First OU RMT!

Donphan (F) @ Leftovers
Ability: Sturdy
EVs: 252 HP / 252 Def / 4 Spd
Impish Nature
- Rapid Spin
- Earthquake
- Ice Shard
- Stealth Rock

This will usually be my lead. It can at least be guaranteed to set up stealth rocks thanks to sturdy, and it's also useful for rapid spinning any entry hazards. Ice shard also provides a nice priority move and earthquake is the STAB.

Blissey (F) @ Leftovers
Ability: Natural Cure
EVs: 252 HP / 48 Def / 208 SDef
Relaxed Nature
IVs: 0 Spd
- Soft-Boiled
- Seismic Toss
- Thunder Wave
- Aromatherapy

Special wall/healer. This is here to soak up all the special attack and to get rid of any status conditions in my team. Soft-boiled increases its longevity, and t-wave helps with fast special sweepers. When there's a special sweeper, i'll typically be switching into this and either t-waving then seismic tossing, or switching out again.

Salamence @ Choice Scarf
Ability: Moxie
EVs: 4 HP / 252 Atk / 252 Spd
Jolly Nature
- Outrage
- Dragon Claw
- Fire Blast
- Earthquake

Physical Sweeper. Typically i'll go into outrage with this, and the choice scarf allows it to outspeed most of the other pokemon. Dragon claw is there in case I don't want to be locked into an outrage just yet, and fire blast and earthquake allow it to be a bit more diverse when i switch back in. With Moxie, it just gets stronger as it keeps taking down Pokemon

Greninja @ Life Orb
Ability: Protean
EVs: 4 HP / 252 SAtk / 252 Spd
Timid Nature
- Dark Pulse
- Surf
- Ice Beam
- Hidden Power [Fire]

Special Sweeper. Takes care of a lot of the OU metagame. Life orb boosts its attacks and im trying to go for OHKOs on most pokemon. It has pretty bad defenses and unless I haven't predicted a move right, it will usually get OHKO'ed. So a hard and fast hitter.

Aggron @ Aggronite
Ability: Sturdy
EVs: 4 HP / 252 Def / 252 SDef
Careful Nature
- Earthquake
- Stone Edge
- Head Smash
- Brick Break

Im not sure about this one yet. Right now, its my physical wall/attacker. However, I spread the EVs VERY defensively. Aggron will most be just there to take physical hits. It's also my only STAB against Fairy types on this team. Head Smash is the STAB move of choice, and brick break is just there to break up any pesky walls.

Heatran @ Leftovers
Ability: Flash Fire
EVs: 4 HP / 252 SAtk / 252 Spd
Modest Nature
- Earth Power
- Fire Blast
- Will-O-Wisp
- Hidden Power [Grass]

Another Special Wall/ Sweeper. Fire Blast is the STAB and will-o-wisp hurts the physical sweepers. HP Grass is there mostly for the water types that I can't just sweep. I'll be switching into Heatran when I predict a Fire Type move to absorb it with Flash Fire
 
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Just so you know, Heavy Slam is most M-Aggrons' STAB of choice, so you might want to get rid of Iron Head. Also the descriptions are too short, so Remedy will flag this easily.
 
Nice team. Here's what I'd add on, considering I've also used mega Aggron (in UU):

First off, heavy slam>iron head. Also use wish on chansey to provide support to aggron since it lacks recovery moves.
 
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