Hey all,
I've been watching videos on youtube of competitive pokemon for a long time and finally decided to jump in. I think I'm adequately knowledgeable of the metagame, but am very new. Please be brutally honest with me. If the team sucks let me know and please help me make it better. Thanks, and without further ado:
**Swampert@Leftovers (lead)**
252 HP/ 252 Def/ 4 Atk
-Stealth Rock
-EQ
-Ice Beam
-Roar
Basically I will generally lead with Stealth Rock as it is a simple entry hazard to set up. Then I'll proceed to EQ and Ice Beam appropriately. I want him to survive a long time though, so that after I also have spikes support (from the Forretress later on my team) I can shuffle with roar. Also, if anyone tries to set up on me I will roar them away too. I don't think too many leads threaten this swampert so he should hopefully be relatively safe to survive the opening and come out later.
**Forretress@leftovers (Spiker and Rapid Spinner)**
252 HP/ 112 Atk/ 144 Def
-Spikes
-Rapid Spin
-Gyro Ball
-Explosion
Forretress is there to wall physical attacks while laying down spikes. I'll probably just try to switch into him with prediction of a physical attack and proceed to spike and rapid spin as necessary. Gyro Ball is an attacking option that takes advantage of my abysmal speed + STAB. Finally Explosion will allow me to hopefully drag something down with me if things are looking ugly for Forretress or if I get all the spike layers I need set up.
**Scizor@Lum Berry or anything that cures burn (Physical sweeper)**
248 HP/ 252 Atk/ 8 Speed
-Bug Bite
-Bullet Punch
-Roost
-Swords Dance
Scizor is my main physical offensive threat. I will try to swords dance if there's an opportunity (scizor's not too bulky). Then Bug Bite for type coverage. Bullet Punch is my main move + Priority. Technician helps. Finally, Roost is for survivability.
**Moltres@Life Orb (Special Sweeper)**
252 SpAtk/ 252 Speed/ 4 SpDef
-Fire Blast
-Hidden Power Grass
-Air Slash (are there any good special flying moves?)
-Roost (because of life orb damage)
Moltres is my special attacker mainly. No setup, but he already has pretty high Sp.Atk anyway. Fire Blast is STAB of choice. Air Slash also for STAB and type coverage. Roost to counteract LifeOrb damage and also add some extra survivability. Hidden Power Grass is just if I predict a switch to a water type or even possibly ground types.
**Vaporeon@Leftovers (Bulky water/wish supporter)**
252 Def/188 HP/ 68 Speed
-Wish
-Protect
-Ice Beam
-Surf
Vaporeon is my very bulky water pokemon. He passes wishes and can also heal himself with wish + protect. With wish and protect he can also PP stall a little if need be. Ice Beam and Surf are just for type coverage and STAB respectively. I fear dragons so thats why Ice Beam.
**Dusknoir@Leftovers (Tank/Rapid spin preventer)**
252 HP/ 248 Def/ 28 SpDef
-Pain Split
-Will-o-Wisp
-Earthquake
-Thunderpunch
My tank. Will-o-Wisp to halt physical attackers and just spread status in general. Pain split for recovery and a little offense. ThunderPunch to counter gyarados because of my lack of electric types (is this a good counter?) Also, with Stealth Rock and Spikes I don't want anybody Rapid Spinning them away, so as long as I have dusknoir and I predict a rapid spinner it won't affect me.
That's the team. Again, please be brutally honest. I'd love to get into the battling tutor program, but I'm too new to the forums. So hopefully you guys can help me out.
Also, am I allowed to have that many pokemon with leftovers? If not, can you suggest some other helpful battle items? Finally, some of my pokemon are UU... they're still legal for OU play right?
Thanks for any help.
P.S. can somebody tell me how to insert sprites into a post? Do you just save the image and insert it?
I've been watching videos on youtube of competitive pokemon for a long time and finally decided to jump in. I think I'm adequately knowledgeable of the metagame, but am very new. Please be brutally honest with me. If the team sucks let me know and please help me make it better. Thanks, and without further ado:

**Swampert@Leftovers (lead)**
252 HP/ 252 Def/ 4 Atk
-Stealth Rock
-EQ
-Ice Beam
-Roar
Basically I will generally lead with Stealth Rock as it is a simple entry hazard to set up. Then I'll proceed to EQ and Ice Beam appropriately. I want him to survive a long time though, so that after I also have spikes support (from the Forretress later on my team) I can shuffle with roar. Also, if anyone tries to set up on me I will roar them away too. I don't think too many leads threaten this swampert so he should hopefully be relatively safe to survive the opening and come out later.

**Forretress@leftovers (Spiker and Rapid Spinner)**
252 HP/ 112 Atk/ 144 Def
-Spikes
-Rapid Spin
-Gyro Ball
-Explosion
Forretress is there to wall physical attacks while laying down spikes. I'll probably just try to switch into him with prediction of a physical attack and proceed to spike and rapid spin as necessary. Gyro Ball is an attacking option that takes advantage of my abysmal speed + STAB. Finally Explosion will allow me to hopefully drag something down with me if things are looking ugly for Forretress or if I get all the spike layers I need set up.

**Scizor@Lum Berry or anything that cures burn (Physical sweeper)**
248 HP/ 252 Atk/ 8 Speed
-Bug Bite
-Bullet Punch
-Roost
-Swords Dance
Scizor is my main physical offensive threat. I will try to swords dance if there's an opportunity (scizor's not too bulky). Then Bug Bite for type coverage. Bullet Punch is my main move + Priority. Technician helps. Finally, Roost is for survivability.

**Moltres@Life Orb (Special Sweeper)**
252 SpAtk/ 252 Speed/ 4 SpDef
-Fire Blast
-Hidden Power Grass
-Air Slash (are there any good special flying moves?)
-Roost (because of life orb damage)
Moltres is my special attacker mainly. No setup, but he already has pretty high Sp.Atk anyway. Fire Blast is STAB of choice. Air Slash also for STAB and type coverage. Roost to counteract LifeOrb damage and also add some extra survivability. Hidden Power Grass is just if I predict a switch to a water type or even possibly ground types.

**Vaporeon@Leftovers (Bulky water/wish supporter)**
252 Def/188 HP/ 68 Speed
-Wish
-Protect
-Ice Beam
-Surf
Vaporeon is my very bulky water pokemon. He passes wishes and can also heal himself with wish + protect. With wish and protect he can also PP stall a little if need be. Ice Beam and Surf are just for type coverage and STAB respectively. I fear dragons so thats why Ice Beam.

**Dusknoir@Leftovers (Tank/Rapid spin preventer)**
252 HP/ 248 Def/ 28 SpDef
-Pain Split
-Will-o-Wisp
-Earthquake
-Thunderpunch
My tank. Will-o-Wisp to halt physical attackers and just spread status in general. Pain split for recovery and a little offense. ThunderPunch to counter gyarados because of my lack of electric types (is this a good counter?) Also, with Stealth Rock and Spikes I don't want anybody Rapid Spinning them away, so as long as I have dusknoir and I predict a rapid spinner it won't affect me.
That's the team. Again, please be brutally honest. I'd love to get into the battling tutor program, but I'm too new to the forums. So hopefully you guys can help me out.
Also, am I allowed to have that many pokemon with leftovers? If not, can you suggest some other helpful battle items? Finally, some of my pokemon are UU... they're still legal for OU play right?
Thanks for any help.
P.S. can somebody tell me how to insert sprites into a post? Do you just save the image and insert it?