My First RMT!
Hi folks. While I'm far from new to Pokémon (I've been playing for around 12 years at this point!) I'm completely new to Smogon. I've used the site before (mostly reading analyses to get ideas for EV spreads) but I've never really paid attention to formatting so I apologise for what I assume will be a poor layout.
At a glance:
The basic idea for the team was to be a bit more "stallish" than all-out offensive without being 6 outright walls. A lot of the sets and EV spreads were based (ranging from loosely to tightly) on current Smogon analyses but if you feel anything needs changing let me know. Also I badly need help with items!
In detail:
Scrafty "Skwaftee" @Big Root(?)
Nature: Impish (+Def, -SpA)
Trait: Shed Skin
EV: 252 HP, 8 Att, 68 Def, 180 SpD
- Drain Punch
- Bulk Up
- Dragon Tail
- Crunch
SYNERGY:
Fighting: Gliscor, Espeon
Flying: Rotom
This guy was the inspiration for this team! Because I'm using SR in this team I wanted something to phaze to help rack up damage! Not sure if the Big Root is a good enough item though. STAB +1 Drain Punch is good for recovery though, while Shed Skin shrugs off status (alliteration!!)
Gliscor "Carlita" @Toxic Orb
Nature: Impish (+Def, - SpA)
Trait: Poison Heal
EV: 252 HP, 216 Def, 40 Spe
- Protect
- Earthquake
- Facade
- Taunt/Substitute
SYNERGY:
Water: Ferrothorn, Rotom
Ice: Rotom
I just had to put this guy on my team. I love him! The Trait is self explanatory I'm strongly considering replacing taunt with substitute for even greater stalling but that could pose problems. That said, the paralysis support on this team might enable him to out-speed some threats and taunt them so it might be worth keeping.
Ferrothorn "Prickles" @Leftovers
Nature: Sassy (+SpD, -Spe)
Trait: Iron Barbs
EV: 252 HP, 4 Def, 252 SpD
- Thunder Wave
- Stealth Rock
- Leech Seed
- Power Whip/Gyro Ball
SYNERGY:
Fire: Rotom, Gliscor (If physical), Togekiss (If special)
Fighting: Gliscor, Espeon
As I said I wanted some form of entry hazard on this team but taking three turns to fully set up spikes didn't appeal to me so SR was the obvious choice, also messing with fire types. T-Wave is for crippling sweepers due to the overall "average" speed of this team. I'm unsure about Power Whip and Gyro Ball; Gryo Ball is weaker with T-wave but does Power Whip give me much better coverage? Perhaps even the Rocky Helmet would work here?
Espeon @Light Clay - This thing is Japanese so I can't put in the nickname
Nature: Hasty (That's just what I got) (+Spe, -Def)
Trait: Magic Bounce
EV: 252 HP, 86 Def, 170 Spe
- Psyshock
- Reflect
- Light Screen/Baton Pass
- Calm Mind
SYNERGY:
Ghost: Togekiss, Scrafty, Ferrothorn
Dark: Scrafty, Ferrothorn,
Bug: Togekiss, Gliscor
SCRATCH THAT. I've come up with a move set I think could be viable. Any thoughts?
Rotom-W "ROTOM" @Life Orb(?)
Nature: Rash (+SpA, -SpD)
Trait: Levitate
EV: So far 90 SpA because I had a set in mind before I made this team so that can't be changed sadly.
- Hydro Pump
- Thunderbolt
- Volt Switch/?
- Substitute
SYNERGY:
Grass: Togekiss, Ferrothorn
Not sure what to do with the last two move slots, I'm considering Volt Switch to let me lure "counters" in that I can take out with whatever I send out, but I'm not so sure. Also put in Sub temporarily until I find something better.
Togekiss "Paul-E" @Shell Bell(?)
Nature: Calm (+SpD, -Att)
Trait: Serene Grace
EV: 252 HP, 24 Def, 232 SpD
- Thunder Wave
- Aura Sphere/Psychic
- Air Slash
- Roost
SYNERGY:
Electric: Gliscor
Ice: Rotom
Rock: Scrafty, Ferrothorn
Standard-ish set here, with a few more EVs in Def to make it a bit bulkier. Meant as a late-game sweeper. Benefits greatly from the paralysis the other team members will spread.
So..... That's it! Thanks for reading through this and please help if you can!
:)
Hi folks. While I'm far from new to Pokémon (I've been playing for around 12 years at this point!) I'm completely new to Smogon. I've used the site before (mostly reading analyses to get ideas for EV spreads) but I've never really paid attention to formatting so I apologise for what I assume will be a poor layout.
At a glance:






The basic idea for the team was to be a bit more "stallish" than all-out offensive without being 6 outright walls. A lot of the sets and EV spreads were based (ranging from loosely to tightly) on current Smogon analyses but if you feel anything needs changing let me know. Also I badly need help with items!
In detail:

Scrafty "Skwaftee" @Big Root(?)
Nature: Impish (+Def, -SpA)
Trait: Shed Skin
EV: 252 HP, 8 Att, 68 Def, 180 SpD
- Drain Punch
- Bulk Up
- Dragon Tail
- Crunch
SYNERGY:
Fighting: Gliscor, Espeon
Flying: Rotom
This guy was the inspiration for this team! Because I'm using SR in this team I wanted something to phaze to help rack up damage! Not sure if the Big Root is a good enough item though. STAB +1 Drain Punch is good for recovery though, while Shed Skin shrugs off status (alliteration!!)

Gliscor "Carlita" @Toxic Orb
Nature: Impish (+Def, - SpA)
Trait: Poison Heal
EV: 252 HP, 216 Def, 40 Spe
- Protect
- Earthquake
- Facade
- Taunt/Substitute
SYNERGY:
Water: Ferrothorn, Rotom
Ice: Rotom
I just had to put this guy on my team. I love him! The Trait is self explanatory I'm strongly considering replacing taunt with substitute for even greater stalling but that could pose problems. That said, the paralysis support on this team might enable him to out-speed some threats and taunt them so it might be worth keeping.

Ferrothorn "Prickles" @Leftovers
Nature: Sassy (+SpD, -Spe)
Trait: Iron Barbs
EV: 252 HP, 4 Def, 252 SpD
- Thunder Wave
- Stealth Rock
- Leech Seed
- Power Whip/Gyro Ball
SYNERGY:
Fire: Rotom, Gliscor (If physical), Togekiss (If special)
Fighting: Gliscor, Espeon
As I said I wanted some form of entry hazard on this team but taking three turns to fully set up spikes didn't appeal to me so SR was the obvious choice, also messing with fire types. T-Wave is for crippling sweepers due to the overall "average" speed of this team. I'm unsure about Power Whip and Gyro Ball; Gryo Ball is weaker with T-wave but does Power Whip give me much better coverage? Perhaps even the Rocky Helmet would work here?

Espeon @Light Clay - This thing is Japanese so I can't put in the nickname
Nature: Hasty (That's just what I got) (+Spe, -Def)
Trait: Magic Bounce
EV: 252 HP, 86 Def, 170 Spe
- Psyshock
- Reflect
- Light Screen/Baton Pass
- Calm Mind
SYNERGY:
Ghost: Togekiss, Scrafty, Ferrothorn
Dark: Scrafty, Ferrothorn,
Bug: Togekiss, Gliscor
SCRATCH THAT. I've come up with a move set I think could be viable. Any thoughts?

Rotom-W "ROTOM" @Life Orb(?)
Nature: Rash (+SpA, -SpD)
Trait: Levitate
EV: So far 90 SpA because I had a set in mind before I made this team so that can't be changed sadly.
- Hydro Pump
- Thunderbolt
- Volt Switch/?
- Substitute
SYNERGY:
Grass: Togekiss, Ferrothorn
Not sure what to do with the last two move slots, I'm considering Volt Switch to let me lure "counters" in that I can take out with whatever I send out, but I'm not so sure. Also put in Sub temporarily until I find something better.

Togekiss "Paul-E" @Shell Bell(?)
Nature: Calm (+SpD, -Att)
Trait: Serene Grace
EV: 252 HP, 24 Def, 232 SpD
- Thunder Wave
- Aura Sphere/Psychic
- Air Slash
- Roost
SYNERGY:
Electric: Gliscor
Ice: Rotom
Rock: Scrafty, Ferrothorn
Standard-ish set here, with a few more EVs in Def to make it a bit bulkier. Meant as a late-game sweeper. Benefits greatly from the paralysis the other team members will spread.
So..... That's it! Thanks for reading through this and please help if you can!
:)