As I am new to competative pokemon, Im sure there are better ways to build even this team. Here is the text format imput from Pokémon showdown.
Greninja @ Life Orb
Ability: Battle Bond
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Water Shuriken
- Scald
- Dark Pulse
- Ice Beam
Shuckle @ Leftovers
Ability: Contrary
EVs: 252 HP / 128 Def / 128 SpD
Calm Nature
IVs: 0 Atk
- Shell Smash
- Toxic
- Substitute
- Stealth Rock
Smeargle @ Focus Sash
Ability: Own Tempo
EVs: 252 HP / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Spore
- Rapid Spin
- Spikes
- Taunt
Aegislash @ Leftovers
Ability: Stance Change
EVs: 252 HP / 4 SpA / 252 SpD
Quiet Nature
IVs: 0 Spe
- King's Shield
- Substitute
- Gyro Ball
- Shadow Ball
Shedinja @ Focus Sash
Ability: Wonder Guard
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Shadow Sneak
- Protect
- X-Scissor
- Toxic
Groudon @ Red Orb
Ability: Drought
EVs: 252 Atk / 4 SpA / 252 Spe
Naive Nature
- Solar Beam
- Swords Dance
- Precipice Blades
- Stone Edge
Greninja works well as a sweeper and great as revenge killer. Battlebond is fantastic with watershurikens priority. Great for all the speed boost Blazakins
Contrary Shuckle is fun but gimmicky with shell smash actually raising defence. After a few shell smashes and lucky substitutes, we have an unbreakable wall. Or someone gets a lucky crit and hits through its buffs.
Sometimes i fell like Smeargle is the biggest thing holding me back. But i do use him for support. I change his moveset a lot for what i need more. I always need spore. But stuff like rapid spin is more situational. Taunt help too.
Groudon is, well Groudon. Primal Groudon with the sun gives him only 1 weakness, ground. He however is much frailer and not as fast as I thought he would be. And that does't say much of all the other Groudons in ubers.
Shedinja is one of a kind. Wonder guard protects him from a lot of things. If an opponent has nothing thats super effective to Shendinja then i've won, or i lose him to stealth rocks.
I see this is kind of a hit or miss team. Lemme know what you think?
Greninja @ Life Orb
Ability: Battle Bond
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Water Shuriken
- Scald
- Dark Pulse
- Ice Beam
Shuckle @ Leftovers
Ability: Contrary
EVs: 252 HP / 128 Def / 128 SpD
Calm Nature
IVs: 0 Atk
- Shell Smash
- Toxic
- Substitute
- Stealth Rock
Smeargle @ Focus Sash
Ability: Own Tempo
EVs: 252 HP / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Spore
- Rapid Spin
- Spikes
- Taunt
Aegislash @ Leftovers
Ability: Stance Change
EVs: 252 HP / 4 SpA / 252 SpD
Quiet Nature
IVs: 0 Spe
- King's Shield
- Substitute
- Gyro Ball
- Shadow Ball
Shedinja @ Focus Sash
Ability: Wonder Guard
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Shadow Sneak
- Protect
- X-Scissor
- Toxic
Groudon @ Red Orb
Ability: Drought
EVs: 252 Atk / 4 SpA / 252 Spe
Naive Nature
- Solar Beam
- Swords Dance
- Precipice Blades
- Stone Edge
Greninja works well as a sweeper and great as revenge killer. Battlebond is fantastic with watershurikens priority. Great for all the speed boost Blazakins
Contrary Shuckle is fun but gimmicky with shell smash actually raising defence. After a few shell smashes and lucky substitutes, we have an unbreakable wall. Or someone gets a lucky crit and hits through its buffs.
Sometimes i fell like Smeargle is the biggest thing holding me back. But i do use him for support. I change his moveset a lot for what i need more. I always need spore. But stuff like rapid spin is more situational. Taunt help too.
Groudon is, well Groudon. Primal Groudon with the sun gives him only 1 weakness, ground. He however is much frailer and not as fast as I thought he would be. And that does't say much of all the other Groudons in ubers.
Shedinja is one of a kind. Wonder guard protects him from a lot of things. If an opponent has nothing thats super effective to Shendinja then i've won, or i lose him to stealth rocks.
I see this is kind of a hit or miss team. Lemme know what you think?
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