Hawlucha @ Psychic Seed
Ability: Unburden
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Acrobatics
- Close Combat
- Poison Jab
- Swords Dance
Hawlucha is a natural terrain abuser and is a good check to sand and dark types that are immune to expanding force. It works well with indeedee, getting swords dances while it takes hits. And it fills the spot of a physical attacker on a mostly special team
Ribombee @ Focus Sash
Ability: Sweet Veil
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Speed Swap
- Dazzling Gleam
- Ally Switch
- Helping Hand
When initially building this team, my main plan was to do speed swap hatterene, but ribombee also works quite well with gardevoir giving it the speed if necessary, and with its ally switch mindgames
Hatterene (F) @ Life Orb
Ability: Magic Bounce
EVs: 252 HP / 252 SpA / 4 SpD
Quiet Nature
IVs: 0 Atk / 0 Spe
- Expanding Force
- Dazzling Gleam
- Mystical Fire
- Protect
The Main Sweeper of the team. Combined with indeedee or ribombee support it is almost unstoppable and can ohko many mons with expanding force. Quiet nature is to counter other trick rooms or work together with gardevoir for an emergency trick room
Indeedee-F (F) @ Terrain Extender
Ability: Psychic Surge
EVs: 252 HP / 252 SpA / 4 SpD
Modest Nature
IVs: 0 Atk
- Expanding Force
- Dazzling Gleam
- Helping Hand
- Follow Me
Naturally a psychic terrain team needs a terrain setter. Indeedee’s main role is to get terrain set up and to keep it up. Even then, its expanding force is still quite a force to be reckoned with.
Gardevoir @ Focus Sash
Ability: Trace
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Imprison
- Expanding Force
- Dazzling Gleam
- Trick Room
Gardevoir serves as a direct counter to other psychic terrain teams and trick room teams. It can also clean up very well lategame if terrain is still up. If needed, it can work with hatterene to set up its own mini 2 mon trick room duo.
Dragapult @ Life Orb
Ability: Infiltrator
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Dragon Dance
- Dragon Darts
- Phantom Force
- Psychic Fangs
Dragapult might be the most out of place mon on the whole team. The real reason it is on the team is I was losing to cinderace and pult fairly consistently and I needed an answer with enough speed to shut them down. Pult also serves as a secondary physical attacker so I dont just lose the moment hawlucha goes down.
Ability: Unburden
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Acrobatics
- Close Combat
- Poison Jab
- Swords Dance
Hawlucha is a natural terrain abuser and is a good check to sand and dark types that are immune to expanding force. It works well with indeedee, getting swords dances while it takes hits. And it fills the spot of a physical attacker on a mostly special team
Ribombee @ Focus Sash
Ability: Sweet Veil
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Speed Swap
- Dazzling Gleam
- Ally Switch
- Helping Hand
When initially building this team, my main plan was to do speed swap hatterene, but ribombee also works quite well with gardevoir giving it the speed if necessary, and with its ally switch mindgames
Hatterene (F) @ Life Orb
Ability: Magic Bounce
EVs: 252 HP / 252 SpA / 4 SpD
Quiet Nature
IVs: 0 Atk / 0 Spe
- Expanding Force
- Dazzling Gleam
- Mystical Fire
- Protect
The Main Sweeper of the team. Combined with indeedee or ribombee support it is almost unstoppable and can ohko many mons with expanding force. Quiet nature is to counter other trick rooms or work together with gardevoir for an emergency trick room
Indeedee-F (F) @ Terrain Extender
Ability: Psychic Surge
EVs: 252 HP / 252 SpA / 4 SpD
Modest Nature
IVs: 0 Atk
- Expanding Force
- Dazzling Gleam
- Helping Hand
- Follow Me
Naturally a psychic terrain team needs a terrain setter. Indeedee’s main role is to get terrain set up and to keep it up. Even then, its expanding force is still quite a force to be reckoned with.
Gardevoir @ Focus Sash
Ability: Trace
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Imprison
- Expanding Force
- Dazzling Gleam
- Trick Room
Gardevoir serves as a direct counter to other psychic terrain teams and trick room teams. It can also clean up very well lategame if terrain is still up. If needed, it can work with hatterene to set up its own mini 2 mon trick room duo.
Dragapult @ Life Orb
Ability: Infiltrator
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Dragon Dance
- Dragon Darts
- Phantom Force
- Psychic Fangs
Dragapult might be the most out of place mon on the whole team. The real reason it is on the team is I was losing to cinderace and pult fairly consistently and I needed an answer with enough speed to shut them down. Pult also serves as a secondary physical attacker so I dont just lose the moment hawlucha goes down.