Well, I'm new to the Little Cup Ladder, but I love it. It actually takes thought instead of spamming Scizor, Swampert, Heatran, Blissey, Skarmory, and Salamence. Well, here's the team.
Larvitar @ Flame Orb
Guts
EVs: 70HP/252Attk/188Spd
Stats: 22HP/17Attk/11Def/13Spd/9Sp.A/11Sp.D
Nature: Adamant
- Stealth Rock
- Dragon Dance
- Facade
- Stone Edge
With Guts as its ability and a Flame Orb installed, Larvitar can boost its attack to hit many types of Pokemon. It likely will not be harmed during the set-up turn, as most leads will be Stealth Rocking, and the Flame Orb activates. Guts kicks in. Dragon Dance to boost attack and speed if not threatened by Earthquake, Facade for rock-resisters, Stone Edge for STAB and damage.
Chicorita @ Lum Berry
Overgrow
EV's: 6HP/252Sp.A/252Spd
Stats: 21HP/9Attk/13Def/15Spd/14Sp.A/13Sp.D
Nature: Timid
- Reflect
- Energy Ball
- Hidden Power [Fire]
- Aromatherapy
Chicorita in LC serves as the same exact thing as my Meganium in OU/UU. It has the same moveset, even. Reflect is set up against particularly physical-based pokemon and teams, Energy Ball gets STAB, Hidden Power Fire hits other Grass types and some ice types (although I'd likely switch out), and Aromatherapy heals random statuses.
's son:
Mankey @ Life Orb
Anger Point
EV's: 252Attk/6Def/252Spd
Stats: 20HP/18Attk/10Def/16Spd/9Sp.A/11Sp.D
Nature: Adamant
- Close Combat
- U-Turn
- Punishment
- Earthquake
The typical physical sweeper. Mankey's awesome attack stat and good speed make great use of the Life Orb. Close Combat for STAB, and Mankey will likely not be in long anyway before a switch, and Punishment for stat abusers. U-Turn is good for scouting/switching to better suited pokemon. Earthquake is Filler.
Again, not this guy, but...
Carvanha @ Choice Band
Rough Skin
EV's: 6HP/252Attk/252Spd
Stats: 21HP/27Attk/8Def/17Spd/11Sp.A/8Sp.D
Nature: Jolly
- Aqua Jet
- Waterfall
- Ice Fang
- Return
A beastly destructive physical sweeper to help Mankey out. It's faster than Mankey and hits another spectrum of victims. Aqua Jet is for priority and weaker hits, Ice Fang hits the dragons and grass types, Waterfall is STAB with more power than Aqua Jet, and Return is for coverage.
Take a guess...
Swablu @ Leftovers
Natural Cure
EV's: 216 HP/252Spd/40Sp.D
Stats: 23HP/10Attk/12Def/14Spd/9Sp.A/15Sp.D
Nature: Careful
- Pursuit
- Toxic
- Roost
- Substitute
Honestly, I hate this thing. It's a filler, and it sucks. Does anyone have an idea of what works well with the rest of the team? Anyway, Sub for safety, Toxic for status, Roost to heal off Sub damage, and Pursuit to get a light hit against pokemon trying to escape. It doesn't work, and it sucks. :)
I tried, don't hurt me.
Clamperl @ Deepseatooth
Shell Armor
EV's: 40 HP/252Def/252Sp.A
Stats: 20HP/10Attk/18Def/9Spd/36Sp.A/12Sp.D
Nature: Modest
- Surf
- Ice Beam
- Hidden Power [Ground]
- Confuse Ray
Clamperl is the ultimate Special Sweeper. Its defense was boosted to help it withstand hits, Speed was ignored. I'm not sure if I'd rather have the defense boost or a HP boost. Anyway, Surf is for ripping STAB, Ice Beam is for coverage, Hidden Power Ground is for electric types, and Confuse Ray is for annoying pokemon. Rain Dance wouldn't help significantly, and would only last five turns considering this would be the only Pokemon utilizing it. It wouldn't help the rest of the team well, and could potentially help opponents. Refresh is unnecessary considering Aromatherapy.

Larvitar @ Flame Orb
Guts
EVs: 70HP/252Attk/188Spd
Stats: 22HP/17Attk/11Def/13Spd/9Sp.A/11Sp.D
Nature: Adamant
- Stealth Rock
- Dragon Dance
- Facade
- Stone Edge
With Guts as its ability and a Flame Orb installed, Larvitar can boost its attack to hit many types of Pokemon. It likely will not be harmed during the set-up turn, as most leads will be Stealth Rocking, and the Flame Orb activates. Guts kicks in. Dragon Dance to boost attack and speed if not threatened by Earthquake, Facade for rock-resisters, Stone Edge for STAB and damage.

Chicorita @ Lum Berry
Overgrow
EV's: 6HP/252Sp.A/252Spd
Stats: 21HP/9Attk/13Def/15Spd/14Sp.A/13Sp.D
Nature: Timid
- Reflect
- Energy Ball
- Hidden Power [Fire]
- Aromatherapy
Chicorita in LC serves as the same exact thing as my Meganium in OU/UU. It has the same moveset, even. Reflect is set up against particularly physical-based pokemon and teams, Energy Ball gets STAB, Hidden Power Fire hits other Grass types and some ice types (although I'd likely switch out), and Aromatherapy heals random statuses.

Mankey @ Life Orb
Anger Point
EV's: 252Attk/6Def/252Spd
Stats: 20HP/18Attk/10Def/16Spd/9Sp.A/11Sp.D
Nature: Adamant
- Close Combat
- U-Turn
- Punishment
- Earthquake
The typical physical sweeper. Mankey's awesome attack stat and good speed make great use of the Life Orb. Close Combat for STAB, and Mankey will likely not be in long anyway before a switch, and Punishment for stat abusers. U-Turn is good for scouting/switching to better suited pokemon. Earthquake is Filler.

Carvanha @ Choice Band
Rough Skin
EV's: 6HP/252Attk/252Spd
Stats: 21HP/27Attk/8Def/17Spd/11Sp.A/8Sp.D
Nature: Jolly
- Aqua Jet
- Waterfall
- Ice Fang
- Return
A beastly destructive physical sweeper to help Mankey out. It's faster than Mankey and hits another spectrum of victims. Aqua Jet is for priority and weaker hits, Ice Fang hits the dragons and grass types, Waterfall is STAB with more power than Aqua Jet, and Return is for coverage.

Swablu @ Leftovers
Natural Cure
EV's: 216 HP/252Spd/40Sp.D
Stats: 23HP/10Attk/12Def/14Spd/9Sp.A/15Sp.D
Nature: Careful
- Pursuit
- Toxic
- Roost
- Substitute
Honestly, I hate this thing. It's a filler, and it sucks. Does anyone have an idea of what works well with the rest of the team? Anyway, Sub for safety, Toxic for status, Roost to heal off Sub damage, and Pursuit to get a light hit against pokemon trying to escape. It doesn't work, and it sucks. :)

Clamperl @ Deepseatooth
Shell Armor
EV's: 40 HP/252Def/252Sp.A
Stats: 20HP/10Attk/18Def/9Spd/36Sp.A/12Sp.D
Nature: Modest
- Surf
- Ice Beam
- Hidden Power [Ground]
- Confuse Ray
Clamperl is the ultimate Special Sweeper. Its defense was boosted to help it withstand hits, Speed was ignored. I'm not sure if I'd rather have the defense boost or a HP boost. Anyway, Surf is for ripping STAB, Ice Beam is for coverage, Hidden Power Ground is for electric types, and Confuse Ray is for annoying pokemon. Rain Dance wouldn't help significantly, and would only last five turns considering this would be the only Pokemon utilizing it. It wouldn't help the rest of the team well, and could potentially help opponents. Refresh is unnecessary considering Aromatherapy.