This is my first attempt at a competitive team that will succeed in the OU environment. However I am still rather inexperienced so it's not exactly the greatest. Therefore a little help on the construction and on countering certain threats would be very helpful. But anyway, here is my team.
TEAM AT A GLANCE:
THE DETAIL:
Metagross @ Occa Berry
Ability: Clear Body
EVs: 200 HP/252 Atk/12 Def/46 Spd
Adamant nature (+Atk, -SAtk)
- Bullet Punch
- Earthquake
- Meteor Mash
- Stealth Rock
The Lead. Standard LeadGross. He hits hard, and he's sturdy enough to set up rocks, and that's what he fills this position. Stealth Rock is to chip away at the other team from the start. Meteor Mash is used to hit hard. It's also able
to knock Aerodactyl, Azelf and other suicide leads down to low enough health for Bullet Punch to KO.
BP used for priority. Earthquake for coverage against LeadTran and other Fire Types, coupled with Occa Berry to try and ensure this.
Gyarados (M) @ Leftovers
Ability: Intimidate
EVs: 156 HP/186 Atk/168 Spd
Jolly nature (+Spd, -SAtk)
- Dragon Dance
- Earthquake
- Stone Edge
- Waterfall
Mid-Game Sweeper. Gyarados is able to come in on it's resistances, set up a DD and cause some damage.
Intimidate is able to force further switches, so gives a better chance to pull off a DD as well as racking up SR damage. Jolly is picked to outrun some key threats after a DD such as SpecsJolt that otherwise easily KO. Watefall picked as a reliable STAB move that does decent damage. The 20% flinch rate also helps against some walls. Earthquake provides coverage against electrics, Stone Edge provides converage against flyers such as Salamence, Zapdos and other Gyaras.
Cresselia (F) @ Leftovers
Ability: Levitate
EVs: 252 HP/200 Def/56 SDef
Bold nature (+Def, -Atk)
- Rest
- Sleep Talk
- Ice Beam
- Thunder Wave
General Wall/Status Absorber. This spot was once occupied by a SD Scizor, but after seeing how it was outclassed by Lucario, it was replaced by this to weaken some of Lucario's counters before it comes in at the end. I chose RestTalk over Moonlight because TTar cripples it with only 25% recovery for the rest of the game. Thunder Wave is used to stop opposing sweepers, as well as limiting the effectiveness of other walls. Ice beam is picked as teh attacking move for it is often a OHKO on Salamence, who could run wild otherwise.
Jolteon (M) @ Leftovers
Ability: Volt Absorb
EVs: 4 HP/252 Spd/252 SAtk
Timid nature (+Spd, -Atk)
- Baton Pass
- Substitute
- Thunderbolt
- Hidden Power [Ice]
SubPasser. Jolteon's speed allows it to fire off quick Subs in order to block any status attacks fired at it. This can then either be used to scout and attack, or be baton passed to either Gyara, Lucario, or Latias. Can be paired up with Gyara as well to lure in electric attacks to heal Jolteon, allowing for more Subs. Leftovers also aids this. Thunderbolt chosen as a STAB move with good coverage. Hidden Power Ice was picked to help cover against Dragons. However There is already a fair bit of cover against these, so I have been considering whether to pick Hidden Power Grass instead for Swampert, which has been a problem.
Lucario (M) @ Life Orb
Ability: Inner Focus
EVs: 6 HP/252 Atk/252 Spd
Jolly nature (+Spd, -SAtk)
- Close Combat
- Extremespeed
- Crunch
- Swords Dance
Late-Game Sweeper. The powerhouse of the team. Often called the best late-game sweeper in OU, and with good reason. After one SD this thing has enough power to defeat walls such as Bronzong in one hit, and Skarmory in two. Close Combat picked as the main STAB move, for it combines high power and great accuracy. Extremespeed chosen for priority, helpful against threats such as MixApe. I debated whether to have Crunch or Ice Punch, but i felt I had enoguh coverage against Dragons so Crunch was chosen. This deals with Ghost and Psychic walls such as Dusknoir and Cresselia, who cannot touch Lucario if he is behind a Sub from Jolteon. Jolly picked to help outrunthings ES cannot OHKO.
Latias (F) @ Choice Scarf
Ability: Levitate
EVs: 6 HP/252 Spd/252 SAtk
Timid nature (+Spd, -Atk)
- Draco Meteor
- Surf
- Thunderbolt
- Trick
Revenge Killer. Scarfed Latias was chosen for its good stats, powerful hit and run STAB move in Draco Meteor, and Trick. Trick can ruin so many good walls such as Blissey by trapping them into either attacking or defending. Infamous BoltBeam combo picked to provide good coverage against all. Timid chosen so Latias can still outspeed Gengar after it has lost its scarf, for otherwise it can be a threat for it OHKO's Lucario with HP Fire.
There it is. Threats I have noticed through testing have been Swampert, Machamp, and CBScizor. Suggestions to counter these threats would be welcomed. I have also noticed the need for a PHazer at times to defeat Pokemon that set up, for Latias's Trick is the only real counter I have currently, so help here would also be appreciated.
Thank you for reading, and please rate.
TEAM AT A GLANCE:






THE DETAIL:

Metagross @ Occa Berry
Ability: Clear Body
EVs: 200 HP/252 Atk/12 Def/46 Spd
Adamant nature (+Atk, -SAtk)
- Bullet Punch
- Earthquake
- Meteor Mash
- Stealth Rock
The Lead. Standard LeadGross. He hits hard, and he's sturdy enough to set up rocks, and that's what he fills this position. Stealth Rock is to chip away at the other team from the start. Meteor Mash is used to hit hard. It's also able
to knock Aerodactyl, Azelf and other suicide leads down to low enough health for Bullet Punch to KO.
BP used for priority. Earthquake for coverage against LeadTran and other Fire Types, coupled with Occa Berry to try and ensure this.

Gyarados (M) @ Leftovers
Ability: Intimidate
EVs: 156 HP/186 Atk/168 Spd
Jolly nature (+Spd, -SAtk)
- Dragon Dance
- Earthquake
- Stone Edge
- Waterfall
Mid-Game Sweeper. Gyarados is able to come in on it's resistances, set up a DD and cause some damage.
Intimidate is able to force further switches, so gives a better chance to pull off a DD as well as racking up SR damage. Jolly is picked to outrun some key threats after a DD such as SpecsJolt that otherwise easily KO. Watefall picked as a reliable STAB move that does decent damage. The 20% flinch rate also helps against some walls. Earthquake provides coverage against electrics, Stone Edge provides converage against flyers such as Salamence, Zapdos and other Gyaras.

Cresselia (F) @ Leftovers
Ability: Levitate
EVs: 252 HP/200 Def/56 SDef
Bold nature (+Def, -Atk)
- Rest
- Sleep Talk
- Ice Beam
- Thunder Wave
General Wall/Status Absorber. This spot was once occupied by a SD Scizor, but after seeing how it was outclassed by Lucario, it was replaced by this to weaken some of Lucario's counters before it comes in at the end. I chose RestTalk over Moonlight because TTar cripples it with only 25% recovery for the rest of the game. Thunder Wave is used to stop opposing sweepers, as well as limiting the effectiveness of other walls. Ice beam is picked as teh attacking move for it is often a OHKO on Salamence, who could run wild otherwise.

Jolteon (M) @ Leftovers
Ability: Volt Absorb
EVs: 4 HP/252 Spd/252 SAtk
Timid nature (+Spd, -Atk)
- Baton Pass
- Substitute
- Thunderbolt
- Hidden Power [Ice]
SubPasser. Jolteon's speed allows it to fire off quick Subs in order to block any status attacks fired at it. This can then either be used to scout and attack, or be baton passed to either Gyara, Lucario, or Latias. Can be paired up with Gyara as well to lure in electric attacks to heal Jolteon, allowing for more Subs. Leftovers also aids this. Thunderbolt chosen as a STAB move with good coverage. Hidden Power Ice was picked to help cover against Dragons. However There is already a fair bit of cover against these, so I have been considering whether to pick Hidden Power Grass instead for Swampert, which has been a problem.

Lucario (M) @ Life Orb
Ability: Inner Focus
EVs: 6 HP/252 Atk/252 Spd
Jolly nature (+Spd, -SAtk)
- Close Combat
- Extremespeed
- Crunch
- Swords Dance
Late-Game Sweeper. The powerhouse of the team. Often called the best late-game sweeper in OU, and with good reason. After one SD this thing has enough power to defeat walls such as Bronzong in one hit, and Skarmory in two. Close Combat picked as the main STAB move, for it combines high power and great accuracy. Extremespeed chosen for priority, helpful against threats such as MixApe. I debated whether to have Crunch or Ice Punch, but i felt I had enoguh coverage against Dragons so Crunch was chosen. This deals with Ghost and Psychic walls such as Dusknoir and Cresselia, who cannot touch Lucario if he is behind a Sub from Jolteon. Jolly picked to help outrunthings ES cannot OHKO.

Latias (F) @ Choice Scarf
Ability: Levitate
EVs: 6 HP/252 Spd/252 SAtk
Timid nature (+Spd, -Atk)
- Draco Meteor
- Surf
- Thunderbolt
- Trick
Revenge Killer. Scarfed Latias was chosen for its good stats, powerful hit and run STAB move in Draco Meteor, and Trick. Trick can ruin so many good walls such as Blissey by trapping them into either attacking or defending. Infamous BoltBeam combo picked to provide good coverage against all. Timid chosen so Latias can still outspeed Gengar after it has lost its scarf, for otherwise it can be a threat for it OHKO's Lucario with HP Fire.
There it is. Threats I have noticed through testing have been Swampert, Machamp, and CBScizor. Suggestions to counter these threats would be welcomed. I have also noticed the need for a PHazer at times to defeat Pokemon that set up, for Latias's Trick is the only real counter I have currently, so help here would also be appreciated.
Thank you for reading, and please rate.