First post, not first team (OU)

Alright, so I have been lurking for quite a while, but I never really cared to post. Until now that is.
Because I have been using a team lately that's been doing wonders for me, except when all of a sudden I get caught off-guard and am being set up upon. Trying to prevent this, I added Suicune with Roar, which solved most of my problems. But for some reason my team still struggles against fairly standard teams, Sandstorm teams in particular.

Also, on a completely unrelated note, I'd like to have some help with nicknames if possible. I've never been good at them, but I always like to see some epic nicknames, which is why I hate myself for not being creative enough.

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A quick look:

metagross.png
salamence.png
snorlax.png

suicune.png
magnezone.png
flygon.png



Weakness & Resistance chart


Biggest threats:
MixApe with HP Ice
BulkyGyara

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Alright, now get ready for the in-depth analysis of the team!
Changes in Blue

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- Rumble
Hold Item: Choice Scarf
Nature: Adamant
Ability: Clear Body
HP 204 | ATK 74 | DEF - | SATK - | SDEF - | SPEED 232
- Meteor Mash
- Earthquake
- Stealth Rock
- Trick

Strategy:
My anti-lead. It is made to Trick opposing set-up leads (don't you just love to put a Choice Scarf on that Bronzong that sets up it's Stealth Rock?) or to be a surprise revenge killer in case my opponent's lead scared me off. Although no such thing has ever happened yet. The idea behind it is pretty simple too: "Cripple the opposing Pokémon, or if you predict them to switch, set up some Rocks and withdraw it for a well aimed revenge kill later on". The reason I run Earthquake over Explosion is to catch Heatrans who try to switch in on a Mash and to kill Heatrans who think I run Explosion (once they see the Trick + SR combo).

Overall, I have one question about my lead: "Would a ScarfRachi with Trick + SR be better?"
I have been debating over this for quite a while and still haven't made my choice. The only reason I've been using Gross over Rachi so far is because I wanted another check against Heatran, even though I already have one.


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- El Elyon
Hold Item: Yache Berry
Nature: Naive
Ability: Intimidate
HP - | ATK 234 | DEF - | SATK 24 | SDEF - | SPEED 252
- Outrage
- Earthquake
- Fire Blast
- Dragon Dance

Strategy:
My ultimate sweeper. This entire team was originally created on making way for this guy. But as time passed, the focus has been removed more and more. It's still a pretty important guy for my team, which is why this team is made to try and keep him at the backline as long as possible. I know it has the EV's specified for an LO set, but because I have a high certainty I will get my Rocks up almost immediatly, I kept the EV's as they will still OHKO the specified Pokémons once they switch into Stealth Rock (Skarmory, Forretress etc.). As you may expected, I started this one with Life Orb, but I've noticed how Yache Berry catches many players off-guard who think I'm running Lum Berry when they don't see Lefties or LO damage. As it's very convenient to see them send out death fodder on an Outrage, trying to revenge kill Mence with an Ice Shard Weavile next. Only to see they will fail (barring I'm at max HP). It's also very helpful for people who send out Blissey to take a hit and trying to Ice Beam for the kill. Ah well, I'm sure the scenarios are known.


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- Iwi
Hold Item: Leftovers
Nature: Careful
Ability: Thick Fat
HP 162 | ATK - | DEF 128 | SATK - | SDEF 220 | SPEED -
- Body Slam
- Crunch
- Curse
- Rest

Strategy:
My Special Wall. Originally a Blissey, but I noted that the offense Lax carries is way more up to my liking. Especially since this is kinda an offensive team, made to keep my opponent under pressure. Crunch over Earthquake/Fire Punch because the specified threats that these moves counter are already manhandled by other members and Normal + Dark gives the best type coverage of the options (not to mention it's my only Dark-move on this team).


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- Alta
Hold Item: Leftovers
Nature: Bold
Ability: Pressure
HP 248 | ATK - | DEF 252 | SATK - | SDEF - | SPEED 10
- Surf
- Roar
- Calm Mind
- Rest

Strategy:
My Physical Wall. It's like a counterpart to the previous Snorlax, replacing Curse with CM. After losing too many times against Pokémons like Scizor who rather set up against a Suicune then go for the attack, I've added Roar. It's also a nice check against Ninjask and a perfect check for any Heatran, especially those who Sub on the switch. The 10 speed EV's may seem odd, but it's helped me many times already. Roaring out opposing Suicunes and Articunos who try to Roar me out first is just too good to not invest those EV's.


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- Magna Zone
Hold Item: Choice Specs
Nature: Timid
Ability: Magnet Pull
HP 6 | ATK - | DEF - | SATK 252 | SDEF - | SPEED 252
- Thunderbolt
- Hidden Power [Grass]
- Flash Cannon
- Explosion

Strategy:
Originally my check against Dragons, although I've noted that both Salamence and Flygon kill them better. So I don't really have much use for this guy anymore, outside it's awesome resistances and a safer check against any Jirachi that doesn't pack Fire Punch or HP Ground. So this guy is free to leave, but I can't really find a good replacement for it, as his resistances really helped prevent sweeps before. This is also usually the first death fodder to be used in a match. So unless you guys can find a set that makes this Magnezone more useful to my team, I'd like to ask for help finding a good replacement.


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- Oh Shi-
Hold Item: Choice Scarf
Nature: Adamant
Ability: Levitate
HP 6 | ATK 252 | DEF - | SATK - | SDEF - | SPEED 252
- Outrage
- Earthquake
- ThunderPunch
- U-Turn

Strategy:
At first used to U-Turn to Magnezone when those Steels come in to resist a Dragon attack. But after some changes to Magnezone, I keep doing this and now it actually works! So I usually just U-Turn and only use another move when I'm revenge killing or attempting a late game sweep (mostly Outrage on that one). As a matter of fact, I found myself never U-Turning to Magnezone anymore, because I'd go to Suicune if an opposing Heatran is sent out and to Salamence if Scizor is sent out. I'd also go to Salamence if I already know the opponent's Heatran isn't Scarfed.


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Overall Strategy:
Keeping pressure on my opponent, waiting for the right moment to engage a sweep is what this team is all about. Although it has the walls to stop some attempted sweeps from my opponent as well.
So I'd call this an Offensively Balanced team?​
 
ok. First for Salamence, Naughty and Life Orb. It can't survive an ice beam even with Yache. Aaaand for the nickname i like Havoc it means widspread and general destruction, so yeah....................movin on.

Magnezone now has to outspeed max Speed scizor so you don't get a Superpower in your face. Change it to a timid nature and 200 evs in Spe. then max SpAtk and rest in hp.

well thats about it for now.

good luck with the team and Hope I helped =)
 
Actually, Salamence DOES live a lot of Ice moves with Yache Berry. Not if I have suffered multiple Stealth Rock damage, no, but that's why I keep at the backline as long as possible and only pull it out when I attempt a sweep.

The nature will also stay Naive, because there's just too many stuff I now outspeed after a single DD, which I won't with a neutral speed nature. Multiple 90-based Pokémons with Scarfs attached which try to revenge kill are some of them.
I will consider the Life Orb over Yache though, but so far, Yache has been doing great for me.

About the Magnezone, will it be able to OHKO a Scizor if it's not Modest? I have my doubts on that one...
 
If you keep salamence in the back line, and don't have a rapid spinner. Then stealth rocks are going to be out most of the time taking it's health down and making yache berry useless unless your going against pitifully weak ice beams. Try another item.

And magnazone is going to get his butt handed to him(if he had one) by scizor every time.

Change fire punch on Flygon to flamethrower/fireblast. The pokes you'd be using fire attacks on are weak on the special side.
 
The epitome of today's metagame; the 2 Steels+2 Dragons+ Bulky Water+ Blissey (eh) team. Solid enough, but some changes could be made...
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Metagross is an interesting choice with such a set, but honestly, you need a bit more bulk to absorb Draco Meteors and Outrages from the likes of today's OU Dragons. As such, I recommend switching to a bulkier Steel type like Bronzong, who can also function in a quite a similar fashion:

name: TrickZong
move 1: Trick
move 2: Stealth Rock
move 3: Gyro Ball
move 4: Earthquake / Explosion
item: Choice Band
ability: Levitate
nature: Sassy
evs: 252 HP / 84 Atk / 80 Def / 92 SpD
ivs: 0 Spe

--Courtesy of Caelum.

This set keeps the resistances, Stealth Rock, type coverage, and even main theme (trick) of Metagross but adds the defenses your team needs to take big hits from the likes of Latias, Flygon, and Salamence. Of course, the standard Bronzong set is also an option that also allows you to add some status to your team in the form of Hypnosis. Although most find Hypnosis not to be worthwhile with it's new found accuracy problems, something bulky like Bronzong has the ability to use it well.

If you wish to keep Metagross as is, however, may I suggest a slightly bulkier spread to experiment with? Since your main use of this guy is to get Stealth Rocks out at all costs plus have the durability to Trick an opponent and maybe stick around a while, I recommend this:

EVs: 204 HP / 72 Atk / 232 Spe
Adamant Nature

This is an alternative bulkier spread for Gross that allows it to just surpass the important 350 mark. The 204 HP is important to survive an Adamant Gyarados Earthquake (Leftovers,+1DD) with SR damage included; it also allows it to survive a faster Dugrtio (CB Jolly) without SR damage. And that's not it, it survives an Azelf Fire Blast (non-modest), also, with SR damage included. Of course, Sandstorm support would be needed for it to actually take down Azelf.

On the subject of whether Scarfrachi or ScarfGross is better for your team, its hard to say, since they are both so similar. I would normally suggest Scarfrachi on a team that either

a)had paralysis support/needed paralysis support (via Body Slam). Scarfrachi is so much more brutal when Zen Headbutt/Iron Head is paired with paralysis support

b)needs something to take care of a dangerous stat-upper like Gyarados or Salamence; Jirachi is infamous for getting rocks up and then coming back later to revenge kill, only using Trick late game

c)a team that cannot let Stealth Rock be in play on their side of the field. Scarfrachi has a 60% chance of the opponent (Azelf or Aerodactyl) failing their mission of getting rocks up.

Your team doesn't really fit any of these categories, so I might suggest you test Scarfachi, but honestly the lead you have now is fine.
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Honestly I don't think you're really taking advantage of the double dragon+double steel strategy, especially one that involves Magnezone. In my opinion, you should be abusing Magnezone and also be trying to clear the counters for Flygon. Such a set like this will also give your team some attacking variety:

name: Double Dragon
move 1: Draco Meteor
move 2: Earthquake
move 3: Outrage
move 4: Roost
item: Life Orb
nature: Mild
evs: 84 Atk / 216 SpA / 208 Spe

The Attack EVs allow you to 2HKO Blissey with Outrage, while the SpA is to KO 252 HP / 252 Def Bold Cresselia on average with Stealth Rock damage by a combination of Draco Meteor on the switch-in and then two repeated Outrages. 208 Speed EVs assure that Salamence outruns all Gyarados prior to a Dragon Dance. Mild is chosen over Rash so that Cresselia's or Blissey's weaker Ice Beams do not KO.
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Curselax just isn't really great in today's metagame. You'll often find yourself not having the proper moves to counters or just having some kind of huge threat come in and force you out before you get the chance to set up. For these reasons, I'd like you to keep the big guy but change to a better set, like this one by Bass:

name: Offensive Lax
move 1: Body Slam
move 2: Earthquake
move 3: Crunch
move 4: Rest
item: Leftovers
ability: Thick Fat
nature: Adamant
evs: 4 HP / 252 Atk / 252 SpD

This set allows you to stay on the offensive defense without wasting turn trying to set up. Another possibility is this set:

name: Choice Band
move 1: Body Slam
move 2: Earthquake
move 3: Crunch
move 4: Selfdestruct
item: Choice Band
ability: Thick Fat
nature: Adamant
evs: 4 HP / 252 Atk / 252 SpD

Another version of the set I just showed you, but requiring more prediction to pull off. The reason I didn't suggest this first is by using this you will have 3 Pokemon with Choice items (well, one has Trick...), which I presonally find to be a nuisance late game when you have to constantly switch and essentially give the opponent the upper hand. Also, don't forget to give Blissey an extra try. I think Wish Bliss might actually be a decent Pokemon on your team, supporting the rest of your non-recoverable members.

You obviously know how WishBliss works (if you don't, go to Blissey's analysis), so I'm not going to explain. However, all of the Pokemon on your team would honestly enjoy getting Wishes passed to them! If you decide to go with Bronzong and not to use Vaporeon, I would give this serious consideration.
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Suicune is a good Pokemon for this team, but the set you're using isn't really the right kind of support. You lack a Status Absorber, and with only Rest, you aren't going to be absorbing easily. For this reason and to ensure Scuicune's long survival, I recommend going complete RestTalk. You also lack a good Gyarados Counter, so you need HP Electric.

name: RestTalk
move 1: Rest
move 2: Sleep Talk
move 3: Surf
move 4: Hidden Power Electric
item: Leftovers
ability: Pressure
nature: Bold
evs: 252 HP / 252 Def / 4 Spe

I don't think I can explain its usability quite like the analysis... but This set attempts to maintain the status quo of the "bulky Water" through the use of Sleep Talk. The risk of eating a STAB Surf or a 4x effective Ice Beam should be enough to frighten away Tyranitar, Salamence, and Rhyperior (three Pokémon capable of taking you out in two moves) while you are asleep. While this set is not going to be sweeping anyone like the Calm Mind variants, it has tremendous survivability and will be quite difficult to take down even for the hardest hitting of Pokémon. Using Roar on this set makes Suicune one of the sturdiest phazers in the game and works extremely well in conjunction with Spikes, Stealth Rock and Toxic Spikes as it will be constantly shuffling pokemon around. Continually resting off damage gives Suicune’s Pressure ability enough time to exhaust the PP of moves like Stone Edge as well.

HP Electric is recommended, however, if you decide to put Stone Edge on Flygon, you could use Roar instead.

In spite of all this, I would probably still recommend a Vaporeon in place of Suicune as it allows you more overall coverage versus different sweepers, gives Wish support, and checks Infernape to an extent. This is the recommend set, in my opinion:

name: Standard Wish Support
move 1: Wish
move 2: Protect
move 3: Surf
move 4: Hidden Power Electric
nature: Bold
item: Leftovers
evs: 188 HP / 252 Def / 68 Spe

This set, as previously mentioned, helps the rest of your team with Wish support (which is actually quite important on your team), and beats Gyarados. Protect is a must for keeping Vaporeon healthy to keep passing Wishes; otherwise, Vaporeon won't survive any would-be 3HKO move. looks good.
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I think Magnezone is actually a useful member of your team. The set you are using is a good one, but it depends on the steels you're trying to trap. Maybe you could tell me as to which are the most concern? If you're looking to beat Skarmory and Scizor (the set you have already beats Skarm but...) you could always try Choice Specs! It would give your team a bit of oomph that it might need in terms of Special Attacking...

name: Choice Specs
move 1: Thunderbolt
move 2: Hidden Power Grass
move 3: Flash Cannon
move 4: Explosion
item: Choice Specs
nature: Timid
evs: 6 HP / 252 SpA / 252 Spe

The EVs and nature allow you to always beat Adamant Metagross and Scizor in Speed. Keep note that if Scizor has taken any previous damage, you will OHKO with Thunderbolt. If Metagross has taken probably about 40% damage it will fall as well. Rhyperior and Swampert are more of a problem for you, so HP Grass is recommended.
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With the new and imrpoved Magnezone, you will probably find yourself U-turning out to him more. Honestly, I think the only real change that could be made on Flygon is replacing Fire Punch with Stone Edge for Revenge Killing things like Togekiss, Zapdos, Salamence, and Gyarados if you don't want to be trapped in Outrage.
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thanks. If you have any questions/troubles/concerns, please just ask/yell at/let know. thanks
 
Wow diinbong, that was really helpful!

I love the extra bulk on Metagross as I clearly see I'm living more now. Although I also clearly noticed the attack drop, it can no longer pick off relativly healthy Pokémons anymore, although I love the extra bulk so much, I still changed it to that. But what is the reason for it's speed? It may be just me, but I couldn't see anything in particular that I outspeed now that I didn't outspeed before... As there's no real use in me using a speed that I don't even know what it does, an explanation would be nice.

Also, the Magnezone is doing great so far, but I have one problem... I now have 3 choice users and as you said yourself (something that I also go by): having 3 choiced Pokémons is just... meh. Although I'm a big fan of playing mind games and prediction, something which I can do pretty good too, I still find myself getting in trouble when I'm choiced on a move. Although the Metagross isn't a big deal as it has Trick, but I noticed that having a Magnezone without HP Ice really makes it's use as Dragon-counter less and less.
That combined with a Metagross who isn't exactly a Dragon-counter either, leaves this team pretty much defenseless against Dragons.

Also, I didn't change the Salamence as I'd be losing not only my only Fire move. And Salamence can OHKO maxDef Zapdos after one DD (provided SR is up) and it can OHKO a Blissey after 2 DD's. But since I have Yache Berry, I can easily get another DD in if Bliss is bold enough to switch in. Although I noticed it's not exactly useful when they decide to TWave me, but if they had slight damage prior to the Outrage (let's say about 100 HP loss), Salamence has a high chance of KO'ing Bliss with only 1 DD.
Although this Mence can't really touch Cress (barring the said Cress is at full HP), I didn't really use Mence to beat Cress to begin with. If a Cress appeared, I'd immediatly go to Snorlax to take about anything from Cress (except a Trick, which has happened once). And that's why I like the CurseLax, as when the Cress tries to CM up and beat me with Psychics, she will find herself being killed by Cursed Crunches first.

And now we're on the Snorlax subject anyway; at first that spot was taken by Blissey, although it was a standard special wall with Flamethrower, Seismic Toss, Toxic and Softboiled. And yes, I know how WishBliss works (this is why I named my thread as it is =P ), but I personally never really liked it. It's very predictable and TTar just loves Dragon Dancing on my predicted Protects. Not only that, but I can't even touch them with Flamethrower and Toxic doesn't really help either, as the damage just goes too slow. So for now I'm still using this Snorlax, although I have yet to try those other options you suggested for Lax.

About the Suicune, I really didn't like the RestTalker set. As I also stated at the top of this thread, I have a hard time when it comes to opposing Suicunes that set up CM's, which is why I have Roar and those 10 Speed EV's. Yes, I noticed Gyarados is a pain for this team, but most of the time Flygon could take it out with Scarfed Outrages. And now that I run Stone Edge on Flygon, it becomes an even greater check. Yes, I know Flygon can't OHKO a BulkyGyara version (even with SR up), but BulkyGyara will find itself raped by Salamence if it doesn't carry Ice Fang.
P.S. No wait... This is why I love Yache Berry. Even if it has Ice Fang, my Yache Berry will allow a survival (calculated with neutral attack from BulkyGyara (a DD -1 attack) and one time SR damage). And if it carries Stone Edge, I will only die if my opponent has Stealth Rocks up.

Speaking of which, you said I needed a good Gyarados counter, but what if I use Gyarados myself? To maintain a bit of the bulk Cune carried, I have considered using a BulkyGyara with Waterfall and Ice Fang/Stone Edge. Overall Stone Edge would be better, but since I already have SR up and a Flygon with Stone Edge, I find the need for an Ice move of higher priority on my team. Especially since I lost my only Ice move now that Magnezone is carrying HP Grass.

I also considered replacing Magnezone for Starmie, although I don't think this is smart combined with the Gyarados swap, but still. Starmie is a great check for the biggest threat of this team: MixApe with HP Ice. It also provides Spin support, which my Mence will highly appreciate. I'm only debating on wether to use Thunderbolt or Ice Beam as second attack. Ice Beam would provide me with an extra Dragon-revenge killing option, although it's no check against Salamence. Whereas Thunderbolt gives me an extra check against Gyarados (which it does better too).

Your thoughts?
 
I'm really not liking the idea of 2 Set-Up + Rest + No Sleep Talk Pokemon. It means you're liable to spend a lot of turns during the course of a battle asleep, which gives your opponent ample opportunity to set up and sweep you. Additionally, it provides ample opportunity for something to come in and Trick a Scarf onto you, at which point you can become locked into one attack (in which case they can send in something that is immune or very resistant to it to force you out) or even worse, locked into a CM/Curse/Rest (or to a lesser extent, Roar), at which point you're forced out entirely. If you're dead set on using CM Cune and CurseLax, I would suggest making it offensive CM-LO Cune (CM/Surf/Ice Beam/HP Elec or Grass w/ Life Orb and high Speed/Attack) and consider switching Snorlax's item to a Chesto Berry. That can really surprise opponents, who expect to have a few turns to set up on you or finish you off when they force you to rest, though they may become suspicious when they don't see Leftovers recovery.

As for Flygon: I would suggest making him Jolly. With so many DDmences running around, you really want something that is guaranteed to outrun a +1 Adamant Mence, and has a chance of outrunning +1 Jolly Mence. Additionally, I would suggest changing Stone Edge. What are you planning on stone edging? I would assume Flyers. Just about anything you'd run up against takes only 10% less from Outrage, besides Mence/Lati@s/Flygon , who take much more from Outrage. I guess it can be used if you don't want to become locked in to Outrage, but you're still forced out if a Steel switches in. Even against steels it is neutral to (Skarm, Forretress, Heatran, Scizor), it only does 10% more than Outrage does. My suggestion is either Fire Punch or Thunder Punch. Fire Punch hits Skarmory and Bronzong (and Shedinja), the only Pokemon who resist QuakeRage, as well as being your best option on Forretress and Scizor (though only half the power of your EQ against Jirachi and Metagross). Thunder Punch has the same power as Fire Punch against Skarmory, and also provides a neat way to take out Dragon Dancing Gyarados (it will be 50% more powerful than a Stone Edge, making it better for that). Stone Edge could still be used if you wanted a way to hit Zapdos/Gyarados/Rotom without being locked into Outrage, but it's a rather questionable endeavor, if you ask me.

Looking at your Weakness/Resistance profile to determine a substitute for Magnezone, you clearly have Ice and Dragon Weaknesses (due to running the double Dragons), so another Steel would always be good, though you do have three Ice resists already. You're clearly NOT Fire weak, as both Dragons, Snorlax, and Suicune all resist it. So that means probably the best thing to do is look at common threats to the metagame:
Salamence: Flygon deals with DDer, though he dies if it's specsmence or mixmence launching a Meteor on Switch-in, and only ties if he's Jolly. Your own mence can come in and intimidate it and bait it in to Outraging, at which point you switch to Metagross and mop up. Not a major problem here.
Gyarados: Flygon outspeeds after a DD and can likely OHKO with a Stone Edge or ThunderPunch. Mence can intimidate and hit hard, though he has to watch out for Stone Edge/Ice Fang. Metagross likely lives a +1 Earthquake, but can't hit back with much. Suicune can soak a hit or two, but lacks a good tool to dispose of him, besides Roar (which puts you in a tight spot if he's BulkyGyara). Could use something else here perhaps.
Tyranitar: After a DD, he's still outsped by Flygon, though Flygon won't be able to OHKO and will die to Crunch. Metagross, if surviving and healthy, can take a +1 Crunch/Fire Punch/Probably Earthquake and OHKO with Meteor Mash. Again could probably use a check.
Scizor/Lucario: After a Swords Dance, they can Priority through most of your team. Intimidate helps, as does Metagross and Suicune's resistances/defenses, but those two can't do much back.

I might suggest this as an option:
ScarfRotom
Rotom-H @ Choice Scarf
Timid w/4 HP/252 SpA/252 Speed
Discharge/Thunderbolt
Overheat
Trick
Shadow Ball/HP Ice/HP Fighting/HP Grass

Discharge or Thunderbolt make this an excellent answer to Gyardos, as they will always OHKO. Discharge is preferred for its paralysis chance, as it can cripple something that switches in from Gyarados (though watch for the standard Jolt/Vire). Overheat will always OHKO Lucario and Scizor, and Rotom's excellent set of resitances allow him to do this easily (resists Bullet Punch, Immune to Quick Attack/ExtremeSpeed, outspeeds everything else but resists U-Turn and is Immune to Superpower/Close Combat). Trick is an obvious choice to cripple special walls that attempt to switch in to it, particularly Blissey, but it also provides a good Pseudo-Phazer for Suicunes and Snorlaxes like yours. The last slot is up to you. Shadow Ball is your best choice against some threats like Azelf, Gengar, and particularly other Rotom-A's. HP Ice can be used to take on Dragons and is a standard pairing with Tbolt/Discharge, but beware that you cannot outspeed a max speed Mence after a DD. HP Grass makes short work of Rhyperior and Swampert, who switch into Discharge/Overheat with impunity. HP Fighting is your best bet against Tyranitar, though it is not a guaranteed 2HKO on Choice Band versions unless you have Rocks down, and Dragon Dance versions with leftovers and no rocks down might survive the second hit. Tyranniboah has a good chance of surviving even with Rocks up.
 
If you're having trouble with MixApe, you could always try Latias.

Latias seems like a bad idea on his team, given that he already has two Dragon types. Adding another Pokemon that is weak to Dragon and Ice seems like it would only hurt his team overall. He'd be better off running a Life Orb or TrickChoice Starmie, to be honest, unless he was dropping Flygon for Latias.
 
As a starter the Metagross looks quite good. The thought behind it is impressive. If you were to change it with a Jirachi, this would stand a weaker offensive force although defensively it would perform slightly better. It would also depend on what attacks you would run on the Jirachi. With the Salamence on the team, U-turn Jirachi would look quite nice because they cover each others weaknesses. So this decision is totally up to you. Personally Id test the idea... various nickname for the Metagross.. ermm... whatever you want to without giving away your tactics on it.
 
Ok, I think I've made some changes and I'd like to hear your opinions about it:


Rotom-A instead of Suicune (debating on H or C forme)
CBScizor instead of Magnezone
CMLatias instead of Flygon

This will mean I get checks for my biggest threats: Tyranitar, Gyarados, Infernape and Lucario.
While at the same time it keeps the synergy of the U-Turner (CBScizor) and the spread of 3 physical sweepers, 2 special and one Mixed (which I find the best, as with more special sweepers, Bliss becomes a real bitch... litterly).


Also, if I'd go for Rotom-C, I'd use this:

Rotom-C @ Leftovers
Bold
252 HP/252 Def/6 SpA
Thunderbolt
Leaf Storm
Will-o-wisp
Shadow Ball/HP Ice/HP Fighting/HP Ground


And for Rotom-H:

Rotom-H @ Choice Scarf
Timid
6 HP/252 SpA/252 Speed
Discharge
Overheat
Trick
Shadow Ball/HP Ice/HP Fighting/HP Grass


Again, your thoughts?
 
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