Hello everyone! this is my first try at XY and I chose to start in NU!
I choose NU cause I've always been a fan of the lower tiers.
This team is based around gurdurr and dousion setting up and sweeping depending on the team if it's more weak against physical or special.
anyway on to the team
Relicanth @ Leftovers
Ability: Rock Head
EVs: 252 HP / 4 Atk / 252 Def
Impish Nature
- Stealth Rock
- Head Smash
- Waterfall
- Toxic
We start off the team with Relicanth. The rocky bass is the one I usually start off the game with. He is my stealth rocker and one of my physical walls. I use him for more flying types since my team doesn't like taking flying moves.
Stealth rock, because I feel the need to always have rocks on a team
Head smash for a strong stab move against most mons
Waterfall for another stab move
Toxic to wear down walls / switch ins and to lower the amount of turns sweepers can stay in for
Evs and nature are standard and best way to take physical hits
Gurdurr @ Eviolite
Ability: Guts
EVs: 252 HP / 252 Atk / 4 SpD
Adamant Nature
- Bulk Up
- Drain Punch
- Mach Punch
- Knock Off
Gurdurr was one of the pokemon I made the team around. He is my status absorber (even thou I have a heal beller), and is one of my setup pokes for mid-end game. he is sort of my revenge killer due to mach punch, thats if only there at low HP
Bulk up so I can sweep easier with it when I get enough boost
Drain punch so I can live longer while taking damage
mach punch for priority and to be kindof a revenge killer
knock off to get rid of items and deal soild damage to stuff like ghost types
252 hp for a good amount of bulk
252 atk plus adamant for the most power before boosting
guts so I can take statuses like burns
Eviolite so I can get good bulk before bulk up and helps take hits better
Duosion @ Eviolite
Ability: Magic Guard
EVs: 252 HP / 252 Def / 4 SpA
Bold Nature
- Calm Mind
- Recover
- Psychic
- Signal Beam
Duosion is my second setup sweeper or special sweeper. setting up calm minds, especially against defensive pokes due to magic guard due to it being able to absorb status.
Calm mind so it can setup and deal good damage to non special walls. I can also take special attacks better
Recover so I can heal from damage taking and continue to sweep or deal damage
Psychic being my best move at dealing damage, dealing good damage after a few boost from calm mind
Signal Beam for coverage against mons that resist psychic
252 hp and 252 def and bold plus eviolite to take a few hits plus i'll be boosting up my special defence so no point in putting much evs there
Quilladin @ Eviolite
Ability: Bulletproof
EVs: 252 HP / 4 Atk / 252 Def
Impish Nature
- Leech Seed
- Spikes
- Bulldoze
- Seed Bomb
I love this thing. plane and simple. It take physical hits like a champ, sets up hazards and leech seeds for and slows even can slow down mons since the team is pretty slow. It has decent special defence too. Even some super effective hits it takes well. It has a good synergy with relicanth due to Quill cna take the ground and grass attacks thrown at the bass while relicanth can take all the fire and flying attacks thrown at Quill.
Leech seed so it can heal while taking hits and stalling out the physical attackers, baring there some sort of fire or flying pokes
Spikes for more hazards damage
Bulldoze cause as I said this team is slow :(
Seed bomb for a good stab move
252 hp 252 def plus impish and eviolite to take physical hits like a champ
Golurk @ Leftovers
Ability: Iron Fist
EVs: 156 HP / 252 Atk / 100 Spe
Adamant Nature
- Substitute
- Drain Punch
- Shadow Punch
- Earthquake
I wanted a spinblocker to keep the hazards on the field for as long as possible and I chose Golurk as my spinblocker. He can dish out good damage plus force switches with sub to rakc up the hazards damage on checks and heal up from drain punch or leech seed from quill.
sub to rack up hazards by forcing switches and dealing damage while at the same time being safe from attacks
Drain punch to heal off the health taking away form subs and from hits he took while not under a sub
Shadowpunch for a good stab especially being boosted from iron fist
Earthquake for a stronger stab on stuff like fire and poison types
I just use the black and white ev spread but if anyone has a better spread i'll be happy to try it out :]
leftovers to recover from subs
Lickilicky @ Leftovers
Ability: Own Tempo
EVs: 252 HP / 4 Def / 252 SpD
Careful Nature
- Wish
- Heal Bell
- Knock Off
- Dragon Tail
And finally the last member, Lickilicky. He is the special wall of this team, wish passer and heals the team from status. It's does it's job well even taking physical hits well when needed. It can also phaze and abuse the hazards put on the field.
Wish to not only heal it's self form damage, but to heal other members well due it's high hp
Heal bell to cure anyone form status
Knockoff to annoy pokemon by getting rid of their items
Dragon Tail to phaze and stop set mons from doing too much damage
252hp, 252 spd plus a careful nature help lickilicky take special hits to it's best ability
threat list: Flying types tend to give me problems if relicanth is dead or at lowhealth cuase nothing else on my team likes to take all the bravebirds form stuff like guts swellow
My is pretty slow so it's sort of hard to revenge kill anything
Trick can be annoying aswell since I have nothing thats wants to take a choice item
So I thats the end of this and I thank you for your time and help
I will take all your feed back into consideration :)
have a good day :]
another thing is hazards hurt me too due to not having a spiner
I choose NU cause I've always been a fan of the lower tiers.
This team is based around gurdurr and dousion setting up and sweeping depending on the team if it's more weak against physical or special.
anyway on to the team

Relicanth @ Leftovers
Ability: Rock Head
EVs: 252 HP / 4 Atk / 252 Def
Impish Nature
- Stealth Rock
- Head Smash
- Waterfall
- Toxic
We start off the team with Relicanth. The rocky bass is the one I usually start off the game with. He is my stealth rocker and one of my physical walls. I use him for more flying types since my team doesn't like taking flying moves.
Stealth rock, because I feel the need to always have rocks on a team
Head smash for a strong stab move against most mons
Waterfall for another stab move
Toxic to wear down walls / switch ins and to lower the amount of turns sweepers can stay in for
Evs and nature are standard and best way to take physical hits

Gurdurr @ Eviolite
Ability: Guts
EVs: 252 HP / 252 Atk / 4 SpD
Adamant Nature
- Bulk Up
- Drain Punch
- Mach Punch
- Knock Off
Gurdurr was one of the pokemon I made the team around. He is my status absorber (even thou I have a heal beller), and is one of my setup pokes for mid-end game. he is sort of my revenge killer due to mach punch, thats if only there at low HP
Bulk up so I can sweep easier with it when I get enough boost
Drain punch so I can live longer while taking damage
mach punch for priority and to be kindof a revenge killer
knock off to get rid of items and deal soild damage to stuff like ghost types
252 hp for a good amount of bulk
252 atk plus adamant for the most power before boosting
guts so I can take statuses like burns
Eviolite so I can get good bulk before bulk up and helps take hits better

Duosion @ Eviolite
Ability: Magic Guard
EVs: 252 HP / 252 Def / 4 SpA
Bold Nature
- Calm Mind
- Recover
- Psychic
- Signal Beam
Duosion is my second setup sweeper or special sweeper. setting up calm minds, especially against defensive pokes due to magic guard due to it being able to absorb status.
Calm mind so it can setup and deal good damage to non special walls. I can also take special attacks better
Recover so I can heal from damage taking and continue to sweep or deal damage
Psychic being my best move at dealing damage, dealing good damage after a few boost from calm mind
Signal Beam for coverage against mons that resist psychic
252 hp and 252 def and bold plus eviolite to take a few hits plus i'll be boosting up my special defence so no point in putting much evs there

Quilladin @ Eviolite
Ability: Bulletproof
EVs: 252 HP / 4 Atk / 252 Def
Impish Nature
- Leech Seed
- Spikes
- Bulldoze
- Seed Bomb
I love this thing. plane and simple. It take physical hits like a champ, sets up hazards and leech seeds for and slows even can slow down mons since the team is pretty slow. It has decent special defence too. Even some super effective hits it takes well. It has a good synergy with relicanth due to Quill cna take the ground and grass attacks thrown at the bass while relicanth can take all the fire and flying attacks thrown at Quill.
Leech seed so it can heal while taking hits and stalling out the physical attackers, baring there some sort of fire or flying pokes
Spikes for more hazards damage
Bulldoze cause as I said this team is slow :(
Seed bomb for a good stab move
252 hp 252 def plus impish and eviolite to take physical hits like a champ

Golurk @ Leftovers
Ability: Iron Fist
EVs: 156 HP / 252 Atk / 100 Spe
Adamant Nature
- Substitute
- Drain Punch
- Shadow Punch
- Earthquake
I wanted a spinblocker to keep the hazards on the field for as long as possible and I chose Golurk as my spinblocker. He can dish out good damage plus force switches with sub to rakc up the hazards damage on checks and heal up from drain punch or leech seed from quill.
sub to rack up hazards by forcing switches and dealing damage while at the same time being safe from attacks
Drain punch to heal off the health taking away form subs and from hits he took while not under a sub
Shadowpunch for a good stab especially being boosted from iron fist
Earthquake for a stronger stab on stuff like fire and poison types
I just use the black and white ev spread but if anyone has a better spread i'll be happy to try it out :]
leftovers to recover from subs
Lickilicky @ Leftovers
Ability: Own Tempo
EVs: 252 HP / 4 Def / 252 SpD
Careful Nature
- Wish
- Heal Bell
- Knock Off
- Dragon Tail
And finally the last member, Lickilicky. He is the special wall of this team, wish passer and heals the team from status. It's does it's job well even taking physical hits well when needed. It can also phaze and abuse the hazards put on the field.
Wish to not only heal it's self form damage, but to heal other members well due it's high hp
Heal bell to cure anyone form status
Knockoff to annoy pokemon by getting rid of their items
Dragon Tail to phaze and stop set mons from doing too much damage
252hp, 252 spd plus a careful nature help lickilicky take special hits to it's best ability
threat list: Flying types tend to give me problems if relicanth is dead or at lowhealth cuase nothing else on my team likes to take all the bravebirds form stuff like guts swellow
My is pretty slow so it's sort of hard to revenge kill anything
Trick can be annoying aswell since I have nothing thats wants to take a choice item
So I thats the end of this and I thank you for your time and help
I will take all your feed back into consideration :)
have a good day :]
another thing is hazards hurt me too due to not having a spiner
Last edited: