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@Focus Sash
Timid Nature
Ability: Natural Cure
6 HP / 252 Spd / 252 SpA
Leaf Storm
Toxic Spikes
Sleep Powder
Hidden Power [Fire]
-Pretty nice starter in my opinion. It sets up TSpikes and puts stuff to sleep. Hidden Power Fire is to get rid of Steel switch-ins after I've set spikes/Sleep Powdered. Leaf Storm is nice to use too.

@Life Orb
Naive Nature
Ability: Blaze
24 Atk / 252 SpA / 232 Spd
Nasty Plot
Grass Knot
Close Combat
Flamethrower
-Basic Mixape. Close Combat gets rid of a lot of annoying things. Grass Knot OHKOs lots of things after a Nasty Plot.

@Leftovers
Modest Nature
Ability: Marvel Scale
252 HP / 232 Def / 24 SpA
Surf
Rest
Ice Beam
Sleep Talk
-Rest Talking Milotic. Tanks physical hits.

@Thick Club
Adamant Nature
Ability: Rock Head
4 HP / 252 Atk / 252 Spd
Rock Slide
Fire Punch
Earthquake
Swords Dance
-One of my favorite Pokemon, so I decided to throw it in here. Sword Dance 1~2 times then try and sweep with Earthquake. Rock Slide is for those things that are immune to Earthquake. Fire Punch is for steel types.

@Leftovers
Modest Nature
Ability: Pressure
252 HP / 100 Def / 100 SpA / 56 Spd
Roost
Agility
Baton Pass
Thunderbolt
-Agility Baton Passer. Agility, then when they're switching to a Zapdos counter I pass to a sweeper for a nice speed boost. Thunderbolt is always nice to have, and I already have dragon-types taken care of via Milotic so I don't need Hidden Power Ice.

@Leftovers
Sassy Nature
Ability: Levitate
252 HP / 128 Atk / 128 Spd
Reflect
Gyro Ball
Hypnosis
Stealth Rock
-Supporter. I can set up a layer of Rocks and put stuff to sleep with this. Gyro is just to do some extra damage while this thing is out. Reflect helps my defense-deprived Pokemon.
I just made this. I'd rather use Pokemon I like than use ones that should be in here just because they're good. Other than that I would like to try and keep the Pokemon I have in here, but I'll change the movesets/items/etc if I need to. Any help is appreciated.