First OU RMT- Stall Team's Worst Nightmare

Introduction:
Hello, my name is Bxchink89 and this is my first Official RMT. I have scanned through the Smogon's Strategy Dex, viewed Wifi Battles, and even played on Shoddy. I've currently played with my team for approx. 2 months and it is time to get my ass into online Wifi Battles for Platinum.

Team's Purpose
I dare to say that I am a very offensive player on Shoddy, but I am not as dumb as to have a team of like 6 Sweepers. I like balance, but i lean towards offense more. My favorite Pokemon is Infernape, so i am basing my team around a Mixnape that covers all his weaknesses. I will elborate in the Indepth Look section later. This team is aimed at Infernape's mixed wall breaking skills which are next to none.

Team at a First Glance
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Team Building Process

While building my team, I wanted to base it on something. Something that is very offensive. I chose Infernape. Not only is he my favorite starter, he has a reputation for his phenomenal wall breaking stats, and large movepool. The other reason I chose him is because I'm Asian and I love the Monkey King which Infernape looks like. Except Infernape set his head on fire while Monkey King has a halo shit.
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I wanted the Metal Bug since Infernape and Scizor were very compatiable and Scizor was quite Bulky. I gave Scizor the bulky SD set which utilized its Bulk and access to Swords Dance and Bullet Punch. the Metal Bug is considered the #1 most used OU pokemon so I wanted a piece of that. But I considered it a weak link.
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With Scizor's Fire Weakness covered, I wanted a strong lead that kinda ruled with Stealth Rock and had few weakness and power. I looked around and I looked between Azelf and Metagross because they both had access to Explosion and they were brolic. I chose Metagross because of its priority move, Bullet Punch and its signature move, METEOR MASH!
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Now that I have a major ground weakness I wanted a pkmn immune to it, so I went with Flygon who had two immunies and Outrage which was a nice bonus.
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So now I wanted a supporter with access to Heal Bell and T-Wave. I walked around the Strat. Dex and I noticed two pokemon with a type of status removing move that was bulky. It was the pink Blissey or the green fairy, Celebi. I looked Celebi over with its overall better stats than the 255 Base Hp Blissey who had virtually nothing. So Celebi made it with a variation of the Tinkerbell set.
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Finally I went around my team and saw that Rotom-H and the Fridge Rotom could fck my team up with Overheat which my Metagross and Scizor are deathly scared of. The other one that is a fridge can devastate my Flygon and Celebi with a blizzard. They completely wall Infernape with its bulkiness since Infernape's coveted Close Combat cant hit it and my Fireblast cant dent it. A shadowball would end my Infernape so I need a pokemon that would scare them out. I chose Tyraniboah for its wall breaker capablities and its immensely high Attack Stat which was 134.
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After playing a couple matches I found that Infernape could wreck my team apart since nothing stopped it. If Infernape was out, then my team was screwed by it. It could easily wipe out my T-Tar with a CC, Metagross with a Fireblast if its Occa Berry was used, Celebi with a Fireblast or HP Ice, Scizor with Fire Blast, and Flygon with HP Ice. So i decided to cut Scizor from the team to make place for Suicune who was defensive and had Calm Mind to make it a pokemon who can take hits from both ends of the spectrum.
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After playing around a little more, Suicune added the nice resistance of Ice to my team which allowed a stronger dragon to come in instead of Flygon. I chose the awesome Salamence who had a bolstering attack stat of 135 and a fair speed and nice bulk which made him part of the team. Along with its massive Wall-breaker abilities I couldn't say no. Plus he is the #2 most used OU pokemon.
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Indepth Look (changes in red)

The Metal Lead

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IRONMAN (Metagross) @ Occa Berry
Clear Body Ability
Adamant Nature
138 Hp/ 210 Atk/ 62 Def/ 100 Speed
-Stealth Rock
-Earthquake
-Bullet Punch
-Meteor Mash

This is a pretty basic Metagross lead with a larger investment in Speed to out speed those other metagrosses. Stealth Rock is a given since it can help secure OHKOs and 2HKO for other essentials sweepers/ wallbreakers on my team. EQ is for the Infernape and Heatran and mainly as a filler move. Bullet Punch to rapid dismiss weakened leads/pokemon. Meteor Mash is for those ghosts switching in thinking Im going to explode. Meteor Mash can also increase my Attack Power so Bullet Punch could pick off 25%-40% health pkmns.
Against Top Ten OU Leads

1. Azelf-It will mostly like SR thinking Metagross isn't too big of a deal if it carries Fireblast, a taunt variation will probably taunt first to avoid the SR coming from me. But I will attack first to knock off its Sash with my Meteor Mash and then dismiss it with a rapid Bullet Punch.
2. Aerodactyl: 2HKO with Bullet Punch then I can SR.
3. Bronzong: If it SRs then I EQ, to see if it has Leviatate or the Fireproof crap. Then I SR on its hypnosis since Im faster.
4. Infernape: They probably don't know about the Occa Berry, but I predict that they will Fire blast me, so I can EQ on the return for the kill. Not a problem.
5. Jirachi: SR, and hope it doesn't fckin Trick me. If it does, then maybe I can make this dude a revenge killer. Maybe not, but oh well. Metagross just got much faster.
6. Hippodown: SWITCH TO CELEBI DAMNNIT!
7. Ninjask: SR on the protect and meteor mash it until I finally get that coveted attack boost.
8. Roserade: I'll bullet punch it to see if so I can knock off its sash and do some decent damage.
9. Swampert: Celebi baby and see how it likes a Grass Knot.
10. Metagross: I'm faster than the Strat. Dex and I can EQ for a quick kill.

The all-important Wall Breaker
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MonkeyKing (Infernape) @ Life Orb
Naive Nature
Blaze Ability
64 Atk/ 252 Speed/ 192 Sp.A
-Close Combat
-Fire Blast
-U-turn
-HP Ice

This is the star of my team and above all else, the best Wallbreaker and sweeper. Although it lacks Nasty Plot or Swords Dance, it can easily devastate any team. Close Combat is the obvious choice with a BP of 180 factoring in STAB. Fire Blast is also very obvious with 180 BP as well. U-Turn is to scout the opponent's team and get the fck out with damage if theres trouble. HP Ice is to deal with ground, flying, and Dragon types.
The ev's are simple, 64 Atk boost Infernape's attack to 259, 252 Speed allows Infernape to outspeed the standard Infernape and the 192 Sp.A is to boost HP Ice and Fire Blast.

The Spin Blocker
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Ghostly (Rotom-H) @ Leftovers
Bold Nature
Levitate Ability
252 Hp/ 120 Def/ 136 Speed
-Thunder Bolt
-Shadow Ball
-Will-O-Wisp
-Overheat
Primarily my spin blocker who fcks with Stall teams. He can easily demolish spinners and come back with a Overheat since many of the mentioned spinners are usually steel types so Overheat would dent them. Will-o-wisp to weaken battle damage and T-Bolt and Shadow Ball for STAB. This is being used to stop Electivire. Thanks Kumar

The Defensive Dog of Water
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Wonderdog (Suicune) @ Leftovers
Timid Nature
Pressure Ability
252 HP/ 42 Sp. A/ 216 Speed/
-Substitute
-Calm Mind
-Surf
-Ice Beam
My one of three Dragon Counters and my bulkiest pokemon with excellent 125/125 defs. This is the Subcune set that I found on the Strat Dex. and it works quite well. I switch into a dragon pokemon scaring it out and I sub the switch. I proceed to Calm Mind the next turn since breaking a 101 Hp sub is quite hard and then i use a boosted Surf to smack the opponent around a bit. Also Infernape and Suicune have alot of synergy. Infernape's Dragon and Ground problems fly over to Suicune who will either smack them with a nice Ice Beam or a Stabbed Surf. Their call.

The Late Game Dragon Sweeper
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Lancelot (Salamence) @ Life Orb
Naive Nature
Intimidate Ability
80 atk/ 252 Sp. A/ 176 Speed
-Dragon Dance
-Draco Meteor
-Dragon Claw
-Earthquake
I love this set replacing Flygon. Sure Flygon is immune to alot of shit, but on paper, Salamence is the obvious choice since he has a) access to Dragon Dance, b) Larger Movepool c) Higher Atk d) higher Special Atk e) can go Draco Happy. This is the mixed Dragon Dance set which uses Dragon Dance to boost Atk, Spd. One might say why Draco Meteor, but it 210 BP which is powerful with max Sp.A. I chose Dragon Claw over Outrage since I don't like getting confused, then switching out and repeating. Fire Blast is the filler move for Ice and Steel types who attempt to wall me.

The Tyrannic pokemon
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Tyrant (Tyranitar)@ Leftovers
Brave Nature
Sand Stream Ablitiy
252 HP/ 52 Atk/ 28 Speed/ 176 Sp. A
-Substitute
-Focus Punch
-T-Bolt
-Crunch
This is the classic Tyraniboah, I've tried the CB set, the DD set, this seems like the only set that works. Perfect for late game and an unexpected twist when it comes to a T-Tar, it can come in to something that resists it and then set up a sub. I abuse its 134 Atk with Focus Punch which will OHKO Blissey since it cant break my 101 Hp sub. Thunderbolt for those pesky water-types coming on to run my fun, and Dark Pulse to better help me Wall Break.

PROS:
1) Excellent Wall Breaking
2) Offensive and Bulky
3) Takes the current top OU metagame rather well

CONS:
1) Lacks Defensive Prowess
2) Gyarados weakness
3) All pkmn r very common in the OU metagame, everyone suspects them. (SOLVED BY TWISTING THE SETS)

FINAL GLANCE!
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Threat List coming soon (IN THE COMING WEEK)
 
With stealth rock, sandstorm from Tyranitar and life orbed, Salamence and Infernape will have there sweeping ability hindered. I suggest Spiritomb, who could really help the defensive core of this team.

Spiritomb @ Leftovers
Calm Nature
252 hp 96 def 160 spd
-Rest
-Sleep Talk
-HP Fighting/WoW/Dark Pulse
-Shadow Ball
 
You have a pretty good magnezone weakness, and if he scares your suicune away he can set up substitute or a screen on the switch. He does especially well once your infernape is gone, which is pretty easy to kill as he has horrible defenses. I suggest this dugtrio:

Dugtrio@Life Orb
Arena Trap
Evs:40 hp/252 atk/216 spe
Adamant
-Earthquake
-Stone Edge
-Sucker Punch/Night Slash
-Pursuit/Aerial Ace

Kills magnezone with ease, as magnet rise sets are rare. Not as good at wall-breaking like the rest of your team is, but takes care of a common threat against your gross, suicune, and mence if zone has hp ice, although the fire blast scares him a lot. As a bonus, dugtrio isn't that common in ou, so you don't have to change up the set. I recommend either salamence or ttar to be switched out, although more for ttar cause if you take out mence it increases the gyra weakness.
 
How does Dugtrio fixes his problem against SubZone? If he comes on a Sub then he's a dead Dugtrio (35 base HP)
With a Life Orb, he doesn't hits hard enough and anything that isn't OHKO'd by any of his attacks will KO him back.

I can see a weakness to Calm Mind Latias, so I reccomend making Tyranitar a standard DD sweeper.

Tyranitar @ Life Orb
Jolly, Sandstream
Evs: 216 Atk / 252 Spe / 40 SpDef

Dragon Dance
Stone Edge
Crunch
Fire Punch / Earthquake

This set breaks through stall just as well as Boah.

Good Luck with the team
 
Having 2 life orb users + tyranitar is gonna give you tons and tons of problems. Scizor also eats your team alive. I'd highly suggest either a CB scizor to counter latias and a scarf latias of your own to replace celebi.
 
Why does everyone forget about the awesome MixVire? The EQ variant destroys your team. He can be on your team too, he breaks walls and stops sweepers cold in their tracks if you get him in right. Anyways, let's see how a standard EQ MixVire can tear through.

Metagross: EQ and you don't have Shuca.
Infernape: Best you can do is CC...which won't OHKO without SR damage (and most people with MixVire know they need SR off ASAP i.e. will have a Starmie spinner).
Suicune: Need I say more?
Celebi: Ice Punch/HP Ice. Doesn't matter, it's 2HKO'd anyway.
Salamence: Same as Celebi.
Tyranitar: WILL OHKO Electivire if your sub is up. Other than that, it's screwed with Earthquake. Base 110 Def won't do much good to base 123 Atk w/ Expert Belt (a standard for MixVire). LO would overkill your team hands down.

I also see another problem: if Tyranitar was needed early-mid game, that'd cause Suicune's sweep + survival potential to sink. Yes, he can Surf, but he'll sink right after. Infernape as well, with LO, he's already taking 10% with his frailty, that and Stealth Rock. Now you add 6.25% from sandstorm to the chaos? Celebi has a bigger problem: how will it come back later and clericify your team with Leftovers negated? Saamence, possibly the pokemon with the most disadvantage with Sandstorm, gets 25% from Stealth Rock. 31% with Sandstorm in the same turn when switching in when a pokemon didn't die the turn before. That's not pretty, despite his bulk.

To save the trouble of putting most of your team at a disadvantage and MixVire tearing through most of your team, allow me to suggest the pretty-looking Rotom.

Rotom-(x) @ Leftovers
Bold
252HP/68DEF/88SPE
~Thunderbolt/Discharge
~Shadow Ball
~Will-O-Wisp
~(Signature move x)/Toxic.

This set not only serves you by shutting down Electivire's physical attack stat and resisting/taking neutral from his attacks, but serves as the ever-loved spin blocker. Will-O-Wisp make the MixVire's Earthquake and Ice Punch (assuming he runs 2phys/2spec, which isn't standard but well-known enough and effective) much weaker, allowing Infernape to switch in. Beware, a Thunderbolt still dents Infernape, if not OHKO with 2 SR switch ins...I think...Nonetheless, this takes care of Electivire and so much more, I highly suggest you replace Tyranitar with this. 2 wallbreakers, 2 walls, a lead, and a boah isn't the way to go.

Not being serious, just saying, your focus on offensive is good and I applaud you, but focusing on offense and defense, where's the countering? Synergy is not entirely countering, and there's no support on your team aside from Stealth Rock. Synergy, to me, is just switching in to resist/take hits. Countering is shutting down a threat completely, or using the counter as set up bait. I'm just saying, your syngergies are excellent and well-thought out, but you aren't countering what you crucially need to and are focused more upon supporting sweepers and leaving your walls to die. As in: Suicune also loses to Starmie, who also happens to kill Celebi with the BoltBeam combo. Also, Starmie kills Infernape and Salamence. Basically, everything but your lead. Assuming you still have Ttar, Surf will usually kill. If not, Grass Knot. All this from a SUPPORT pokemon. Rapid Spin Starmie can rip through your team. That's not a good thing. Again, Rotom formes (in this case, Rotom-C w/ Leaf Storm) can counter and synergy both at once, Starmie and Electivire. You might not have that big of a problem against some other common pokes such as Scizor, Tyranitar, Skarmory, Blissey, Breloom, etc...but you have problems against some uncommon, but very effective threats in the OU environment.

Make a threat list. So far, Electivire is a threat, as is Starmie. I'm not bashing your team, I like your synergy and how you layed it out. On paper it's nice, but when you're faced with randomly crazy movesets like MixVire with Earthquake for Cross Chop, or totally common sets by unknown pokemon like SpinMie (head right round, right round. Like a record baby. Right round round round.(Also, may I mention this set and pokemon is quite common).

lol, wall of text.
 
1) You want a Ghost. Stall Teams hate spin-blockers almost as much as they hate spinners.

2) Explosion is a better move than Meteor Mash on Metagross, I feel, because it can just outright punch through stall's important team members.
 
I'd change Salamence to this set:

Salamence @ Life Orb
Naive Nature
16 att/240 spa/252 spd
-Draco Meteor
-Flamethrower
-Roost
-Brick Break

This set will allow you to rip through stall much more potently, because Dragon Dance isn't needed on a mainly Special set you have. Also, I'd change Tyranitar to Scizor to help with Latias better. Just go with the standard CBer because nothing likes taking constant U-turns. CM Latias sets up on your current Tyranitar because it uses Dark Pulse. I hope this helps, and good luck with the team!
 
If you really want to break stall, I suggest using DD Mence instead of MixMence (going against sprinkles here). Most people believe that MixMence is the best stall breaking salamence, but really so many teams come unprepared for DD Mence and with only one boost it can rip through all teams, especially stall (since stall usually lacks priority to revenge kill it). I'd go with 252 Atk / 252 Spe / 6 SpA with Dragon Dance / Fire Blast / Earthquake / Outrage @ Life Orb, with a Naive nature to give Fire Blast some extra power.

Now, with your two main stall breakers holding Life Orb I honestly think that Sandstorm is more of a disadvantage to you than it is to your opponent. With SS in effect, your sweepers will take 16% each turn as well as factoring in possible SR and spikes damage (maybe even poison from toxic spikes). With all of these conditions, they're not going to live long at all. I've also noticed from a quick glance at your team that Lucario runs through all of your mons after a swords dance. I suggest replacing Tyranitar with the following:

Gliscor @ Leftovers
Ability: Sand Veil
Nature: Jolly
EVs: 252 HP / 216 Spe / 40 Def
Moveset:
- taunt
- toxic
- roost
- earthquake

This is actually a much better stall breaker than TBoah and it also patches up your Lucario weakness. Most teams aren't prepared for this type of Gliscor and if you bring it out at the right time then it can do some damage.
 
I'll try to listen as best as I can. But srsly guys I stay strictly on OU and I won't stray to UU or NU. another thing is that I am not a big fan of CB Scizor. Everyone uses him so everyone has a counter. I do agree with the Mixvire thing since I do have quite a weakness, however only one pokemon utilizes a offensive electric move which is T-Tar and one supportive Electric Move which is Celebi. I will change Mence's set to outspeed the Electivire set by giving my Salamence 216 speed to outspeed max Speed Electivire by one and changing Fire Blast to EQ. On Tyranitar I will change Dark Pulse to Crunch which will 2HKO Latias and OHKO most Rotoms. However I will change my Celebi to a Rotom Set. So then I lose the Starmie weakness. Also Lucario can't take a CC from my Infernape and Mence can shut out Lucario since Lucario will be outsped except by a Scarf or Agility sets which are rare. Plus the Gliscor forementioned by locopoke wouldn't help my team because it can't attack on both sides of the spectrum which I am completely enticed by. Thanks I'll try to fix it up
 
Hello!

Solid team, I like offense as well, so I guess I can give you some advice on how to make your team work all-around better.

First of all, the weaknesses that are easily seen are DD Gyarados, SD Lucario, DD Kingdra and you have nothing to take on assaults from LO Latias, barring Tyranitar, who can do next to nothing in return.

Ill explain you how to fix these weaknesses, while still keeping your team intact and your purpose as well.

First of all, Metagross. You have a Suicune in this team, which means Infernape and Heatran leads arent getting past it any time soon. Instead of running Occa Berry on Metagross, I suggest you change that to Lum Berry. Roserade and Smeargle, on the other hand, are really troublesome for your team thanks to their ability to set-up layers that will make your life harder. 2/3 of your team is affected by Toxic Spikes, while 5/6 is affected by Spikes, and the only one that isnt affected by those, has a 2x weakness to Stealth Rock. Layers in general will be a pain to your team, so not letting those things set-up can prove crucial in the outcome of a game.
Also, I suggest you change your EV spread to: 200 HP/232 Atk/32 Spd/44 SDef.
You still outspeed most of the other gross leads, you still keep tremendous offensive power, and not only that, but this lets you survive a Timid Azelf Fire Blast 100% of the time, so Occa Berry isnt that useful anymore, while Lum becomes excellent.

Celebi may be a good supporter, but in this kind of team you have here, its only slowing you down, and a lot. It becomes set-up fodder for anything that has Substitute as a move which is not good at all. You also lack a revenge killer, which is really annoying, since a Scarfed pokemon could really help you to beat things like DD Gyarados and DD Kingdra that trouble you a lot. There are 2 options to fix this.

You can change Celebi for either one of these 2 excellent revege killers:

Rotom-H @ Choice Scarf - Timid
EVs: 140 HP/228 Spd/140 SAtk
- Thunderbolt
- Shadow Ball
- Trick / WoW
- Overheat / WoW

Rotom helps you a lot with DDers AND SD Lucario. Overheat OHKOs SD Luke, SD Scizor, most Metagross, etc. Thunderbolt easily OHKOs Gyarados, and also helps you against Starmie and waters, who you are very weak to. I disagree with locopoke on using Gliscor as a Lucario counter, mainly because you literally become 6-0d by Life Orb Starmie. Trick is amazing to use on Blisseys and such, since they become easy fodder for your Suicune for example.
WoW is an option for things like Tyranitar and Pursuit Scizor who may come in predicting Shadow Ball to revenge you.

The second option is:

Latias @ Choice Scarf - Timid
EVs: 4 HP/252 Spd/252 SAtk
- Draco Meteor
- Thunderbolt
- Surf
- Trick

Another scarfer, again with Trick for Stall. Draco Meteor lets you revenge DD dragons with ease, like Salamence, Kingdra or even Scarfed Flygons. Thunderbolt hits Gyarados who bothers you and Starmie, and Surf is for things like Infernape, Heatran and such. You wont be able to counter SD Lucario with this change, so another one will have to be done.

On Suicune. Sub Cune is pretty old and non-effective in this metagame. And since its your only Dragon counter, you will have to keep it for a while. The deal here is if you pick Rotom, the best move would be removing Substitute for either Rest or HP Electric and going with 252 HP, 252 Def, 4 Speed. This will let you defeat DD dragons and DD Gyarados, while completely beating Starmies as well. Now, if you pick Latias, since you will now get a safe Dragon killer, you can go with max speed timid and this spread: EVs: 24 HP/232 Spd/252 SAtk
This will outspeed max adamant Lucario which lets you counter it, and not only that, but it outspeeds Mamoswines too, and it can take a hit because of Suicune's excellent bulk. You can also change the SAtk EVs in HP if what you are looking for is bulkyness, but the speed has to stay like that.

On Mence, use either the set Sprinkles recommended, or the one locopoke did, both work nicely in that spot.

Now Tyranitar. Boah wont break Stall anytime soon, specially with that set you're using. In Tyranitar's place, who is only setting up SS which none of your pokemon like up, and doing basically nothing, I recommend you a Trapper Scizor. Not CB, but the trapper one. Trapper Scizor basically annihilates Latias, Gengar, Rotoms, Starmies, etc. which Infernape totally appreciates to do a sweep vs offensive teams. The set is:

Scizor @ Life Orb
Ability: Technician
EVs: 228 HP/56 Atk/24 Spd/200 SDef
Adamant nature (+Atk, -SAtk)
- Bullet Punch
- U-turn
- Roost
- Pursuit

Not only it has power, but it also offers you priority which you lack besides your lead, it offers you Pursuit, a very important move in this metagame, it has recovery to keep doing the job, and also it has U-Turn to scout. Its bulky as well, which lets him switch in with ease into most things he wants to trap and kill. It will totally help you, so I recommend you at least test it a bit.

Now that you got those things covered, the last change is removing HP Ice on Infernape, since the dragons are covered nicely and Fire Blast still does a fuckload to Gliscor, and use Grass Knot. Grass Knot OHKOs Swampert, which is a staple on Stall teams, while 2HKOing Suicunes, OHKOing Hippowdons after SR, etc.

Summarized:

Change Occa to Lum on Metagross, and use 200 HP/232 Atk/32 Spd/44 SDef as the EV spread.
Change Mence to either Mixmence or DD Mence (see locopoke and sprinkles posts).
Change Tyranitar to Trapper Scizor.
Change HP Ice with Grass Knot on Infernape.
Change Suicune to either a Speed bulky sweeper or a complete wall.
Remove Celebi and add either Scarf Rotom or Scarf Latias in its place.


Thats everything I can think of, and I hope it helps you, good luck with your team!

ps- this rate was made by bloo as well, since we debated ideas on mirc.

Edit: Sorry if this sounds harsh, but you just made yourself even more Lucario weak by using a slow Rotom, to cover... Electivire? lol Electivire cant OHKO Suicune, cant OHKO Metagross, if it has Cross Chop over earthquake it cant OHKO Infernape, if it has Earthquake over Cross Chop it cant OHKO Tyranitar... so you really are just making your team lose to common sweepers for nothing.
 
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