This is my first ever Pokemon team.
Gholdengo @ Leftovers
Ability: Good as Gold
Tera Type: Dark
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Make It Rain
- Shadow Ball
- Dazzling Gleam
- Substitute
Gholdengo, in my experience, can switch in and force out nearly every passive Pokémon because of its ability,. (Ex: Breloom (Most of the time), Toxapex, Orthworm, Amoonguss, etcetera.), so I added substitute so I can abuse this. Make it Rain is for a strong nuke and Shadow Ball is for a spammable STAB move. Dazzling Gleam is for coverage and leftovers are so substitute doesn't wear Gholdengo down too fast.
Great Tusk @ Assault Vest
Ability: Protosynthesis
Tera Type: Steel
EVs: 252 HP / 128 Atk / 128 Def
Adamant Nature
- Earthquake
- Knock Off
- Close Combat
- Rapid Spin
Great Tusk is because I needed a Rapid-Spinner that didn't get obliterated by Gholdengo. I ran these EVs so Meowscarada didn't OHKO it and so that it could hit it back with Close-Combat if it switched in. Knock Off is so I didn't get walled by air-balloon Gholdengo.
Rotom-Wash @ Leftovers
Ability: Levitate
Tera Type: Dragon
EVs: 252 HP / 48 SpA / 208 SpD
Modest Nature
IVs: 0 Atk
- Volt Switch
- Hydro Pump
- Dark Pulse
- Will-O-Wisp
Rotom-Wash acts as my pivot. Its role is so I can bring in my attackers like Gholdengo and Gardevoir safely. Will-O-Wisp is to cripple physical attackers, Hydro-Pump is for STAB, and Dark Pulse was just added on randomly.
Garganacl @ Leftovers
Ability: Purifying Salt
Tera Type: Flying
EVs: 252 HP / 4 Def / 252 SpD
Careful Nature
- Earthquake
- Salt Cure
- Stealth Rock
- Recover
Garganacl acts as my Stealth-Rocker and insurance against physical attackers. Earthquake is to hit Dirge and Salt-Cure is because its good. Flying Tera is so that it can flip its weaknesses around.
Dragonite @ Choice Band
Ability: Multiscale
Tera Type: Normal
EVs: 252 Atk / 4 SpA / 252 Spe
Hasty Nature
- Extreme Speed
- Earthquake
- Ice Spinner
- Fire Spin
Dragonite is my cleaner and revenge-killer. It functions as insurance against sweepers. Fire spin is so it can hit it's checks on the switch and eliminate them by switching out to something that can beat it.
Gardevoir @ Choice Scarf
Ability: Trace
Tera Type: Steel
EVs: 252 SpA / 4 SpD / 252 Spe
Modest Nature
IVs: 0 Atk
- Moonblast
- Psyshock
- Mystical Fire
- Will-O-Wisp
Gardevoir is because I was making this team in class and just slapped it on. Moonblast is for STAB and Psyshock is for beating Clodsire. Will-O-Wisp is because I'm paranoid against set-up sweepers and Mystical Fire is for coverage.
Please rate my team.
Gholdengo @ Leftovers
Ability: Good as Gold
Tera Type: Dark
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Make It Rain
- Shadow Ball
- Dazzling Gleam
- Substitute
Gholdengo, in my experience, can switch in and force out nearly every passive Pokémon because of its ability,. (Ex: Breloom (Most of the time), Toxapex, Orthworm, Amoonguss, etcetera.), so I added substitute so I can abuse this. Make it Rain is for a strong nuke and Shadow Ball is for a spammable STAB move. Dazzling Gleam is for coverage and leftovers are so substitute doesn't wear Gholdengo down too fast.
Great Tusk @ Assault Vest
Ability: Protosynthesis
Tera Type: Steel
EVs: 252 HP / 128 Atk / 128 Def
Adamant Nature
- Earthquake
- Knock Off
- Close Combat
- Rapid Spin
Great Tusk is because I needed a Rapid-Spinner that didn't get obliterated by Gholdengo. I ran these EVs so Meowscarada didn't OHKO it and so that it could hit it back with Close-Combat if it switched in. Knock Off is so I didn't get walled by air-balloon Gholdengo.
Rotom-Wash @ Leftovers
Ability: Levitate
Tera Type: Dragon
EVs: 252 HP / 48 SpA / 208 SpD
Modest Nature
IVs: 0 Atk
- Volt Switch
- Hydro Pump
- Dark Pulse
- Will-O-Wisp
Rotom-Wash acts as my pivot. Its role is so I can bring in my attackers like Gholdengo and Gardevoir safely. Will-O-Wisp is to cripple physical attackers, Hydro-Pump is for STAB, and Dark Pulse was just added on randomly.
Garganacl @ Leftovers
Ability: Purifying Salt
Tera Type: Flying
EVs: 252 HP / 4 Def / 252 SpD
Careful Nature
- Earthquake
- Salt Cure
- Stealth Rock
- Recover
Garganacl acts as my Stealth-Rocker and insurance against physical attackers. Earthquake is to hit Dirge and Salt-Cure is because its good. Flying Tera is so that it can flip its weaknesses around.
Dragonite @ Choice Band
Ability: Multiscale
Tera Type: Normal
EVs: 252 Atk / 4 SpA / 252 Spe
Hasty Nature
- Extreme Speed
- Earthquake
- Ice Spinner
- Fire Spin
Dragonite is my cleaner and revenge-killer. It functions as insurance against sweepers. Fire spin is so it can hit it's checks on the switch and eliminate them by switching out to something that can beat it.
Gardevoir @ Choice Scarf
Ability: Trace
Tera Type: Steel
EVs: 252 SpA / 4 SpD / 252 Spe
Modest Nature
IVs: 0 Atk
- Moonblast
- Psyshock
- Mystical Fire
- Will-O-Wisp
Gardevoir is because I was making this team in class and just slapped it on. Moonblast is for STAB and Psyshock is for beating Clodsire. Will-O-Wisp is because I'm paranoid against set-up sweepers and Mystical Fire is for coverage.
Please rate my team.