Alright since my first thread was locked and my team was looking pretty all over the place, here's a proper team I've come up with this time.
Rotom-Heat @ Choice Scarf
Ability: Levitate
EVs: 252 SAtk / 176 Spd / 80 HP
Modest Nature
- Volt Switch
- Overheat
- Trick
- Thunder Wave
The usual starter in this party of monsters. Volt Switch allows Rotom-H to deal with frail flying types in addition to dealing a bit of damage to the opposition before switching into my Tyranitar, Skarmory, or any other appropriate Pokemon. Overheat deals with Steel walls such as Forretress, Skarmory, and Ferrothorn. Trick cripples Walls/Stallers forcing them to switch out and rendering them almost useless for the rest of the game depending on the moveset. Thunder Wave allows me to deal with any big threats to my party. Choice Scarf is the choice of item as it lets me do a bit of Volt Switch damage every time a Pokemon dies if necessary and allows it to act as a revenge killer.
Tyranitar @ Leftovers
Ability: Sand Stream
EVs: 4 Atk / 252 HP / 252 SDef
Careful Nature
- Stealth Rock
- Stone Edge
- Earthquake
- Pursuit / Crunch / Roar
Although I didn't really want to use Ttar, he is undoubtedly such a great tank. In addition, Tyranitar pairs up with my Skarmory allowing me to devastate the enemy team with Stealth Rocks + Spikes + Whirlwind if a Spinner or Hazer is not present. Stone Edge deals with more tanky flying types that my Volt Switch-ing Rotom-H cannot kill in one shot. Earthquake acts as coverage for Tyranitar allowing it to potentially OHKO a wide typing of Pokemon. For now, Tyranitar currently knows Pursuit allowing it to prevent certain Pokemon from switching out. (Potentially to be swapped with Crunch).
Skarmory @ Rocky Helmet
Ability: Sturdy
EVs: 252 HP / 224 Def / 32 Spd
Impish Nature
- Roost
- Brave Bird
- Spikes
- Whirlwind
Tyranitar's fellow bro. If a Spinner or Hazer is not present, Skarmory with Spikes + Whirlwind (and potentially Stealth Rocks AND Sandstorm) can devastate the enemy team. I have found this very effective against teams that are simply missing Fire type Pokemon as Skarmory, as the beasty Defense tank it is), can just spam Whirlwind leading to death by Spikes. Brave Bird serves as a way to finish off weak Pokemon and to potentially KO any fighting or Grass type Pokemon. Roost allows Skarmory to stay in battle, pretty self-explanatory.
Clefable @ Leftovers
Ability: Unaware (Currently testing Magic Guard to avoid Sandstorm damage)
EVs: 240 Def / 252 HP / 16 Spd
Bold Nature
- Wish
- Moonblast
- Protect
- Calm Mind / Aromatherapy
The typical RPG Cleric on my team. Clefable allows for Tyranitar and Skarmory to keep up their antics with Wish and sustains Blastoise who acts as the Spinner on the team. Also allows Aegislash to heal up after tanking a Super Effective hit procing the Weakness Policy and getting a nice heal while it's at it. Moonblast serves to deal with Dragon type Pokemon and free Calm Mind(s) make Clefable an excellent tank and a decent sweeper. Lastly, Protect allows Clefable to sustain itself longer especially with Leftovers and Wish. I chose Unaware over Magic Guard as it allows Clefable to get free Calm Mind(s) off while the enemy boosts their Pokemon.
Mega-Blastoise @ Blastoisinite
Ability: Mega Launcher
EVs: 252 SAtk / 252 HP / 4 SDef
Modest Nature
- Rapid Spin
- Water Pulse
- Dark Pulse
- Ice Beam / Aura Sphere / Dragon Pulse
The special sweeper in the party. Rapid Spin allows Blastoise to clear any possible Entry Hazards that may currently impede my team. Coupled with Mega Launcher, Water Pulse lets Blastoise deal with bulky Fire and Rock types. Dark Pulse is a huge threat to Ghost Type Pokemon as a boosted Dark Pulse absolutely destroys Ghost types. Lastly, Ice Beam is there to cover some extra typings such as Dragon types and Ground types.
Aegislash @ Weakness Policy
Ability: Stance Change
EVs: 4 HP / 252 Atk / 252 SAtk
Quiet Nature
- King's Shield
- Shadow Sneak
-Iron Head / Shadow Ball
- Sacred Sword
The physical attacker and anti-spinner in the party and another bro of Tyranitar. I originally had Shadow Ball on Aegislash but since Mega Gengar won't be too much of a threat anymore, it has been taken off (in addition to the fact that Blastoise knows Dark Pulse). King's Shield, while obvious, allows Aegislash to stall enemy Pokemon in Sandstorms in addition to tanking any Super Effective hits from Pokemon allowing it to proc Weakness Policy for a nice Shadow Sneak to the face with Spinners such as Starmie and. Iron Head acts as the main weapon against Fairy types allowing Aegislash to deal a big amount of damage against Fairies. Sacred Sword acts as the last move letting Aegislash to deal with fellow Steel/Dark types. Sacred Sword and Shadow Sneak also both deal with popular spinners such as Starmie, Claydol, and Excadrill.
Honestly the main problem I think is that I don't have anything to really deal with Choice Banded Azumarills and Rotom-W.
Possible Pokemon
The Floor is Made of Spikes (and Sand)
A Tyranitar + Skarmory + Aegislash Love Story
and also the story of how much I hate Defog
A Tyranitar + Skarmory + Aegislash Love Story



and also the story of how much I hate Defog

Rotom-Heat @ Choice Scarf
Ability: Levitate
EVs: 252 SAtk / 176 Spd / 80 HP
Modest Nature
- Volt Switch
- Overheat
- Trick
- Thunder Wave
The usual starter in this party of monsters. Volt Switch allows Rotom-H to deal with frail flying types in addition to dealing a bit of damage to the opposition before switching into my Tyranitar, Skarmory, or any other appropriate Pokemon. Overheat deals with Steel walls such as Forretress, Skarmory, and Ferrothorn. Trick cripples Walls/Stallers forcing them to switch out and rendering them almost useless for the rest of the game depending on the moveset. Thunder Wave allows me to deal with any big threats to my party. Choice Scarf is the choice of item as it lets me do a bit of Volt Switch damage every time a Pokemon dies if necessary and allows it to act as a revenge killer.

Tyranitar @ Leftovers
Ability: Sand Stream
EVs: 4 Atk / 252 HP / 252 SDef
Careful Nature
- Stealth Rock
- Stone Edge
- Earthquake
- Pursuit / Crunch / Roar
Although I didn't really want to use Ttar, he is undoubtedly such a great tank. In addition, Tyranitar pairs up with my Skarmory allowing me to devastate the enemy team with Stealth Rocks + Spikes + Whirlwind if a Spinner or Hazer is not present. Stone Edge deals with more tanky flying types that my Volt Switch-ing Rotom-H cannot kill in one shot. Earthquake acts as coverage for Tyranitar allowing it to potentially OHKO a wide typing of Pokemon. For now, Tyranitar currently knows Pursuit allowing it to prevent certain Pokemon from switching out. (Potentially to be swapped with Crunch).

Skarmory @ Rocky Helmet
Ability: Sturdy
EVs: 252 HP / 224 Def / 32 Spd
Impish Nature
- Roost
- Brave Bird
- Spikes
- Whirlwind
Tyranitar's fellow bro. If a Spinner or Hazer is not present, Skarmory with Spikes + Whirlwind (and potentially Stealth Rocks AND Sandstorm) can devastate the enemy team. I have found this very effective against teams that are simply missing Fire type Pokemon as Skarmory, as the beasty Defense tank it is), can just spam Whirlwind leading to death by Spikes. Brave Bird serves as a way to finish off weak Pokemon and to potentially KO any fighting or Grass type Pokemon. Roost allows Skarmory to stay in battle, pretty self-explanatory.

Clefable @ Leftovers
Ability: Unaware (Currently testing Magic Guard to avoid Sandstorm damage)
EVs: 240 Def / 252 HP / 16 Spd
Bold Nature
- Wish
- Moonblast
- Protect
- Calm Mind / Aromatherapy
The typical RPG Cleric on my team. Clefable allows for Tyranitar and Skarmory to keep up their antics with Wish and sustains Blastoise who acts as the Spinner on the team. Also allows Aegislash to heal up after tanking a Super Effective hit procing the Weakness Policy and getting a nice heal while it's at it. Moonblast serves to deal with Dragon type Pokemon and free Calm Mind(s) make Clefable an excellent tank and a decent sweeper. Lastly, Protect allows Clefable to sustain itself longer especially with Leftovers and Wish. I chose Unaware over Magic Guard as it allows Clefable to get free Calm Mind(s) off while the enemy boosts their Pokemon.

Mega-Blastoise @ Blastoisinite
Ability: Mega Launcher
EVs: 252 SAtk / 252 HP / 4 SDef
Modest Nature
- Rapid Spin
- Water Pulse
- Dark Pulse
- Ice Beam / Aura Sphere / Dragon Pulse
The special sweeper in the party. Rapid Spin allows Blastoise to clear any possible Entry Hazards that may currently impede my team. Coupled with Mega Launcher, Water Pulse lets Blastoise deal with bulky Fire and Rock types. Dark Pulse is a huge threat to Ghost Type Pokemon as a boosted Dark Pulse absolutely destroys Ghost types. Lastly, Ice Beam is there to cover some extra typings such as Dragon types and Ground types.

Aegislash @ Weakness Policy
Ability: Stance Change
EVs: 4 HP / 252 Atk / 252 SAtk
Quiet Nature
- King's Shield
- Shadow Sneak
-
- Sacred Sword
The physical attacker and anti-spinner in the party and another bro of Tyranitar. I originally had Shadow Ball on Aegislash but since Mega Gengar won't be too much of a threat anymore, it has been taken off (in addition to the fact that Blastoise knows Dark Pulse). King's Shield, while obvious, allows Aegislash to stall enemy Pokemon in Sandstorms in addition to tanking any Super Effective hits from Pokemon allowing it to proc Weakness Policy for a nice Shadow Sneak to the face with Spinners such as Starmie and. Iron Head acts as the main weapon against Fairy types allowing Aegislash to deal a big amount of damage against Fairies. Sacred Sword acts as the last move letting Aegislash to deal with fellow Steel/Dark types. Sacred Sword and Shadow Sneak also both deal with popular spinners such as Starmie, Claydol, and Excadrill.
Honestly the main problem I think is that I don't have anything to really deal with Choice Banded Azumarills and Rotom-W.
Possible Pokemon
- Mandibuzz w/ Overcoat
- Trevenant w/ Harvest
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