So, let me start by saying that up until I got Pokemon Y for Christmas, the last Pokemon game I played was Gold version back when I was 11 years old, and now, after a 10 year hiatus, I'm back into Pokemon hard! This is significant for 2 reasons;
1. I knew I wanted to make a team comprised largely of first- and second-gen Pokemon. I love the old-school Pokes, and plenty of them are powerful enough to make for a competitive OU tier team, so why the hell not?
2. I have absolutely no experience with the metagame that has built up over the generations and as such, I expect my team to reflect that. I've playtested this team on Pokemon Showdown for a week or so, making adjustments here and there, but I've been hovering around the 1200 ELO mark and haven't really been able to make any headway for the past few days (to be fair, I don't play for very long sessions).
Without further ado, here's the team:
Blissey @ Chople Berry
Ability: Natural Cure
Shiny: Yes
EVs: 4 HP / 252 Def / 252 SDef
Impish Nature
- Soft-Boiled
- Toxic
- Seismic Toss
- Stealth Rock
Charizard-Mega-Y (M) @ Charizardite Y
Ability: Drought
EVs: 4 HP / 252 SAtk / 252 Spd
Timid Nature
- Air Slash
- Fire Blast
- Dragon Pulse
- Solar Beam
Scizor (M) @ Life Orb
Ability: Technician
EVs: 4 HP / 252 Atk / 252 Spd
Jolly Nature
- Pursuit
- Bullet Punch
- U-turn
- Superpower
Gengar (M) @ Life Orb
Ability: Levitate
Shiny: Yes
EVs: 4 HP / 252 SAtk / 252 Spd
Timid Nature
- Sludge Bomb
- Dazzling Gleam
- Shadow Ball
- Thunderbolt
Ferrothorn (M) @ Leftovers
Ability: Iron Barbs
EVs: 252 HP / 252 Def / 4 SDef
Relaxed Nature
IVs: 0 Spd
- Spikes
- Power Whip
- Gyro Ball
- Rest
Starmie @ Choice Scarf
Ability: Natural Cure
EVs: 4 HP / 252 SAtk / 252 Spd
Modest Nature
- Scald
- Ice Beam
- Psychic
- Rapid Spin
Having met all the members of my team, let me give you a disclaimer: I've kept the core Megazard Y/Gengar/Scizor/Blissey since this team's inception, but I've kind of struggled to find Pokemon which properly compliment that core. I tried running Breloom and Cloyster in previous versions of this team instead of Ferrothorn and Starmie, but Cloyster's weak defensive typing was constantly a liability in a metagame filled with powerful Fighting types. Bulky Pokemon which have access to fighting type moves have been my bane, specifically Conkeldurr and Mawile. Mega Alakazam is also faster than both of my sweepers and has access to Shadow Ball which really sucks against my glass-cannon Gengar.
So far, I think my team is okay, but it's something of a 'jack of all trades, master of none' type deal. I can be hyper offensive when I need to and also stall/set up hazards when I need to, but I get dummied by more finely-tuned teams who specialize in one or the other. A lot of the time, I feel like the hazards I set up aren't worth the offensive momentum I lose (probably because I don't have any boosting moves), or that my offense, while powerful, loses out to nuke teams which set up more effectively than I can. I'm also aware that my team lacks a huge physical offense. Scizor is great, but he can only do so much. Also, none of my Pokemon make use of Taunt or Roar or any other pace-dictating status moves, nor do I have any screens on my team. Maybe I'm trying to do too many things at once?
Basically my team is decent and covers a lot of bases, but it's not as strong or fast or durable as I would like it to be. I was thinking some kind of Baton Pass thing to boost up my Zard/Gengar might be useful, but I have no idea how I would properly implement something like that. Any help or suggestions with this team are greatly appreciated. Also, if you have any tips about competitive play for someone who is new to the Pokemon metagame, that would also be great!
1. I knew I wanted to make a team comprised largely of first- and second-gen Pokemon. I love the old-school Pokes, and plenty of them are powerful enough to make for a competitive OU tier team, so why the hell not?
2. I have absolutely no experience with the metagame that has built up over the generations and as such, I expect my team to reflect that. I've playtested this team on Pokemon Showdown for a week or so, making adjustments here and there, but I've been hovering around the 1200 ELO mark and haven't really been able to make any headway for the past few days (to be fair, I don't play for very long sessions).
Without further ado, here's the team:

Blissey @ Chople Berry
Ability: Natural Cure
Shiny: Yes
EVs: 4 HP / 252 Def / 252 SDef
Impish Nature
- Soft-Boiled
- Toxic
- Seismic Toss
- Stealth Rock
My special wall. The Chople Berry is there because strong Fighting moves wreck this Poke and halving the damage done (if only once) can be significant in keeping me alive and Soft-Boiled renders Leftovers redundent for the most part. I usually open with Blissey (or Ferrothorn) just to be safe and set up hazards, unless I see an obvious weakness in my opponents team that I can exploit by opening offensively.

Charizard-Mega-Y (M) @ Charizardite Y
Ability: Drought
EVs: 4 HP / 252 SAtk / 252 Spd
Timid Nature
- Air Slash
- Fire Blast
- Dragon Pulse
- Solar Beam
One of my main special attackers. Huge offensive presence, great speed, great coverage, this guy is my champion. Drought is amazing because pretty much anything that doesn't resist Fire or have a stacked SpDef stat gets OHKO'd. Solar Beam is also great because no one ever sees it coming and I nail Water or Rock types who try to switch in on me. I chose Dragon Dance because it helps against Dragon types who resist my other moves, and Air Slash because it's STAB, but these moves are largely situational and I'm not convinced that there aren't better alternatives. Any suggestions here?

Scizor (M) @ Life Orb
Ability: Technician
EVs: 4 HP / 252 Atk / 252 Spd
Jolly Nature
- Pursuit
- Bullet Punch
- U-turn
- Superpower
My main revenge killer and physical attacker. I chose Life Orb over Scarf because I found myself being forced to switch out and lose momentum when I was confined to one move. U-Turn is good, but I feel like maybe I need Volt Switch on my team to make the most of things? Not much else to tell, pretty standard set apart from that. I chose Superpower over Brick Break for the extra power, not sure if that was a smart move or not. Any thoughts?

Gengar (M) @ Life Orb
Ability: Levitate
Shiny: Yes
EVs: 4 HP / 252 SAtk / 252 Spd
Timid Nature
- Sludge Bomb
- Dazzling Gleam
- Shadow Ball
- Thunderbolt
My other main special attacker and my favourite Pokemon. I tried running Substitute in a previous set but it seemed kind of pointless. Maybe I wasn't implementing the strategy properly. In any case, this guy is something of a gambit. If I'm faster than the opposing Poke (which I usually am) I can nuke just about anything. However, this guy's pretty fragile and I find myself dying to almost anything in one hit. Maybe I should run Destiny Bond instead of Dazzling Gleam?

Ferrothorn (M) @ Leftovers
Ability: Iron Barbs
EVs: 252 HP / 252 Def / 4 SDef
Relaxed Nature
IVs: 0 Spd
- Spikes
- Power Whip
- Gyro Ball
- Rest
My physical wall (also the only Pokemon on my team not from Gen 1 or 2). I usually open with either him or Blissey, set up hazards, tank hits... pretty standard stuff. I think maybe he would benefit from a status move like T-Wave or something, but I'm not sure if it's worth giving up dual STAB moves or Rest? I'm not sure, I haven't playtested this guy as much as the others, and might swap him out.

Ability: Natural Cure
EVs: 4 HP / 252 SAtk / 252 Spd
Modest Nature
- Scald
- Ice Beam
- Psychic
- Rapid Spin
My rapid spinner. Usually serves as cleanup duty, whether that be handling Pokemon my other attackers can't deal with readily, getting rid of hazards or revenge killing weakened Pokes (although without a priority move I have to rely on pure speed which is risky, and also why I Scarf'd it). I really like Ice Beam for the Grass/Dragon coverage.
Having met all the members of my team, let me give you a disclaimer: I've kept the core Megazard Y/Gengar/Scizor/Blissey since this team's inception, but I've kind of struggled to find Pokemon which properly compliment that core. I tried running Breloom and Cloyster in previous versions of this team instead of Ferrothorn and Starmie, but Cloyster's weak defensive typing was constantly a liability in a metagame filled with powerful Fighting types. Bulky Pokemon which have access to fighting type moves have been my bane, specifically Conkeldurr and Mawile. Mega Alakazam is also faster than both of my sweepers and has access to Shadow Ball which really sucks against my glass-cannon Gengar.
So far, I think my team is okay, but it's something of a 'jack of all trades, master of none' type deal. I can be hyper offensive when I need to and also stall/set up hazards when I need to, but I get dummied by more finely-tuned teams who specialize in one or the other. A lot of the time, I feel like the hazards I set up aren't worth the offensive momentum I lose (probably because I don't have any boosting moves), or that my offense, while powerful, loses out to nuke teams which set up more effectively than I can. I'm also aware that my team lacks a huge physical offense. Scizor is great, but he can only do so much. Also, none of my Pokemon make use of Taunt or Roar or any other pace-dictating status moves, nor do I have any screens on my team. Maybe I'm trying to do too many things at once?
Basically my team is decent and covers a lot of bases, but it's not as strong or fast or durable as I would like it to be. I was thinking some kind of Baton Pass thing to boost up my Zard/Gengar might be useful, but I have no idea how I would properly implement something like that. Any help or suggestions with this team are greatly appreciated. Also, if you have any tips about competitive play for someone who is new to the Pokemon metagame, that would also be great!
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