Yeah, like the title says, my first one. Been playing around with this alot though;
Lucario (M) @ Focus Sash
Ability: Inner Focus
EVs: 4 HP/252 Atk/252 Spd
Lonely nature (+Atk, -Def)
- Extremespeed
- Crunch
- Counter
- Close Combat
Destroys the most common leads np, and basically tries to do as much as possible before it dies or has to switch. Because my team revolves around pivoting a lot it's very important I get an advantage over the opposing lead, and as such I chose Lucario. Been experimenting with Tauntridos in this
slot, though, with mixed results. On the occassion it baits an Earthquake, then I can bring in...
Gengar (M) @ Life Orb
Ability: Levitate
EVs: 4 HP/252 Spd/252 SAtk
Timid nature (+Spd, -Atk)
- Hypnosis
- Shadow Ball
- Focus Blast
- Explosion
safely. Usually I will Hypnosis first turn to scout their Gengar counter, further cripling their team. Fighting+Ghost offers excellent type coverage and I will usually just Shadow Ball and try not to overpredict to make them pay for staying in. If they switch I get to see more of their team; that's around 2-4 at this point so I'm able to form a strategy at once. Explosion is very useful, but I fear it may be very predictable when they see me trying to keep my Gengar alive and it revealing only Hypnosis/Focus Blast/Shadow Ball
Blissey (F) @ Leftovers
Ability: Natural Cure
EVs: 252 Def/80 SAtk/176 SDef
Calm nature (+SDef, -Atk)
- Wish
- Protect
- Toxic
- Flamethrower
Completely walled by Heatran, I know, but I can stall it out of its Fire move if it comes to that. The team is built around prediction and a lot of switching and pivoting as I like to call it, Protect helps scout/ensure safe healing, and as with Gengar I will usually Toxic the first time she's out to poison its counter. I'm considering switching to something else because Heatran is really annoying :|
Skarmory (M) @ Shed Shell
Ability: Sturdy
EVs: 252 HP/160 Def/96 Spd
Impish nature (+Def, -SAtk)
- Brave Bird
- Whirlwind
- Roost
- Spikes
I'm sorry if using SkarmBliss is noob, but I think it's effective in making my opponent switch more. Generally because about half the team is now crippled they'll start to show their wall breakers on my first switch to skarm. Which means I can try to get in a Wish so I can heal Lucario or get Gengar in back on a predicted switch, or...
Salamence (M) @ Life Orb
Ability: Intimidate
EVs: 232 Atk/252 Spd/24 SAtk
Adamant nature (+Atk, -SAtk)
- Dragon Dance
- Outrage
- Earthquake
- Fire Blast
I'm quite surprised, really, that every time I use Outrage on the switch it does tons of damage. Haven't played Platinum and I sometimes forget it has Life Orb (someone's still stuck in ADV, lol). Hopefully if Gengar and Lucario have done their jobs the counters will have been scouted/weakened and Mence can clean up.
Scizor (M) @ Life Orb
Ability: Technician
EVs: 32 HP/252 Atk/224 Spd
Adamant nature (+Atk, -SAtk)
- Bullet Punch
- Roost
- Swords Dance
- Superpower
I think Superpower is a near OHKO on Heatran if it switches in with spikes in play. Bullet Punch cleans up very nicely indeed; my concern here is maybe Quick Attack or something else is better over Roost.
I think I have a pretty big Heatran/Infernape weak, which I have been able to get around (and is not as noticeable) with prediction, and playing it safe, not rushing and bringing out Scizor/Salamence too early. Rate away!
Lucario (M) @ Focus Sash
Ability: Inner Focus
EVs: 4 HP/252 Atk/252 Spd
Lonely nature (+Atk, -Def)
- Extremespeed
- Crunch
- Counter
- Close Combat
Destroys the most common leads np, and basically tries to do as much as possible before it dies or has to switch. Because my team revolves around pivoting a lot it's very important I get an advantage over the opposing lead, and as such I chose Lucario. Been experimenting with Tauntridos in this
slot, though, with mixed results. On the occassion it baits an Earthquake, then I can bring in...
Gengar (M) @ Life Orb
Ability: Levitate
EVs: 4 HP/252 Spd/252 SAtk
Timid nature (+Spd, -Atk)
- Hypnosis
- Shadow Ball
- Focus Blast
- Explosion
safely. Usually I will Hypnosis first turn to scout their Gengar counter, further cripling their team. Fighting+Ghost offers excellent type coverage and I will usually just Shadow Ball and try not to overpredict to make them pay for staying in. If they switch I get to see more of their team; that's around 2-4 at this point so I'm able to form a strategy at once. Explosion is very useful, but I fear it may be very predictable when they see me trying to keep my Gengar alive and it revealing only Hypnosis/Focus Blast/Shadow Ball
Blissey (F) @ Leftovers
Ability: Natural Cure
EVs: 252 Def/80 SAtk/176 SDef
Calm nature (+SDef, -Atk)
- Wish
- Protect
- Toxic
- Flamethrower
Completely walled by Heatran, I know, but I can stall it out of its Fire move if it comes to that. The team is built around prediction and a lot of switching and pivoting as I like to call it, Protect helps scout/ensure safe healing, and as with Gengar I will usually Toxic the first time she's out to poison its counter. I'm considering switching to something else because Heatran is really annoying :|
Skarmory (M) @ Shed Shell
Ability: Sturdy
EVs: 252 HP/160 Def/96 Spd
Impish nature (+Def, -SAtk)
- Brave Bird
- Whirlwind
- Roost
- Spikes
I'm sorry if using SkarmBliss is noob, but I think it's effective in making my opponent switch more. Generally because about half the team is now crippled they'll start to show their wall breakers on my first switch to skarm. Which means I can try to get in a Wish so I can heal Lucario or get Gengar in back on a predicted switch, or...
Salamence (M) @ Life Orb
Ability: Intimidate
EVs: 232 Atk/252 Spd/24 SAtk
Adamant nature (+Atk, -SAtk)
- Dragon Dance
- Outrage
- Earthquake
- Fire Blast
I'm quite surprised, really, that every time I use Outrage on the switch it does tons of damage. Haven't played Platinum and I sometimes forget it has Life Orb (someone's still stuck in ADV, lol). Hopefully if Gengar and Lucario have done their jobs the counters will have been scouted/weakened and Mence can clean up.
Scizor (M) @ Life Orb
Ability: Technician
EVs: 32 HP/252 Atk/224 Spd
Adamant nature (+Atk, -SAtk)
- Bullet Punch
- Roost
- Swords Dance
- Superpower
I think Superpower is a near OHKO on Heatran if it switches in with spikes in play. Bullet Punch cleans up very nicely indeed; my concern here is maybe Quick Attack or something else is better over Roost.
I think I have a pretty big Heatran/Infernape weak, which I have been able to get around (and is not as noticeable) with prediction, and playing it safe, not rushing and bringing out Scizor/Salamence too early. Rate away!