Alright, I'm fairly new to competitive Pokemon, but I've been using this team for a while now, and it's steadily been getting better.
Bronzong @ Leftovers
Ability: Levitate
EVs: 252 HP/152 Atk/8 Def/96 SDef
Careful nature (+SDef, -SAtk)
- Earthquake
- Reflect
- Explosion
- Stealth Rock
My current leading Pokemon. I've sort of combined the standard set with the screening set, using only Reflect (and I suppose Explosion, even though it's listed as a secondary move in the standard set) and the EV spread from the screening set. The reason I did this is because the lack of a second attacking move on the screening set was too crippling for me, since I need Stealth Rock on Brozong.
I stuck with Reflect because most of my team has lower base DEF than SP.DEF (and usually less EVs as well), plus I really hate low-accuracy moves such as Hypnosis.
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Weavile (F) @ Choice Band
Ability: Pressure
EVs: 40 HP/252 Atk/216 Spd
Jolly nature (+Spd, -SAtk)
- Ice Shard
- Pursuit
- Brick Break
- Aerial Ace
One of the two newest additions to my team, the other being Suicune. My main reason for running this guy is to kill DD Salamence with Ice Shard. I don't use Donphan because a standard Donphan's Ice Shard cannot OHKO. I tried out Mamoswine, but it was proving to be more of a hindrance than a help in every other way. I was thinking of using Lapras in place of Starmie and killing two birds with one stone, but I didn't like its physical movepool enough, plus I didn't want to be reduced to a single Special attacker.
I chose Aerial Ace to give me something to hurt Fighting-types super-effectively, since I don't have anything else to do that.
I've been wondering if Life Orb would be a viable alternative to Choice Band. Weavile is already pretty fragile, so the life drop most likely won't make a difference, but the Attack drop might... I'll have to do some calcs later, unless someone feels particularly kind.
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Clefable (F) @ Chople Berry
Ability: Magic Guard
EVs: 252 HP/152 Def/104 SDef
Bold nature (+Def, -Atk)
- Flamethrower
- Softboiled
- Cosmic Power
- Psychic
This is a set that I came up with on my own (although I seriously doubt I'm the first to use such a set), except for the EV spread, which I got from a warstory by umbarsc. Cosmic Power allows Clefable to become a tank of nightmarish proportions, able to shrug off any non-Fighting/boosted attacks with ease, and allow it to whittle down the opponent's HP at its leisure. The combination of Fire + Psychic is only walled in OU, I believe, by Tyranitar.
The true purpose of this setup, however, is to counter Scizor, Infernape, and \other common switch-ins, as the Chople Berry suggests. Assuming that Clefable uses Cosmic Power on the opponent's switch-in, even a Life Orb max-ATK+ Superpower from Scizor will only do ~31-37%; Brick Break is laughable. On the flip side, even with minimum SAtk, Clefable will still OHKO with Flamethrower every time. Against Mixapes, Close Combat will do only ~30-35.5%, while I can hit back with Psychic for over half Infernape's HP (although it will likely 2HKO if I attempt to stay in). A Leadape fares even worse, dealing only ~24-28% and unable to 2HKO even if it uses Fake Out first.
---
Suicune @ Leftovers
Ability: Pressure
EVs: 252 HP/252 Def/4 Spd
Bold nature (+Def, -Atk)
- Roar
- Rest
- Sleep Talk
- Surf
The second of my two newest changes, the other being Weavile. I'm using Roar instead of Calm Mind to give my team some much-needed phazing ability (Anti-Lead Machamp was often troublesome for my team). This also helps me abuse Stealth Rocks more, which is always nice.
The lack of a second attacking move has been troublesome at times, but I still feel Roar is best for the team. Also, I will not run Rest without Sleep Talk, but without another recovery move to replace it, I see little reason to run Suicune over something else like, for example, Vaporeon or Swampert.
---
Hitmonchan (M) @ Life Orb
Ability: Iron Fist
EVs: 252 Atk/4 SDef/252 Spd
Adamant nature (+Atk, -SAtk)
- Drain Punch
- Ice Punch
- Bullet Punch/Mach Punch
- Thunderpunch
Now that Ninjask is gone, Hitmonchan is uncontested for the title of Favorite Pokemon on the Team.
Life Orb is much better than Choice Band, IMO; being able to switch attacks without having to switch twice allows him to occasionally sweep a bit at times, often taking two or three Pokemon down before he expires. Drain Punch is used over Close Combat for the healing, which helps offset Hitmonchan's frailty, and the loss of power is rarely noticed. Bullet Punch is used over Mach Punch so I have a priority move to hit Ghosts with, but it's rarely proved useful elsewhere, so I think I might change that in the future.
---
Rotom-h @ Choice Scarf
Ability: Levitate
EVs: 4 HP/252 Spd/252 SAtk
Timid nature (+Spd, -Atk)
- Leaf Storm
- Trick
- Shadowball
- Thunderbolt
A Scarf-Tricking Rotom-C, as seen in the Platinum Updates forum. This helps me cover some holes in my team, such as no effective way of getting rid of Swampert and a difficulty with Cresselia. It also gives me another option to get rid of Pychics and Ghosts if Weavile happens to be taken out. All-in-all, pretty standard Trick Rotom.
---
With the change from Rotom-H to Rotom-C, Swampert is no longer a problem. I have one fewer way of dealing with Heatran, but it still shouldn't be that much of a problem with Suicune still on my team. Hitmonchan and Weavile can rack up a bit of damage as well with their Fighting attacks.
If Weavile's gone, a DD Salamence might still run rampant on my team. I'm not sure about this since I do have Brozong (although it tends to explode on other Pokemon first) and now Suicune that might be able to take those boosted hits long enough to alleviate the problem, but I won't find out except through the hard way.
Latest edits:
- Changed Brozong's moves from Light Screen/Reflect/Stealth Rock/Explosion to Earthquake/Reflect/Stealth Rock/Explosion, and gave it Leftovers.
- Changed Clefable's EV spread to 252 HP/152 Def/104 SDef. Changed Clefable's moveset to Cosmic Power/Softboiled/Flamethrower/Psychic, and gave it a Chople Berry.
- Switched Rotom-H to Rotom-C, and changed its moveset to Leaf Storm/Shadowball/Thunderbolt/Trick.

Bronzong @ Leftovers
Ability: Levitate
EVs: 252 HP/152 Atk/8 Def/96 SDef
Careful nature (+SDef, -SAtk)
- Earthquake
- Reflect
- Explosion
- Stealth Rock
My current leading Pokemon. I've sort of combined the standard set with the screening set, using only Reflect (and I suppose Explosion, even though it's listed as a secondary move in the standard set) and the EV spread from the screening set. The reason I did this is because the lack of a second attacking move on the screening set was too crippling for me, since I need Stealth Rock on Brozong.
I stuck with Reflect because most of my team has lower base DEF than SP.DEF (and usually less EVs as well), plus I really hate low-accuracy moves such as Hypnosis.
---

Weavile (F) @ Choice Band
Ability: Pressure
EVs: 40 HP/252 Atk/216 Spd
Jolly nature (+Spd, -SAtk)
- Ice Shard
- Pursuit
- Brick Break
- Aerial Ace
One of the two newest additions to my team, the other being Suicune. My main reason for running this guy is to kill DD Salamence with Ice Shard. I don't use Donphan because a standard Donphan's Ice Shard cannot OHKO. I tried out Mamoswine, but it was proving to be more of a hindrance than a help in every other way. I was thinking of using Lapras in place of Starmie and killing two birds with one stone, but I didn't like its physical movepool enough, plus I didn't want to be reduced to a single Special attacker.
I chose Aerial Ace to give me something to hurt Fighting-types super-effectively, since I don't have anything else to do that.
I've been wondering if Life Orb would be a viable alternative to Choice Band. Weavile is already pretty fragile, so the life drop most likely won't make a difference, but the Attack drop might... I'll have to do some calcs later, unless someone feels particularly kind.
---

Clefable (F) @ Chople Berry
Ability: Magic Guard
EVs: 252 HP/152 Def/104 SDef
Bold nature (+Def, -Atk)
- Flamethrower
- Softboiled
- Cosmic Power
- Psychic
This is a set that I came up with on my own (although I seriously doubt I'm the first to use such a set), except for the EV spread, which I got from a warstory by umbarsc. Cosmic Power allows Clefable to become a tank of nightmarish proportions, able to shrug off any non-Fighting/boosted attacks with ease, and allow it to whittle down the opponent's HP at its leisure. The combination of Fire + Psychic is only walled in OU, I believe, by Tyranitar.
The true purpose of this setup, however, is to counter Scizor, Infernape, and \other common switch-ins, as the Chople Berry suggests. Assuming that Clefable uses Cosmic Power on the opponent's switch-in, even a Life Orb max-ATK+ Superpower from Scizor will only do ~31-37%; Brick Break is laughable. On the flip side, even with minimum SAtk, Clefable will still OHKO with Flamethrower every time. Against Mixapes, Close Combat will do only ~30-35.5%, while I can hit back with Psychic for over half Infernape's HP (although it will likely 2HKO if I attempt to stay in). A Leadape fares even worse, dealing only ~24-28% and unable to 2HKO even if it uses Fake Out first.
---

Suicune @ Leftovers
Ability: Pressure
EVs: 252 HP/252 Def/4 Spd
Bold nature (+Def, -Atk)
- Roar
- Rest
- Sleep Talk
- Surf
The second of my two newest changes, the other being Weavile. I'm using Roar instead of Calm Mind to give my team some much-needed phazing ability (Anti-Lead Machamp was often troublesome for my team). This also helps me abuse Stealth Rocks more, which is always nice.
The lack of a second attacking move has been troublesome at times, but I still feel Roar is best for the team. Also, I will not run Rest without Sleep Talk, but without another recovery move to replace it, I see little reason to run Suicune over something else like, for example, Vaporeon or Swampert.
---

Hitmonchan (M) @ Life Orb
Ability: Iron Fist
EVs: 252 Atk/4 SDef/252 Spd
Adamant nature (+Atk, -SAtk)
- Drain Punch
- Ice Punch
- Bullet Punch/Mach Punch
- Thunderpunch
Now that Ninjask is gone, Hitmonchan is uncontested for the title of Favorite Pokemon on the Team.
Life Orb is much better than Choice Band, IMO; being able to switch attacks without having to switch twice allows him to occasionally sweep a bit at times, often taking two or three Pokemon down before he expires. Drain Punch is used over Close Combat for the healing, which helps offset Hitmonchan's frailty, and the loss of power is rarely noticed. Bullet Punch is used over Mach Punch so I have a priority move to hit Ghosts with, but it's rarely proved useful elsewhere, so I think I might change that in the future.
---

Rotom-h @ Choice Scarf
Ability: Levitate
EVs: 4 HP/252 Spd/252 SAtk
Timid nature (+Spd, -Atk)
- Leaf Storm
- Trick
- Shadowball
- Thunderbolt
A Scarf-Tricking Rotom-C, as seen in the Platinum Updates forum. This helps me cover some holes in my team, such as no effective way of getting rid of Swampert and a difficulty with Cresselia. It also gives me another option to get rid of Pychics and Ghosts if Weavile happens to be taken out. All-in-all, pretty standard Trick Rotom.
---
With the change from Rotom-H to Rotom-C, Swampert is no longer a problem. I have one fewer way of dealing with Heatran, but it still shouldn't be that much of a problem with Suicune still on my team. Hitmonchan and Weavile can rack up a bit of damage as well with their Fighting attacks.
If Weavile's gone, a DD Salamence might still run rampant on my team. I'm not sure about this since I do have Brozong (although it tends to explode on other Pokemon first) and now Suicune that might be able to take those boosted hits long enough to alleviate the problem, but I won't find out except through the hard way.
Latest edits:
- Changed Brozong's moves from Light Screen/Reflect/Stealth Rock/Explosion to Earthquake/Reflect/Stealth Rock/Explosion, and gave it Leftovers.
- Changed Clefable's EV spread to 252 HP/152 Def/104 SDef. Changed Clefable's moveset to Cosmic Power/Softboiled/Flamethrower/Psychic, and gave it a Chople Berry.
- Switched Rotom-H to Rotom-C, and changed its moveset to Leaf Storm/Shadowball/Thunderbolt/Trick.