So, just as a preface, the nullification to Drizzle makes Damp Rock-Rain Dance users more viable. Granted, using a turn to change the weather doesn't compare to changing it on the switch in, and Politoed could easily be on this team running Rain Dance with a damp rock on him, allowing for more consistent weather, but this is my first time using weather in Gen VI so I wanted to do it in a way that didn't resemble the standard Gen V set. So, without further ado, here's my first Gen VI RMT; 18-12 so far in Pokebank OU; Drizzle-less Rain Dance:
Kingdra @ Damp Rock
Ability: Swift Swim
EVs: 4 HP/ 252 SpAtk/ 252 Spe
Modest Nature
-Draco Meteor
-Hydro Pump
-Ice Beam
-Rain Dance
Heliolisk @ Life Orb
Ability: Dry Skin
EVs: 252 SpAtk/ 4 SpDef/ 252 Spe
Timid Nature
-Thunder
-Surf
-Protect
-Dark Pulse
Terrakion @ Focus Sash
Ability : Justified
EVs: 252 Atk/ 4 SpDef/ 252 Spe
Jolly Nature
-Stealth Rock
-Close Combat
-Stone Edge
-Poison Jab
Starmie @ Leftovers
Ability : Natural Cure
EVs: 252 SpAtk/ 4 SpDef/ 252 Spe
Timid Nature
-Surf
-Rapid Spin
-Ice Beam
-Psychic
Tornadus (Incarnate Forme) @ Damp Rock
Ability : Prankster
EVs: 252 SpAtk/ 4 SpDef/ 252 Spe
Timid Nature
-Rain Dance
-Taunt
-Hurricane
-Sludge Wave
Kefka (Klefki) @ Leftovers
Ability: Prankster
EVs: 252 HP/ 140 Def/ 116 SpDef
Impish Nature
-Spikes
-Foul Play
-Swagger
-Thunder Wave
To break down the way a game has usually played out (win or lose,) Klefki is the usual lead. Every now and then I've thrown in Terrakion first instead, hoping to fire off stealth rock and maybe throw a dent into, or maybe even KO whoever my opponent puts in first (Poison Jab is for those pesky fairies.) 70% of the time though, it's Klefki, providing a variety of pranky services; paralyzing, confusing, or setting up spikes on the opponent. Swagger or T-Wave buy me some time to spike once or twice before Klefki is either killed or the opponent switches to someone he can't handle. Starmie may pop up before I make it rain if I have to spin away some hazards myself before I bring in Tornadus or Kingdra. Once it's raining, Kingdra is throwing around an incredibly fast and powerful Hydro Pump, Ice Beam for Garchomp or Donphan after taking hazard damage, or just a crazy strong Draco Meteor. Hydro Pump in the rain still isn't enough to take out Sylveon though, so either Heliolisk comes in to throw some life orb'd Thunders (only to heal off the damage with Dry Skin,) or Surfs. He's just fast enough to outspeed a lot of pokemon without priority moves, and his normal typing, though a bane in the face of opposing fighting types, helps when switching out Starmie, only to be completely unaffected by an incoming Shadow Ball. Should the opponent not switch out, I've KO'd Gengar, Aegislash, Espeon, and others with Dark Pulse after hazards. Tornadus is another offensive response to fairies with sludge wave, and just a presence in general with a 100% accurate Hurricane, not to mention the prankster-taunt combo he gets, or the prankster-rain dance combo as well. Everyone has something to offer offensively here, even the very limited Klefki with foul play, but it works out pretty well, and I've only been completely swept maybe twice out of those 12 losses. With good prediction, this team does alright, imo, but I'm curious as to what the rest of you guys think.
Kingdra @ Damp Rock
Ability: Swift Swim
EVs: 4 HP/ 252 SpAtk/ 252 Spe
Modest Nature
-Draco Meteor
-Hydro Pump
-Ice Beam
-Rain Dance
Heliolisk @ Life Orb
Ability: Dry Skin
EVs: 252 SpAtk/ 4 SpDef/ 252 Spe
Timid Nature
-Thunder
-Surf
-Protect
-Dark Pulse
Terrakion @ Focus Sash
Ability : Justified
EVs: 252 Atk/ 4 SpDef/ 252 Spe
Jolly Nature
-Stealth Rock
-Close Combat
-Stone Edge
-Poison Jab
Starmie @ Leftovers
Ability : Natural Cure
EVs: 252 SpAtk/ 4 SpDef/ 252 Spe
Timid Nature
-Surf
-Rapid Spin
-Ice Beam
-Psychic
Tornadus (Incarnate Forme) @ Damp Rock
Ability : Prankster
EVs: 252 SpAtk/ 4 SpDef/ 252 Spe
Timid Nature
-Rain Dance
-Taunt
-Hurricane
-Sludge Wave
Kefka (Klefki) @ Leftovers
Ability: Prankster
EVs: 252 HP/ 140 Def/ 116 SpDef
Impish Nature
-Spikes
-Foul Play
-Swagger
-Thunder Wave
To break down the way a game has usually played out (win or lose,) Klefki is the usual lead. Every now and then I've thrown in Terrakion first instead, hoping to fire off stealth rock and maybe throw a dent into, or maybe even KO whoever my opponent puts in first (Poison Jab is for those pesky fairies.) 70% of the time though, it's Klefki, providing a variety of pranky services; paralyzing, confusing, or setting up spikes on the opponent. Swagger or T-Wave buy me some time to spike once or twice before Klefki is either killed or the opponent switches to someone he can't handle. Starmie may pop up before I make it rain if I have to spin away some hazards myself before I bring in Tornadus or Kingdra. Once it's raining, Kingdra is throwing around an incredibly fast and powerful Hydro Pump, Ice Beam for Garchomp or Donphan after taking hazard damage, or just a crazy strong Draco Meteor. Hydro Pump in the rain still isn't enough to take out Sylveon though, so either Heliolisk comes in to throw some life orb'd Thunders (only to heal off the damage with Dry Skin,) or Surfs. He's just fast enough to outspeed a lot of pokemon without priority moves, and his normal typing, though a bane in the face of opposing fighting types, helps when switching out Starmie, only to be completely unaffected by an incoming Shadow Ball. Should the opponent not switch out, I've KO'd Gengar, Aegislash, Espeon, and others with Dark Pulse after hazards. Tornadus is another offensive response to fairies with sludge wave, and just a presence in general with a 100% accurate Hurricane, not to mention the prankster-taunt combo he gets, or the prankster-rain dance combo as well. Everyone has something to offer offensively here, even the very limited Klefki with foul play, but it works out pretty well, and I've only been completely swept maybe twice out of those 12 losses. With good prediction, this team does alright, imo, but I'm curious as to what the rest of you guys think.