First competitive team, help appreciated!

I was really into pokemon when I was a kid, though I dropped off the series when Gen 4 rolled around. Earlier this year, I got back into the swing of things, played a Gen 5 game, and now I'm fully invested in Gen 6! However, I've never made a competitive team outside the lv 100 legendaries that wrecked house back in the 5th grade...

Now I know better, of course, as I've researched heavily in IV and EV breeding/training, and am almost done IV breeding this team here!(noooot fun when all you've got at your disposal are 2IV Dittos).

I've tested this team out extensively on Showdown for a month or so to varying degrees of success, and I'm hoping it holds up in the metagame as well!

Anyway, getting this show on the road we have...

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Scizor @ Iron Plate
Technician
EVs: 252 HP / 252 Atk / 4 SpD
Adamant
- Bullet Punch
- U-Turn
- Roost
- Defog

Starting off with my personal favorite pokemon ever since I was a kid, we got Scizor. Scizor serves two purposes on this team. 1, to remove hazards with defog. 2, to murder Fairies, for no Fairy aside from Klefki and Mawile will want to take a Iron Plated, Technician Bullet Punch. Aside from them, it also hits Rock types like Terrakion and T-Tar insanely hard, as well as Ice types like Cloyster, Mamoswine, and Kyu-B. It's also got a slow U-Turn for clean switches, and Roost for health. From my experiences in PS, it usually walls Azumarill and other physical sweepers that lack a Choice Band, or a super effective move(though some neutral damage moves can still hurt pretty bad). It is forced out, however, by common Fire types like Talonflame and Heatran, which it can't really do much too. On the bright side, it does look cool, and bonus points for style are totally a thing.

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Mawile @ Mawilite
Intimidate/Huge Power
EVs: 252 HP / 252 Attack / 4 SpD
Adamant
-Play Rough
-Iron Head
-Fire Fang
-Sucker Punch

This cute little bundle of death is the heavy hitter of my team. She may be slow, but nothing forces switches like she does. She comes in on a physical attacker, drops their attack, and they pretty much have no choice but to switch out, either giving me another switch and saving a second intimidate drop on something else, or a free 600 base power Play Rough/Iron Head on whatever decided to come in. The attack stat on MegaWile is already respectable, but Huge Power rockets it into orbit with the highest naturally attainable attack stat of anything. In short, it hits. Hard. She may lack speed, but she can OHKO an enemy Garchomp, Azumarill, Genesect, and Terrakion just to name a few. She may only be able to take one or two hits, but 99% of the time, something dies in the process. From there, her usefulness usually wanes, however, as a lot of things resist Sucker Punch and will kill her before she can get off another attack. However, I'll usually switch her out and keep her around as something to sack when I need a clean switch. I chose to run Fire Fang over Substitute or Swords Dance, btw, so that she can one-shot Genesects, Ferrothorns, and Scizors, which all run pretty rampant in the metagame. She's not built to last, she's built to kill things. End of story.

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Garchomp @ Life Orb
Rough Skin
EVs: 252 Attack / 252 Speed / 4 SpA
Naive
-Earthquake
-Outrage
-Stone Edge
-Fire Blast

This absolute monster(and my favorite dragon type) offers a ton of type coverage, and serves as the team's secondary sweeper. Its move set is relatively simple and easy to play around, I've noticed(what with both Earthquake and Outrage being predictable and counterable most of the time), but when they land, they hurt something, somewhere. Outrage 2HKOs Rotom W, and decimates most things that don't resist it. EQ wrecks heatran and common steel types like Excadrill and Klefki. Stone edge, which a lot of people don't expect as Swords Dance is more common on a LO Garchomp, really hurts some of its counters, like Togekiss, and flat out OHKOs Talonflame. Fireblast is around for Ferrothorn, as a lot of people don't expect it, and it OHKOs without me taking Barbs/R-Helmet damage. Running Naive nature specifically because I'm running Fire Blast, and Garchomp's special defense is less important than its defense(because of Rough Skin), and honestly, he wouldn't survive an Ice Beam with or without the nature discrepancy. I've noticed in PS that he works amazingly as a late-game sweeper as his moves do usually at least 40% on most things. He's got more Staying power than Mawile, and usually cleans up right nicely after her.

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Clawitzer @ Choice Scarf
Mega Launcher
4 HP / 252 SpA / 252 Speed
Timid
-Aura Sphere
-Dark Pulse
-Ice Beam
-Scald

This is pretty much the most fun thing to use, simply because no one, I repeat, NO ONE seems to expect Scarfed Clawitzer(or at least no one I've fought). This thing has enough speed to outspeed a Jolly Mega Lucario(just barely), and OHKO with Aura Sphere. It's a great lead as it counters many common leads like Deoxys S, Ferrothorn(so long as they don't Power Whip), and Mamoswine. Sadly, once my hand is played, it's easy to work around as any Choice pokemon is locked into its moves. Still, Clawitzer is strong enough to put a massive dent into things, and it's faster than a lot of pokemon. It's my main Lucario counter, but it also scares out Talonflame with Scald(and has a chance of burning whomever comes in), and scares out Garchomp with Ice Beam. It's lack of bulk leaves it a bit hampered, though, but I usually try to bring it in on clean switches, so it takes as little damage as possible. Special Walls like Blissey wall it pretty hard, but I have other pokemon for them.

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Rotom H @ Leftovers
Levitate
EVs: 252 HP / 128 Defense / 128 SpD
Calm
-Volt Switch
-Overheat
-Will o' Wisp
-Thunder Wave

Yep, you read that right. Rotom H. Why? Mostly because he doesn't get enough love, and the insane over abundance of Rotom Wash irks me a little. I love Rotom, he's seriously one of my favorite pokemon ever, but just how good Wash is... annoys me. Anyway, personal preferences aside, Rotom H can switch in to the most common status ailments, burn and par, and dish them back out in kind, depending on the situation. The slow Volt Switch gives me clean switches into my team, and Overheat does OHKO Genesect and Scizor, if they were bold enough to stay in. It works great as a pokemon I can switch into just about anything, like Rotom W, but the weakness to water and rock does hurt. Gyrados does OHKO with Waterfall, as does Rotom W with Hydro Pump. However, it's a price I pay for not liking washing machines, lol. Rotom H does the same job, just marginally not as well, so long as Rocks aren't up, and Scizor's job is to eliminate Rocks so li'l Rotom doesn't have to deal with them.

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Gourgeist-Super @ Leftovers
Frisk
EVs: 252 HP / 252 Defense / 4 Attack
Impish
-Seed Bomb
-Shadow Sneak
-Will o' Wisp
-Leech Seed

Finally, we have the most adorable physical wall(in my honest and respected opinion on such matters), Gourgeist. Gourgeist is the one 'mon on my team I'm not entirely sure about. Many pokemon have inhabited this last slot as I've tried to find one that fits, but lately I've found that Gourgeist synergizes well with everyone else. For the last slot, I've wanted something that can handle Rotom, and wall, since I'm lacking in both regards. 'Chomp can 2HKO with Outrage, but he's locked into it, and he doesn't like taking Hydro Pumps. Gourgeist can 2HKO a SpD Rotom with Seed Bomb, and force a few other switches with WoW and Leech Seed. It can tank a lot of non super effective hits very well, but doesn't do so well offensively when she doesn't have a SE move. I really like what I've done with it lately, but out of anything here, I feel Gourgeist's slot is the most disposable.

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My team does lack a few things, namely a good Special Wall(I'd say Rotom can count if I redistribute his EVs, but he's still weak to Water, a common special type). I'm also missing Hazards of any kind, but my reasoning behind that is the fact that I'm using Defog to get rid of them, which would axe my own as well. Also, I'm finding a hard time finding the right pokemon I can use to fill the role of a Wall/Hazad setter that's not used on every single team imaginable, and is obtainable for me(Even when Pokebank launches, I don't have a Gen 4 game to get Rocks on something because my Platinum cartridge got corrupted. the only other game I have is Black, not Black 2, and I don't want to buy BW2).

Anyway, I no doubt missed some sort of weakness or glaring hole in this team, so any help you can provide would be greatly appreciated! I'm open to suggestions, even though I'll probably debate them, but I'll only argue because I want this team to be good. I've already put a lot of work into it, and have bred 5 out of 6 of them(though if a change has to be made and I agree with it, I'll be happy to breed another). I just try to consider every variable, lol.

Anyway, enough of my ramblings, what do you guys think of my team?
 
One problem you might have is one of my favorite pokemon dragonite....dragonite with marvel scale can tank a garchomp outrage I'm pretty sure and can hit back with outrage and kill it....also my dragonite carries aqua tail which some other dragonite probably might have and he can PUNCH that rotom in the face with aqua tail and tank a hit from it as well...also scizor is the bomb and was meant to be a sweeper in my opinion....so here's what I would run....
Bullet punch
Bug bite
Swords dance
The last move could be your choice it could run roost to recover it can run substitute scizor has plenty to work with it's your choice....also rotom can run thunder or thunderbolt so it can be a sweeper...and you can get rid of thunder wave or will o wisp....I mean you only need one of the two moves I mean a pokemon can't be affected by two statuses....if you chose thunder wave which I would that means rotom will always be moving first and you can rip pokemon apart with stab or switch out and set up with something else....also rotom can use shadow ball or something else but I think that rotom should have...
Volt switch...to switch out your rotom...
Overheat...to rip apart pokemon
Thunderbolt/thunder/or shadow ball another stab option for coverage...
Thunder wave...to wreak pokemon
I'm not as experienced as probably some other members but I hope these things can serve you well...
 
That would be a really good idea especially if you consider running substitute considering you will get back some health from the substitutes...
 
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