I'm not good at intros so i'll just get straight into this
My premiere attacker of the team (as well as one of my favorites)
Aegislash @ Weakness Policy
Ability: Stance Change
EVs: 252 HP / 4 Atk / 252 Spe
Adamant Nature
- Close Combat
- Iron Head
- Shadow Sneak
- King's Shield
For better or worse, I put King's Shield on Aegislash so retreat after attacking is possible- this is furthered by Weakness Policy allowing for Aegislash to give and take hits as needed. Aegislash also provides utility in spinblocking Excadrill, and being able to counter it with Close Combat. Sacred Sword is a safer option in case Mid-Game is required.
Dragapult @ Choice Band
Ability: Infiltrator
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Dragon Darts
- Phantom Force
- U-turn
- Sucker Punch
Dragapult has already proven itself to be a great force to be reckoned with, and I figured I would use it, as you can use weaker Dark type attack late game to pivot into Aegislash to get some nice counters and setup with Weakness Policy. I went with a Choice Band so I can pivot and attack much harder thanks to Dragapults already high base Physcial Attack.
Conkeldurr @ Flame Orb
Ability: Guts
EVs: 252 HP / 252 Atk / 4 SpD
Adamant Nature
- Drain Punch
- Hammer Arm
- Thunder Punch
- Earthquake
The final main attacker of the team, Conkeldurr has an amazing attack stat, and coupled with the boost it gets from Guts, it can sweep teams easily with a just a few moves and minimal setup. More importantly, it has coverage options that allow it to slow the momentum of teams. Drain Punch is used as an option to supply reliable coverage to Conkeldurr, as well as give it some boost due to its slow speed. This slow speed allows Conkeldurr to effectively use Hammer Arm, a 100 Power option with 100% accuracy that lowers it's speed. Conkeldurr having no speed benefits greatly from this. Earthquake and Thunder Punch are mainly used to hit other high-priority Targets, as well as supply coverage against some of the more powerful stallers and counters that Conkeldurr must eliminate.
Ferrothorn @ Rocky Helmet
Ability: Iron Barbs
EVs: 248 HP / 8 Atk / 252 Def
Relaxed Nature
- Leech Seed
- Power Whip
- Stealth Rock
- Spikes
Getting to the more defensive part of the team, Ferrothorn provides support via Spikes and Stealth Rock, and using Leech Seed as well as teammates such as Toxapex and Aegislash allow it to have some leeway, and provide minimal supprt to teammates. As a starter, Ferrothorn is especially useful thanks to its inpressive physical defense, and with the removal of Hidden Power, it can shine as an unbreakable walla against many sweepers.
Rotom-Heat @ Leftovers
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Overheat
- Volt Switch
- Thunder Wave
- Light Screen
A tanky Rotom-Heat can function as a pivot, a Ferrothorn Counter, and a reliable screen setter so sweepers can have a better time setting up. Thunder Wave is carried to cripple faster attackers such as Hydreigon, and Overheat offers reliable damage at the cost of Special Attack. Rotom overall is probably the most balenced out of tall the pokemon on this team.
Toxapex @ Black Sludge
Ability: Regenerator
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
IVs: 0 Atk
- Haze
- Recover
- Scald
- Toxic
The most feared and hated stall pokemon of Gen 7, Toxapex is a threat that benefits from switching and the removal of most potent electric type attackers. Toxapex fills a stall role to slowly pick at opposing pokemon until a better position can be found. Not much left to say, Toxapex is pretty straight forward.
Overall, I like the look of the team, however I'm aware I'm likely lacking in a few areas. Any help would be appreciated, Thank you!
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