SS OU First Offensive Team for OU (Need Help)

I am a semi-noob to team building and I'm looking to start climbing the ladder a little. I wanted to make a pretty basic, Hyper offensive style of team with a Grimmsnarl-Cloyster core. I would like feedback as to how I can make this team better. (Open to mon changes as well as set changes.) Here is the team...


Import



1590625383057.png

Mew @ Red Card
Ability: Synchronize
EVs: 252 HP / 4 SpD / 252 Spe
Jolly Nature
- Stealth Rock
- Spikes
- Taunt
- Explosion


Standard suicide lead mew set. Used for setting hazards to get some extra chip damage so that the sweepers have it easier. I went with SpD over Atk EVs just for the odd chance of him tanking a normally fatal hit and activating red card. I also went with Explosion over Flare Blitz since it does more damage to different threats against the team like Clefable.

861-0.png

Grimmsnarl @ Light Clay
Ability: Prankster
EVs: 92 HP / 252 Atk / 164 Spe
Adamant Nature
- Reflect
- Light Screen
- Taunt
- Spirit Break


Just went with the Smogon recommended set. His use for the team is to set screens for easier switch ins and letting Bisharp, Dragapult, and Cloyster build up whilst taking less damage. Taunt is used to prevent defog from taking down screens, and Spirit break is a good STAB that can deal some damage to fighting types like Conkeldurr as well as lower spA.


91-0.png

Cloyster @ King's Rock
Ability: Skill Link
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Shell Smash
- Icicle Spear
- Rock Blast
- Ice Shard


An all out glass cannon. I'm not dead set on having Cloyster as a sweeper on this team since I'm not very fond of his typing or his defense after shell smash. He can take quite a bit of damage from fire types even though he is half water type, however, once he uses shell smash once or twice he becomes decently fast and can hit fire types with rock blast for some good damage. I love the idea of the skill link ability and Cloyster can be so effective with it in the right situation. As long as you get the screens up and give him time to build up he will be an absolute beast. Icicle spear will cover Ground and Dragon type threats well, with Rock blast covering Fire, Flying, and Bug types. Ice shard is a decent priority In case speed is not built up yet.


887-0.png

Dragapult @ Life Orb
Ability: Infiltrator
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Dragon Dance
- Dragon Darts
- Steel Wing
- Phantom Force


This one I could use some advice on. I went with a Dragon Dance set (idk if that's the right choice.) Its pretty similar to the Smogon DD set but I changed nature to adamant and got rid of the SpA evs as well as change Fire blast with phantom force. With the Infiltrator ability and phantom force, he can break though any screen, wall, or protection an opposing Pokemon can put up. I chose Dragon Darts, Steel Wing, And Phantom Force as my moveset just for more coverage over different types. This sets been working pretty well, but I was wondering if a Choice band or Hex set would be better for this team.

625-0.png

Bisharp @ Black Glasses
Ability: Defiant
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- Swords Dance
- Knock Off
- Iron Head
- Sucker Punch


A good compliment to Dragapult, dealing with fairy types like Clefable pretty well. Dragapult and Cloyster can also deal with Bisharps main counters in fighting types. Bisharp can build up to 4x attack decently quickly, and with black glasses he doesn't even need to be built up to one shot common ghost and psychic type threats like Aegislash, Gengar, and Jirachi, even while using a priority move in sucker punch. Iron Head will also cover Ice, Rock, And fairy types.

479-1.png

Rotom-Heat @ Heavy-Duty Boots
Ability: Levitate
EVs: 248 HP / 8 SpA / 252 spe
Bold Nature
IVs: 0 Atk
- Overheat
- Volt Switch
- Defog
- Toxic


Looking at this team I'm not sure if this is a mon I absolutely need. I wanted a Pivot defog Rotom set using heavy duty boots for easy switch ins. I was looking at my team and noticed I had no Fire or Electric type moves so of course my mind went to Rotom-H being a Fire/Electric type. I looked for a Defog set and I kind of zombied a few together. The idea behind this set for me is to use mostly toxic and volt switch for good chip damage without taking too much damage myself, and hopefully OHKOing one of my opponents pokes that are weak to fire type with overheat. This Pokemon is one that i'm most open to change with. I'm not sure if I need defog since it wont be useful if I play my 2 taunt users correctly. I'm also not sure if this EV spread is the best for this build either. Let me know if you have a suggestion to change the set or straight up change this Poke to one that fits better.

Thanks for taking the time and reading this post, as well as hopefully suggesting some beneficial changes. Again i'm a pretty amateur team builder so if something here is completely off or skewed about a set then let me know (there probably is). Again thanks to everyone for their time :)


Import
 
I think the team is overall pretty solid as far as HO goes.

Here are a couple changes I would suggest:


hydreigon (2).png
>
2573.png

Hydreigon @ Life Orb
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Nasty Plot
- Draco Meteor
- Flamethrower
- Flash Cannon

This decision isn't clear cut, and not the absolute truth. DD Dragapult does have a place on this HO team; however, this team doesn't have a perfect ground immunity as Rotom-Heat is not a good option for Jolly Mold Breaker Excadrill. Sandrush variants with Rock Slide, or T-Tar support will give Rotom a very hard time for safe pivots. The reason why I would add Hydreigon over Dragapult is for a better/faster ground immunity. Mold Breaker Excadrill cannot safely switch into Hydreigon as this set runs Flamethrower, and Hydreigon outspeeds Jolly variants. Another reason for Hydreigon is to add a special attacker to the team. Yes, you can smash through everything with high physical attack, but having a dedicated special attacker (Rotom is a support mon) will give your team another option with dealing with hard physical walls like Toxapex, Hippowdon, and Ferrothorn. The set I suggest is Nasty Plot, Flamethrower, Draco Meteor, Flash Cannon. +2 Flash Cannon will seriously hurt every fairy type, Draco Meteor is a screen nuke, and Flamethrower for Ferrothron/Excadrill. If I were you, I would test Hydreigon out, and see how it works on this team. The nice thing about nasty plot is +2 any move will really put holes in the opposing team. The biggest downside I see with losing Dragapult is losing a spin blocker, and you've gained another fighting weakness. I think the things you gain from having Hydreigon outweigh the losses from not having Dragapult. Like I said, this will be a mon you will want to try out.

For the Clefable calc below, the only way you're living Moonblast is behind a Light Screen.
Toxapex: +2 252 SpA Life Orb Hydreigon Draco Meteor vs. 252 HP / 4 SpD Toxapex: 395-465 (129.9 - 152.9%) -- guaranteed OHKO
Excadrill:
252 SpA Life Orb Hydreigon Flamethrower vs. 0 HP / 0 SpD Excadrill: 354-416 (98 - 115.2%) -- 87.5% chance to OHKO
Hippowdon:
252 SpA Life Orb Hydreigon Draco Meteor vs. 252 HP / 4 SpD Hippowdon: 351-413 (83.5 - 98.3%)
WishPort Clefable: +2
252 SpA Life Orb Hydreigon Flash Cannon vs. 252 HP / 252+ SpD Clefable: 341-403 (86.5 - 102.2%) -- 12.5% chance to OHKO
Calm Mind LO Clefable: +2
252 SpA Life Orb Hydreigon Flash Cannon vs. 252 HP / 4 SpD Clefable: 481-567 (122 - 143.9%) -- guaranteed OHKO


Dragapult Adjust

2573.png
Fire Blast > Phantom Force, Lonely Nature > Adamant Nature, EVs are fine
Dragapult @ Life Orb
Ability: Infiltrator
EVs: 252 Atk / 4 SpA / 252 Spe
Lonely Nature
- Dragon Dance
- Dragon Darts
- Steel Wing
- Fire Blast

If you're not a fan of Hydreigon, then change this at the least. Fire Blast will give you the same fire type coverage that Hydreigon offers, albeit at a significant cost of power. Adding Fire Blast will ensure Ferrothorn doesn't force you out since it resists your two main attacking moves (Dragon Darts and Steel Wing). Dragapult is a glass cannon and it's best to lose some defensive capabilities for zero loss to special attack. This is why you pick Lonely over Adamant Nature.


Rotom-Heat Adjust
rotom-heat.png
Nasty Plot > Defog, EVs are fine


Rotom-Heat is perfect for this team; however, remove Defog and add Nasty Plot. I understand the desire for Defog, but Nasty Plot cranks the power of Overheat and Volt Switch to absurd levels. My best advice would be to eliminate Conkeldurr before you get Cloyster in. Mach Punch won't OHKO at -1 defense behind screens even after rocks, and Icicle Spear will be a guaranteed OHKO after Flame Orb damage. I think the loss of power from Overheat and Volt Switch is too much when compared to removing hazards. Plus, you really don't want to defog your own screens away, so the opportunities to defog are a lot smaller now.


Cloyster is fine for this team, I don't see an issue with it. If you don't want Cloyster, then maybe try Aegislash. If you use Aegislash, then you need to use Hydreigon.


Aegislash
aegislash-blade.png

Aegislash @ Air Balloon
Ability: Stance Change
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- Shadow Sneak
- Iron Head
- Close Combat
- Swords Dance

Essentially, Aegislash with Balloon would give you a temporary ground immunity while being able to OHKO Excadrill with Close Combat. Swords Dance allows you to take advantage of mons switching out or using protect. Shadow Sneak is very great priority especially after a Swords Dance. Iron Head crushes Clefable that would otherwise threaten Hydreigon. Hydreigon can also cover Bisharp with Flamethrower, Excadrill once Aegislash's balloon has been popped. They are a very good pairing together, and Hydreigon can sponge most fire/dark type moves that would otherwise threaten Aegislash. The great thing about Aegislash is now you have a fighting immunity and a spinblocker. You also have one of the best checks to Hawlucha on opposing HO teams.

Hopefully this helps, but overall solid HO team.
 
Last edited:
I think the team is overall pretty solid as far as HO goes.

Here are a couple changes I would suggest:


View attachment 249669 > View attachment 249670
Hydreigon @ Life Orb
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Nasty Plot
- Draco Meteor
- Flamethrower
- Flash Cannon

This decision isn't clear cut, and not the absolute truth. DD Dragapult does have a place on this HO team; however, this team doesn't have a perfect ground immunity as Rotom-Heat is not a good option for Jolly Mold Breaker Excadrill. Sandrush variants with Rock Slide, or T-Tar support will give Rotom a very hard time for safe pivots. The reason why I would add Hydreigon over Dragapult is for a better/faster ground immunity. Mold Breaker Excadrill cannot safely switch into Hydreigon as this set runs Flamethrower, and Hydreigon outspeeds Jolly variants. Another reason for Hydreigon is to add a special attacker to the team. Yes, you can smash through everything with high physical attack, but having a dedicated special attacker (Rotom is a support mon) will give your team another option with dealing with hard physical walls like Toxapex, Hippowdon, and Ferrothorn. The set I suggest is Nasty Plot, Flamethrower, Draco Meteor, Flash Cannon. +2 Flash Cannon will seriously hurt every fairy type, Draco Meteor is a screen nuke, and Flamethrower for Ferrothron/Excadrill. If I were you, I would test Hydreigon out, and see how it works on this team. The nice thing about nasty plot is +2 any move will really put holes in the opposing team. The biggest downside I see with losing Dragapult is losing a spin blocker, and you've gained another fighting weakness. I think the things you gain from having Hydreigon outweigh the losses from not having Dragapult. Like I said, this will be a mon you will want to try out.

For the Clefable calc below, the only way you're living Moonblast is behind a Light Screen.
Toxapex: +2 252 SpA Life Orb Hydreigon Draco Meteor vs. 252 HP / 4 SpD Toxapex: 395-465 (129.9 - 152.9%) -- guaranteed OHKO
Excadrill:
252 SpA Life Orb Hydreigon Flamethrower vs. 0 HP / 0 SpD Excadrill: 354-416 (98 - 115.2%) -- 87.5% chance to OHKO
Hippowdon:
252 SpA Life Orb Hydreigon Draco Meteor vs. 252 HP / 4 SpD Hippowdon: 351-413 (83.5 - 98.3%)
WishPort Clefable: +2
252 SpA Life Orb Hydreigon Flash Cannon vs. 252 HP / 252+ SpD Clefable: 341-403 (86.5 - 102.2%) -- 12.5% chance to OHKO
Calm Mind LO Clefable: +2
252 SpA Life Orb Hydreigon Flash Cannon vs. 252 HP / 4 SpD Clefable: 481-567 (122 - 143.9%) -- guaranteed OHKO


Dragapult Adjust

View attachment 249683 Fire Blast > Phantom Force, Lonely Nature > Adamant Nature, EVs are fine
Dragapult @ Life Orb
Ability: Infiltrator
EVs: 252 Atk / 4 SpA / 252 Spe
Lonely Nature
- Dragon Dance
- Dragon Darts
- Steel Wing
- Fire Blast

If you're not a fan of Hydreigon, then change this at the least. Fire Blast will give you the same fire type coverage that Hydreigon offers, albeit at a significant cost of power. Adding Fire Blast will ensure Ferrothorn doesn't force you out since it resists your two main attacking moves (Dragon Darts and Steel Wing). Dragapult is a glass cannon and it's best to lose some defensive capabilities for zero loss to special attack. This is why you pick Lonely over Adamant Nature.


Rotom-Heat Adjust
View attachment 249678 Nasty Plot > Defog, EVs are fine


Rotom-Heat is perfect for this team; however, remove Defog and add Nasty Plot. I understand the desire for Defog, but Nasty Plot cranks the power of Overheat and Volt Switch to absurd levels. My best advice would be to eliminate Conkeldurr before you get Cloyster in. Mach Punch won't OHKO at -1 defense behind screens even after rocks, and Icicle Spear will be a guaranteed OHKO after Flame Orb damage. I think the loss of power from Overheat and Volt Switch is too much when compared to removing hazards. Plus, you really don't want to defog your own screens away, so the opportunities to defog are a lot smaller now.


Cloyster is fine for this team, I don't see an issue with it. If you don't want Cloyster, then maybe try Aegislash. If you use Aegislash, then you need to use Hydreigon.


Aegislash
View attachment 249684

Aegislash @ Air Balloon
Ability: Stance Change
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- Shadow Sneak
- Iron Head
- Close Combat
- Swords Dance

Essentially, Aegislash with Balloon would give you a temporary ground immunity while being able to OHKO Excadrill with Close Combat. Swords Dance allows you to take advantage of mons switching out or using protect. Shadow Sneak is very great priority especially after a Swords Dance. Iron Head crushes Clefable that would otherwise threaten Hydreigon. Hydreigon can also cover Bisharp with Flamethrower, Excadrill once Aegislash's balloon has been popped. They are a very good pairing together, and Hydreigon can sponge most fire/dark type moves that would otherwise threaten Aegislash. The great thing about Aegislash is now you have a fighting immunity and a spinblocker. You also have one of the best checks to Hawlucha on opposing HO teams.

Hopefully this helps, but overall solid HO team.
Thanks, I had noticed that I had a lack of special attackers on the team and it looks like hydreigion is a pretty good fit, those calcs sold it. I think running the Nasty Plot Rotom would be beneficial too as long as I can play my taunt users correctly. I will try running the team with Aegislash as well and see what works for me. Thanks for the suggestions!
 
Back
Top