first Ou team! (Not just a poll, please rate)

How good is this team?


  • Total voters
    12
Hi everybody. I am a highly experienced monotype user but sadly have no idea what I'm doing when it comes to regular OU. I was wondering if you all could help critique my team and give me some ideas to tweak or fix any flaws it has. Thanks!

Lucario (lead) @life orb
trait: Steadfast
nature: Adamant
ev spread: 4 hp/ 252 attack/ 252 spe
Moves:
~Swords Dance
~Drain Punch
~extreme speed
~Crunch

This set is basically a way for me to hopefully get off a swords dance or two right off the bat to hopefully then drive off any lead or anti lead. Extreme speed for whomever resists fighting or dark. Crunch for common OU leads such as azelf, and Drain punch as a viable recovery option. Steadfast is good for the anti lead roll as pokemon such as ambipom almost always carry fake out. After the speed boost, it just makes him even more deadly.


Starmie @choice scarf
trait: natural Cure
nature: Modest
ev spread: 4 hp/ 252 spA/ 252 spe
moves:
~surf
~psychic
~ice beam
~thunder bolt

I chose this set for a few reasons. I felt that since Lucario only had 3 weaknesses, It would be nice to send in a pokemon who could carry powerful moves that would put all Lucario's weakness in check. Psychic to cover fighting, surf/ice beam for ground, and surf for fire. Thunderbolt was added to also form the bolt beam combo. With choice scarf, starmie can check a lot of the teams weaknesses and not be outrun by anything without choice scarf.

Blissey @ leftovers
trait: Natural Cure
nature: modest
ev spread: 160 hp/ 200 spa/ 148 spD.
Moves:
~Ice Beam
~Shadow Ball
~Aromatherapy
~Thunder Wave

This set seems a bit awkward compared to most other chansey or blissey sets. This was designed to act as both a special wall, an HP tank, and a roll in crippling common threats such as salamence and dragonite. Ice beam can take care of starmie's weakness to grass types which no team wants. (even in the sun.) This blissey can take a solar beam in the sun and fire back with ice beam. Shadow ball Is meant to be able cripple any ghost type this team may come acros. Being able to take Gengar down with ease is a plus in my book. The combo of aromatherapy and thunder wave is basically a way to give problems and also solve problems. I had to give him some spA evs to deal damage with shadow ball and ice beam. Now, if someone like infernape switches in to blissey, I can just revert back to starmie.

Dragonite @yache berry
trait: Multiscale
nature: jolly
ev spread: 4 hp/ 252 attack/ 252 speed
moves:
~Dragon Dance
~Outrage
~fire punch
~Fly

Well, lets just say that for a pokemon with dual dragon and flying typing, that the last thing you want is to run into anybody with an ice type move, regardless of who carries it. Well, this set is designed to fix that problem and ruin them. The mixture of the yache berry and the abilty multiscale, reduces the damage done from a modest swampert's ice beam down to only 28%. That is if that is done on the first turn due to multiscale. This reduces damage done in half of what it would normally be. That gives it the chance to get off a dragon dance and hopefully ohko with outrage or fire punch / fly depending who it is he's facing. This is the sweeper of the team.

Dugtrio @choice band (trapping revenge killer)
nature: adamant
trait: Arena Trap
ev spread: 252 attack/ 252 speed/ 4 spd
moves:
~Earthquake
~sucker punch
~shadow claw
~stone edge

This is a very basic revenge killer set. Arena trap is to ensure a kill or two. I use this ONLY after one of my team mates might be knocked out to ensure a safe switch.

Electivire @Shuca berry
nature: Jolly
trait: motor drive
ev spread: 4 hp/ 252 attack/ 252 speed
moves:
~Ice punch
~fire punch
~thunder punch
~Cross Chop

This is basic all around coverage that is nice to have since the vibe of my team is based off of being able to handle each other's weakness.

Again, I am new to normal OU competition so any help would be appreciated. Thanks!
 
This team is terrible.

First off, the team has no synergy.

Second off, you mention "threats" like swampert and azelf, but seem to forget that neither azelf nor swampert are OU, and don't even get me started on ambipom.

Now for the numerous fixes.

On lucario, Jolly>Adamant. After a swords dance, the power drop is hardly noticable, and lucario really needs the extra speed. Also, close combat>Drain punch.

On starmie, Timid>Modest, and Choice specs>Choice scarf. Also, replace psychic for trick.

On blissey, scrap that entire set. Use one of the sets listed on smogon instead. Or use a jellicent.

On dragonit....you know what, screw it. I'm not going to be bothered to type out everything I reccomend. Have you even playtested it?


Also, one last thing. Electivire sucks.
 
Starmie was fine, but what I said makes it better. However, why use dragonite as a sweeper when garchomp and salamence exist? Sure, it can be used, but dragonite is better for bulky offense.
 
Hey,

I wouldn't exactly say that this team sucks, but it does not look as if it's solid enough for you to be able to consider it useable. You are using a lot of sets that may look good on paper but in reality do not hold their ground against today's metagame. To help you improve your teambuilding skills and knowledge of OU, I strongly suggest you sign up for tutoring- where you will hopefully be assigned a tutor to help you learn. A link to the signup forum can be found here.

Good luck!
 
Yes, that's true. I would use garchomp but there are 2 reasons why I chose dnite:
1. I like the multiscale ability combined with the yache berry. It serves as an oportunity to go around then bane of dnites, salamences, and garchomps existance.
2. Im not sure about if Garchomp is legal or not. Smogon lists him as an uber.

Though I am reconsidering and might give chomp the yache berry. Either that or a scarf to outrun the users of ice moves. Again, thanks for the input, Im only really used to work with a single type.
 
Hey,

I wouldn't exactly say that this team sucks, but it does not look as if it's solid enough for you to be able to consider it useable. You are using a lot of sets that may look good on paper but in reality do not hold their ground against today's metagame. To help you improve your teambuilding skills and knowledge of OU, I strongly suggest you sign up for tutoring- where you will hopefully be assigned a tutor to help you learn. A link to the signup forum can be found here.

Good luck!

Hey, okay thanks. I think I might do that. Thanks for the thought put into the reply!
 
Starmie was fine, but what I said makes it better. However, why use dragonite as a sweeper when garchomp and salamence exist? Sure, it can be used, but dragonite is better for bulky offense.

garchomp is uber, btdubs. at least in smogon. although i agree with you on most of the rest of your comments. namely in that this team shockingly bad.

okay. first of all, i'm really upset because i'd just prepared a long, detailed description on how this team sucks and what you could do to salvage it. then i accidently closed the tab and deleted the entire thing before i could post it. so i'll stick with the basics. evillocke covered a lot of what i was going to say anyways.
ON LUCARIO:
this is a pretty decent set, but just use evillocke's suggestions.
ON STARMIE:
-kill the scarf. scarfmie=stupid. it's already mad fast. use life orb instead.
-switch to timid to outspeed stuff.
-kill psychic, use rapid spin. psychic has bad coverage and you don't have a spinner and you need one desperately.
ON BLISSEY:
where the hell did this set even come from. starmie does everything this set could ever do offensively and chansey or another dedicated wall would be better defensively.
-switch the ev spread to a fully defensive one ie 4/252/252
-trade all the moves for this set: wish/heal bell/protect/toxic
ON DRAGONITE:
no. nononono. this set is terrible. either do a bulky attacking set or a full on offensive set, not some half assed mix. also, you literally can't use fly. literally. it just doesn't work. it's awful on so many levels. use saladmence instead.
ON DUGTRIO:
this set is good except switch the nature to jolly. dugtrio needs to outspeed as much stuff as he can.
ON ELECTEVIRE:
electevire is unsalvageable. you can't use it. if you want a physical electric-type sweeper, use something like... yeah i've got nothing. how about bellyzard? that would fit in with the rest of your team quite well.

also, another set you might want to consider for your blissey is as follows:
Blissey (F) @ Life Orb
Trait: Natural Cure
EVs: 252 Atk / 252 Spd
Adamant Nature (+Atk, -SAtk)
- Substitute
- Focus Punch
- Wild Charge
- Earthquake
it's an excellent physical attacker.
 
garchomp is uber, btdubs. at least in smogon

Uh, it got unbanned some time ago (for smogon). All I can say is that you shouldn't be trying to pump special attack into your blissey, nor should it have shadow ball. Also, Dragonite doesn't need Fly, it should be using something like Earthquake, and the Yache berry is somewhat redundant with Multiscale.
Also, Evire isn't good in OU at all. There are plenty of better wallbreakers out there.
Below, Breloom should be using Swords Dance over Bulk Up. It appreciates a lot of power right off the bat. Also, Mach Punch is more useful than Low Sweep for Life Orb Breloom. Even though it's weaker, it gets over Breloom's slow speed and its priority is fantastic in the metagame.
 
Hey man. Thanks. I now realize that my team does indeed suck. Like I said, I have no experience in OU. As for the electivire, I have swapped him for

Breloom @life orb
jolly nature
trait: technician
ev spread: 252 attack/ 252 speed/ 4 hp
~Low sweep
~Spore
~Bulk up
~Bullet seed
 
Well, look here. I do agree that loom should use SW. I dont agree with mach punch over low sweep. First of all, with technician and STAB, low sweep reaches a BP of 130. Also, It helps cover up Brelooms mediocre speed by slowing down the opponent.
 
Using Techniloom without Mach Punch is pretty much pointless. It's the same as using Scizor without Bullet Punch... STAB Technician Boosted Priority is fantastic and completely takes speed out of the equation. About the only time Breloom should be using Low Sweep, at all, is with a Choice Band Set.
 
UPDATE
---------

After much testing and reviewing of battle logs, I have decided that this was a failed attempt of a team. Furthermore, I have decided to completely revamp it which means I will only be keeping one team member, and that is lucario.

I will be starting a new thread ( I don't know where yet) to help me get some advice from people who know more than I. Thanks for everybody's consideration.
 
Here's a tip. Go read some good teams on this thread and see why your team is terrible compared to them.

A few things you need to think about in this meta. Get hazards up and keep them off your side. Deal with Genesect. Deal with weather.
 
This team is.... :O
Okay
If your having a sword dancer, dont use adamant, use jolly, as your attack will be better after a boost and youll outspeed more.
Modest Blissey? Id recomend the standard wall Blissey over the sweeping one...
Go with adamant on Dnite
Jolly on dugtrio
Electivire??? How about Rotom W? Jolteon? Thundrus T?
Fly?? ":S"
Your synergy is not there.
Id start from scratch personally but a few good changes could get this team on its feet. Id watch youtube vids, and read more RMT's.
 
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