ORAS OU First OU-Attempt: Hyper Offense

Offense is the best defense

This was my thought while building this Hyperoffense OU Team around Gyarados (now replaced by Azumarill). However, it is my first attempt in OU, I only have played in the lower tiers and Ubers so far. But now the team is there and has probably a lot of faults which I did not see due to my non-existing experience. That's why I post it here. Enjoy!

At a glance

azumarill.gif
kyurem-black.gif
excadrill.gif
gengar.gif
manectric-mega.gif
landorus-therian.gif


The team in Detail

azumarill.gif

Azumarill @ Choice Band
Ability: Huge Power
EVs: 160 HP / 252 Atk / 96 Spe
Adamant Nature
- Play Rough
- Waterfall
- Superpower
- Aqua Jet

Choice Band Azumarill is the better offensive Water type than Gyarados, thanks to iMack for suggesting! With the choice Band and Huge Power it hits incredibly hard and in Aqua Jet it has a Priority move that hits many threats for super effektive damage. Play Rough and Waterfall are two STAB moves with decent power, while Superpower hits Steel Types such as Bisharp and Ferrothorn. Putting 96 EVs in Speed, I can outspeed support Tyranitars.

kyurem-black.gif

Kyurem-Black @ Life Orb
Ability: Teravolt
Shiny: Yes
EVs: 20 Atk / 252 SpA / 236 Spe
Rash Nature
- Ice Beam
- Fusion Bolt
- Earth Power
- Outrage

Kyurem-B's role in my team is Wallbreaking, so Gyarados kann possibly sweep. It neutralises Rotom-W, avoiding Levitate thanks to Teravolt. Outrage is a second STAB move which is insanely powerful and hits most of the tier neutrally. Ice Beam is the best STAB move it gets, while Fusion Bolt provides a pseudo BoltBeam Coverage. Earth Power on the last slot is used for Rotom-W and other electric types.

excadrill.gif

Excadrill @ Life Orb
Ability: Mold Breaker
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Earthquake
- Iron Head
- Rapid Spin
- Stealth Rock

Obviously, I couldn't stay without a spinner, so Excadrill came into my team for spinning and resisting Rock type moves times four. I gave it an offensive EV Split, so it can do some damage with its STAB moves Iron Head and Earthquake. Plus, it is able to set up my own rocks, which is crucial for a sweep. The Life Orb provides a lot more offense for my team and increases the damage output.

gengar.gif


Gengar @ Life Orb
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 29 HP
- Shadow Ball
- Sludge Wave
- Focus Blast
- Taunt

With a huge fighting and ground weakness, Gengar makes a perfect match for my team. It is immune to ground, fighting and normal, while having the ability to be an anti-lead thanks to taunt. Sludge Wave and Shadow Ball provide nice Coverage, while Focus Blast hits Dark types, Bisharp in particular. The EV Split is for optimal offensive pressure, while 29 IVs in HP are required to suffer the minimum recoil from life orb.

manectric-mega.gif

Manectric @ Manectite
Ability: Lightning Rod
Shiny: Yes
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
- Thunderbolt
- Volt Switch
- Overheat
- Hidden Power [Ice]

Manectric is my Mega and gives me overall offensive presence. Thanks to Volt Switch it keeps the momentum on my side, while Thunderbolt is the main STAB attack. Overheat hits Steel types such as Ferrothorn, Bisharp and Scizor, while the HP Ice is obvious for Ground types switching in predicting and electric type attack, such as Gliscor and Landorus. The EV split is again standart for a special sweeper, the timid nature lets me outspeed most of the unscarfed tier.

landorus-therian.gif

Landorus-Therian @ Choice Scarf
Ability: Intimidate
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Earthquake
- Stone Edge
- Knock Off
- U-turn

Last of all, there is Landorus-T on my Team, providing yet another Electric immunity and building a VoltTurn Intimidate Core with Mega Manectric. The Choice Scarf is perfect for scouting, while sometimes being able to bluff a support set. Earthquake is a powerfule STAB move, while Stone Edge hits flying types on the switchin, providing EdgeQuake coverage in general. Knock Off is always usable, especially against ghost types like Gengar who predict Earthquake.

That is pretty much my team, if you have any suggestions, please leave them! I am glad for every improvement. Plus, if you would like to test this team, feel free to use the import code further down the page.
Thanks for watching!
jurassicscream

Kyurem-Black @ Life Orb
Ability: Teravolt
Shiny: Yes
EVs: 20 Atk / 252 SpA / 236 Spe
Rash Nature
- Ice Beam
- Fusion Bolt
- Earth Power
- Outrage

Excadrill @ Life Orb
Ability: Mold Breaker
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- Earthquake
- Iron Head
- Rapid Spin
- Stealth Rock

Gengar @ Life Orb
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 29 HP
- Shadow Ball
- Sludge Wave
- Focus Blast
- Taunt

Manectric @ Manectite
Ability: Lightning Rod
Shiny: Yes
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
- Thunderbolt
- Volt Switch
- Overheat
- Hidden Power [Ice]

Landorus-Therian @ Choice Scarf
Ability: Intimidate
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Earthquake
- Stone Edge
- Knock Off
- U-turn

Azumarill @ Choice Band
Ability: Huge Power
EVs: 160 HP / 252 Atk / 96 Spe
Adamant Nature
- Play Rough
- Waterfall
- Superpower
- Aqua Jet
 
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Hey Jurassic! Welcome to the RMT forum as well as the OU tier; enjoy your stay (because I'm not letting you leave hehe.) Anyway, this is a very well-written RMT and from the looks of it your team is pretty solid, although you seem to have mixed up KyuB and Zekrom (be sure to fix the sprites and names!). Just another disclaimer: hyper offense is, in OU at least, one of the hardest if not the hardest style to play (well) solely due to the fact that if you lose your momentum, drop dead. Although I've spent the majority of my PS time in the OU tier, I'm no HO expert, so please don't take only my word for suggestions and replacements.

That being said, let's do this!

First off, I'd like to address a minor misconception that you have: adding 4 defense to your Gyarados does not allow you to switch in on SR more; SR is an entirely type-based move that does damage based on the type of the Mon that you send out. If I had a hacked 9000 Defense Gyarados, SR would still do 25%, the same amount of damage it would do on a normal Gyarados.

kyurem-black.gif

I have no objections to your wall-breaking sub KyuB, but you should really consider the LO set on your team. It's a fantastic blind-lead that instantly scares off hazard setters like Chomp, Lando and Skarm. It also wreaks instant havoc on common Mons like Bisharp, Heatran, and Azumarill. To top it off, it fits very well under the definition of "Hyper Offense".
kyurem-black.gif

Kyurem-Black @ Life Orb
Ability: Teravolt
Shiny: Yes
EVs: 20 Atk / 252 SpA / 236 Spe
Rash Nature
- Ice Beam
- Fusion Bolt
- Earth Power
- Outrage

Running this set will almost guarantee an OHKO on Defensive Washtom over rocks.
excadrill.gif

I would really suggest running a Life Orb on your Excadrill. It's kind of odd having your spinner be Sashed; you're breaking the Sash by throwing Excadrill onto Rocks or Spikes anyway. Life Orb will help you do more damage with your dual STABs, and you can occasionally outplay your opponent by slapping them around when they're predicting a Rapid Spin. If LO doesn't really suit you, you can try running an Air Balloon, which will allow you to switch in on Ground type moves targeted at Manectric. This will allow you to keep your momentum and dish out something crazy in response. Also, this may be just personal preference, but I would run an Adamant-natured Excadrill because of its naturally mediocre Speed tier. (Running an Adamant nature will almost guarantee an OHKO on Defensive Washtom on SR, while running LO over that guarantees an OHKO without SR.)

gengar.gif
landorus-therian.gif
manectric-mega.gif

I can't really do much to improve your Gengar and Landoge sets, but
consider running Flamethrower over Overheat on Manectric. Although Overheat does allow you to guarantee an OHKO on Standard Ferrothorn and Magnezone sets, its SpA-dropping effect forces you to switch out and lose precious momentum, especially if your opponent predicts the incoming Overheat. This is really your choice, but I think that Flamethrower should be a more beneficial and reliable fire-type attack for MManectric in the long run.

gyarados.gif

Lastly, I would suggest removing Gyarados completely from your team and replacing it with Azumarill. Not only does Azumarill fulfill Gyarados's role as an offensive Water type, it can switch in on a predicted Draco (especially if your Excadrill is worn down) and lash back with its Huge Power STABs, saving you a great deal of momentum. Azumarill also provides you with a reliable priority move and it deals a decent chunk to Defensive Washtoms, which is hard for Gyarados to do even after +1. Azumarill is also a decent check to Weavile, which can slaughter most of your team after the removal of Manectric. For your team, I would suggest a Banded Azumarill:
azumarill.gif

Azumarill @ Choice Band
Ability: Huge Power
EVs: 160 HP / 252 Atk / 96 Spe
Adamant Nature
- Play Rough
- Waterfall
- Superpower
- Aqua Jet

96 Speed EVs are given so that Azumarill can outspeed uninvested Tyranitars that are meant for Weather control.
Please read these; they are the groundwork of my claims:
+1 252+ Atk Gyarados Stone Edge vs. 248 HP / 216+ Def Rotom-W: 124-146 (40.9 - 48.1%) -- guaranteed 3HKO after Leftovers recovery

252+ Atk Choice Band Huge Power Azumarill Play Rough vs. 248 HP / 216+ Def Rotom-W: 190-225 (62.7 - 74.2%) -- guaranteed 2HKO after Leftovers recovery

252+ Atk Mold Breaker Excadrill Earthquake vs. 248 HP / 216+ Def Rotom-W: 260-308 (85.8 - 101.6%) -- 87.5% chance to OHKO after Stealth Rock

252+ Atk Life Orb Mold Breaker Excadrill Earthquake vs. 248 HP / 216+ Def Rotom-W: 338-400 (111.5 - 132%) -- guaranteed OHKO

252+ SpA Life Orb Teravolt Kyurem-B Earth Power vs. 248 HP / 0 SpD Rotom-W: 250-296 (82.5 - 97.6%) -- 62.5% chance to OHKO after Stealth Rock

252+ SpA Life Orb Teravolt Kyurem-B Earth Power vs. 248 HP / 192+ SpD Heatran: 385-458 (100 - 118.9%) -- guaranteed OHKO

252 SpA Mega Manectric Overheat vs. 252 HP / 168 SpD Ferrothorn: 444-524 (126.1 - 148.8%) -- guaranteed OHKO

252 SpA Mega Manectric Flamethrower vs. 252 HP / 168 SpD Ferrothorn: 308-364 (87.5 - 103.4%) -- 56.3% chance to OHKO after Stealth Rock

252 SpA Mega Manectric Overheat vs. 0 HP / 0 SpD Magnezone: 318-376 (113.1 - 133.8%) -- guaranteed OHKO

252 SpA Mega Manectric Flamethrower vs. 0 HP / 0 SpD Magnezone: 222-262 (79 - 93.2%) -- guaranteed 2HKO
Overall, this is a very nice team. Keep tweaking it as you play and familiarize yourself with the OU metagame; you may find new things that will improve how you play, whenever you play. I wish you luck in your future battles!

PS: Minor tweak: change your "XY OU" tag to an "ORAS OU" tag by going to Thread Tools > Edit Title
 
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Hello iMack, and first of all thanks for your long reply! I really appreciate it.
I now have edited the formal mistakes such as the Tag and Zekrom instead of Kyurem-B (dammit).
I will reply to all of your suggestions in the same order.
1. Putting 4 EVs in Gyara's Defense lets me hit an odd HP number, so I can switch into Rocks 5 times instead of 4 times, if it does not take any other damage.
2. Suggesting Life Orb on Kyurem definetely makes sense, plus, the new set gives me another STAB move in Outrage. I will edit this and then proceed to test the set and see if I like it.
3. On Excadrill, I will put the Air Balloon and an Adamant nature, since the Speed is not really the stat that matters the most. Air Balloon makes much sense in my eyes, since I have another Ground immunity.
4. I would like to keep Overheat on Manectric, since I don't have the feeling it costs me much momentum. I can use Volt Switch afterwards, which, so far, still did a fair amount. However, I will reconsider your suggestion running Flamethrower if Overheat causes any problems.
5. I totally see your point running Azumarill over Gyarados, since it also is a great Mega Lopunny check, which my team is weak to (as I noticed, dammit, Scrappy). I don't know yet if the Choice Band set suits me, but I will give it a try.

So, thank you once again for rating, you made some pretty good suggestions! It would be nice if you kept track of my team and give some more tips, if you know some :)
 
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Hey jurassicscream, love the team, probably because its right up my alley, I've always been an offensive style player, but I'd just like to throw in my thoughts on a couple things.

First, having used Mega-Manectric quite a bit myself, I approve of your decision to use Overheat > Flamethrower. The power drop between them is very noticeable, and you don't lose that much offensive pressure with the special attack drop because your ability to Volt Switch out.

I would, however, agree with running life orb > air balloon on Excadrill, as iMack suggested. You already have 2 ground immunities with Gengar and Landoge, so the balloon isn't really required on that front, and running the life orb allows excadrill to be threatening to switch in to, for example giving excadrill the ability to 2hko some Ferrothorn variants that the air balloon set misses (though this change doesn't just help against Ferro).

Finally I'd like to say that your team, similarly to most offensive teams, would benefit greatly from using stealth rocks. The only reasonable way I can see for the team to accommodate rocks would be to run them on Landoge, but preferably on a more defensive set rather than a scarf set, for obvious reasons.

Landorus-Therian @ Leftovers/Rocky Helmet
Ability: Intimidate
EVs: 252 HP / 240 Def / 8 SpD / 8 Spe
Impish Nature
- Earthquake
- U-turn
- Stone Edge/Knock Off
- Stealth Rock

Obviously this is a slight turn away from the HO style of the team, but I don't think the speed from scarf is necessary with your use of other fast mons, and this set doesn't lose too much momentum as it still has access to U-turn. This last change may/may not actually be an improvement on the over-all team, but I think it's a change that is at the very least worth a look.

Thanks for reading and enjoy battling!
 
Did you notice the rocks on Excadrill? Or would you still suggest to run them on Lando as well, as a backup?
But I see your point, being scarfed on Lando annoys me most of the times. I will wait for your reply before editing the set. However, I will edit the Life Orb on Excadrill.
Thanks for reading and rating!
 
I didn't notice them on Excadrill, oops. I think the best way to go would be to move the rocks onto the defensive Lando and run Rock Slide > SR on Excadrill. There isn't much reason to run defensive Lando without rocks and rock slide really helps Excadrill's coverage, especially against flying mons such as tflame/pinsir.
 
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