Offense is the best defense
This was my thought while building this Hyperoffense OU Team around Gyarados (now replaced by Azumarill). However, it is my first attempt in OU, I only have played in the lower tiers and Ubers so far. But now the team is there and has probably a lot of faults which I did not see due to my non-existing experience. That's why I post it here. Enjoy!
At a glance
The team in Detail
Azumarill @ Choice Band
Ability: Huge Power
EVs: 160 HP / 252 Atk / 96 Spe
Adamant Nature
- Play Rough
- Waterfall
- Superpower
- Aqua Jet
Choice Band Azumarill is the better offensive Water type than Gyarados, thanks to iMack for suggesting! With the choice Band and Huge Power it hits incredibly hard and in Aqua Jet it has a Priority move that hits many threats for super effektive damage. Play Rough and Waterfall are two STAB moves with decent power, while Superpower hits Steel Types such as Bisharp and Ferrothorn. Putting 96 EVs in Speed, I can outspeed support Tyranitars.
Kyurem-Black @ Life Orb
Ability: Teravolt
Shiny: Yes
EVs: 20 Atk / 252 SpA / 236 Spe
Rash Nature
- Ice Beam
- Fusion Bolt
- Earth Power
- Outrage
Kyurem-B's role in my team is Wallbreaking, so Gyarados kann possibly sweep. It neutralises Rotom-W, avoiding Levitate thanks to Teravolt. Outrage is a second STAB move which is insanely powerful and hits most of the tier neutrally. Ice Beam is the best STAB move it gets, while Fusion Bolt provides a pseudo BoltBeam Coverage. Earth Power on the last slot is used for Rotom-W and other electric types.
Excadrill @ Life Orb
Ability: Mold Breaker
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Earthquake
- Iron Head
- Rapid Spin
- Stealth Rock
Obviously, I couldn't stay without a spinner, so Excadrill came into my team for spinning and resisting Rock type moves times four. I gave it an offensive EV Split, so it can do some damage with its STAB moves Iron Head and Earthquake. Plus, it is able to set up my own rocks, which is crucial for a sweep. The Life Orb provides a lot more offense for my team and increases the damage output.
Gengar @ Life Orb
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 29 HP
- Shadow Ball
- Sludge Wave
- Focus Blast
- Taunt
With a huge fighting and ground weakness, Gengar makes a perfect match for my team. It is immune to ground, fighting and normal, while having the ability to be an anti-lead thanks to taunt. Sludge Wave and Shadow Ball provide nice Coverage, while Focus Blast hits Dark types, Bisharp in particular. The EV Split is for optimal offensive pressure, while 29 IVs in HP are required to suffer the minimum recoil from life orb.
Manectric @ Manectite
Ability: Lightning Rod
Shiny: Yes
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
- Thunderbolt
- Volt Switch
- Overheat
- Hidden Power [Ice]
Manectric is my Mega and gives me overall offensive presence. Thanks to Volt Switch it keeps the momentum on my side, while Thunderbolt is the main STAB attack. Overheat hits Steel types such as Ferrothorn, Bisharp and Scizor, while the HP Ice is obvious for Ground types switching in predicting and electric type attack, such as Gliscor and Landorus. The EV split is again standart for a special sweeper, the timid nature lets me outspeed most of the unscarfed tier.
Landorus-Therian @ Choice Scarf
Ability: Intimidate
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Earthquake
- Stone Edge
- Knock Off
- U-turn
Last of all, there is Landorus-T on my Team, providing yet another Electric immunity and building a VoltTurn Intimidate Core with Mega Manectric. The Choice Scarf is perfect for scouting, while sometimes being able to bluff a support set. Earthquake is a powerfule STAB move, while Stone Edge hits flying types on the switchin, providing EdgeQuake coverage in general. Knock Off is always usable, especially against ghost types like Gengar who predict Earthquake.
That is pretty much my team, if you have any suggestions, please leave them! I am glad for every improvement. Plus, if you would like to test this team, feel free to use the import code further down the page.
Thanks for watching!
jurassicscream
This was my thought while building this Hyperoffense OU Team around Gyarados (now replaced by Azumarill). However, it is my first attempt in OU, I only have played in the lower tiers and Ubers so far. But now the team is there and has probably a lot of faults which I did not see due to my non-existing experience. That's why I post it here. Enjoy!
At a glance






The team in Detail

Azumarill @ Choice Band
Ability: Huge Power
EVs: 160 HP / 252 Atk / 96 Spe
Adamant Nature
- Play Rough
- Waterfall
- Superpower
- Aqua Jet
Choice Band Azumarill is the better offensive Water type than Gyarados, thanks to iMack for suggesting! With the choice Band and Huge Power it hits incredibly hard and in Aqua Jet it has a Priority move that hits many threats for super effektive damage. Play Rough and Waterfall are two STAB moves with decent power, while Superpower hits Steel Types such as Bisharp and Ferrothorn. Putting 96 EVs in Speed, I can outspeed support Tyranitars.

Kyurem-Black @ Life Orb
Ability: Teravolt
Shiny: Yes
EVs: 20 Atk / 252 SpA / 236 Spe
Rash Nature
- Ice Beam
- Fusion Bolt
- Earth Power
- Outrage
Kyurem-B's role in my team is Wallbreaking, so Gyarados kann possibly sweep. It neutralises Rotom-W, avoiding Levitate thanks to Teravolt. Outrage is a second STAB move which is insanely powerful and hits most of the tier neutrally. Ice Beam is the best STAB move it gets, while Fusion Bolt provides a pseudo BoltBeam Coverage. Earth Power on the last slot is used for Rotom-W and other electric types.

Excadrill @ Life Orb
Ability: Mold Breaker
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Earthquake
- Iron Head
- Rapid Spin
- Stealth Rock
Obviously, I couldn't stay without a spinner, so Excadrill came into my team for spinning and resisting Rock type moves times four. I gave it an offensive EV Split, so it can do some damage with its STAB moves Iron Head and Earthquake. Plus, it is able to set up my own rocks, which is crucial for a sweep. The Life Orb provides a lot more offense for my team and increases the damage output.

Gengar @ Life Orb
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 29 HP
- Shadow Ball
- Sludge Wave
- Focus Blast
- Taunt
With a huge fighting and ground weakness, Gengar makes a perfect match for my team. It is immune to ground, fighting and normal, while having the ability to be an anti-lead thanks to taunt. Sludge Wave and Shadow Ball provide nice Coverage, while Focus Blast hits Dark types, Bisharp in particular. The EV Split is for optimal offensive pressure, while 29 IVs in HP are required to suffer the minimum recoil from life orb.

Manectric @ Manectite
Ability: Lightning Rod
Shiny: Yes
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
- Thunderbolt
- Volt Switch
- Overheat
- Hidden Power [Ice]
Manectric is my Mega and gives me overall offensive presence. Thanks to Volt Switch it keeps the momentum on my side, while Thunderbolt is the main STAB attack. Overheat hits Steel types such as Ferrothorn, Bisharp and Scizor, while the HP Ice is obvious for Ground types switching in predicting and electric type attack, such as Gliscor and Landorus. The EV split is again standart for a special sweeper, the timid nature lets me outspeed most of the unscarfed tier.

Landorus-Therian @ Choice Scarf
Ability: Intimidate
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Earthquake
- Stone Edge
- Knock Off
- U-turn
Last of all, there is Landorus-T on my Team, providing yet another Electric immunity and building a VoltTurn Intimidate Core with Mega Manectric. The Choice Scarf is perfect for scouting, while sometimes being able to bluff a support set. Earthquake is a powerfule STAB move, while Stone Edge hits flying types on the switchin, providing EdgeQuake coverage in general. Knock Off is always usable, especially against ghost types like Gengar who predict Earthquake.
That is pretty much my team, if you have any suggestions, please leave them! I am glad for every improvement. Plus, if you would like to test this team, feel free to use the import code further down the page.
Thanks for watching!
jurassicscream
Kyurem-Black @ Life Orb
Ability: Teravolt
Shiny: Yes
EVs: 20 Atk / 252 SpA / 236 Spe
Rash Nature
- Ice Beam
- Fusion Bolt
- Earth Power
- Outrage
Excadrill @ Life Orb
Ability: Mold Breaker
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- Earthquake
- Iron Head
- Rapid Spin
- Stealth Rock
Gengar @ Life Orb
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 29 HP
- Shadow Ball
- Sludge Wave
- Focus Blast
- Taunt
Manectric @ Manectite
Ability: Lightning Rod
Shiny: Yes
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
- Thunderbolt
- Volt Switch
- Overheat
- Hidden Power [Ice]
Landorus-Therian @ Choice Scarf
Ability: Intimidate
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Earthquake
- Stone Edge
- Knock Off
- U-turn
Azumarill @ Choice Band
Ability: Huge Power
EVs: 160 HP / 252 Atk / 96 Spe
Adamant Nature
- Play Rough
- Waterfall
- Superpower
- Aqua Jet
Ability: Teravolt
Shiny: Yes
EVs: 20 Atk / 252 SpA / 236 Spe
Rash Nature
- Ice Beam
- Fusion Bolt
- Earth Power
- Outrage
Excadrill @ Life Orb
Ability: Mold Breaker
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- Earthquake
- Iron Head
- Rapid Spin
- Stealth Rock
Gengar @ Life Orb
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 29 HP
- Shadow Ball
- Sludge Wave
- Focus Blast
- Taunt
Manectric @ Manectite
Ability: Lightning Rod
Shiny: Yes
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
- Thunderbolt
- Volt Switch
- Overheat
- Hidden Power [Ice]
Landorus-Therian @ Choice Scarf
Ability: Intimidate
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Earthquake
- Stone Edge
- Knock Off
- U-turn
Azumarill @ Choice Band
Ability: Huge Power
EVs: 160 HP / 252 Atk / 96 Spe
Adamant Nature
- Play Rough
- Waterfall
- Superpower
- Aqua Jet
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