This is my first try at making a competitive team, so I'm not expecting this team to be that great, but I would like some constructive criticism. So, without further ado...
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Slowbro
Nature: Bold (Up Def. Down Atk.)
Ability: Own Tempo
EV's: 255 Def./ 255 Sp. Atk.
-Surf
-Psychic
-Rain Dance
-Grass Knot
I figured Slowbro would be a good lead, as his high defense will give me a good amount of time to set up Rain Dance and still do some damage. I'm hoping that his Water/Psychic typing will throw off anyone that is expecting a more run-of-the-mill wall. His strong special attack, I'm hoping, might maneuver around anyone hoping to start with a physical wall. That, and between a STAB Surf & Psychic, as well as Grass Knot to take out some walls I'm expecting to run into, Slowbro might get in a kill or two throughout the match.
Mamoswine
Nature: Brave (Up Atk. down Spe.)
Ability: Snow Cloak
EV's: 255 Atk/ 255 HP
-Earthquake
-Ice Fang
-Ice Shard
-Stone Edge
Mamoswine is a very helpful member to my team. When I was first taking at look at my team, I noticed that I had a very unpleasant weakness to ground, and this greatly helped me avoid that. His high attack stat will be very helpful, given he can get STAB bonus for the ever-reliable Earthquake, but still have access to STAB Ice Fang/Shard. In fact, it's Ice Shard that led me to putting EV's into health instead of speed. It gives Mamoswine the possiblility of toughing out some attacks, instead of throwing him out hoping to get in one or two good hits before he's gone.
Aggron
Nature: Bold (Up Def. down Atk.)
Ability: Rock Head
EV's: 255 Def/ 255 HP
-Aqua Tail
-Low Kick
-Toxic
-Head Smash
I know exactly what you're thinking, I messed up when training this one. As it was the first one I stared on, so I didn't think before I trained it. It's nature is wrong, and when racking up it's EV's I was in the "Wall" mindset, so I put them in defense and HP. The instant I get the chance I'm retraining this one. But other than that, this was to be my physical wall. Having access to Aqua Tail and Low Kick hopefully gives it more of a chance at doing some damage, and I can resort to Toxic in a pinch.
Ludicolo
Nature: Modest (Up Sp. Atk. down Atk)
Ability: Swift Swim
EV's: 255 Sp. Def/ 255 Sp. Atk
-Surf
-Energy Ball
-Rain Dance
-Giga Drain
Ludicolo really balances out this team. Other than Slowbro, I have a lot of physical attackers, so I was more than happy to add a special attacker with some pretty cool STAB bonuses. Obviously, this guy is the prime reason for Slowbro having Rain Dance as Swift Swim is sure to come in handy. I chose Energy Ball over Grass Knot as I typically like to play a bit more safe, and I'd rather go into battle knowing I can inflict some decent grass damage, as opposed to hoping for some heavy opponents. Giga Drain was a bit of a gamble though, it wasn't recommended by anyone, but I wanted to test it to see if it was able to buy me any extra time in battle.
Electivire
Nature: Naughty (Up Atk. down Sp. Def.)
Ability: Motor Drive
EV's: 255 Atk./ 255 Spe
-Thunder Punch
-Fire Punch
-Ice Punch
-Brick Break
Another physical attacker, though this one boasts incredible type coverage. This will defintely be his strong point, and it will be all the better if I'm able to switch him in on an electric attack (Hopefully using Slowbro or Honchkrow as bait). Not too much else to say about this one, it's pretty self-explainatory.
Honchkrow
Nature: Naughty (Up Atk. down Sp. Def.)
Ability: Insomnia
EV's: 255 Atk./ 255 Spe
-Brave Bird
-Superpower
-Heat Wave
-Sucker Punch
Lastly, but certainly not leastly, Honchkrow! For the longest time, this spot of my team was Arcanine, but I was never comfortable with his simple typing and poor movepool, and finally I stumbled on this guy. Adding a Dark/Flying type to my team makes it that much more diverse, and the fact that it could learn Heat Wave made it much more appropriate. However, the biggest reason I added Honchkrow is because a friend of mine kept talking about his Breloom, and how it could use Spore and Focus Punch. Not only does Honchkrow come bundled with Insomnia, but having acces to a STAB Brave Bird that would hit a 4X effective on Breloom made me quite excited for our eventual showdown. Other than that, Sucker Punch is a very reliable move too, especially for those pokemon that I wouldn't be able to outspeed.
___________________________________________
And there it is. Again, this was all for fun amongst friends, so don't expect to see me seeking out competitions anytime soon. Still, I'm proud that I actually managed to get an entire team built up, and I would like some feedback. Any posts will be appreciated!
__________________________________________________ ___
Slowbro
Nature: Bold (Up Def. Down Atk.)
Ability: Own Tempo
EV's: 255 Def./ 255 Sp. Atk.
-Surf
-Psychic
-Rain Dance
-Grass Knot
I figured Slowbro would be a good lead, as his high defense will give me a good amount of time to set up Rain Dance and still do some damage. I'm hoping that his Water/Psychic typing will throw off anyone that is expecting a more run-of-the-mill wall. His strong special attack, I'm hoping, might maneuver around anyone hoping to start with a physical wall. That, and between a STAB Surf & Psychic, as well as Grass Knot to take out some walls I'm expecting to run into, Slowbro might get in a kill or two throughout the match.
Mamoswine
Nature: Brave (Up Atk. down Spe.)
Ability: Snow Cloak
EV's: 255 Atk/ 255 HP
-Earthquake
-Ice Fang
-Ice Shard
-Stone Edge
Mamoswine is a very helpful member to my team. When I was first taking at look at my team, I noticed that I had a very unpleasant weakness to ground, and this greatly helped me avoid that. His high attack stat will be very helpful, given he can get STAB bonus for the ever-reliable Earthquake, but still have access to STAB Ice Fang/Shard. In fact, it's Ice Shard that led me to putting EV's into health instead of speed. It gives Mamoswine the possiblility of toughing out some attacks, instead of throwing him out hoping to get in one or two good hits before he's gone.
Aggron
Nature: Bold (Up Def. down Atk.)
Ability: Rock Head
EV's: 255 Def/ 255 HP
-Aqua Tail
-Low Kick
-Toxic
-Head Smash
I know exactly what you're thinking, I messed up when training this one. As it was the first one I stared on, so I didn't think before I trained it. It's nature is wrong, and when racking up it's EV's I was in the "Wall" mindset, so I put them in defense and HP. The instant I get the chance I'm retraining this one. But other than that, this was to be my physical wall. Having access to Aqua Tail and Low Kick hopefully gives it more of a chance at doing some damage, and I can resort to Toxic in a pinch.
Ludicolo
Nature: Modest (Up Sp. Atk. down Atk)
Ability: Swift Swim
EV's: 255 Sp. Def/ 255 Sp. Atk
-Surf
-Energy Ball
-Rain Dance
-Giga Drain
Ludicolo really balances out this team. Other than Slowbro, I have a lot of physical attackers, so I was more than happy to add a special attacker with some pretty cool STAB bonuses. Obviously, this guy is the prime reason for Slowbro having Rain Dance as Swift Swim is sure to come in handy. I chose Energy Ball over Grass Knot as I typically like to play a bit more safe, and I'd rather go into battle knowing I can inflict some decent grass damage, as opposed to hoping for some heavy opponents. Giga Drain was a bit of a gamble though, it wasn't recommended by anyone, but I wanted to test it to see if it was able to buy me any extra time in battle.
Electivire
Nature: Naughty (Up Atk. down Sp. Def.)
Ability: Motor Drive
EV's: 255 Atk./ 255 Spe
-Thunder Punch
-Fire Punch
-Ice Punch
-Brick Break
Another physical attacker, though this one boasts incredible type coverage. This will defintely be his strong point, and it will be all the better if I'm able to switch him in on an electric attack (Hopefully using Slowbro or Honchkrow as bait). Not too much else to say about this one, it's pretty self-explainatory.
Honchkrow
Nature: Naughty (Up Atk. down Sp. Def.)
Ability: Insomnia
EV's: 255 Atk./ 255 Spe
-Brave Bird
-Superpower
-Heat Wave
-Sucker Punch
Lastly, but certainly not leastly, Honchkrow! For the longest time, this spot of my team was Arcanine, but I was never comfortable with his simple typing and poor movepool, and finally I stumbled on this guy. Adding a Dark/Flying type to my team makes it that much more diverse, and the fact that it could learn Heat Wave made it much more appropriate. However, the biggest reason I added Honchkrow is because a friend of mine kept talking about his Breloom, and how it could use Spore and Focus Punch. Not only does Honchkrow come bundled with Insomnia, but having acces to a STAB Brave Bird that would hit a 4X effective on Breloom made me quite excited for our eventual showdown. Other than that, Sucker Punch is a very reliable move too, especially for those pokemon that I wouldn't be able to outspeed.
___________________________________________
And there it is. Again, this was all for fun amongst friends, so don't expect to see me seeking out competitions anytime soon. Still, I'm proud that I actually managed to get an entire team built up, and I would like some feedback. Any posts will be appreciated!