Alright, so I have been lurking for quite a while, but I never really cared to post. Until now that is.
Because I have been using a team lately that's been doing wonders for me, except when all of a sudden I get caught off-guard and am being set up upon. Trying to prevent this, I added Suicune with Roar, which solved most of my problems. But for some reason my team still struggles against fairly standard teams, Sandstorm teams in particular.
Also, on a completely unrelated note, I'd like to have some help with nicknames if possible. I've never been good at them, but I always like to see some epic nicknames, which is why I hate myself for not being creative enough.
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Alright, now get ready for the in-depth analysis of the team!
Changes in Blue
- Rumble
Hold Item: Choice Scarf
Nature: Adamant
Ability: Clear Body
HP 204 | ATK 74 | DEF - | SATK - | SDEF - | SPEED 232
- Meteor Mash
- Earthquake
- Stealth Rock
- Trick
Strategy:
My anti-lead. It is made to Trick opposing set-up leads (don't you just love to put a Choice Scarf on that Bronzong that sets up it's Stealth Rock?) or to be a surprise revenge killer in case my opponent's lead scared me off. Although no such thing has ever happened yet. The idea behind it is pretty simple too: "Cripple the opposing Pokémon, or if you predict them to switch, set up some Rocks and withdraw it for a well aimed revenge kill later on". The reason I run Earthquake over Explosion is to catch Heatrans who try to switch in on a Mash and to kill Heatrans who think I run Explosion (once they see the Trick + SR combo).
Overall, I have one question about my lead: "Would a ScarfRachi with Trick + SR be better?"
I have been debating over this for quite a while and still haven't made my choice. The only reason I've been using Gross over Rachi so far is because I wanted another check against Heatran, even though I already have one.
- El Elyon
Hold Item: Yache Berry
Nature: Naive
Ability: Intimidate
HP - | ATK 234 | DEF - | SATK 24 | SDEF - | SPEED 252
- Outrage
- Earthquake
- Fire Blast
- Dragon Dance
Strategy:
My ultimate sweeper. This entire team was originally created on making way for this guy. But as time passed, the focus has been removed more and more. It's still a pretty important guy for my team, which is why this team is made to try and keep him at the backline as long as possible. I know it has the EV's specified for an LO set, but because I have a high certainty I will get my Rocks up almost immediatly, I kept the EV's as they will still OHKO the specified Pokémons once they switch into Stealth Rock (Skarmory, Forretress etc.). As you may expected, I started this one with Life Orb, but I've noticed how Yache Berry catches many players off-guard who think I'm running Lum Berry when they don't see Lefties or LO damage. As it's very convenient to see them send out death fodder on an Outrage, trying to revenge kill Mence with an Ice Shard Weavile next. Only to see they will fail (barring I'm at max HP). It's also very helpful for people who send out Blissey to take a hit and trying to Ice Beam for the kill. Ah well, I'm sure the scenarios are known.
- Iwi
Hold Item: Leftovers
Nature: Careful
Ability: Thick Fat
HP 162 | ATK - | DEF 128 | SATK - | SDEF 220 | SPEED -
- Body Slam
- Crunch
- Curse
- Rest
Strategy:
My Special Wall. Originally a Blissey, but I noted that the offense Lax carries is way more up to my liking. Especially since this is kinda an offensive team, made to keep my opponent under pressure. Crunch over Earthquake/Fire Punch because the specified threats that these moves counter are already manhandled by other members and Normal + Dark gives the best type coverage of the options (not to mention it's my only Dark-move on this team).
- Alta
Hold Item: Leftovers
Nature: Bold
Ability: Pressure
HP 248 | ATK - | DEF 252 | SATK - | SDEF - | SPEED 10
- Surf
- Roar
- Calm Mind
- Rest
Strategy:
My Physical Wall. It's like a counterpart to the previous Snorlax, replacing Curse with CM. After losing too many times against Pokémons like Scizor who rather set up against a Suicune then go for the attack, I've added Roar. It's also a nice check against Ninjask and a perfect check for any Heatran, especially those who Sub on the switch. The 10 speed EV's may seem odd, but it's helped me many times already. Roaring out opposing Suicunes and Articunos who try to Roar me out first is just too good to not invest those EV's.
- Magna Zone
Hold Item: Choice Specs
Nature: Timid
Ability: Magnet Pull
HP 6 | ATK - | DEF - | SATK 252 | SDEF - | SPEED 252
- Thunderbolt
- Hidden Power [Grass]
- Flash Cannon
- Explosion
Strategy:
Originally my check against Dragons, although I've noted that both Salamence and Flygon kill them better. So I don't really have much use for this guy anymore, outside it's awesome resistances and a safer check against any Jirachi that doesn't pack Fire Punch or HP Ground. So this guy is free to leave, but I can't really find a good replacement for it, as his resistances really helped prevent sweeps before. This is also usually the first death fodder to be used in a match. So unless you guys can find a set that makes this Magnezone more useful to my team, I'd like to ask for help finding a good replacement.
- Oh Shi-
Hold Item: Choice Scarf
Nature: Adamant
Ability: Levitate
HP 6 | ATK 252 | DEF - | SATK - | SDEF - | SPEED 252
- Outrage
- Earthquake
- ThunderPunch
- U-Turn
Strategy:
At first used to U-Turn to Magnezone when those Steels come in to resist a Dragon attack. But after some changes to Magnezone, I keep doing this and now it actually works! So I usually just U-Turn and only use another move when I'm revenge killing or attempting a late game sweep (mostly Outrage on that one). As a matter of fact, I found myself never U-Turning to Magnezone anymore, because I'd go to Suicune if an opposing Heatran is sent out and to Salamence if Scizor is sent out. I'd also go to Salamence if I already know the opponent's Heatran isn't Scarfed.
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Because I have been using a team lately that's been doing wonders for me, except when all of a sudden I get caught off-guard and am being set up upon. Trying to prevent this, I added Suicune with Roar, which solved most of my problems. But for some reason my team still struggles against fairly standard teams, Sandstorm teams in particular.
Also, on a completely unrelated note, I'd like to have some help with nicknames if possible. I've never been good at them, but I always like to see some epic nicknames, which is why I hate myself for not being creative enough.
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A quick look:






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Alright, now get ready for the in-depth analysis of the team!
Changes in Blue


Hold Item: Choice Scarf
Nature: Adamant
Ability: Clear Body
HP 204 | ATK 74 | DEF - | SATK - | SDEF - | SPEED 232
- Meteor Mash
- Earthquake
- Stealth Rock
- Trick
Strategy:
My anti-lead. It is made to Trick opposing set-up leads (don't you just love to put a Choice Scarf on that Bronzong that sets up it's Stealth Rock?) or to be a surprise revenge killer in case my opponent's lead scared me off. Although no such thing has ever happened yet. The idea behind it is pretty simple too: "Cripple the opposing Pokémon, or if you predict them to switch, set up some Rocks and withdraw it for a well aimed revenge kill later on". The reason I run Earthquake over Explosion is to catch Heatrans who try to switch in on a Mash and to kill Heatrans who think I run Explosion (once they see the Trick + SR combo).
Overall, I have one question about my lead: "Would a ScarfRachi with Trick + SR be better?"
I have been debating over this for quite a while and still haven't made my choice. The only reason I've been using Gross over Rachi so far is because I wanted another check against Heatran, even though I already have one.


Hold Item: Yache Berry
Nature: Naive
Ability: Intimidate
HP - | ATK 234 | DEF - | SATK 24 | SDEF - | SPEED 252
- Outrage
- Earthquake
- Fire Blast
- Dragon Dance
Strategy:
My ultimate sweeper. This entire team was originally created on making way for this guy. But as time passed, the focus has been removed more and more. It's still a pretty important guy for my team, which is why this team is made to try and keep him at the backline as long as possible. I know it has the EV's specified for an LO set, but because I have a high certainty I will get my Rocks up almost immediatly, I kept the EV's as they will still OHKO the specified Pokémons once they switch into Stealth Rock (Skarmory, Forretress etc.). As you may expected, I started this one with Life Orb, but I've noticed how Yache Berry catches many players off-guard who think I'm running Lum Berry when they don't see Lefties or LO damage. As it's very convenient to see them send out death fodder on an Outrage, trying to revenge kill Mence with an Ice Shard Weavile next. Only to see they will fail (barring I'm at max HP). It's also very helpful for people who send out Blissey to take a hit and trying to Ice Beam for the kill. Ah well, I'm sure the scenarios are known.


Hold Item: Leftovers
Nature: Careful
Ability: Thick Fat
HP 162 | ATK - | DEF 128 | SATK - | SDEF 220 | SPEED -
- Body Slam
- Crunch
- Curse
- Rest
Strategy:
My Special Wall. Originally a Blissey, but I noted that the offense Lax carries is way more up to my liking. Especially since this is kinda an offensive team, made to keep my opponent under pressure. Crunch over Earthquake/Fire Punch because the specified threats that these moves counter are already manhandled by other members and Normal + Dark gives the best type coverage of the options (not to mention it's my only Dark-move on this team).




Hold Item: Leftovers
Nature: Bold
Ability: Pressure
HP 248 | ATK - | DEF 252 | SATK - | SDEF - | SPEED 10
- Surf
- Roar
- Calm Mind
- Rest
Strategy:
My Physical Wall. It's like a counterpart to the previous Snorlax, replacing Curse with CM. After losing too many times against Pokémons like Scizor who rather set up against a Suicune then go for the attack, I've added Roar. It's also a nice check against Ninjask and a perfect check for any Heatran, especially those who Sub on the switch. The 10 speed EV's may seem odd, but it's helped me many times already. Roaring out opposing Suicunes and Articunos who try to Roar me out first is just too good to not invest those EV's.


Hold Item: Choice Specs
Nature: Timid
Ability: Magnet Pull
HP 6 | ATK - | DEF - | SATK 252 | SDEF - | SPEED 252
- Thunderbolt
- Hidden Power [Grass]
- Flash Cannon
- Explosion
Strategy:
Originally my check against Dragons, although I've noted that both Salamence and Flygon kill them better. So I don't really have much use for this guy anymore, outside it's awesome resistances and a safer check against any Jirachi that doesn't pack Fire Punch or HP Ground. So this guy is free to leave, but I can't really find a good replacement for it, as his resistances really helped prevent sweeps before. This is also usually the first death fodder to be used in a match. So unless you guys can find a set that makes this Magnezone more useful to my team, I'd like to ask for help finding a good replacement.


Hold Item: Choice Scarf
Nature: Adamant
Ability: Levitate
HP 6 | ATK 252 | DEF - | SATK - | SDEF - | SPEED 252
- Outrage
- Earthquake
- ThunderPunch
- U-Turn
Strategy:
At first used to U-Turn to Magnezone when those Steels come in to resist a Dragon attack. But after some changes to Magnezone, I keep doing this and now it actually works! So I usually just U-Turn and only use another move when I'm revenge killing or attempting a late game sweep (mostly Outrage on that one). As a matter of fact, I found myself never U-Turning to Magnezone anymore, because I'd go to Suicune if an opposing Heatran is sent out and to Salamence if Scizor is sent out. I'd also go to Salamence if I already know the opponent's Heatran isn't Scarfed.
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Overall Strategy:
Keeping pressure on my opponent, waiting for the right moment to engage a sweep is what this team is all about. Although it has the walls to stop some attempted sweeps from my opponent as well.
So I'd call this an Offensively Balanced team?
Keeping pressure on my opponent, waiting for the right moment to engage a sweep is what this team is all about. Although it has the walls to stop some attempted sweeps from my opponent as well.
So I'd call this an Offensively Balanced team?