First OU rmt 2.0

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These are the first 6 pokemon that ive ever EV trainedand is now my competitive team. I'm just looking for some constructive criticism to make it better. Have yet to compete online so I am not familiar with a wide variety of strategies and what not.
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Lead: Infernape - focus sash
EV's: 252 attack 252 speed 4 s. attack
Nature: jolly

moves:
fake out
close combat
u-turn
overheat

I like this set up as it is annoying to the opponent. Fake out removes focus sash as well as extra damage on the enemy. u-turn as well keeps infernape out of harm considering how easily mine is taken down. I feel like this is the best lead my team has to offer as well as a revenge killer later in the game.
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s. attack sweeper: starmie - choice scarf
natural cure
EV's: 252 s. attack 252 speed 4 hp
Nature: Rash

moves:
ice beam
surf
psychic
thunder bolt

Starmie is great because of all of its type coverage. It is fragile but drifblim aids this pokemon perfectly as it buffs its s. attack and gives it substitute. This pokemon is also a great revenge killer as it cant stay out for as long as I would usually like it to, due to choice scarf, but its a sacrifice that I think is well worth it.
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Physical sweeper: Dragonite - leftovers
EV's: 252 hp 112 attack 144 s. def
Nature: Impish

moves:
dragon dance
roost
dragon claw
thunder wave

A bulky dragon dance sweeper. I have had games where this pokemon alone took down the other team, I like it alot. Thunder wave is the move that i dont like on this set, its useful but I dont think that it is worth having because of bronzongs hypnosis and it doesnt work as much as i would like it to.
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Defensive Wall: Bronzong - Leftovers
Heatproof
EV's: 252 hp 84 attack 128 defense 44 s. def
Nature: Modest :(

moves:
stealth rock
earthquake
gyro ball
hypnosis

This one is a standard wall. Its main purpose other than taking hits is to put pokemon to sleep and put up stealth rock. I did not mean to take heatproof over levitate but I ended up liking it anyways considering I dont always have to switch on a fire type and can instead earthquake it down.
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baton passer: Drifblim - leftovers
Aftermath
EV's: 128 defense 128 s. defense 252 speed
Nature: Bold

moves:
calm mind
substitute
shadow ball
baton pass

It passes bulky substitutes which help its teamates set up easily. It also aids starmie alot considering those 2 are the only ones that benefit from the s. attack bonus from calm mind (excluding infernape). Drifblim can even sweep given that the circumstances are right.
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Trap passer: umbreon - leftovers
EV's: 252 hp 96 s. defense 160 speed
Nature: Lax

moves:
protect
mean look
wish
baton pass

I like this pokemon because I can trap an enemy who is not threatening and I can start to set up, at the same time, it can trap an enemy who is threatening so that I can throw out the appropriate counter. Along with trapping umbreon acts as the healer of the team as it has wish. Umbreon is usually the last one standing as it is hard to kill.
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Overall I feel like the team is very defensive and I am trying to balance things out a bit more. I would appreciate all feedback, such as diferent moves, pokemon that would fit in more strongly and things i should be cautious of. Thank you for all your advice ahead of time.
 
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These are the first 6 pokemon that ive ever EV trainedand is now my competitive team. I'm just looking for some constructive criticism to make it better. Have yet to compete online so I am not familiar with a wide variety of strategies and what not.
Please keep in mind that all of these ideas are based upon my personal experience and tend to be biased to my own playstyle so feel free to point out something so i can re-rate :)
Also, please include natures so they can corrected if need be.

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Lead: Infernape - focus sash
EV's: 252 attack 252 speed 4 s. attack

moves:
fake out
close combat
u-turn
overheat

I like this set up as it is annoying to the opponent. Fake out removes focus sash as well as extra damage on the enemy. u-turn as well keeps infernape out of harm considering how easily mine is taken down. I feel like this is the best lead my team has to offer as well as a revenge killer later in the game.
Ok, so for starters i think you should replace Overheat with SR. You want that SR support asap and overheat won't really do you as much help as the SR support. I know that your zong has SR but i'll get to him later. So the other option you can do is change your LeadApe to MixApe and move zong to the front lines.
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s. attack sweeper: starmie - choice scarf
natural cure
EV's: 252 s. attack 252 speed 4 hp

moves:
ice beam
surf
psychic
thunder bolt

Starmie is great because of all of its type coverage. It is fragile but drifblim aids this pokemon perfectly as it buffs its s. attack and gives it substitute. This pokemon is also a great revenge killer as it cant stay out for as long as I would usually like it to, due to choice scarf, but its a sacrifice that I think is well worth it.
I wouldn't count on Drifblim passing too much to starmie since i imagine that you'll be sending this guy in pretty early. So a Timid nature and Choice Specs might be a better way too go, but that's just an idea. Starmie's very fast as it is so you don't NEED the scarf. It's always nice to try to outspeed slower DD'd dragons or slower scarfs, but i think Specs is the way to go here.
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Physical sweeper: Dragonite - leftovers
EV's: 252 hp 112 attack 144 s. def

moves:
dragon dance
roost
dragon claw
thunder wave

A bulky dragon dance sweeper. I have had games where this pokemon alone took down the other team, I like it alot. Thunder wave is the move that i dont like on this set, its useful but I dont think that it is worth having because of bronzongs hypnosis and it doesnt work as much as i would like it to.
DDDragonite is very strong and can wreck havoc on teams, but with only Dragon Claw to deal damage I think he needs some help. I might even suggest a switch to either CBMence or LOMence for the Intimidate assist (which will cause more switches from my exp then dragonite). If you choose to stay with Dragonite, then you might want to change to LO instead of Leftovers. It's worth considering. Also, I would replace either Roost or T-Wave with another attack (like EQ). I'd also probably switch Dragon Claw for Outrage just for the pure damage boost (if you do this, you might want a Lum Berry).
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Defensive Wall: Bronzong - Leftovers
Heatproof
EV's: 252 hp 84 attack 128 defense 44 s. def

moves:
stealth rock
earthquake
gyro ball
hypnosis

This one is a standard wall. Its main purpose other than taking hits is to put pokemon to sleep and put up stealth rock. I did not mean to take heatproof over levitate but I ended up liking it anyways considering I dont always have to switch on a fire type and can instead earthquake it down.
Now then for Zong. Like i mentioned earlier, you might want to take this guy and move him into your lead. If you do you MIGHT want to switch either EQ or Gyro Ball for Explosion (it might be more helpful then you think). Either way i'd switch his ability to Levitate. If you choose to keep him as a tank for mid-late game then i would get rid of SR and put in Explosion. Explosion is pretty decent on him since usually he'll be a pain to take down if your opponent didn't come with an anti-bronzong poke.
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baton passer: Drifblim - leftovers
Aftermath
EV's: 128 defense 128 s. defense 252 speed

moves:
calm mind
substitute
shadow ball
baton pass

It passes bulky substitutes which help its teamates set up easily. It also aids starmie alot considering those 2 are the only ones that benefit from the s. attack bonus from calm mind (excluding infernape). Drifblim can even sweep given that the circumstances are right.
Quite honestly i would just straight up get rid of this one. I'm not even sure on how to make him better nor do i have an example for an alternate, but hopefully someone does. Sorry :/
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Trap passer: umbreon - leftovers
EV's: 252 hp 96 s. defense 160 speed

moves:
protect
mean look
wish
baton pass

I like this pokemon because I can trap an enemy who is not threatening and I can start to set up, at the same time, it can trap an enemy who is threatening so that I can throw out the appropriate counter. Along with trapping umbreon acts as the healer of the team as it has wish. Umbreon is usually the last one standing as it is hard to kill.
I'm not sure why you chose Umbreon over Vaporeon, but as it looks right now (without hearing your reasoning) i'd say switch to Vaporeon. Maybe the standard wish support that's the in the stratdex? Either that or a Suicune variant. Just some ideas.
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Overall I feel like the team is very defensive and I am trying to balance things out a bit more. I would appreciate all feedback, such as diferent moves, pokemon that would fit in more strongly and things i should be cautious of. Thank you for all your advice ahead of time.
 
thanks for your advice, as for some answers to you feedback:

I would probably change up the SR and overheat on infernape, I was considering that previsouly.

Ive tried choice spec on starmie but I remember one time specifically that a salamence 1 shot it and thats when I decided i liked it scarfed better considering it was the opposite result when I swictched them.

I would like to get rid of thunderwave on dragonite, was considering fire punch because of my lack of fire damage but idk

As for bronzong I would end up changeing SR for explosion like you mentioned.

I would definately say drifblim is the weakest link on my team, however he is still pretty useful. the substitute he places can survive 3 hits sometimes surprisingly and he usually takes out an enemy before he goes down (sometimes after because of aftermath).

As for umbreon, I chose him over vaporeon because of the trap value and considering 3 of my pokemon are already week against electric. This is actually one of my favorites on this team.

Other then that the only thing I have to mention is that last night i was considering magnezone, possibly switching him for drifblimm unless theres a better option, who knows.
 
Starmie:
I'm curious on how that T-Tar outspeeded you. Was it the jolly scarfed T-Tar? if so, then i don't think you should run a scarfed starmie just for that reason alone. The choice specs could help you with more than just one poke. I would suggest playing a few matches with both and see which comes in more handy. If you're finding yourself out-speeded constantly without it then keep it on, but if you're fine on speed and you're getting a lot of almost OHKO's without specs, then you might want to go with specs. Sorry if that doesnt make sense :/

Dragonite:
Fire Punch could be an option, but almost anything that Fire Punch will hit for SE damage EQ will hit harder (Scizor, Metagross, etc) with the exception of bronzong (and there's more than likely one or two more). You might want to consider Thunderpunch instead of Fire Punch tho since a lot of pokes that'll switch into dragons for the ice beam are water types (swampert being the only one that'll wall the thunderpunch, but then you have dragon claw/outrage :))

Drifblim:
Drifblim can hold his own, but i have to think that there's another poke that can assist more. I'm just that knowledgeable on the sub tankers. :/

Umbreon:
You bring up a good point here, but you might want to consider a status move in there somewhere since you're trapping them in with mean look. Otherwise you're forced to use to switch (i feel that baton pass isn't really needed here tho since you're not giving away a sub or a stat boost). Just a thought :)
 
about the starmie, it was a salamence lol but i will take your advice and play around with it.

I dont think theres really much to say about dragonite you bring up good points, the only thing i would say is that bronzong already knows EQ

and umbreon is more meant to heal my team before it switches out for the appropriate counter for what it traps

As for drifblim, ill probably just replace him :(
 
about the starmie, it was a salamence lol but i will take your advice and play around with it.
Damn, i just dropped the ball. I wonder why i thought T-Tar, that doesn't even make sense lol.

I dont think theres really much to say about dragonite you bring up good points, the only thing i would say is that bronzong already knows EQ
Yea, it's basically up to what do you want to not wall your dragonite's second attack? what's going to take the least damage from Dragon claw/Outrage?

and umbreon is more meant to heal my team before it switches out for the appropriate counter for what it traps
Yea, but what happens if somehow you mistime the wish pass? I think that you should still switch baton pass for a status move. But that's just me :)

As for drifblim, ill probably just replace him :(
Hopefully someone can point out an obvious perfect replacement :)
 
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