A glance of my Team
Now lets get more in depth.






Now lets get more in depth.
Smeargle @Focus Sash

Ability: Own Tempo
EVs: 96 HP / 120 Def / 40 SpD / 252 Spe
Nature: Jolly
~Spore
~Belly Drum
~Substitute
~Baton Pass
The lead of my team. Classic Belly Drum pass. This is to start the game off with a good Scizor or Salamence sweep. If needed I will pass a sub to anyone who might need to heal. Spore the lead so it can't do anything. Then Belly Drum and Pass to Scizor or Salamence. Substitute is there for basically guard against Exploderers who might use it.
Blissey @Leftovers

Ability: Natural Cure
EVs: 252 HP/ 252 Def/ 4 SpD
Nature: Bold
~Seismic Toss
~Toxic
~Aromatherapy
~Softboiled
What's a team without Blissey? The Special Tank of my team. Toxic is to inflict a status condition on to the opponent Pokemon. Aromatherapy is to heal any of my Pokemon of Status problems while stalling out the Pokemon who's badly poisoned. Softboiled is to reheal HP when low and close to death.
Scizor @Life Orb

Ability: Technician
EVs: 252 Atk/ 252 HP/ 4 Spe
Nature: Adamant
~Sword Dance
~Bug Bite
~Bullet Punch
~Roost
Scizor is there for a good sweep after Sword Dancing 3x Scizor's Bullet Punch is a deadly force. It will most likely OHKO everyone who isn't resistant to steel. Scizor can take heavy hits so he is somewhat of a tank and the maxed HP is for a more Bulkier one. This is probably the second Pokemon I will use because of Technician STAB Bullet Punch with Belly Drum passed to it.
Salamence @Persim berry

Ability: Intimidate
EVs: 252 Atk/ 252 Spe/ 4 HP
Nature: Naughty
~Outrage
~Flamethrower
~Earthquake
~Roost
Persim berry is there to instantly recover from Confusion after using Outrage. Flamethrower obviously is for steels and Earthquake is there just to fill. Salamence covers most of Scizor's weaknesses and is also a good Physical Sweeper. He would be the second choice to Belly Drum pass if I knew Bullet Punch with Scizor wouldn't be enough to OHKO.
Jolteon @Wise Glasses

Ability: Volt Absorb
EVs: 252 SpA/ 252 Spe/ 4 HP
Nature: Modest
~Thunderbolt
~Shadow Ball
~Hidden Power Ice
~Magnet Rise
Special Sweeper on my team. Thunderbolt for a powerful STAB when needed. Magnet Rise is just a filler to guard for Ground moves. Jolteon covers for Ice/Water Pokemon that could potentially take down both Salamence and Infernape. Shadow Ball is also to cover for Infernape's Psychic weakness.
Infernape @Muscle Band

Ability: Blaze
EVs: 252 Atk/ 232 Spe/ 24 SpA
Nature: Lonely
~Flare Blitz
~Stealth Rock
~Close Combat
~Stone Edge
The first thing you're probably wondering is why a Muscle Band? Well I don't enjoy Choice items because of being trapped in one move Type until I switch out, especially if I have to clutch something, so 10% boost will have to do. If I feel like putting up some rocks then I will do so as long as I don't die if I do. Flare Blitz and Close Combat is for a delicious STAB. Stone Edge is to deal with Dragon/Flying types such as Salamence or Dragonite.