I am a semi-noob to team building and I'm looking to start climbing the ladder a little. I wanted to make a pretty basic, Hyper offensive style of team with a Grimmsnarl-Cloyster core. I would like feedback as to how I can make this team better. (Open to mon changes as well as set changes.) Here is the team...






Import
Mew @ Red Card
Ability: Synchronize
EVs: 252 HP / 4 SpD / 252 Spe
Jolly Nature
- Stealth Rock
- Spikes
- Taunt
- Explosion
Standard suicide lead mew set. Used for setting hazards to get some extra chip damage so that the sweepers have it easier. I went with SpD over Atk EVs just for the odd chance of him tanking a normally fatal hit and activating red card. I also went with Explosion over Flare Blitz since it does more damage to different threats against the team like Clefable.
Grimmsnarl @ Light Clay
Ability: Prankster
EVs: 92 HP / 252 Atk / 164 Spe
Adamant Nature
- Reflect
- Light Screen
- Taunt
- Spirit Break
Just went with the Smogon recommended set. His use for the team is to set screens for easier switch ins and letting Bisharp, Dragapult, and Cloyster build up whilst taking less damage. Taunt is used to prevent defog from taking down screens, and Spirit break is a good STAB that can deal some damage to fighting types like Conkeldurr as well as lower spA.
Cloyster @ King's Rock
Ability: Skill Link
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Shell Smash
- Icicle Spear
- Rock Blast
- Ice Shard
An all out glass cannon. I'm not dead set on having Cloyster as a sweeper on this team since I'm not very fond of his typing or his defense after shell smash. He can take quite a bit of damage from fire types even though he is half water type, however, once he uses shell smash once or twice he becomes decently fast and can hit fire types with rock blast for some good damage. I love the idea of the skill link ability and Cloyster can be so effective with it in the right situation. As long as you get the screens up and give him time to build up he will be an absolute beast. Icicle spear will cover Ground and Dragon type threats well, with Rock blast covering Fire, Flying, and Bug types. Ice shard is a decent priority In case speed is not built up yet.
Dragapult @ Life Orb
Ability: Infiltrator
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Dragon Dance
- Dragon Darts
- Steel Wing
- Phantom Force
This one I could use some advice on. I went with a Dragon Dance set (idk if that's the right choice.) Its pretty similar to the Smogon DD set but I changed nature to adamant and got rid of the SpA evs as well as change Fire blast with phantom force. With the Infiltrator ability and phantom force, he can break though any screen, wall, or protection an opposing Pokemon can put up. I chose Dragon Darts, Steel Wing, And Phantom Force as my moveset just for more coverage over different types. This sets been working pretty well, but I was wondering if a Choice band or Hex set would be better for this team.
Bisharp @ Black Glasses
Ability: Defiant
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- Swords Dance
- Knock Off
- Iron Head
- Sucker Punch
A good compliment to Dragapult, dealing with fairy types like Clefable pretty well. Dragapult and Cloyster can also deal with Bisharps main counters in fighting types. Bisharp can build up to 4x attack decently quickly, and with black glasses he doesn't even need to be built up to one shot common ghost and psychic type threats like Aegislash, Gengar, and Jirachi, even while using a priority move in sucker punch. Iron Head will also cover Ice, Rock, And fairy types.
Rotom-Heat @ Heavy-Duty Boots
Ability: Levitate
EVs: 248 HP / 8 SpA / 252 spe
Bold Nature
IVs: 0 Atk
- Overheat
- Volt Switch
- Defog
- Toxic
Looking at this team I'm not sure if this is a mon I absolutely need. I wanted a Pivot defog Rotom set using heavy duty boots for easy switch ins. I was looking at my team and noticed I had no Fire or Electric type moves so of course my mind went to Rotom-H being a Fire/Electric type. I looked for a Defog set and I kind of zombied a few together. The idea behind this set for me is to use mostly toxic and volt switch for good chip damage without taking too much damage myself, and hopefully OHKOing one of my opponents pokes that are weak to fire type with overheat. This Pokemon is one that i'm most open to change with. I'm not sure if I need defog since it wont be useful if I play my 2 taunt users correctly. I'm also not sure if this EV spread is the best for this build either. Let me know if you have a suggestion to change the set or straight up change this Poke to one that fits better.
Thanks for taking the time and reading this post, as well as hopefully suggesting some beneficial changes. Again i'm a pretty amateur team builder so if something here is completely off or skewed about a set then let me know (there probably is). Again thanks to everyone for their time :)





Import






Import
Mew @ Red Card
Ability: Synchronize
EVs: 252 HP / 4 SpD / 252 Spe
Jolly Nature
- Stealth Rock
- Spikes
- Taunt
- Explosion
Standard suicide lead mew set. Used for setting hazards to get some extra chip damage so that the sweepers have it easier. I went with SpD over Atk EVs just for the odd chance of him tanking a normally fatal hit and activating red card. I also went with Explosion over Flare Blitz since it does more damage to different threats against the team like Clefable.

Grimmsnarl @ Light Clay
Ability: Prankster
EVs: 92 HP / 252 Atk / 164 Spe
Adamant Nature
- Reflect
- Light Screen
- Taunt
- Spirit Break
Just went with the Smogon recommended set. His use for the team is to set screens for easier switch ins and letting Bisharp, Dragapult, and Cloyster build up whilst taking less damage. Taunt is used to prevent defog from taking down screens, and Spirit break is a good STAB that can deal some damage to fighting types like Conkeldurr as well as lower spA.

Cloyster @ King's Rock
Ability: Skill Link
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Shell Smash
- Icicle Spear
- Rock Blast
- Ice Shard
An all out glass cannon. I'm not dead set on having Cloyster as a sweeper on this team since I'm not very fond of his typing or his defense after shell smash. He can take quite a bit of damage from fire types even though he is half water type, however, once he uses shell smash once or twice he becomes decently fast and can hit fire types with rock blast for some good damage. I love the idea of the skill link ability and Cloyster can be so effective with it in the right situation. As long as you get the screens up and give him time to build up he will be an absolute beast. Icicle spear will cover Ground and Dragon type threats well, with Rock blast covering Fire, Flying, and Bug types. Ice shard is a decent priority In case speed is not built up yet.

Dragapult @ Life Orb
Ability: Infiltrator
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Dragon Dance
- Dragon Darts
- Steel Wing
- Phantom Force
This one I could use some advice on. I went with a Dragon Dance set (idk if that's the right choice.) Its pretty similar to the Smogon DD set but I changed nature to adamant and got rid of the SpA evs as well as change Fire blast with phantom force. With the Infiltrator ability and phantom force, he can break though any screen, wall, or protection an opposing Pokemon can put up. I chose Dragon Darts, Steel Wing, And Phantom Force as my moveset just for more coverage over different types. This sets been working pretty well, but I was wondering if a Choice band or Hex set would be better for this team.

Bisharp @ Black Glasses
Ability: Defiant
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- Swords Dance
- Knock Off
- Iron Head
- Sucker Punch
A good compliment to Dragapult, dealing with fairy types like Clefable pretty well. Dragapult and Cloyster can also deal with Bisharps main counters in fighting types. Bisharp can build up to 4x attack decently quickly, and with black glasses he doesn't even need to be built up to one shot common ghost and psychic type threats like Aegislash, Gengar, and Jirachi, even while using a priority move in sucker punch. Iron Head will also cover Ice, Rock, And fairy types.

Rotom-Heat @ Heavy-Duty Boots
Ability: Levitate
EVs: 248 HP / 8 SpA / 252 spe
Bold Nature
IVs: 0 Atk
- Overheat
- Volt Switch
- Defog
- Toxic
Looking at this team I'm not sure if this is a mon I absolutely need. I wanted a Pivot defog Rotom set using heavy duty boots for easy switch ins. I was looking at my team and noticed I had no Fire or Electric type moves so of course my mind went to Rotom-H being a Fire/Electric type. I looked for a Defog set and I kind of zombied a few together. The idea behind this set for me is to use mostly toxic and volt switch for good chip damage without taking too much damage myself, and hopefully OHKOing one of my opponents pokes that are weak to fire type with overheat. This Pokemon is one that i'm most open to change with. I'm not sure if I need defog since it wont be useful if I play my 2 taunt users correctly. I'm also not sure if this EV spread is the best for this build either. Let me know if you have a suggestion to change the set or straight up change this Poke to one that fits better.
Thanks for taking the time and reading this post, as well as hopefully suggesting some beneficial changes. Again i'm a pretty amateur team builder so if something here is completely off or skewed about a set then let me know (there probably is). Again thanks to everyone for their time :)






Import