Greetings!
I'm new around here, and generally to the world of Competitive battling, so go easy on me.
I recently wrote a post over in SQSA asking about What should a Competitive Party consist of? and from the answers I have determined what I think would be an, at least even slightly plausible, for my first attempt at building a team! (Aimed at Single Battle)
It could be great if you let me know what you think and where I could improve, especially with regards to Movesets. Also, my extent of held item knowledge is pretty awful, so some advice in that aspect would be greatly appreciated! (Is Leftovers even good?)
I'm open to suggestions to change Pokemon in my party, but I'd like to mention in advance that I want to avoid Legendaries in the party and that I can be a bit picky about certain Pokemon if I don't like them (this can be dependant their design/playstyle/type); I'd much prefer using a team with potential that I enjoy playing over raw winning power. Just thought I'd put this out there so I don't come across as ungrateful for any advice, in fact I'd be very grateful for any advice at all as this will help expand my knowledge. So without further ado, My first attempt at a competitive party:
EDIT: Added Descriptions! - Adding Held Items (Mainly placeholder)
Please excuse the amateur descriptions, I'm still getting to grips with many terms and what not.
Forretress @ Shed Shell
Ability: Sturdy
EVs: 252 HP / 4 Atk / 252 Def
Lax Nature
- Toxic Spikes
- Volt Switch
- Earthquake
- Stealth Rock
Forretress is here to be my Tank-type. Providing Hazards and Poison so Mega-Gengar can get some Venoshocks without needing to rely on a turn to Poison them himself. Volt Switch is a out of jail card, in hindsight U-turn might be better purely on the grounds of STAB.
Gengar @ Gengarite
Ability: Shadow Tag
EVs: 4 HP / 252 SAtk / 252 Spd
Timid Nature
- Dark Pulse
- Shadow Ball
- Sludge Bomb
- Venoshock
My original plan was to go for Mega-Gardevoir, but the I feel Shadow Tag Ability trumps Pixilate (Mainly because I don't know how to use it effectively.) The decision to have 2 Poison Type attacks here was mainly a back-up so that Venoshock isn't made completely redundant if the Forretress' Toxic Spikes are cleared. And it was a toss-up between Toxic and Sludge Bomb, personally I prefer Toxic, but I'm scared to use a turn without dealing damage on such a squishy Pokemon.
Gardevoir @ Focus Sash
Ability: Synchronize
EVs: 252 HP / 252 SAtk / 4 SDef
Modest Nature
- Psychic
- Healing Wish
- Focus Blast
- Moonblast
Just a SpA sweeper essentially. I am now considering changing the EVs here to 252 Speed over HP (Thanks dbzmariogeno), which will support the use of Healing Wish, which will be used in conjunction with Focus Sash when reduced to 1HP, on the assumption that it has a higher probability to go first on the next turn due to the maxed Speed EV. Might even use a Timid Nature here. I'm also considering to replace an attack with Trick and combining that with a Choice Item to screw with some SpA/Atk sweepers. It would be great to get some advice on this.
Zapdos @ Life Orb
Ability: Pressure
EVs: 252 HP / 4 Atk / 252 SAtk
Hasty Nature
- Fly
- Thunderbolt
- Roost
- Heat Wave
Zapdos is here to lay down a bit of damage and add a little Flying to my Type coverage. Yeah, Fly isn't such a good choice here, but I'm not a huge expert on Flying type moves. Would something like Aerial Ace be better here? I decided to put Life Orb on Zapdos due to it's survivability and the use of Roost to mitigate the surplus damage.
Aegislash @ Leftovers
Ability: Stance Change
EVs: 252 HP / 252 Atk / 4 Spd
Adamant Nature
- King's Shield
- Shadow Claw
- Sacred Sword
- Iron Head
One of my new favourite Pokemon, Aegislash is here to be a bit of a bruiser. The hope here is to face-tank some damage while still being a bit of a threat. I'm not fully aware of the potential his Ability holds in a competitive context, would it be more advisable to have 2 defensive moves and 2 offensive moves to allow equal opportunity to change stance?
Flygon @ Choice Band
Ability: Levitate
EVs: 252 Atk / 4 SDef / 252 Spd
Jolly Nature
- Earthquake
- Outrage
- U-turn
- Dragon Claw
Flygon is mainly here to cover 2 types that I find I don't use too often (and I think it looks awesome), seeing as this is my first attempt at a competitive team, I tried to make it well-rounded in type coverage and Physical Attack/Special Attack coverage. Flygon fills this gap quite well. Again, using 2 attacks of the same type here, but due to the downsides of Outrage, I don't plan on using that as my main source of Dragon type damage. The use of Choice Band makes him a Revenge Killer.
Please bare in mind, this isn't so much an RMT as it is a 'Tell me where I've gone wrong and educate me in teambuilding'.
EDIT: This team is just for personal use in my Pokemon Y, I don't plan on using it within any tiering systems, such as OU. I will progress to that once I get more of an understanding of Pokemon Showdown and the tiering systems in general.
Cheers.
I'm new around here, and generally to the world of Competitive battling, so go easy on me.
I recently wrote a post over in SQSA asking about What should a Competitive Party consist of? and from the answers I have determined what I think would be an, at least even slightly plausible, for my first attempt at building a team! (Aimed at Single Battle)
It could be great if you let me know what you think and where I could improve, especially with regards to Movesets. Also, my extent of held item knowledge is pretty awful, so some advice in that aspect would be greatly appreciated! (Is Leftovers even good?)
I'm open to suggestions to change Pokemon in my party, but I'd like to mention in advance that I want to avoid Legendaries in the party and that I can be a bit picky about certain Pokemon if I don't like them (this can be dependant their design/playstyle/type); I'd much prefer using a team with potential that I enjoy playing over raw winning power. Just thought I'd put this out there so I don't come across as ungrateful for any advice, in fact I'd be very grateful for any advice at all as this will help expand my knowledge. So without further ado, My first attempt at a competitive party:
EDIT: Added Descriptions! - Adding Held Items (Mainly placeholder)
Please excuse the amateur descriptions, I'm still getting to grips with many terms and what not.
Forretress @ Shed Shell
Ability: Sturdy
EVs: 252 HP / 4 Atk / 252 Def
Lax Nature
- Toxic Spikes
- Volt Switch
- Earthquake
- Stealth Rock
Forretress is here to be my Tank-type. Providing Hazards and Poison so Mega-Gengar can get some Venoshocks without needing to rely on a turn to Poison them himself. Volt Switch is a out of jail card, in hindsight U-turn might be better purely on the grounds of STAB.
Gengar @ Gengarite
Ability: Shadow Tag
EVs: 4 HP / 252 SAtk / 252 Spd
Timid Nature
- Dark Pulse
- Shadow Ball
- Sludge Bomb
- Venoshock
My original plan was to go for Mega-Gardevoir, but the I feel Shadow Tag Ability trumps Pixilate (Mainly because I don't know how to use it effectively.) The decision to have 2 Poison Type attacks here was mainly a back-up so that Venoshock isn't made completely redundant if the Forretress' Toxic Spikes are cleared. And it was a toss-up between Toxic and Sludge Bomb, personally I prefer Toxic, but I'm scared to use a turn without dealing damage on such a squishy Pokemon.
Gardevoir @ Focus Sash
Ability: Synchronize
EVs: 252 HP / 252 SAtk / 4 SDef
Modest Nature
- Psychic
- Healing Wish
- Focus Blast
- Moonblast
Just a SpA sweeper essentially. I am now considering changing the EVs here to 252 Speed over HP (Thanks dbzmariogeno), which will support the use of Healing Wish, which will be used in conjunction with Focus Sash when reduced to 1HP, on the assumption that it has a higher probability to go first on the next turn due to the maxed Speed EV. Might even use a Timid Nature here. I'm also considering to replace an attack with Trick and combining that with a Choice Item to screw with some SpA/Atk sweepers. It would be great to get some advice on this.
Zapdos @ Life Orb
Ability: Pressure
EVs: 252 HP / 4 Atk / 252 SAtk
Hasty Nature
- Fly
- Thunderbolt
- Roost
- Heat Wave
Zapdos is here to lay down a bit of damage and add a little Flying to my Type coverage. Yeah, Fly isn't such a good choice here, but I'm not a huge expert on Flying type moves. Would something like Aerial Ace be better here? I decided to put Life Orb on Zapdos due to it's survivability and the use of Roost to mitigate the surplus damage.
Aegislash @ Leftovers
Ability: Stance Change
EVs: 252 HP / 252 Atk / 4 Spd
Adamant Nature
- King's Shield
- Shadow Claw
- Sacred Sword
- Iron Head
One of my new favourite Pokemon, Aegislash is here to be a bit of a bruiser. The hope here is to face-tank some damage while still being a bit of a threat. I'm not fully aware of the potential his Ability holds in a competitive context, would it be more advisable to have 2 defensive moves and 2 offensive moves to allow equal opportunity to change stance?
Flygon @ Choice Band
Ability: Levitate
EVs: 252 Atk / 4 SDef / 252 Spd
Jolly Nature
- Earthquake
- Outrage
- U-turn
- Dragon Claw
Flygon is mainly here to cover 2 types that I find I don't use too often (and I think it looks awesome), seeing as this is my first attempt at a competitive team, I tried to make it well-rounded in type coverage and Physical Attack/Special Attack coverage. Flygon fills this gap quite well. Again, using 2 attacks of the same type here, but due to the downsides of Outrage, I don't plan on using that as my main source of Dragon type damage. The use of Choice Band makes him a Revenge Killer.
Please bare in mind, this isn't so much an RMT as it is a 'Tell me where I've gone wrong and educate me in teambuilding'.
EDIT: This team is just for personal use in my Pokemon Y, I don't plan on using it within any tiering systems, such as OU. I will progress to that once I get more of an understanding of Pokemon Showdown and the tiering systems in general.
Cheers.
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