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These are the first 6 pokemon that ive ever EV trainedand is now my competitive team. I'm just looking for some constructive criticism to make it better. Have yet to compete online so I am not familiar with a wide variety of strategies and what not.
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Lead: Infernape - focus sash
EV's: 252 attack 252 speed 4 s. attack
Nature: jolly
moves:
fake out
close combat
u-turn
overheat
I like this set up as it is annoying to the opponent. Fake out removes focus sash as well as extra damage on the enemy. u-turn as well keeps infernape out of harm considering how easily mine is taken down. I feel like this is the best lead my team has to offer as well as a revenge killer later in the game.
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s. attack sweeper: starmie - choice scarf
natural cure
EV's: 252 s. attack 252 speed 4 hp
Nature: Rash
moves:
ice beam
surf
psychic
thunder bolt
Starmie is great because of all of its type coverage. It is fragile but drifblim aids this pokemon perfectly as it buffs its s. attack and gives it substitute. This pokemon is also a great revenge killer as it cant stay out for as long as I would usually like it to, due to choice scarf, but its a sacrifice that I think is well worth it.
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Physical sweeper: Dragonite - leftovers
EV's: 252 hp 112 attack 144 s. def
Nature: Impish
moves:
dragon dance
roost
dragon claw
thunder wave
A bulky dragon dance sweeper. I have had games where this pokemon alone took down the other team, I like it alot. Thunder wave is the move that i dont like on this set, its useful but I dont think that it is worth having because of bronzongs hypnosis and it doesnt work as much as i would like it to.
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Defensive Wall: Bronzong - Leftovers
Heatproof
EV's: 252 hp 84 attack 128 defense 44 s. def
Nature: Modest :(
moves:
stealth rock
earthquake
gyro ball
hypnosis
This one is a standard wall. Its main purpose other than taking hits is to put pokemon to sleep and put up stealth rock. I did not mean to take heatproof over levitate but I ended up liking it anyways considering I dont always have to switch on a fire type and can instead earthquake it down.
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baton passer: Drifblim - leftovers
Aftermath
EV's: 128 defense 128 s. defense 252 speed
Nature: Bold
moves:
calm mind
substitute
shadow ball
baton pass
It passes bulky substitutes which help its teamates set up easily. It also aids starmie alot considering those 2 are the only ones that benefit from the s. attack bonus from calm mind (excluding infernape). Drifblim can even sweep given that the circumstances are right.
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Trap passer: umbreon - leftovers
EV's: 252 hp 96 s. defense 160 speed
Nature: Lax
moves:
protect
mean look
wish
baton pass
I like this pokemon because I can trap an enemy who is not threatening and I can start to set up, at the same time, it can trap an enemy who is threatening so that I can throw out the appropriate counter. Along with trapping umbreon acts as the healer of the team as it has wish. Umbreon is usually the last one standing as it is hard to kill.
---
Overall I feel like the team is very defensive and I am trying to balance things out a bit more. I would appreciate all feedback, such as diferent moves, pokemon that would fit in more strongly and things i should be cautious of. Thank you for all your advice ahead of time.
These are the first 6 pokemon that ive ever EV trainedand is now my competitive team. I'm just looking for some constructive criticism to make it better. Have yet to compete online so I am not familiar with a wide variety of strategies and what not.
---
Lead: Infernape - focus sash
EV's: 252 attack 252 speed 4 s. attack
Nature: jolly
moves:
fake out
close combat
u-turn
overheat
I like this set up as it is annoying to the opponent. Fake out removes focus sash as well as extra damage on the enemy. u-turn as well keeps infernape out of harm considering how easily mine is taken down. I feel like this is the best lead my team has to offer as well as a revenge killer later in the game.
---
s. attack sweeper: starmie - choice scarf
natural cure
EV's: 252 s. attack 252 speed 4 hp
Nature: Rash
moves:
ice beam
surf
psychic
thunder bolt
Starmie is great because of all of its type coverage. It is fragile but drifblim aids this pokemon perfectly as it buffs its s. attack and gives it substitute. This pokemon is also a great revenge killer as it cant stay out for as long as I would usually like it to, due to choice scarf, but its a sacrifice that I think is well worth it.
---
Physical sweeper: Dragonite - leftovers
EV's: 252 hp 112 attack 144 s. def
Nature: Impish
moves:
dragon dance
roost
dragon claw
thunder wave
A bulky dragon dance sweeper. I have had games where this pokemon alone took down the other team, I like it alot. Thunder wave is the move that i dont like on this set, its useful but I dont think that it is worth having because of bronzongs hypnosis and it doesnt work as much as i would like it to.
---
Defensive Wall: Bronzong - Leftovers
Heatproof
EV's: 252 hp 84 attack 128 defense 44 s. def
Nature: Modest :(
moves:
stealth rock
earthquake
gyro ball
hypnosis
This one is a standard wall. Its main purpose other than taking hits is to put pokemon to sleep and put up stealth rock. I did not mean to take heatproof over levitate but I ended up liking it anyways considering I dont always have to switch on a fire type and can instead earthquake it down.
---
baton passer: Drifblim - leftovers
Aftermath
EV's: 128 defense 128 s. defense 252 speed
Nature: Bold
moves:
calm mind
substitute
shadow ball
baton pass
It passes bulky substitutes which help its teamates set up easily. It also aids starmie alot considering those 2 are the only ones that benefit from the s. attack bonus from calm mind (excluding infernape). Drifblim can even sweep given that the circumstances are right.
---
Trap passer: umbreon - leftovers
EV's: 252 hp 96 s. defense 160 speed
Nature: Lax
moves:
protect
mean look
wish
baton pass
I like this pokemon because I can trap an enemy who is not threatening and I can start to set up, at the same time, it can trap an enemy who is threatening so that I can throw out the appropriate counter. Along with trapping umbreon acts as the healer of the team as it has wish. Umbreon is usually the last one standing as it is hard to kill.
---
Overall I feel like the team is very defensive and I am trying to balance things out a bit more. I would appreciate all feedback, such as diferent moves, pokemon that would fit in more strongly and things i should be cautious of. Thank you for all your advice ahead of time.