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Technician Scizor replaces whom?

  • Technician Breloom instead, over Charizard Y

    Votes: 0 0.0%

  • Total voters
    8
EDIT: Threw in a few changes, fixed some typos, and added their nicknames because why not.
Basically focusing reliability and raw power, no gimmicks or core strategy, just a lot of type coverage.
Though this is my first real spin in competitive play, I have a lot of experience in breeding and playing over wi-fi, so feel free to tear me apart.
These pics are not mine. Found'em on google.
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RickAstley(Charizard) @ Charizardite Y
Nature: Naive
EVs: 252 SpA/252 Speed/4 Hp
Ability: Blaze then Drought
-Heat Wave
-Solarbeam
-Air Slash
-Focus Blast

RickAstley. To roll their team. Eh? Eh? ...aww.
A basic, SpAtk sweep build. I don't feel like breeding Solar Power because it's useless due to the ability switch. The idea here is pretty simple, and I feel more partial towards Charizard Y than Charizard X simply due to the fact that earthquake sweepers can smack Charizard X around. I do understand that he has a 4x weakness to SR, but I'll probably always open with him in doubles, and maybe sub him out for a Technician Scizor in singles. Air Slash is in that maybe category because it's the only Special Flying move I could find, and one of those would be nice.
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MFW (Aegislash) @ Leftovers
Nature: Adamant
EVs: 252 HP/252 SpDef/4 Atk
Ability: Stance Change
-Shadow Sneak
-Sacred Sword
-King's Shield
-Swords Dance

MFW...my face when they made a sword pokemon and gave it swords dance.
Swords Dance on the literal SWORD POKEMON! But no, this guy is, in my personal opinion, the best thing to happen to pokemon in the last few gens. I love the "fencing" playstyle, and I pretty much built him around that. I will mention that I purposefully gave him low Speed IV simply because moving second means taking the hit in Shield Forme before dealing damage as opposed to going first and possibly being OHKOed. Come out of King's Shield with Sacred Sword, then finish off with Shadow Sneak (for priority after hitting Blade Forme) will usually net me a KO or two if I play defensively enough, or I can hit Swords Dance since it doesn't break my Shield Forme and setup if no real threats are present.
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RightRound (Starmie) @ Choice Specs
Nature: Timid
EVs: 252 SpAtk/ 252 Speed/4 SpDef
Ability: Natural Cure
-Hydro Pump
-Psyshock
-Rapid Spin
-Trick

LIKE A RECORD BABY
Classic OU Starmie, but with Natural Cure over Analytic. I like Analytic, I do, but Natural Cure has just seen me more use in my experience with Starmie. Again, I haven't officially competed, so feel free to tell me I'm wrong.
She's also here to make sure that my Charizard Y doesn't get REKT by SR.
As far as Psyshock or Psychic, I'm not aware of the current OU meta, so I don't which will be more useful, but I'm using Psyshock atm as it helps Starmie be a pseudo-mixed attacker.
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Bill (Hydreigon) @ Life Orb
Nature: Mild
EVs: 252 SpAtk/ 252 Speed/4 Hp
Ability: Levitate
-Draco Meteor
-Fire Blast
-Superpower
-Earthquake

This is Bill.
Yeah. Didn't see that coming with Fairy type newly in the mix, didja? But honestly, I love Hydriegon's versatility as a Mixed Attacker w/ Life Orb. He barely has any counters other than the Fairy Type SpAtk sweepers, and while there are some of those to be afraid of, I can usually deal with them with others on my team. It was this guy or Tyrantrum, which, from what I can tell, seems to be countered more heavily.
I'm a little hung up on Dark Pulse or Earthquake. Usually, I would go with Earthquake, but I have a hefty Earthquaker on team already, as seen below.
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SumoSlam (Mamoswine) @ Life Orb
Nature: Adamant
EVs: 252 Atk/252 Hp/4 SpDef
Ability: Thick Fat
-Earthquake
-Icicle Crash / Avalanche
-Ice Shard
-Stealth Rock

His name is Sumo Slam because when he sumo slams, icicles crash and earthquakes happen. Yes, I know...kill myself.
I usually lead with this guy because he's a tanky physical attacker (especially with Thick Fat helping against fire types) and he can drop my SR. Pretty versatile imho, and probably my favorite pokemon as far as usability. The Life Orb, I'm still iffy about. If you have a recommendation for a held item, please let me know. Maybe a focus sash to guarantee SR against technician bullet punch?
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Sengetsu (Mawile) @ Mawilite
Nature: Adamant
EVs: 252 Atk/252 HP/4 SpDef
Ability: Intimidate then Huge Power
-Swords Dance
-Play Rough
-Sucker Punch
-Fire Fang/Iron Head

I think she's about as scary as Sengetsu. (High five if you got the reference)
You're probably thinking something along the lines of I'm stupid or I don't know I can only mega evolve one pokemon per fight, but hear me out. Charizard's SpAtk isn't exactly pitiful without the stone. The only downside is now I can't rely on Solarbeam, but whatever. Mawile also serves as an Intimidator if I can't use her Mega, though I would normally prefer to use the Mega here, as otherwise the moveset isn't very viable without a SD setup (which is why it's there of course, but I do like using at least 1 SD in mega form as well). It will almost always depend on what pokemon my opponent is using as to what mega form I'll use in any given fight.
That being said, being able to intimidate on the switch-in, then use SD while moving into Mega form let's me abuse the Steel/Fairy typing (minimal weaknesses) and the opponent's attack reduction to set up.
I'm a little lost as to what the 4th move should be. I have Iron Head there for the STAB right now, but I'd like some type coverage, I'm just not sure what the meta currently is, and thus can't make an educated statement as to what type to cover. Either way, SD and Huge Power make all of her moves hurt. A lot.



On another note, I'm going to post a poll for the following predicament I'm in:
I had Scizor on the team as a Technician with Bullet Punch, Bug Bite, Pursuit, and U-Turn. I took him off for Charizard Y because I was lacking SpAtkers on the team other than Starmie and Hydreigon (who is a Mixed Attacker at best).
My question is this: If I were to put Scizor back on the team, who would I replace? Obviously one of the Mega Evolvers, to eliminate the problem of having two on a team. But dropping Mawile means dropping my Steel/Fairy typing, both in resistance and coverage, and also a powerful physical attacker with intimidate. Dropping Charizard Y means I'm back to my low SpAtk coverage problem again, and I also don't have Heat Wave to deal with my opponent's Klefki and/or Mawile. Sure I have Earthquake in Mamoswine, but that's risky to switch in as steel types can hit him pretty hard.


On a final note, I thank anyone who does for taking time out of their lives to even read this, much less post a comment and help me out. I really appreciate any feedback and (somewhat unrelated) I'm willing to share friend codes for anyone building up their safari. Unfortunately, I don't actually know what's in my Friend Safari, so....SURPRISES!
 
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My vote was casted to Technician Breloom over Mawile. You already have a Mega so why need 2. Also, I would recommend giving something to boost its attack. Such as an Adamant nature. Also running Bullet Seed on a Technician Breloom and if you were to add Swords Dance on top of that, you will wipe the floor with some major threats.
 
My vote was casted to Technician Breloom over Mawile. You already have a Mega so why need 2. Also, I would recommend giving something to boost its attack. Such as an Adamant nature. Also running Bullet Seed on a Technician Breloom and if you were to add Swords Dance on top of that, you will wipe the floor with some major threats.
Breloom @ Life Orb
Nature: Adamant
EVs: 252 Atk/252 Speed/4 hp
-Mach Punch
-Bullet Seed
-Spore
-Swords Dance

Something like this?

Any particular reason to drop Mawile over Charizard?
 
as for a coverage move on the mawile you can have fire fang?
and with avalanche doesnt it have -4 priority?
earthquake over dark pulse, air slash over fire spin, and and definately psyshock over psychic
and as for the poll i would suggest tech breloom over charizard because breloom gets spore, mach punch and if you predict a switch you can use rock tomb to slow down the incoming pokemon, and then bullet seed for stab.
These are just my suggestions so yea :)
 
as for a coverage move on the mawile you can have fire fang?
and with avalanche doesnt it have -4 priority?
earthquake over dark pulse, air slash over fire spin, and and definately psyshock over psychic
and as for the poll i would suggest tech breloom over charizard because breloom gets spore, mach punch and if you predict a switch you can use rock tomb to slow down the incoming pokemon, and then bullet seed for stab.
These are just my suggestions so yea :)
Fire fang would be good. Especially if I end up dropping charizard.
Avalanche does get that I just forgot xD
Thanks for the move tips, I'll be sure to implement them.
If I put in Breloom I'll either use those moves or the set in the above comment. Going to test them both out a bit. The poll is still up in the air as far as charizard or Mawile getting the boot, but I'm leaning towards keeping Mawile for the typing alone.

To you and everyone else: Thanks again for the feedback guys. I'm still new on the competitive scene :)
 
the breloom set is ok, but you don't need life orb on it. also, rock slude overswords dance. on aegislash, give it weaknesss policy and iron head over swords dance. sash mamoswine. on hydreigon, take of earthquake and superpower for dark pulse and taunt (cripples leads). starmie would better use life orb and ice beam over trick, cause getting stuck on rapid spin is bad. finally, roost over air slash cause stealth rock will hurt, and you will need you health. good team overall though.
 
I've given it just a cursory glance at the moment and I'll edit this post when I have more time to look thoroughly, but two Megas really aren't warranted. You're essentially wasting an item slot on one Pokemon every battle before you even begin. Sure, you can argue that it gives you more flexibility in the sense that you can choose which to use depending on the situation, but then its also limiting that you can only choose one and then the other has lost a great deal of power.

EDIT: Had the time to look through it!

For Charizard, I really have no idea why you're running a Naive nature. You did mention that you self-breed and such and perhaps you have already gotten appropriate IVs and such on a Naive one, but if you're going to be playing on a simulator a Timid nature should be used. Heat Wave is only 5 BP stronger than Flamethrower, but also misses 10% of the time. Its a lot more worthwhile to run Flamethrower as usually that 5 BP is irrelevant. If you really want to have extra power, run Fire Blast. At 120 BP you get a lot more punch and it only misses 5% of the time more than Heat Wave. Simply put, Heat Wave just isn't worth running. Air Slash is a toss-up: it doesn't grant you much extra coverage, and in many cases with Drought it may be around the same damage, if not less damage, than simply Fire Blast/Flamethrower anyways (unless you're going for the 30% flinch, which is a gimmicky strategy at best). An appropriate substitute would be Roost, which can heal up damage from whatever (attacks, SR if Starmie goes down) and even serve as utility to dodge Sucker Punch or capitalize on a predicted Protect. Finally, the 4 HP should be placed elsewhere so that Charizard's HP is odd so it can survive 2 switch-ins to Stealth Rock (unless you have an even HP IV value while breeding).

I haven't even touched Aegislash this generation so I have no idea how the EVs would work, but it seems to me that you're going for a bulky setup set. I'm not sure if there is something more optimal, so I'd love to see how that works for you (if the bulk is sufficient, if the power is enough). I think the moveset works fine, however.

For Starmie, I feel as if the set just doesn't suit the team. It lacks reliable survivability without a sure source of HP regen in Leftovers and Recover, and if its going to be switching in to spin hazards away the residual damage from switch-in attacks and hazards will stack up. In addition, while Choice Specs helps Starmie pack a punch, its base Special Attack is still comparatively low and it will be hard for Starmie to consistently take down the threats it is meant to with the extra power. I would suggest running an un-Choiced set with Leftovers personally, as when I run Choice Specs Starmie I am consistently disappointed in its damage output. In addition, you lose out on Bolt-Beam coverage with Trick, and I think with this team Thunderbolt might prove to be especially useful in dealing with some threats such as Gyarados and bulky waters.

I'm a little confused on Earthquake on Hydreigon. What extra coverage are you aiming to get with it? The same goes for Superpower, I just don't see any huge threats that those two target better than Draco Meteor and Fire Blast. Dark Pulse is completely viable: with the nerf to Steel-types, it becomes a much better move to run on Hydreigon. U-Turn is also a great move to predict switches and gain momentum.

You might want to run some speed on Mamoswine to hit specific speed tiers, or you might find yourself hard-pressed to take out some threats with his power. In addition, if you're going to run so much bulk Leftovers would be preferred for survivability, Life Orb will diminish the usefulness of Mamoswine bar some slow tanks. I'd personally just go max speed EVs and stick with Life Orb though.

Mawile is... interesting. I personally haven't really interacted with it so I will withhold judgement.

Overall as a team, the comp feels a little awkward. It's built to be essentially a hyper-offensive team, but many of the Pokemon lack the speed to properly sweep or the power to break walls. Hydreigon and Mamoswine are the main ones here: both were niche picks in BW and have fallen off in the current metagame, making them less than ideal picks for an OU team. In addition, Charizard Y and Mawile are also current niche picks that need a lot of help and support to get going.

There are three main points I think this team needs to address to improve substantially:
1. Break through speed tiers to not fall behind high-speed, high-power threats (such as Gengar, Keldeo, Alakazam, Lati@s, etc.). Choice Scarf/more priority (Breloom, Scizor, Azumarill) can help achieve this.
2. Have a hard Fairy-type counter, maybe by sticking Iron Head on Mawile or (because you have two Megas) switching it with a Fairy counter such as Bisharp or Jirachi.
3. Have a little more survivability in your team, such as by editing Starmie's set to increase RS'in capabilities or adding a Wish passer.

Sorry this is really long, it's my first RMT analysis and I wanted to be thorough. Hope I helped! :]
 
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First of all you are not going to want to run two megas. I'd recommenced replacing Charizard with Breloom. Also with your Aegislash set you're better off running attack EV's instead of special defense. I would run a Breloom over your Charizard, and I would put rock tomb over swords dance since Breloom is just not a sweeper and lowering somethings speed on the switch is always nice.
 
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