Hi everybody. I am a highly experienced monotype user but sadly have no idea what I'm doing when it comes to regular OU. I was wondering if you all could help critique my team and give me some ideas to tweak or fix any flaws it has. Thanks!
Lucario (lead) @life orb
trait: Steadfast
nature: Adamant
ev spread: 4 hp/ 252 attack/ 252 spe
Moves:
~Swords Dance
~Drain Punch
~extreme speed
~Crunch
This set is basically a way for me to hopefully get off a swords dance or two right off the bat to hopefully then drive off any lead or anti lead. Extreme speed for whomever resists fighting or dark. Crunch for common OU leads such as azelf, and Drain punch as a viable recovery option. Steadfast is good for the anti lead roll as pokemon such as ambipom almost always carry fake out. After the speed boost, it just makes him even more deadly.
Starmie @choice scarf
trait: natural Cure
nature: Modest
ev spread: 4 hp/ 252 spA/ 252 spe
moves:
~surf
~psychic
~ice beam
~thunder bolt
I chose this set for a few reasons. I felt that since Lucario only had 3 weaknesses, It would be nice to send in a pokemon who could carry powerful moves that would put all Lucario's weakness in check. Psychic to cover fighting, surf/ice beam for ground, and surf for fire. Thunderbolt was added to also form the bolt beam combo. With choice scarf, starmie can check a lot of the teams weaknesses and not be outrun by anything without choice scarf.
Blissey @ leftovers
trait: Natural Cure
nature: modest
ev spread: 160 hp/ 200 spa/ 148 spD.
Moves:
~Ice Beam
~Shadow Ball
~Aromatherapy
~Thunder Wave
This set seems a bit awkward compared to most other chansey or blissey sets. This was designed to act as both a special wall, an HP tank, and a roll in crippling common threats such as salamence and dragonite. Ice beam can take care of starmie's weakness to grass types which no team wants. (even in the sun.) This blissey can take a solar beam in the sun and fire back with ice beam. Shadow ball Is meant to be able cripple any ghost type this team may come acros. Being able to take Gengar down with ease is a plus in my book. The combo of aromatherapy and thunder wave is basically a way to give problems and also solve problems. I had to give him some spA evs to deal damage with shadow ball and ice beam. Now, if someone like infernape switches in to blissey, I can just revert back to starmie.
Dragonite @yache berry
trait: Multiscale
nature: jolly
ev spread: 4 hp/ 252 attack/ 252 speed
moves:
~Dragon Dance
~Outrage
~fire punch
~Fly
Well, lets just say that for a pokemon with dual dragon and flying typing, that the last thing you want is to run into anybody with an ice type move, regardless of who carries it. Well, this set is designed to fix that problem and ruin them. The mixture of the yache berry and the abilty multiscale, reduces the damage done from a modest swampert's ice beam down to only 28%. That is if that is done on the first turn due to multiscale. This reduces damage done in half of what it would normally be. That gives it the chance to get off a dragon dance and hopefully ohko with outrage or fire punch / fly depending who it is he's facing. This is the sweeper of the team.
Dugtrio @choice band (trapping revenge killer)
nature: adamant
trait: Arena Trap
ev spread: 252 attack/ 252 speed/ 4 spd
moves:
~Earthquake
~sucker punch
~shadow claw
~stone edge
This is a very basic revenge killer set. Arena trap is to ensure a kill or two. I use this ONLY after one of my team mates might be knocked out to ensure a safe switch.
Electivire @Shuca berry
nature: Jolly
trait: motor drive
ev spread: 4 hp/ 252 attack/ 252 speed
moves:
~Ice punch
~fire punch
~thunder punch
~Cross Chop
This is basic all around coverage that is nice to have since the vibe of my team is based off of being able to handle each other's weakness.
Again, I am new to normal OU competition so any help would be appreciated. Thanks!
Lucario (lead) @life orb
trait: Steadfast
nature: Adamant
ev spread: 4 hp/ 252 attack/ 252 spe
Moves:
~Swords Dance
~Drain Punch
~extreme speed
~Crunch
This set is basically a way for me to hopefully get off a swords dance or two right off the bat to hopefully then drive off any lead or anti lead. Extreme speed for whomever resists fighting or dark. Crunch for common OU leads such as azelf, and Drain punch as a viable recovery option. Steadfast is good for the anti lead roll as pokemon such as ambipom almost always carry fake out. After the speed boost, it just makes him even more deadly.
Starmie @choice scarf
trait: natural Cure
nature: Modest
ev spread: 4 hp/ 252 spA/ 252 spe
moves:
~surf
~psychic
~ice beam
~thunder bolt
I chose this set for a few reasons. I felt that since Lucario only had 3 weaknesses, It would be nice to send in a pokemon who could carry powerful moves that would put all Lucario's weakness in check. Psychic to cover fighting, surf/ice beam for ground, and surf for fire. Thunderbolt was added to also form the bolt beam combo. With choice scarf, starmie can check a lot of the teams weaknesses and not be outrun by anything without choice scarf.
Blissey @ leftovers
trait: Natural Cure
nature: modest
ev spread: 160 hp/ 200 spa/ 148 spD.
Moves:
~Ice Beam
~Shadow Ball
~Aromatherapy
~Thunder Wave
This set seems a bit awkward compared to most other chansey or blissey sets. This was designed to act as both a special wall, an HP tank, and a roll in crippling common threats such as salamence and dragonite. Ice beam can take care of starmie's weakness to grass types which no team wants. (even in the sun.) This blissey can take a solar beam in the sun and fire back with ice beam. Shadow ball Is meant to be able cripple any ghost type this team may come acros. Being able to take Gengar down with ease is a plus in my book. The combo of aromatherapy and thunder wave is basically a way to give problems and also solve problems. I had to give him some spA evs to deal damage with shadow ball and ice beam. Now, if someone like infernape switches in to blissey, I can just revert back to starmie.
Dragonite @yache berry
trait: Multiscale
nature: jolly
ev spread: 4 hp/ 252 attack/ 252 speed
moves:
~Dragon Dance
~Outrage
~fire punch
~Fly
Well, lets just say that for a pokemon with dual dragon and flying typing, that the last thing you want is to run into anybody with an ice type move, regardless of who carries it. Well, this set is designed to fix that problem and ruin them. The mixture of the yache berry and the abilty multiscale, reduces the damage done from a modest swampert's ice beam down to only 28%. That is if that is done on the first turn due to multiscale. This reduces damage done in half of what it would normally be. That gives it the chance to get off a dragon dance and hopefully ohko with outrage or fire punch / fly depending who it is he's facing. This is the sweeper of the team.
Dugtrio @choice band (trapping revenge killer)
nature: adamant
trait: Arena Trap
ev spread: 252 attack/ 252 speed/ 4 spd
moves:
~Earthquake
~sucker punch
~shadow claw
~stone edge
This is a very basic revenge killer set. Arena trap is to ensure a kill or two. I use this ONLY after one of my team mates might be knocked out to ensure a safe switch.
Electivire @Shuca berry
nature: Jolly
trait: motor drive
ev spread: 4 hp/ 252 attack/ 252 speed
moves:
~Ice punch
~fire punch
~thunder punch
~Cross Chop
This is basic all around coverage that is nice to have since the vibe of my team is based off of being able to handle each other's weakness.
Again, I am new to normal OU competition so any help would be appreciated. Thanks!