Hello Smogoners, after much trouble of finding a way to post because of my Activation email not sending, i finally decided PM a mod
and they activated my account for me, which is great! (Hope this helps any1 who can't post too lol).
A Glance at my Team.
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Anyway, this is my first Sandstorm team ever so I'd imagine there'd be tonnes of flaws in it. How I built this team was simple, I
wanted no Pokemon weak to Stealth Rock, since I believe 25% every switch-in seems a bit too much, and if there was no
Sandstorm Immunity, it would have been around 31%. Now with that in mind, I needed Tyranitar for sandstorm of course, but I also
wanted to trap Pokemon, since I'm rather an offensive player and it frustrates me to (only a little) see my opponent switching to
something that counters me completely, with that said, I also added Magnezone and Dugtrio into the team, which gave me three
Pokemon. With 3 spots left to choose Pokemon with, I wanted two walls and a late game sweeper. That's how I came up with my
team. Oh and by the way, I'm not the best at battling and making teams, so any constructive critisizm is appreciated. Also note that
I play on wifi, so if you suggest Legendaries with hidden powers, i'll be unable to obtain them. So far this team is 5-0 on WiFi but I
still feel that it could be so much better. So I need help with making this team the best it can be =D.
Changes in red
The Sandstrap-Lead.
Tyranitar @ Lum Berry
Ability: Sandstream
EVs: 252 HP / 252 Atk / 4 SpD
Nature: Adamant
- Stone Edge
- Fire Punch
- Crunch
- Pursuit
Every sandstorm team needs a Sandstreamer, and being the offensive player that I am, I chose Tyranitar over Hippowdon.
252 Atk EV's for the obvious maximum attack and the HP EV's for the extra bulk. I originally used Choice Band on this Tyranitar
seeing as how deadly it is when coupled with Pursuit, but I noticed as a lead, I was very susceptible to status leads, so I changed
the Choice Band to a Lum Berry and it seems to be working fine. Also, when status is not thrown at me, I can feign choice band and
suprise an opponent thinking i'm locked in earthquake or pursuit. Tyranitar is also one of the three Pokemon i use to stop my opponent
from switching easily. Stone Edge and Earthquake for the "QuakeSlide" combo, and Crunch is for STAB.
Killing Steelers
Magnezone @ Life Orb
Ability: Magnet Pull
EVs: 6 Atk / 252 SpA / 252 Spe
Nature: Modest
- Thunderbolt
- Magnet Rise
- Hidden Power [Fire]
- Explosion
Magnezone can kill most Steel types except for Heatran and bulky Metagross. With scarf it's speed is 351, which outspeeds
all Gengar, which takes 76.25% - 89.66% from Thunderbolt, so if it's taken minor damage before hand, it's usually a KO before it
can Focus Blast me, same goes for Lucario as both Thunderbolt/HPFire both fall a little short of an OHKO. Thunderbolt is STAB (which is
142BP), Flash Cannon is for grounds, especially Rock/Grounds and also a secondary STAB. HPFire is only for Scizor, as even Super
Effective it still has less power than a thunderbolt, and Explosion is a last-ditch move, and when coming from 351 speed, it's not
that hard to pull off.
Grounded? I'll Kill You!! (Bad Pun =P)
Dugtrio @ Life Orb
Ability: Arena Trap
EVs: 4 Def / 252 Atk / 252 Spe
Nature: Jolly
- Earthquake
- Stone Edge
- Sucker Punch
- Aerial Ace
My last trapper of the team. This is the standard Dugtrio from the smogon sets, Jolly and 216 Spe EV's to outrun all base 115's, 40 Def
EV's for a chance to survive Lucario's Extreme Speed (i think) and 252 Atk for maximum attack. Earthquake and Stone Edge for
"QuakeSlide", i prefer Stone Edge over Rock Slide because Dugtrio doesn't have a very good attack stat, so it needs all the help it gets,
and the 10% boost in accuracy means little to me. Sucker Punch is mainly for those with Speed stat-ups and the rare Alakazam. Aerial
Ace is a filler that I've never used use far, I might replace it with Pursuit for Gengar and Azelf when they are weakened, not sure though =X.
Utility Wall
Gliscor @ Leftovers
Ability: Sand Veil
EVs: 244 HP / 12 Atk / 252 Def
Nature: Impish
- Stealth Rock
- Roost
- Ice Fang
- Earthquake
My main physical wall that also uses Utility moves to support my team. Stealth Rock is obvious, most if not all teams have it. Roost
for healing, U-Turn is for scouting switches, which I then switch to the appropriate trapper or counter. Earthquake is a good STAB,
but Knock Off would help me greatly as well, some I'm a little up in the air with this one, both of them have had merits when I tried them.
Gliscor is also my main ground and electric immunity of the team. HP EV's give maximum Leftovers recovery, max defense to increase
survivability and rest in attack for a little extra pinch.
WISH I had Sandstorm Immunity (also a bad pun XD)
Vaporeon @ Leftovers
Ability: Water Absorb
EVs: 188 HP / 252 Def / 68 SpD
Nature: Bold
- Wish
- Protect
- Surf
- Toxic
188 HP EV's for a good Leftovers number, rest to increase defenses to take hits better. Wish is for self and team healing which has helped
me greatly in almost every battle, Ice Beam for dragons and surf is STAB. Toxic is to spread Status (it's the only status in my team) and
it provides me a way of dealing with some of the most dedicated non-resting walls. I used to have Baton Pass over Toxic so that
I could Baton Pass on the switch so that I may trap them with a counter, but one too many times have I predicted wrong which
caused me to be in a pickle and lose the match, so I decided not to rely on my predictions too much and just go with Toxic. I'm also thinking
of replacing Ice Beam with Protect so that my Vaporeon can be ensure that it gets it's Wish, and it can still kind of stall Dragons to death
with Toxic/Wish/Protect/Sandstorm, need some help with this though. Vaporeon also gives me the very important water immunity that I need.
It's getting late... Let me sweep them!
Scizor @ Life Orb
Ability: Technician
EVs: 232 HP / 252 Atk / 12 SpD / 12 Spe
Nature: Adamant
- Swords Dance
- Bullet Punch
- U-Turn
- SuperPower (Roost beforehand)
Scizor the great late game sweeper. Swords Dance to boost my Attack late game and Bullet Punch to sweep with. U-Turn is to scout for
counters such as Heatran and make the appropriate switch, Roost is for survival and heal back from Life Orb and damage taken while
Swords Dancing. HP EV's give 339 HP, which is a good number for Life Orb recoil, max Attack for most damage possible, 12 Spe EV's to
outrun other scizor that don't run Spe EV's and rest in SpD for some extra bulk and easier setup. I usually keep this until late game, but if I
know that my opponent has no counters left, I can bring it in on weak walls and just set up. It's somewhat easy to setup with the bulk and
Roost that Scizor has. Also, I'm considering using Lucario since not as many things resist Extreme Speed, and Close Combat is really good,
but the lack of U-Turn and a healing move makes me think twice, help would be nice with this too.
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And that's the last of my team. Thanks for reading about my team and again, I appreciate any constructive critism. My team is based
on trapping my opponent with U-Turn and trappers, while Sandstorm and Stealth Rock take advantage of switches and making certain
kills easier with residual damage. I'm not very good at "You have a ____ weakness", so I need lots of help with that =P. Thanks in advance!
and they activated my account for me, which is great! (Hope this helps any1 who can't post too lol).
A Glance at my Team.






----------------------------------------------------------------------------------------------------------------------------------
Anyway, this is my first Sandstorm team ever so I'd imagine there'd be tonnes of flaws in it. How I built this team was simple, I
wanted no Pokemon weak to Stealth Rock, since I believe 25% every switch-in seems a bit too much, and if there was no
Sandstorm Immunity, it would have been around 31%. Now with that in mind, I needed Tyranitar for sandstorm of course, but I also
wanted to trap Pokemon, since I'm rather an offensive player and it frustrates me to (only a little) see my opponent switching to
something that counters me completely, with that said, I also added Magnezone and Dugtrio into the team, which gave me three
Pokemon. With 3 spots left to choose Pokemon with, I wanted two walls and a late game sweeper. That's how I came up with my
team. Oh and by the way, I'm not the best at battling and making teams, so any constructive critisizm is appreciated. Also note that
I play on wifi, so if you suggest Legendaries with hidden powers, i'll be unable to obtain them. So far this team is 5-0 on WiFi but I
still feel that it could be so much better. So I need help with making this team the best it can be =D.
Changes in red
The Sandstrap-Lead.

Tyranitar @ Lum Berry
Ability: Sandstream
EVs: 252 HP / 252 Atk / 4 SpD
Nature: Adamant
- Stone Edge
- Fire Punch
- Crunch
- Pursuit
Every sandstorm team needs a Sandstreamer, and being the offensive player that I am, I chose Tyranitar over Hippowdon.
252 Atk EV's for the obvious maximum attack and the HP EV's for the extra bulk. I originally used Choice Band on this Tyranitar
seeing as how deadly it is when coupled with Pursuit, but I noticed as a lead, I was very susceptible to status leads, so I changed
the Choice Band to a Lum Berry and it seems to be working fine. Also, when status is not thrown at me, I can feign choice band and
suprise an opponent thinking i'm locked in earthquake or pursuit. Tyranitar is also one of the three Pokemon i use to stop my opponent
from switching easily. Stone Edge and Earthquake for the "QuakeSlide" combo, and Crunch is for STAB.
Killing Steelers

Magnezone @ Life Orb
Ability: Magnet Pull
EVs: 6 Atk / 252 SpA / 252 Spe
Nature: Modest
- Thunderbolt
- Magnet Rise
- Hidden Power [Fire]
- Explosion
Magnezone can kill most Steel types except for Heatran and bulky Metagross. With scarf it's speed is 351, which outspeeds
all Gengar, which takes 76.25% - 89.66% from Thunderbolt, so if it's taken minor damage before hand, it's usually a KO before it
can Focus Blast me, same goes for Lucario as both Thunderbolt/HPFire both fall a little short of an OHKO. Thunderbolt is STAB (which is
142BP), Flash Cannon is for grounds, especially Rock/Grounds and also a secondary STAB. HPFire is only for Scizor, as even Super
Effective it still has less power than a thunderbolt, and Explosion is a last-ditch move, and when coming from 351 speed, it's not
that hard to pull off.
Grounded? I'll Kill You!! (Bad Pun =P)

Dugtrio @ Life Orb
Ability: Arena Trap
EVs: 4 Def / 252 Atk / 252 Spe
Nature: Jolly
- Earthquake
- Stone Edge
- Sucker Punch
- Aerial Ace
My last trapper of the team. This is the standard Dugtrio from the smogon sets, Jolly and 216 Spe EV's to outrun all base 115's, 40 Def
EV's for a chance to survive Lucario's Extreme Speed (i think) and 252 Atk for maximum attack. Earthquake and Stone Edge for
"QuakeSlide", i prefer Stone Edge over Rock Slide because Dugtrio doesn't have a very good attack stat, so it needs all the help it gets,
and the 10% boost in accuracy means little to me. Sucker Punch is mainly for those with Speed stat-ups and the rare Alakazam. Aerial
Ace is a filler that I've never used use far, I might replace it with Pursuit for Gengar and Azelf when they are weakened, not sure though =X.
Utility Wall

Gliscor @ Leftovers
Ability: Sand Veil
EVs: 244 HP / 12 Atk / 252 Def
Nature: Impish
- Stealth Rock
- Roost
- Ice Fang
- Earthquake
My main physical wall that also uses Utility moves to support my team. Stealth Rock is obvious, most if not all teams have it. Roost
for healing, U-Turn is for scouting switches, which I then switch to the appropriate trapper or counter. Earthquake is a good STAB,
but Knock Off would help me greatly as well, some I'm a little up in the air with this one, both of them have had merits when I tried them.
Gliscor is also my main ground and electric immunity of the team. HP EV's give maximum Leftovers recovery, max defense to increase
survivability and rest in attack for a little extra pinch.
WISH I had Sandstorm Immunity (also a bad pun XD)

Vaporeon @ Leftovers
Ability: Water Absorb
EVs: 188 HP / 252 Def / 68 SpD
Nature: Bold
- Wish
- Protect
- Surf
- Toxic
188 HP EV's for a good Leftovers number, rest to increase defenses to take hits better. Wish is for self and team healing which has helped
me greatly in almost every battle, Ice Beam for dragons and surf is STAB. Toxic is to spread Status (it's the only status in my team) and
it provides me a way of dealing with some of the most dedicated non-resting walls. I used to have Baton Pass over Toxic so that
I could Baton Pass on the switch so that I may trap them with a counter, but one too many times have I predicted wrong which
caused me to be in a pickle and lose the match, so I decided not to rely on my predictions too much and just go with Toxic. I'm also thinking
of replacing Ice Beam with Protect so that my Vaporeon can be ensure that it gets it's Wish, and it can still kind of stall Dragons to death
with Toxic/Wish/Protect/Sandstorm, need some help with this though. Vaporeon also gives me the very important water immunity that I need.
It's getting late... Let me sweep them!

Scizor @ Life Orb
Ability: Technician
EVs: 232 HP / 252 Atk / 12 SpD / 12 Spe
Nature: Adamant
- Swords Dance
- Bullet Punch
- U-Turn
- SuperPower (Roost beforehand)
Scizor the great late game sweeper. Swords Dance to boost my Attack late game and Bullet Punch to sweep with. U-Turn is to scout for
counters such as Heatran and make the appropriate switch, Roost is for survival and heal back from Life Orb and damage taken while
Swords Dancing. HP EV's give 339 HP, which is a good number for Life Orb recoil, max Attack for most damage possible, 12 Spe EV's to
outrun other scizor that don't run Spe EV's and rest in SpD for some extra bulk and easier setup. I usually keep this until late game, but if I
know that my opponent has no counters left, I can bring it in on weak walls and just set up. It's somewhat easy to setup with the bulk and
Roost that Scizor has. Also, I'm considering using Lucario since not as many things resist Extreme Speed, and Close Combat is really good,
but the lack of U-Turn and a healing move makes me think twice, help would be nice with this too.
-----------------------------------------------------------------------------------------------------------------------------------------
And that's the last of my team. Thanks for reading about my team and again, I appreciate any constructive critism. My team is based
on trapping my opponent with U-Turn and trappers, while Sandstorm and Stealth Rock take advantage of switches and making certain
kills easier with residual damage. I'm not very good at "You have a ____ weakness", so I need lots of help with that =P. Thanks in advance!