First OU team (new version)

Hi Smogon, I'm new to this whole site and competitive battling.
This is my first team and it is probably terrible but that's why i'm asking for help!​

Ok so i've thought long and hard about the team and i've desided on these changes hopefully this will improve the team. However if someone spots sometime i may have missed then please leave a comment.​

Well i've been thinking and testing for a long time now and i think that this new team is much better. Hopefully i've addressed most of the problem.​

Any way here it is.....
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Flygon @ Choice scarf
Ability: levitate
EVs: 4 Hp / 252 Atk / 252 Spd
jolly Nature
- earthquake
- outrage
- u-turn
- stone edge​


i know flygon is outclassed by garchomp on nearly every level but i like him because of levitate and u-turn.
Levitate makes him immune to spikes and toxic spikes which is great concidering the amount of switches a choiced pokemon needs.
Flygons main role is to scout with u-turn and to take out slower pokemon with powerful earthquakes or outrage both of which are STAB. Stone edge rounds of the set for some super effective damage that would otherwise take neutral damage from an outrage.
I use him mainly just to do some damage and try to take out a pokemon or two as soon as possible. Flygon is in the team mainly because of the combonation of great types u-turn and decent stats. Flygon has great synergy with the rest of the team esspecially with scizor both of which have u-turn and resist the others weaknesses. With the combonation of great typing, speed from the scarf and esspetially u-turn flygon makes a great scout and revenge killer.​

Synergy​

Dragon: scizor
Ice: scizor, starmie, chandelure​


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scizor @ leftovers
ability: technecian
evs: 252 hp / 4 def / 252 sdef
careful nature
- roost
- bullet punch
- u-turn
- brick break

Ok so will i, like lots of people i'm sure, love the classic choice banded scizor i knew that i needed a much more bulky set. Scizors job is quite simple take hits that would cripple my other pokemon. With so many resistances this is not the hardest thing to do. The evs are aimed to bulky up the special side and let the naturally high def base stat take care of hte physical side. Roost is vital for recovery, bullet punch for stab and priority. U-turn is used to do a bit of damage and thanks to scizors low speed get a pokemon in unharmed. Brick break is chosen for coverage and is use over superpower so as not to lowwer stats. Scizors one weakness is covered very well by the team and so doesn't have to fear such an attack all the time.

Synergy

Fire: flygon, chandelure, starmie, salamence



starmie.jpg


starmie @ leftovers
ability: natural cure
evs: 4 hp / 252 satk / 252 spd
timid nature
- surf
- thunder bolt
- rapid spin
- recover

Starmie play its role as the super fast spinner in the team. With enough power to scare away ghosts from swithing in starmie is not easily spin blocked. Surf and thunder bolt couple together for exellent coverage, only stopped by grass and dragon, both of which are handled by the rest of the team. Rapid spin to protect salamence from hazards and recovery to increase survivability. Starmie also works well as a status absorber thanks to its ability natural cure. This is incredibly useful as burn or paralyze would stop salamence dead in its tracks. The evs give starmie a decent sting but are focused on speed so to get those rocks away as soon as possible.

Synergy

elecritic: flygon
grass: chandelure, scizor, gengar, salamence
bug: chandelure, scizor, gengar, salamence
ghost: scizor
dark: scizor



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Chandelure @ Choice scarf
Abiltity: Flash Fire
EVs: 4 Hp / 252 SAtk / 252 Spd
Timid nature
- shadow ball
- fire blast
- hidden power (fighting)
- energy ball​


Amazing revenge killer with great special attack and great type coverge. Fire blast deals massive damage even without something like choice specs. Shadow ball is an obvious move for great STAB and works with Hidden Power (Fighting) for Perfect Coverage. Hidden power (Fighting) kills tyranitar and other darks that pose a threat to the team. Energy ball deals with swampert, Rhyperoir, bulky waters in genral and so on. All in all just the standard scarfed Chandelure I think. I use Chandelure mainly to revenge kill especially after something like my flygon goes down and i need the opponent out of the way fast. I'm using Chandelure for its fantactic special attack and combonation of the great move pool. It is fast enough with choice scarf and can still deal a decent hit. Chandelure does well with the addition of scizor, gain the possible boast of flash fire and having scizor to back it up on it's weaknesses (except Ground). Chandelures most important job is to get rid of ice and steel pokemon both of which could pose a threat to a possible Salamence sweep.​

Synergy

water: starmie, salamence
rock: flygon
ground: flygon, gengar, salamence
Ghost: scizor
Dark: scizor

salamence.jpg


Salamence @ life orb
Ability: Intimidate
EVs: 4 hp / 252 Atk / 252 Spd
Adamant Nature
- dragon dance
- outrage
- earthquake
- roost​


My amazing late game sweeper he works well and rarely lets me down. Dragon dance on a switch and go from there whether that's another dance or a sweep. Salamences weakness to stealth rocks is a pain but with roost and the ability to rapid spin it's not to much of a problem. Ice is a problem. However with chandelure, scizor and starmie it's not that big a deal. The pokemon that really give me grief are garchomp with scarf, bronzong and skarmory. Skarmory and bronzong can be handled by chandelure. However Garchomp is a bit more of a problem, but once lock in to something it's not so bad. I try to use my team to take out any pokemon take could threaten Salamence so that I can set up and finally sweep with salamence. The ability to rapid spin given by starmie benifits salamence most as a weakness to them can hinder the sweep. The team revolves around salamence in order to take out a threats to him before the sweep.​

Synergy​

Ice: chandelure, scizor, starmie
Dragon: scizor
rock: flygon​



gengar.jpg

Gengar @ Life orb
Ability: Levitate
EVs: 4 Hp / 252 SAtk / 252 Spd
timid nature
- shadow ball
- focus blast
- substitute
- pain split​


My favorite pokemon ever!!! great speed great special attack great move set to! Since Gengar forces so many switches i can take advantage of substitute and then go from there. It can hard wall easily especially blissy! Unfortunatly due to Gengar's terrible defences i've got to be very careful when it comes to taking hits unless i have a sub. Weavile is a problem as it's really fast and a night slash could finish me if a have no sub. In other words everything revolves around substitute. In terms of entry harzards and weather or status (except paralyz), Gengar benifits since it increases the effictiveness of pain split. Gengar is exellent in dealing with wall and that's his main use for me that way Salamence is not hinderd by they while attemting a sweep.​

Synergy

psychic: scizor, starmie
ghost: scizor
dark: scizor


Ok so that's the new team, hope it is up to scratch. It's is ment to be an offesively centred team so hopefully it works well.

Thank you to everyone for give suggestions every single one helped. As I said before though the team is probably still not quite there yet so please if you have any more suggestions don't hesitate.

Thanks again,
take care.

lostsanity.
 
Well that's true but that would mean there would be two scarfed pokemon which I don't really want. Is scarfed Flygon better than scarfed Chandelure? If so, then is specs Chandelure viable?
 
For a first team, this is awesome. Personnally, I see a pretty huge Dragon weakness on it. That's why you have to get a Steel typed pokemon. For you kind of team, I think Jirachi is the best addition, since it will protect you from Latios, the most threatning dragon to your team, while being able to put pressure.
 
CB Landorus is a more powerful replacement (and faster) for Flygon, except you don't have Outrage (which Mence has, so not too much of a loss). EQ, Stone Edge, HP Ice, U-turn is a good set that can scout and take care of Giscor with HP Ice. It also has a great typing, keeping the electric immunity, and can take advantage opposing Sandstorm teams with boosted EQs.

However, you will definitely want a rapid spinner (3 things weak to SR). I'll think of some stuff when I get back.
 
Thanks thats really useful. What type of set would you suggest and what pokemon to take out? I always liked the wish support set for Jirachi would you suggest it?

Thank you for the great comment!

Take care,
lostsanity
 
I'd get rid of Arcanine, just to avoid adding another Ground weakness on the team, and Jirachi has good synergy with Chandelure. For the set, I'd get a specially defensive version, since it will be able to tank neutral hits like Thunderbolt from Latios. Here's the set :

Jirachi @ Leftovers Careful 252 Hp 216 SpD 40 Spe
Body Slam / Iron Head / Wish / Stealth Rock
 
CB Landorus is a more powerful replacement (and faster) for Flygon, except you don't have Outrage (which Mence has, so not too much of a loss). EQ, Stone Edge, HP Ice, U-turn is a good set that can scout and take care of Giscor with HP Ice. It also has a great typing, keeping the electric immunity, and can take advantage opposing Sandstorm teams with boosted EQs.

However, you will definitely want a rapid spinner (3 things weak to SR). I'll think of some stuff when I get back.

Landorus does get Outrage, although HP Ice is almost always a better option. I agree with the rest of this post though, Landorus is basically a better Flygon.

Landorus @ Choice Band
Nature: Jolly/Naive
Ability: Sand Power
EV's: 4 HP 252 Attack 252 Speed
-EQ
-Stone Edge
-U-turn
-Hidden Power Ice

Put 12 HP EV's on Breloom and take 8 from Speed for more HP gain from Poison Heal. Breloom isn't outspeeding much anyway, so it won't make much of a difference. I also prefer Stone Edge over Seed Bomb for better coverage, but I know most like Seed Bomb better.

V0x was also correct about the need of a spinner. You also lack entry hazards and a Dragon Resistance. Since you have 3 pokemon (discounting Flygon) that resist Fire, I recommend Forretress highly. You can mix and match moves and EV's as you like, but i strongly urge you to at least have both Rapid Spin and Stealth Rock on him. I'd personally replace Gengar with him, but seeing as how he's such a cool dude and one of the only things on your team stopping stall, I can see why you would want to keep him.

Without a weather changer, Morning Sun, and Arcanine as a whole, is very underwhelming. You should probably replace him with a water-type such as Vaporeon, who offers wish support to your team.

Vaporeon @ Leftovers
Nature: Bold
Ability: Water Absorb
EV's: 248 HP 224 Def 36 SpecialDef
-Scald/Surf
-Wish
-Protect
-Ice Beam/HP Electric/Heal Bell/Toxic/HP Fire/whatever

Vappy would be excellent for healing the (possible) Forretress and passes larger wishes than Jirachi ever could. Speaking of Jirachi, in case you didn't want Forretress and/or Vaporeon, here you go.

Jirachi @ Leftovers
Nature: Careful
Ability: Serene Grace
EV's: 252 HP 212 Special Def 40 Speed
-Body Slam/Thunder Wave
-Iron Head
-Wish
-Stealth Rock/Protect/Fire Punch

Good for stopping Thundurus, who probably has a field day with this team. Stealth Rock is the primary choice because you NEED it for Salamence to sweep. I don't like using fire punch, but in case you really hate sub+charge Mangezone i guess i can see why you would use it.

You actually did a really good job considering this is your first team. (I remember back in the good old days when i used Baton Pass Hail teams... the sweet, sweet memories of endless defeat.) I'd change Chandy to a Scarftran for a better SD scizor check and one less pursuit-weak pokemon and Breloom to Virizion for a better Rotom-w counter, but Chandy does give an extra fighting resist (which you can never have enough of) and Breloom can often put 2 pokemon permanently out of comission. (and give you ragequits) Very solid first team.
 
I don't want to overload you with all the suggestions already posted, but I think, as Poke a Man mentioned, that Forry would be your best bet as a physical wall and spinner. You would replace Arcanine who, while being bulky, still falls to powerful Dragon-type moves. Forry doesn't have the ability to WoW, but can Volt Switch for momentum and has the useful ability Sturdy. A set like this will do well:
Forry @ Leftovers
252 HP / 252 Def / 4 SDef : Relaxed
Sturdy
-Rapid Spin
-Stealth Rock
-Spikes / Toxic Spikes / Gyro Ball
-Volt Switch
Alternatively, you can run it Special Defensively or even mix wall it.

Nice non weather team overall! :D
 
Thank you to every one how gave suggestions, I feel like i need to go back to square one.
Anyway landorus is a great idea i'll deffinently consider putting him in. And as for Vaporeon, i never really liked it to much not sure why, maybe i'm just terrible at using it. I like forretress but it may be to defensive and can really through any hits back. I know it's a wall and not suppose to but i like offence. I brefer it to Jirachi though as rapid spin is a really good idea.

I do have a couple of questions in that is stealth rocks really necessary? And would starmie be a good rapid spinner since it can still through hits back?
I know a steel is vital for this team a so Forretess may be the best choice after all.

Thanks again,
Take care
lostsaniy
 
Thank you to every one how gave suggestions, I feel like i need to go back to square one.
Anyway landorus is a great idea i'll deffinently consider putting him in. And as for Vaporeon, i never really liked it to much not sure why, maybe i'm just terrible at using it. I like forretress but it may be to defensive and can really through any hits back. I know it's a wall and not suppose to but i like offence. I brefer it to Jirachi though as rapid spin is a really good idea.

I do have a couple of questions in that is stealth rocks really necessary? And would starmie be a good rapid spinner since it can still through hits back?
I know a steel is vital for this team a so Forretess may be the best choice after all.

Thanks again,
Take care
lostsaniy

stealth rock is not NECESSARY to have on the field, but the advantage that it gives you during battle is so great that there's really no reason not to use it.
instead of toxic on forretress, i'd suggest earthquake, spikes or even pain split. most pokemon that switch into forretress are not going to be defensive pokemon that are crippled by toxic. most of the time using an attacking move, setting up hazards or stealing their HP is going to do more against opponents such as heatran, quiet ttar and NP celebi than using toxic. earthquake would be helpful against incoming ttars, heatrans, magnezones and infernapes, spikes would add to the entry hazard fun and pain split adds to forretress' survivability, which is very important for a defensive pokemon without instant recovery or wish support.
you should definetely change flygon as soon as you can. using STAB outrage in the beginning of a match is just asking for a steel type to come in and either set up on you or kill you. that is, unless your name is haxorus. seeing as you already have 3 ground resists, the removal of a levitator probably won't matter much as CB haxorus is mainly going to kamikaze anyway. since you like to use outrage off the bat, haxorus will probably serve you much better than flygon, especially if you're using adamant flygon. here are some damage calcs:

Outrage vs. standard CB scizor: 51.6%-60.6%
Outrage vs. 252/80 Bronzong: 43.5%-51.2%
Outrage vs. Excadrill: 75.1%-88.4%

you should also probably get rid of chandelure. i know it can deal somewhat with ttar, but having two ghost-types on the same team might not be such a great idea, and it can't always be locked into hidden power fighting or overheat, so pursuit is likely. with such an easily revenged choice scarfer, you are bound to be swept. choice scarf heatran is not as easily revenged as scarf chandelure and still does basically the same job. you'd also still have 2 fighting resistances to fall back on and various ground resistances.
 
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