Hi Smogon, I'm new to this whole site and competitive battling.
This is my first team and it is probably terrible but that's why i'm asking for help!
This is my first team and it is probably terrible but that's why i'm asking for help!
Ok so i've thought long and hard about the team and i've desided on these changes hopefully this will improve the team. However if someone spots sometime i may have missed then please leave a comment.
Well i've been thinking and testing for a long time now and i think that this new team is much better. Hopefully i've addressed most of the problem.
Any way here it is.....
Flygon @ Choice scarf
Ability: levitate
EVs: 4 Hp / 252 Atk / 252 Spd
jolly Nature
- earthquake
- outrage
- u-turn
- stone edge
Ability: levitate
EVs: 4 Hp / 252 Atk / 252 Spd
jolly Nature
- earthquake
- outrage
- u-turn
- stone edge
i know flygon is outclassed by garchomp on nearly every level but i like him because of levitate and u-turn.
Levitate makes him immune to spikes and toxic spikes which is great concidering the amount of switches a choiced pokemon needs.
Flygons main role is to scout with u-turn and to take out slower pokemon with powerful earthquakes or outrage both of which are STAB. Stone edge rounds of the set for some super effective damage that would otherwise take neutral damage from an outrage.
I use him mainly just to do some damage and try to take out a pokemon or two as soon as possible. Flygon is in the team mainly because of the combonation of great types u-turn and decent stats. Flygon has great synergy with the rest of the team esspecially with scizor both of which have u-turn and resist the others weaknesses. With the combonation of great typing, speed from the scarf and esspetially u-turn flygon makes a great scout and revenge killer.
Levitate makes him immune to spikes and toxic spikes which is great concidering the amount of switches a choiced pokemon needs.
Flygons main role is to scout with u-turn and to take out slower pokemon with powerful earthquakes or outrage both of which are STAB. Stone edge rounds of the set for some super effective damage that would otherwise take neutral damage from an outrage.
I use him mainly just to do some damage and try to take out a pokemon or two as soon as possible. Flygon is in the team mainly because of the combonation of great types u-turn and decent stats. Flygon has great synergy with the rest of the team esspecially with scizor both of which have u-turn and resist the others weaknesses. With the combonation of great typing, speed from the scarf and esspetially u-turn flygon makes a great scout and revenge killer.
Synergy
Dragon: scizor
Ice: scizor, starmie, chandelure
Ice: scizor, starmie, chandelure

scizor @ leftovers
ability: technecian
evs: 252 hp / 4 def / 252 sdef
careful nature
- roost
- bullet punch
- u-turn
- brick break
Ok so will i, like lots of people i'm sure, love the classic choice banded scizor i knew that i needed a much more bulky set. Scizors job is quite simple take hits that would cripple my other pokemon. With so many resistances this is not the hardest thing to do. The evs are aimed to bulky up the special side and let the naturally high def base stat take care of hte physical side. Roost is vital for recovery, bullet punch for stab and priority. U-turn is used to do a bit of damage and thanks to scizors low speed get a pokemon in unharmed. Brick break is chosen for coverage and is use over superpower so as not to lowwer stats. Scizors one weakness is covered very well by the team and so doesn't have to fear such an attack all the time.
Synergy
Fire: flygon, chandelure, starmie, salamence

starmie @ leftovers
ability: natural cure
evs: 4 hp / 252 satk / 252 spd
timid nature
- surf
- thunder bolt
- rapid spin
- recover
Starmie play its role as the super fast spinner in the team. With enough power to scare away ghosts from swithing in starmie is not easily spin blocked. Surf and thunder bolt couple together for exellent coverage, only stopped by grass and dragon, both of which are handled by the rest of the team. Rapid spin to protect salamence from hazards and recovery to increase survivability. Starmie also works well as a status absorber thanks to its ability natural cure. This is incredibly useful as burn or paralyze would stop salamence dead in its tracks. The evs give starmie a decent sting but are focused on speed so to get those rocks away as soon as possible.
Synergy
elecritic: flygon
grass: chandelure, scizor, gengar, salamence
bug: chandelure, scizor, gengar, salamence
ghost: scizor
dark: scizor

Chandelure @ Choice scarf
Abiltity: Flash Fire
EVs: 4 Hp / 252 SAtk / 252 Spd
Timid nature
- shadow ball
- fire blast
- hidden power (fighting)
- energy ball
Abiltity: Flash Fire
EVs: 4 Hp / 252 SAtk / 252 Spd
Timid nature
- shadow ball
- fire blast
- hidden power (fighting)
- energy ball
Amazing revenge killer with great special attack and great type coverge. Fire blast deals massive damage even without something like choice specs. Shadow ball is an obvious move for great STAB and works with Hidden Power (Fighting) for Perfect Coverage. Hidden power (Fighting) kills tyranitar and other darks that pose a threat to the team. Energy ball deals with swampert, Rhyperoir, bulky waters in genral and so on. All in all just the standard scarfed Chandelure I think. I use Chandelure mainly to revenge kill especially after something like my flygon goes down and i need the opponent out of the way fast. I'm using Chandelure for its fantactic special attack and combonation of the great move pool. It is fast enough with choice scarf and can still deal a decent hit. Chandelure does well with the addition of scizor, gain the possible boast of flash fire and having scizor to back it up on it's weaknesses (except Ground). Chandelures most important job is to get rid of ice and steel pokemon both of which could pose a threat to a possible Salamence sweep.
Synergy
water: starmie, salamence
rock: flygon
ground: flygon, gengar, salamence
Ghost: scizor
Dark: scizor

Salamence @ life orb
Ability: Intimidate
EVs: 4 hp / 252 Atk / 252 Spd
Adamant Nature
- dragon dance
- outrage
- earthquake
- roost
Ability: Intimidate
EVs: 4 hp / 252 Atk / 252 Spd
Adamant Nature
- dragon dance
- outrage
- earthquake
- roost
My amazing late game sweeper he works well and rarely lets me down. Dragon dance on a switch and go from there whether that's another dance or a sweep. Salamences weakness to stealth rocks is a pain but with roost and the ability to rapid spin it's not to much of a problem. Ice is a problem. However with chandelure, scizor and starmie it's not that big a deal. The pokemon that really give me grief are garchomp with scarf, bronzong and skarmory. Skarmory and bronzong can be handled by chandelure. However Garchomp is a bit more of a problem, but once lock in to something it's not so bad. I try to use my team to take out any pokemon take could threaten Salamence so that I can set up and finally sweep with salamence. The ability to rapid spin given by starmie benifits salamence most as a weakness to them can hinder the sweep. The team revolves around salamence in order to take out a threats to him before the sweep.
Synergy
Ice: chandelure, scizor, starmie
Dragon: scizor
rock: flygon
Dragon: scizor
rock: flygon

Gengar @ Life orb
Ability: Levitate
EVs: 4 Hp / 252 SAtk / 252 Spd
timid nature
- shadow ball
- focus blast
- substitute
- pain split
Ability: Levitate
EVs: 4 Hp / 252 SAtk / 252 Spd
timid nature
- shadow ball
- focus blast
- substitute
- pain split
My favorite pokemon ever!!! great speed great special attack great move set to! Since Gengar forces so many switches i can take advantage of substitute and then go from there. It can hard wall easily especially blissy! Unfortunatly due to Gengar's terrible defences i've got to be very careful when it comes to taking hits unless i have a sub. Weavile is a problem as it's really fast and a night slash could finish me if a have no sub. In other words everything revolves around substitute. In terms of entry harzards and weather or status (except paralyz), Gengar benifits since it increases the effictiveness of pain split. Gengar is exellent in dealing with wall and that's his main use for me that way Salamence is not hinderd by they while attemting a sweep.
Synergy
psychic: scizor, starmie
ghost: scizor
dark: scizor
Ok so that's the new team, hope it is up to scratch. It's is ment to be an offesively centred team so hopefully it works well.
Thank you to everyone for give suggestions every single one helped. As I said before though the team is probably still not quite there yet so please if you have any more suggestions don't hesitate.
Thanks again,
take care.
lostsanity.