First OU RMT SS

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Introduction
I am extrememly new to competitve pokemon. However this smogon community has helped me get a feel for what its all about. This is the first team that I have spent some measureable time on. After reading many RMTs it seems that the fire/water/grass core of the team is a very important aspect to include in your team. With that core in mind and the knowledge that entry hazards are very important I tried my hand at making what to me seems as a balanced and resilient team.​

The number one thing I set out to do was to make sure that all my pokemon weaknesses were covered by someone else on the team respectively. Flygon and Skarmory seem to cover each others weaknesses and so do Rotom and Heatran. These pokemon gave my team a spin blocker, a spkies/stealth rock layer, a revenge killer, and a fire pokemon for the fwg core. I however was sill missing the other two pieces of that core.​

In order to complete my core and the team i decided to add another physical sweeper as to this point Flygon was my only source of Physical damage. Gyarados seemed to fit perfectly for the physical sweeper position. The last slot called for a grass type. Roserade or Shaymin is what it came down to. In the end Roserade gave my team the special bulk it needed.​

In-Depth *Changes are bolded*

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Skarmory@Lum Berry
Ability: Sturdy
Evs: 252 HP /252 Spd/4 Def
Nature: Impish(+Def,-SpA)
-Stealth Rock
-Spikes
-Roost
-Whirlwind

Summary
First of all credit goes out to Faladran for this set. I have tried many leads and yet this Skarmory seems to do the best for me. He has the ability to set up entry hazards with reletive easy early in the match and return later as a physical wall later in the match. These two charateristics make skarmory extremely versitile as a lead and is often the anchor of my team.

The problem i find with him is when he is tricked a choice item. Then this movset becomes extremely difficult to use proporely and the rest of my team has to pay a huge price to get entry hazards set up. As a result I have become extremely weary of leads that could trick me a choice item. Often i find myself switching to rotom or flygon based on which of them could better counter their lead.

I tested the set suggested by Aerrow extensivelyover the past few days and found that although taunt was helpful in some situations but often skarmory was lasting late into the battle. The set suggested has no way to deal damage. From there I tried brave bird as Alpha jolt suggested but found it extremely risky without leftovers to cover the recoil damage. I settled on Faladran's original moveset with an item and ev changes.

I have not yet tried a jirachi as Heist suggested. I think that the change could come eventually and that i would try the suggested set and a physical set that I fell could fit my team.
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Rotom-W@Choice Scarf
Ability: Levitate
Evs: 4 HP / 252 SpA / 252 Spe
Nature: Timid (+Spe,-Atk)
-Hydropump
-Shadow Ball
-Thunderbolt
-Trick

Summary
There is not much to say about this pokemon. Rotom has proven to be very popular and potenitally the best spin blocker in gen 4. It should then be no suprise that i choose him as my spin blocker for this team. However he also fills another role as one of my special attackers and the w form gives him a great moveset to do so. I am more a fan of accuracy moves that power moves but i guess hydropump can work in a pinch.

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Heatran@Leftovers
Ability: Flashfire
Evs: 252 HP / 252 Spd / 4 Spe
Nature: Calm (+Spd, -Atk)
-Lava Plume
-Earthpower
-Hidden Power(Ice)
-Roar


Summary
I had major trouble determining which heatran set to use. I am a huge fan of scarf-tran but have found flygon to be more reliable as a revenge killer. There was also the lack of a second phazer on my team and heatran could fill that slot. As a result my heatran has the move roar to futher abuse entry hazards and punish my opponent for switching upon heatran's appearance. Hidden power ice is here for the switch into outrage on dragons such as flygon and dragonite who can be quite troublesome late in the match if skarmory is already down.

The main notes here are that my team was really lacking special bulk before. This Heatran suggested by Faldaran adds extra survivability to my team that I over looked before. I chose to keep the hidden power around over protect though as i feel that removing it would leave my team with no access to ice moves.

I can say that I have never tried heatran as a lead so i reall do not know how good he could be in that slot. When I try out the jirachi I will also switch this heatrans position in this team.

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Flygon@Choice Scarf
Ability: Levitate
Evs:4 Spd / 252 Atk /252 Spe
Nature: Adamant (+Atk, - SpA)
-Outrage
-Earthquake
-Thunderpunch
-U-Turn

Summary
I had a difficult choosing the moveset for this scarfed flygon. My original problem was outrage. Although outrage is outstanding in the late game i was in need of it in earlies stages to clean up pokemon weakened by entry hazards. Therefore i made the difficult choice to change outrage to dragon claw. The new move does less damage but prevents me from being as set up on and loosing my revenge killer to early in the game. Also the Thunderpunch slot could be a multitude of things. On this team there are already fire/ice/and electric moves so settling on thunder punch was mostly out of fear of bulky water pokemon which can give me trouble if they get set up.

Changing to outrage based soley on its popularity and its ability to finish battles if I am smart about when I choose to use it.

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Roserade@Leftovers
Ability: Natural Cure
Evs: 252 HP / 120 Def / 136 SpD
Nature: Calm (+SpD, -Atk)
-Hidden power(Fire
-Grass Knot
-Leech Seed
-Sleep Powder

Summary
Roserades moveset was also a difficult one to come to a conclusion on. I used an ev and nautre spread that gave me some considerable special bulk which was somewhat lacking on the team this far. Roserade also has enough defensive evs so it can switch into physical attacks as well that it resist and take them a little bit more repectably. Protect is inculded as somewhat of a scout move as roserade has alot of weaknesses and i want to make the correct switch out once a leech seed is set up. Lastly toxic spikes were proving to not be extrememly helpful and i found that many common switch ins to roserade would take considerable damage from hidden power fire.

Faladran's simply request to switch portect to sleep powder actually saved me a battle against a defensive suicune. Low accuarcy is not something I am a fan of but i believe this risk is worth the reward.


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Gyarados@Leftovers
Ability: Intimidate
Evs: 156 HP / 72 Atk / 96 Def / 184 Spe
Nature: Adamant (+Atk, - SpA)
-Dragon Dance
-Waterfall
-Earthquake
-Taunt

Summary
Gyarados gives me a couple extra resisitances and good switch ins to aid in setting up a dragon dance. His biggest weakness on this team is that he takes a ton of damage from stealth rocks and his switch ins are limited. I included taunt here for help against set up and stall. I am still debating is this slot should be a vaporeon or suicune but making that switch would extremely limit my physical moves leaving flygon as the only source.

In order to deal with a few of the threats that i did not have covered before i switched bounce to Earthquake. Suprisingly the change to heatran has for some reason caused my gyarados to last much longer in battles. I do not know the cause of this but thanks goes to Aerrow for pointing out an easy change for my team to answer some of my team previous threats.

Conclusion
Thanks for reading my post. I greatly appreciate any rates that i get and will take them all in consideration to improve my team and my skills as a battler.
 
This is an awesome attempt for a first team! Kudos for that. There's not much that I am seeing that needs improvement. If you are not using Toxic Spikes with Roserade, then there's no reason to use her as Shaymin and Celebi are both bulkier (not to mention slightly faster as well). I am going to suggest a Leech Seed set for Shaymin, which should replace Roderade.
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Shaymin @ Leftovers
Timid
252 HP / 68 SpA / 188 Spe
Leech Seed
Protect
Seed Flare
Hidden Power Ice/Fire

You have two revenge killers, which is a bit redundant. As this is slightly more defensive, I think that you should keep Rotom and replace Flygon. Generally it's not the greatest to have both Stealth Rock and Spikes on Skarmory, because he can't do anything besides Struggle if he's taunted. Change Stealth Rock to Brave Bird. Your team doesn't have trouble with facing stall, so I suggest also moving 68 EVs from Speed into Def. To kill both birds with one stone, I suggest replacing Flygon with a Lead Gliscor.
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Gliscor @ Leftovers
Sand Veil
Jolly
252 HP / 4 Def / 252 Spe
Earthquake
Stealth Rock
Roost
Taunt

If you feel that Rotom isn't bulky enough for you, swap his HP and SpAtk EVs, and he should be good, but this is a minimal change and only if you think he can't take hits well enough.

Your team is already pretty solid to begin with, great job building it! Edit changes you make into the thread, so that people can keep rating. I hope this helped you out, and good luck with it.
 
Thanks Alpha for the great rate. I do really agree with you that shaymin should take the place of roserade especially since toxic spikes have just not been getting the job done. The Gliscor suggestion is something i completely overlooked and will test out the set you recommended, thanks again man.
 
Cool team.

This is a really great team you've constructed as the Pokemon share great synergy with each other and inter-depend to bring down opposing foes. A strong strategy involving the use of a combination of bulky offense and entry hazard support is being implemented, which furthermore increases your team's overall performance in battle; to be honest, I couldn't find any major threats when I first looked at this team, I had to glance over it it several times to find a couple of minor threats. Namely, these threats would be SubPetaya Empoleon, substitute Gengar, Agility Lucario and probably the most threatening of the problematic Pokemon I found, defensive calm mind Suicune. Note that Gengar is the least threatening problem as with a combination of Rotom and Flygon, it can be brought down. Fortunately, small changes in your Pokemon's sets will be sufficient to better help with the aforementioned threats.

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Skarmory @ Lum Berry
Ability: Keen Eye
EVs: 252 HP / 252 SpD / 4 Spe
Impish nature (+Def, -SpA)
- Roost
- Spikes
- Stealth Rock
- Taunt[/box]
First of all, I recommend opting for a different lead Skarmory set which in most cases will strive to perform better than you current variant, as it can effectively deal with most of the most common leads of today's metagame. The set is shown above (also, credit goes to Faladran). This lead effectively deals with many of the common leads you can see such as Forretress and Swampert as well as Pokemon like Roserade and Smeargle which usually try to put the oppsing lead to sleep as soon as the battle commences. Moving on: I highly recommend replacing either Taunt or Bounce on Gyarados (preferably the latter), for Earthquake which will allow Gyarados to effectively deal with a couple of the aforementioned threats namely Empoleon and Lucario. Also, I suggest replacing your current Roserade variant with the uncommon, yet highly effective Life Orb version which will allow it to better keep up the offensive momentum your team needs to achieve victory, while also helping out with the Suicune problem your team seems to noticeably have. I hope this has helped, and good luck!
 
Hey this is a very good try for your first attempt. However I would like to make a few changes. My first suggestion would be to ditch Skarmory entirely and try Spikes on Roserade. I think Roserade would be a much better user of Spikes for your team as it has the ability to Spike against Pokemon that scare both Gyarados and Heatran away. A few examples are Suicune, Vaporeon, Starmie, Rotom and Swampert. Use Spikes, Rest, Hidden Power [Fire] and Grass Knot as your 4 moves. With Skarmory being replaced, I think you should shuffle Heatran to the lead spot. Heatran does well against a lot of leads, and the leads it can't beat well [eg Starmie, Infernape, Machamp] are handled comfortably by other members of your team. Heatran will work very well with the Skarmory replacement I suggest in a minute.

Heatran @ Shuca Berry
Timid | Flash Fire
EVs: 4 HP / 252 SpAtk / 252 Spe
Stealth Rock / Fire Blast / Earth Power / Will-o-wisp

Will-o-wisp is incredibly useful as currently CB Tyranitar OHKOes every single member of your team if you predict wrongly, and it lets you to play Flygon much more recklessly against them. Over Skarmory, I would suggest a simple Wish + Calm Mind Jirachi which cleans up beautifully for your team with Spikes up. Wish is also very good when paired in tandem with Gyarados. Gyarados can take large amounts of damage from Stealth Rock, but many threats to Jirachi [Heatran, Flygon, Swampert etc] are pretty much free switch-ins for Gyarados, letting you replenish health comfortably.

Jirachi @ Leftovers
Timid | Serene Grace
EVs: 252 HP / 116 Def / 140 Spe
Wish / Calm Mind / Psychic / Thunderbolt

Don't immediately go for a sweep. This has a lot of utility early-game and once your opponent's team is significantly weakened, this sweeps quite comfortably. This is also good as it acts as a better switch-in to offensive Suicune than Rotom and Roserade. Roserade is outran and 2HKOed by a +1 Ice Beam and Rotom does not OHKO even if the Suicune has not boosted up. The synergy with Heatran, which I mentioned earlier, is that a lot of common Heatran and Jirachi counters absolutely hate burn. When they are burned, Jirachi has the ability to beat Swampert, Tyranitar and Flygon very comfortably and all are common switch-ins to both Jirachi and Heatran.

Just some things to consider. Good team and good luck!
 
Wow guys thanks for all the outstanding comments! I am honored that you think so highly of my first team. All these comments will take some time to consider and test but i now see the weakness i have with defensive suicunes. Also thanks for putting a true focus to my team, a more offensive than defensive team, as that seemed to be lacking orginally.
 
Thanks for that mention! I have to say, this is an extremely solid team, which is quite impressive considering that it is your first RMT. I do have a few suggestions that I feel will benefit you, but they are fortunately relatively minor and will therefore your team will not be changed drastically.

I would definitely second the suggestion of Lum Berry on Skarmory. Having used this lead quite a bit myself, I'm quite aware of the fact that sleep-inducing leads such as Roserade and Smeargle completely shut down your attempts to set up entry hazards, putting you at an awkward loss of momentum. As far as actualy changes go, I think that Heatran and Roserade could both do with some tweaking. The former is running a rather unusual LO Roar set that doesn't have much survivability, while the latter doesn't provide anything really useful to your team other than Toxic Spikes (which is better suited for more defensive teams). For Roserade, definitely try the non-Toxic Spikes version of your set, except with Sleep Powder over Protect to give you an extra precaution against opposing threats. Just to clarify, the final moveset should be Grass Knot / HP Fire / Sleep Powder / Leech Seed. As for Heatran, I would recommend the following set, which would likely serve its purpose more effectively:

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Heatran @ Leftovers
Ability: Flash Fire
EVs: 252 HP / 252 SpD / 4 Spe
Calm nature (+SpD, -Atk)
- Lava Plume
- Earth Power
- Protect
- Roar
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While this set looks a bit unusual, I feel that it would be really useful to help abuse the entry hazards that Skarmory sets up. Heatran possesses a pretty remarkable amount of special bulk, which this set capitalizes on. Lava Plume is a great move with a 30% burn rate that hampers common switch-ins such as Gyarados and Tyranitar, while still hitting quite hard due to Heatran's high Special Attack. Earth Power can be used to hit opposing Heatran on the switch if you manage to predict correctly; if you manage to pull this off, Gyarados will have much less strain put on it to switch into Stealth Rock and sponge Fire-type attacks. Protect is actually quite useful for gaining additional turns of Leftovers recovery, further bolstering Heatran's level of bulk. Finally, Roar is perhaps the most essential move on this set, forcing switches and phazing out opponents while racking up damage from entry hazards.

As a final minor nitpick, definitely use Outrage over Dragon Claw on Flygon. I know Outrage's secondary effect may be off-putting, but the power it offers is absolutely necessary for reliably revenge killing Dragonite and Kingdra. Additionally, Scarf Flygon makes an incredible late game cleaner with entry hazards, often allowing you to defeat any remaining Pokemon left on the opposing team.

Good luck!
 
The rates I have recieved have been extrememly helpful. All the changes suggested have definately led to a more well rounded and overly stronger team in my opinion. I have made all the changes in bold along with reasoning behind the changes. I say thanks once again to all my great rates and look forward to what you have to say about the changes. I am still looking for a change i can make that will not greatly affect the layout of my team but allow me to deal with defensive suicune ,which i can confirm simply is a terror.
 
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