Lead
Swampert (Terra) @ Leftovers
Ability: Torrent
EV: 252HP / 4ATK / 252 DEF
Nature: Relaxed
- Roar
- Ice Beam
- Earthquake
- Stealth Rock
Standard Swampert Lead. I tried Waterfall over Roar, but didn't work too great. Very sturdy and Reliable. My friend's Weezing used Explosion on me and my Pert survived (I don't know how it happened, but it did.) Earthquake provides a nice STAB while Ice Beam hits everything that floats or flies. Relaxed Nature because it is already slow (Base Speed 60.) Max HP and DEF for survivality. I personally think this is one of the best starters. Great typing combined with Nice stats except for Speed. 4X grass weakness in exchange for electric immunity is not so bad, when it is combined well with others.
Synergy :
Grass (4X) : Scizor, Heatran, Zapdos, Jirachi, Latias
Scizor (Windows XP) @ Choice Band
Ability: Technician
EV: 100HP / 252ATK / 156SPE
Nature: Adamant
- U-Turn
- Pursuit
- Superpower
- Bullet Punch
Swampert will most likely attract grass attack, so hopefully this will absorb it with no problem. Steel & Bug resists or neutralizes every other type attack except for Fire. It's not a tank, but it is very useful. When I first used this, I knew why half the team (maybe more) had scizors. U-Turn for STAB and scouting, Pursuit to pick up weak opponents trying to switch, Superpower to destroy Blissey, and Bullet Punch for main attack. Bullet Punch is just amazing. Combined with STAB, Choice Band, and Technician, it can demolish many things (not to mention it is a priority move.)
Synergy:
Fire (4X) : Swampert, Heatran, Latias
Heatran (XBox 360) @ Choice Scarf
Ability: Flash Fire
EV : 252 SpA / 252 Spe / 4 Atk
Nature: Naive
- Explosion
- Fire Blast
- Earth Power
- Hidden Power [ICE]
Scizor will attract Fire type, which Heatran will absorb gladly. Regular Revenge Killer, as many people would say. I really didn't like heatran because it looked weird. (Look at scizor and swampert, then look at heatran.) Explosion for taking out ridiculously annoying enemy, Fire blast for STAB, combined with 120 BP AND Flash Fire, Earth Power for coverage, and HP Ice for taking Dragons. Salamence and Dragonite resist fire and they are immune to Ground. Flygon resists fire (1/4. Crap!) and is also immune to ground, thanks to Levitate.
Synergy:
Fighting (2X) : Dusknoir, Zapdos, Latias
Ground (4X) : Zapdos, Latias
Water (2X) : Latias
Latias @ Leftovers
Ability: Levitate
EV: 4HP / 252 SpA / 252 Spe
Nature: Timid
- Surf
- Recover
- Calm Mind
- Dragon Pulse
Many people recommended Latias, and as I was editing, I knew why. I was changing the Synergy list and Latias was almost always in the list. Provides me with nice immunity to ground as well as sturdiness (Starmie was kinda fragile.)
Now, since I have no spinner, I thought I should not use Draco Meteor, since it will force me to switch a lot, which will eventually lead to many deaths. (I lacked a special sweeper anyway. Heatran is a revenge killer.)
Thank you all for your suggestions!
Synergy :
Ice (2X) : Scizor, Heatran, Jirachi
Dark (2X) : Scizor, Heatran
Ghost (2X) : Scizor, Heatran
Bug (2X) : Zapdos, Heatran, Scizor
Dragon (2X) : Heatran, Scizor, Jirachi
Zapdos (Ventus) @ Leftovers (What else?lol)
Ability: Pressure
EV: 248 HP / 228 Def / 32 Spe
Nature: Bold
- Roost
- Heat Wave
- Thunderbolt
- Hidden Power [Grass]
Anyone got where the nicknames for Swampert and Zapdos are from? If you got it, yes, I am a fan. Roost for Recovery, Heat Wave and Thunderbolt for coverage. The reason I chose HP grass over ice is heatran already has ice, and grass can kill swampert. I have no grass move except for this HP. Ice are mainly for Dragons, which I can hit for neutral damage with TBolt and HP grass (Salamence and Dragonite with TBolt, Flygon with HP.) Since 1/3 of my team are weak against ground, it is crucial that I let this thing live.
Synergy :
Rock (2X) : Stay or Swampert and Jirachi
Ice (2X) : Stay or Scizor, Heatran, and Jirachi
Jirachi (Zerachi) @ Expert Belt
Ability: Serene Grace
EV: 252 Atk / 252 Spe / 4 SpA
Nature: Hasty
- Ice Punch
- Fire Punch
- Iron Head
- Thunderbolt
Resists Rock and Ice and many other types. Draws Fire, which Heatran just loves, and Ground, which Zapdos rofls at. ZapdosBlitz's suggestion. Elemental punches and Tbolt covers a lot of enemy types, and Iron Head provides STAB with 60% flinch rate. I really didn't like wishirachi anyway, so this is a nice change. Thank you so much!
Synergy:
Fire (2X) : Swampert, Heatran, Latias
Ground (2X) : Zapdos, Latias
I didn't know it takes a lot of time to describe one's team. This is my first team, so I'm not sure if it's good. Also, This is for Wi-Fi, so Rotoms are not available. English is my second language, so if there's any grammar issues, please let me know, I will fix it.
Edits are in bold red.
1st edit: Dusknoir to Starmie, EV spread of Scizor
2nd edit: Starmie to Latias, Jirachi moveset change.

Swampert (Terra) @ Leftovers
Ability: Torrent
EV: 252HP / 4ATK / 252 DEF
Nature: Relaxed
- Roar
- Ice Beam
- Earthquake
- Stealth Rock
Standard Swampert Lead. I tried Waterfall over Roar, but didn't work too great. Very sturdy and Reliable. My friend's Weezing used Explosion on me and my Pert survived (I don't know how it happened, but it did.) Earthquake provides a nice STAB while Ice Beam hits everything that floats or flies. Relaxed Nature because it is already slow (Base Speed 60.) Max HP and DEF for survivality. I personally think this is one of the best starters. Great typing combined with Nice stats except for Speed. 4X grass weakness in exchange for electric immunity is not so bad, when it is combined well with others.
Synergy :
Grass (4X) : Scizor, Heatran, Zapdos, Jirachi, Latias

Scizor (Windows XP) @ Choice Band
Ability: Technician
EV: 100HP / 252ATK / 156SPE
Nature: Adamant
- U-Turn
- Pursuit
- Superpower
- Bullet Punch
Swampert will most likely attract grass attack, so hopefully this will absorb it with no problem. Steel & Bug resists or neutralizes every other type attack except for Fire. It's not a tank, but it is very useful. When I first used this, I knew why half the team (maybe more) had scizors. U-Turn for STAB and scouting, Pursuit to pick up weak opponents trying to switch, Superpower to destroy Blissey, and Bullet Punch for main attack. Bullet Punch is just amazing. Combined with STAB, Choice Band, and Technician, it can demolish many things (not to mention it is a priority move.)
Synergy:
Fire (4X) : Swampert, Heatran, Latias

Heatran (XBox 360) @ Choice Scarf
Ability: Flash Fire
EV : 252 SpA / 252 Spe / 4 Atk
Nature: Naive
- Explosion
- Fire Blast
- Earth Power
- Hidden Power [ICE]
Scizor will attract Fire type, which Heatran will absorb gladly. Regular Revenge Killer, as many people would say. I really didn't like heatran because it looked weird. (Look at scizor and swampert, then look at heatran.) Explosion for taking out ridiculously annoying enemy, Fire blast for STAB, combined with 120 BP AND Flash Fire, Earth Power for coverage, and HP Ice for taking Dragons. Salamence and Dragonite resist fire and they are immune to Ground. Flygon resists fire (1/4. Crap!) and is also immune to ground, thanks to Levitate.
Synergy:
Fighting (2X) : Dusknoir, Zapdos, Latias
Ground (4X) : Zapdos, Latias
Water (2X) : Latias

Latias @ Leftovers
Ability: Levitate
EV: 4HP / 252 SpA / 252 Spe
Nature: Timid
- Surf
- Recover
- Calm Mind
- Dragon Pulse
Many people recommended Latias, and as I was editing, I knew why. I was changing the Synergy list and Latias was almost always in the list. Provides me with nice immunity to ground as well as sturdiness (Starmie was kinda fragile.)
Now, since I have no spinner, I thought I should not use Draco Meteor, since it will force me to switch a lot, which will eventually lead to many deaths. (I lacked a special sweeper anyway. Heatran is a revenge killer.)
Thank you all for your suggestions!
Synergy :
Ice (2X) : Scizor, Heatran, Jirachi
Dark (2X) : Scizor, Heatran
Ghost (2X) : Scizor, Heatran
Bug (2X) : Zapdos, Heatran, Scizor
Dragon (2X) : Heatran, Scizor, Jirachi

Zapdos (Ventus) @ Leftovers (What else?lol)
Ability: Pressure
EV: 248 HP / 228 Def / 32 Spe
Nature: Bold
- Roost
- Heat Wave
- Thunderbolt
- Hidden Power [Grass]
Anyone got where the nicknames for Swampert and Zapdos are from? If you got it, yes, I am a fan. Roost for Recovery, Heat Wave and Thunderbolt for coverage. The reason I chose HP grass over ice is heatran already has ice, and grass can kill swampert. I have no grass move except for this HP. Ice are mainly for Dragons, which I can hit for neutral damage with TBolt and HP grass (Salamence and Dragonite with TBolt, Flygon with HP.) Since 1/3 of my team are weak against ground, it is crucial that I let this thing live.
Synergy :
Rock (2X) : Stay or Swampert and Jirachi
Ice (2X) : Stay or Scizor, Heatran, and Jirachi
Jirachi (Zerachi) @ Expert Belt
Ability: Serene Grace
EV: 252 Atk / 252 Spe / 4 SpA
Nature: Hasty
- Ice Punch
- Fire Punch
- Iron Head
- Thunderbolt
Resists Rock and Ice and many other types. Draws Fire, which Heatran just loves, and Ground, which Zapdos rofls at. ZapdosBlitz's suggestion. Elemental punches and Tbolt covers a lot of enemy types, and Iron Head provides STAB with 60% flinch rate. I really didn't like wishirachi anyway, so this is a nice change. Thank you so much!
Synergy:
Fire (2X) : Swampert, Heatran, Latias
Ground (2X) : Zapdos, Latias
I didn't know it takes a lot of time to describe one's team. This is my first team, so I'm not sure if it's good. Also, This is for Wi-Fi, so Rotoms are not available. English is my second language, so if there's any grammar issues, please let me know, I will fix it.
Edits are in bold red.
1st edit: Dusknoir to Starmie, EV spread of Scizor
2nd edit: Starmie to Latias, Jirachi moveset change.