Made my first team for Gen 6. Been treating me pretty well online lately, thought I'd share / see if anyone could offer some suggestions. Only thing that seems to destroy this team is Stealth Rock. Maybe someone can help me work around this.
Gengar-Mega @ Gengarite
Ability: Shadow Tag
EVs: 4 HP / 252 SAtk / 252 Spd
Timid Nature
- Substitute
- Disable
- Shadow Ball
- Focus Blast
Usually open with Gengar and feel up their opener. Usually start with a substitute and then depending on the move match up I will determine how to carry out from there. Disable allows me to get in an extra move with the +speed and really helps at least clear out a poke or two. Unless Mega Gengar is going to get the Uber tier soon - I can't see me parting with him.
Volcarona @ Lum Berry
Ability: Flame Body
EVs: 4 HP / 252 SAtk / 252 Spd
Timid Nature
- Quiver Dance
- Bug Buzz
- Fire Blast
- Hidden Power [Ground]
Pretty standard. Helps my team have a better type coverage. Not necessarily essential but it seems like every team has a Steel type. This is my way of dealing with that while still being able to hold its own overall. Just a good sweeper but may need to be replaced.
Sylveon @ Leftovers
Ability: Cute Charm
EVs: 252 HP / 252 Def / 4 SAtk
Bold Nature
- Moonblast
- Calm Mind
- Baton Pass
- Wish
Really helps clear out those pesty Dragons and is primarily on my team to handle that. In the event of no dragons she is a good complement to the majority of my pokes on my team with that Calm Mind + Baton Pass + Reflect. Overall an awesome supporter and dragon killer.
Hydreigon @ Expert Belt
Ability: Levitate
EVs: 252 SAtk / 4 SDef / 252 Spe
Modest Nature
- Draco Meteor
- Fire Blast
- Roost
- Earth Power
Annoyance to go up against if not properly prepared. Have a good move coverage and Roost allows me to keep him alive as long as necessary and to also be a little more aggressive.
Gliscor @ Toxic Orb
Ability: Poison Heal
EVs: 252 HP / 184 Def / 72 Spd
Impish Nature
- Substitute
- Toxic
- Roost
- Earthquake
As standard as Gliscor can get. Hopefully doesn't need much of an explanation but will switch to when I feel appropriate. If I can't land an EQ, I will use Toxic and deal with my opponent appropriately. Allows me to deal with almost everything but levitating/ Flying Steel types.
Starmine @ Life Orb
Ability: Natural Cure
EVs: 252 SAtk / 4 SDef /252 Spe
Timid Nature
- Hydro Pump
- Ice Beam
- Flash Cannon
- Thunderbolt
As per ZarZDodge's recommendation to help me against Mamoswine and deal with hazards. I have added to my team online and helps me be more effective overall.
Let me know what you think. Open to any/all suggestions.

Gengar-Mega @ Gengarite
Ability: Shadow Tag
EVs: 4 HP / 252 SAtk / 252 Spd
Timid Nature
- Substitute
- Disable
- Shadow Ball
- Focus Blast
Usually open with Gengar and feel up their opener. Usually start with a substitute and then depending on the move match up I will determine how to carry out from there. Disable allows me to get in an extra move with the +speed and really helps at least clear out a poke or two. Unless Mega Gengar is going to get the Uber tier soon - I can't see me parting with him.

Volcarona @ Lum Berry
Ability: Flame Body
EVs: 4 HP / 252 SAtk / 252 Spd
Timid Nature
- Quiver Dance
- Bug Buzz
- Fire Blast
- Hidden Power [Ground]
Pretty standard. Helps my team have a better type coverage. Not necessarily essential but it seems like every team has a Steel type. This is my way of dealing with that while still being able to hold its own overall. Just a good sweeper but may need to be replaced.

Sylveon @ Leftovers
Ability: Cute Charm
EVs: 252 HP / 252 Def / 4 SAtk
Bold Nature
- Moonblast
- Calm Mind
- Baton Pass
- Wish
Really helps clear out those pesty Dragons and is primarily on my team to handle that. In the event of no dragons she is a good complement to the majority of my pokes on my team with that Calm Mind + Baton Pass + Reflect. Overall an awesome supporter and dragon killer.

Hydreigon @ Expert Belt
Ability: Levitate
EVs: 252 SAtk / 4 SDef / 252 Spe
Modest Nature
- Draco Meteor
- Fire Blast
- Roost
- Earth Power
Annoyance to go up against if not properly prepared. Have a good move coverage and Roost allows me to keep him alive as long as necessary and to also be a little more aggressive.

Gliscor @ Toxic Orb
Ability: Poison Heal
EVs: 252 HP / 184 Def / 72 Spd
Impish Nature
- Substitute
- Toxic
- Roost
- Earthquake
As standard as Gliscor can get. Hopefully doesn't need much of an explanation but will switch to when I feel appropriate. If I can't land an EQ, I will use Toxic and deal with my opponent appropriately. Allows me to deal with almost everything but levitating/ Flying Steel types.

Starmine @ Life Orb
Ability: Natural Cure
EVs: 252 SAtk / 4 SDef /252 Spe
Timid Nature
- Hydro Pump
- Ice Beam
- Flash Cannon
- Thunderbolt
As per ZarZDodge's recommendation to help me against Mamoswine and deal with hazards. I have added to my team online and helps me be more effective overall.
Let me know what you think. Open to any/all suggestions.
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