Hey all, this is my first time making a competitive team and was looking for some advice. My record with this team right now is 5-8, mainly my problem I believe is dealing with any electric types really but I am just looking for any advice really to help me get better at teambuilding. This team is being used in [Gen 9] VGC 2025 Reg G
Kingambit (M) @ Leftovers
Ability: Supreme Overlord
Tera Type: Ghost
EVs: 200 HP / 252 Atk / 56 Spe
Adamant Nature
- Sucker Punch
- Kowtow Cleave
- Low Kick
- Swords Dance
I was going to use Kingambit as kind of a bulky attacker but in the battles I have done I tend not to pick them as much as I thought I was. When I do use them they do perform pretty decent.
Ogerpon-Hearthflame @ Hearthflame Mask
Ability: Mold Breaker
Tera Type: Fire
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Wood Hammer
- Ivy Cudgel
- Knock Off
- Spiky Shield
I use Ogerpon in almost all of my battles, they seem to do really well against a lot of the matchups I put them in. I usually use them to get rid of Rillabooms, Calyrex, and Urshifus
Flutter Mane @ Booster Energy
Ability: Protosynthesis
Tera Type: Fairy
EVs: 4 HP / 252 SpA / 252 Spe
IVs: 0 Atk
- Dazzling Gleam
- Shadow Ball
- Moonblast
- Protect
Flutter Mane is also another one I send in a lot to try and take out some hard hitters with dazzling gleam and they tend to do well also at just finishing off pokemon I managed to get low with terapagos.
Terapagos-Terastal @ Choice Specs
Ability: Tera Shell
Tera Type: Stellar
EVs: 4 HP / 252 Def / 252 SpA
Modest Nature
IVs: 15 Atk
- Tera Starstorm
- Hyper Beam
- Earth Power
- Thunderbolt
Terapagos is pretty much on every fight I do, I tend to send him out with swampert to get them low while I set up a stealth rock and thats when I send in Flutter Mane to try and clean up
Iron Hands @ Assault Vest
Ability: Quark Drive
Tera Type: Grass
EVs: 140 HP / 252 Atk / 116 SpD
Adamant Nature
- Wild Charge
- Drain Punch
- Heavy Slam
- Fake Out
I don't use Iron Hands that much I just feel like the fights I am getting in I just can't use Iron Hands
Big Tonka (Swampert) (M) @ Sitrus Berry
Ability: Torrent
Tera Type: Steel
EVs: 252 HP / 252 Def / 4 SpD
Impish Nature
- Stealth Rock
- Flip Turn
- Earthquake
- Yawn
Swampert is my favorite pokemon so I wanted to try and make a team where Swampert could actually be useful and the only thing I could really think of is to use him to set up hazards, and tank some shots as long as I am not up against a Rillaboom.
Sorry, If some of the descriptions suck like I said this is my first time trying to build a competitive team like this. If you need anymore information I would be glad to give some but any help is appreciated. Thank y'all very much!
Kingambit (M) @ Leftovers
Ability: Supreme Overlord
Tera Type: Ghost
EVs: 200 HP / 252 Atk / 56 Spe
Adamant Nature
- Sucker Punch
- Kowtow Cleave
- Low Kick
- Swords Dance
I was going to use Kingambit as kind of a bulky attacker but in the battles I have done I tend not to pick them as much as I thought I was. When I do use them they do perform pretty decent.
Ogerpon-Hearthflame @ Hearthflame Mask
Ability: Mold Breaker
Tera Type: Fire
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Wood Hammer
- Ivy Cudgel
- Knock Off
- Spiky Shield
I use Ogerpon in almost all of my battles, they seem to do really well against a lot of the matchups I put them in. I usually use them to get rid of Rillabooms, Calyrex, and Urshifus
Flutter Mane @ Booster Energy
Ability: Protosynthesis
Tera Type: Fairy
EVs: 4 HP / 252 SpA / 252 Spe
IVs: 0 Atk
- Dazzling Gleam
- Shadow Ball
- Moonblast
- Protect
Flutter Mane is also another one I send in a lot to try and take out some hard hitters with dazzling gleam and they tend to do well also at just finishing off pokemon I managed to get low with terapagos.
Terapagos-Terastal @ Choice Specs
Ability: Tera Shell
Tera Type: Stellar
EVs: 4 HP / 252 Def / 252 SpA
Modest Nature
IVs: 15 Atk
- Tera Starstorm
- Hyper Beam
- Earth Power
- Thunderbolt
Terapagos is pretty much on every fight I do, I tend to send him out with swampert to get them low while I set up a stealth rock and thats when I send in Flutter Mane to try and clean up
Iron Hands @ Assault Vest
Ability: Quark Drive
Tera Type: Grass
EVs: 140 HP / 252 Atk / 116 SpD
Adamant Nature
- Wild Charge
- Drain Punch
- Heavy Slam
- Fake Out
I don't use Iron Hands that much I just feel like the fights I am getting in I just can't use Iron Hands
Big Tonka (Swampert) (M) @ Sitrus Berry
Ability: Torrent
Tera Type: Steel
EVs: 252 HP / 252 Def / 4 SpD
Impish Nature
- Stealth Rock
- Flip Turn
- Earthquake
- Yawn
Swampert is my favorite pokemon so I wanted to try and make a team where Swampert could actually be useful and the only thing I could really think of is to use him to set up hazards, and tank some shots as long as I am not up against a Rillaboom.
Sorry, If some of the descriptions suck like I said this is my first time trying to build a competitive team like this. If you need anymore information I would be glad to give some but any help is appreciated. Thank y'all very much!