Breloom (M) @ Toxic Orb
Ability: Poison Heal
Shiny: Yes
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
IVs: 30 SpA
- Spore
- Focus Punch
- Drain Punch
- Thunder Punch
Breloom is here to be a physical sweeper and put problems to sleep. Thunder punch is coverage against a sleeping Talon or even a Gyrados. Drain punch is to heal a bit while the toxic orb and poison heal are there to increase Loom's longevity. Evs are the way they are because I want to hit hard and a bit faster than Loom's speed allows.. Also Jolly because more speed.
Greninja (M) @ Life Orb
Ability: Protean
Shiny: Yes
EVs: 252 SpA / 4 SpD / 252 Spe
Modest Nature
- Scald
- Ice Beam
- Dark Pulse
- Extrasensory
Greninja is here for stab and type maneuvering to hopefull escape awful hits. Dark pulse and ice beam are good coverage and scald has the burn chance. Not quite sure if I need extrasensory but I can't seem to find a decent replacement. Same reasons as Loom for evs.
Espeon (M) @ Light Clay
Ability: Magic Bounce
Shiny: Yes
EVs: 252 HP / 4 SpA / 252 Spe
Timid Nature
- Morning Sun
- Light Screen
- Psychic
- Reflect
Espeon is my set up. With light clay to extend reflect and light screen with psychic to deal damage if I get taunted and morning sun to heal if I am in trouble to try and keep Espeon around longer. Tempted to replace morning sun with wish but I am not quite sure yet. Evs are to ensure that I get my screens up quickly so I take minimum damage and I can live few hits.
Ferrothorn (M) @ Leftovers
Ability: Iron Barbs
Shiny: Yes
EVs: 252 HP / 88 Def / 168 SpD
Relaxed Nature
IVs: 0 Spe
- Stealth Rock
- Leech Seed
- Protect
- Power Whip
My set up. Everyone knows how this Pokemon works. Stealth rock is set up obviously with leech seed to drain health while healing me and dealing damage. Protect is to buy me another turn of healing from Leech Seed and leftovers. Power whip is so I am not taunt bait and hits pretty hard. Evs are to try and live a super effective hit.
Mawile (M) @ Mawilite
Ability: Intimidate
Shiny: Yes
EVs: 132 HP / 252 Atk / 124 Spe
Serious Nature
- Swords Dance
- Play Rough
- Iron Head
- Sucker Punch
Mega Mawile has such insane attack I can't help but run Swords Dance to make it even more incredible. With a Swords Dance up I can Sucker Punch almost anything I know is going to attack. Play Rough and Iron head quickly become insanely powerful moves and knock out anything I need them to basically. Heatran is kind of a nuisance though since I don't have anything for it yet but it can run Earth Power and numerous fire attacks that hurt Mawile.. Suggestions?
Dragonite (M) @ Weakness Policy
Ability: Multiscale
Shiny: Yes
EVs: 4 HP / 252 Atk / 252 Spe
Adamant Nature
- Earthquake
- Dragon Dance
- Dragon Claw
- Extreme Speed
Dragonite is one of my favourite Pokemon and I love this set on him. Weakness Policy + a Dragon Dance first turn basically turns him into a sweeping machine. Multiscale helps him live that super effective hit if there are no entry hazards.. But after that Earthquake and Dragon Claw can handle anything without a priority move and that is where Extremespeed comes in. I love my Dragonite but I am unsure of Evs since I want it to live that first and likely ice attack yet be able to KO something that knows Ice Shard right after with Extremespeed..
Notice that I also don't have status moves or a spinner to deal with spikes and stealth rocks.. Any suggestions on what to fit in? I am new to battling and need all the help I can get.. Any recommendations? I am open to any and all criticism, thanks!
Ability: Poison Heal
Shiny: Yes
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
IVs: 30 SpA
- Spore
- Focus Punch
- Drain Punch
- Thunder Punch
Breloom is here to be a physical sweeper and put problems to sleep. Thunder punch is coverage against a sleeping Talon or even a Gyrados. Drain punch is to heal a bit while the toxic orb and poison heal are there to increase Loom's longevity. Evs are the way they are because I want to hit hard and a bit faster than Loom's speed allows.. Also Jolly because more speed.
Greninja (M) @ Life Orb
Ability: Protean
Shiny: Yes
EVs: 252 SpA / 4 SpD / 252 Spe
Modest Nature
- Scald
- Ice Beam
- Dark Pulse
- Extrasensory
Greninja is here for stab and type maneuvering to hopefull escape awful hits. Dark pulse and ice beam are good coverage and scald has the burn chance. Not quite sure if I need extrasensory but I can't seem to find a decent replacement. Same reasons as Loom for evs.
Espeon (M) @ Light Clay
Ability: Magic Bounce
Shiny: Yes
EVs: 252 HP / 4 SpA / 252 Spe
Timid Nature
- Morning Sun
- Light Screen
- Psychic
- Reflect
Espeon is my set up. With light clay to extend reflect and light screen with psychic to deal damage if I get taunted and morning sun to heal if I am in trouble to try and keep Espeon around longer. Tempted to replace morning sun with wish but I am not quite sure yet. Evs are to ensure that I get my screens up quickly so I take minimum damage and I can live few hits.
Ferrothorn (M) @ Leftovers
Ability: Iron Barbs
Shiny: Yes
EVs: 252 HP / 88 Def / 168 SpD
Relaxed Nature
IVs: 0 Spe
- Stealth Rock
- Leech Seed
- Protect
- Power Whip
My set up. Everyone knows how this Pokemon works. Stealth rock is set up obviously with leech seed to drain health while healing me and dealing damage. Protect is to buy me another turn of healing from Leech Seed and leftovers. Power whip is so I am not taunt bait and hits pretty hard. Evs are to try and live a super effective hit.
Mawile (M) @ Mawilite
Ability: Intimidate
Shiny: Yes
EVs: 132 HP / 252 Atk / 124 Spe
Serious Nature
- Swords Dance
- Play Rough
- Iron Head
- Sucker Punch
Mega Mawile has such insane attack I can't help but run Swords Dance to make it even more incredible. With a Swords Dance up I can Sucker Punch almost anything I know is going to attack. Play Rough and Iron head quickly become insanely powerful moves and knock out anything I need them to basically. Heatran is kind of a nuisance though since I don't have anything for it yet but it can run Earth Power and numerous fire attacks that hurt Mawile.. Suggestions?
Dragonite (M) @ Weakness Policy
Ability: Multiscale
Shiny: Yes
EVs: 4 HP / 252 Atk / 252 Spe
Adamant Nature
- Earthquake
- Dragon Dance
- Dragon Claw
- Extreme Speed
Dragonite is one of my favourite Pokemon and I love this set on him. Weakness Policy + a Dragon Dance first turn basically turns him into a sweeping machine. Multiscale helps him live that super effective hit if there are no entry hazards.. But after that Earthquake and Dragon Claw can handle anything without a priority move and that is where Extremespeed comes in. I love my Dragonite but I am unsure of Evs since I want it to live that first and likely ice attack yet be able to KO something that knows Ice Shard right after with Extremespeed..
Notice that I also don't have status moves or a spinner to deal with spikes and stealth rocks.. Any suggestions on what to fit in? I am new to battling and need all the help I can get.. Any recommendations? I am open to any and all criticism, thanks!
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