First post, please help w/ my OU team!

Alright, I'm fairly new to competitive Pokemon, but I've been using this team for a while now, and it's steadily been getting better.

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Bronzong @ Leftovers
Ability: Levitate
EVs: 252 HP/152 Atk/8 Def/96 SDef
Careful nature (+SDef, -SAtk)
- Earthquake
- Reflect
- Explosion
- Stealth Rock

My current leading Pokemon. I've sort of combined the standard set with the screening set, using only Reflect (and I suppose Explosion, even though it's listed as a secondary move in the standard set) and the EV spread from the screening set. The reason I did this is because the lack of a second attacking move on the screening set was too crippling for me, since I need Stealth Rock on Brozong.

I stuck with Reflect because most of my team has lower base DEF than SP.DEF (and usually less EVs as well), plus I really hate low-accuracy moves such as Hypnosis.
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Weavile (F) @ Choice Band
Ability: Pressure
EVs: 40 HP/252 Atk/216 Spd
Jolly nature (+Spd, -SAtk)
- Ice Shard
- Pursuit
- Brick Break
- Aerial Ace

One of the two newest additions to my team, the other being Suicune. My main reason for running this guy is to kill DD Salamence with Ice Shard. I don't use Donphan because a standard Donphan's Ice Shard cannot OHKO. I tried out Mamoswine, but it was proving to be more of a hindrance than a help in every other way. I was thinking of using Lapras in place of Starmie and killing two birds with one stone, but I didn't like its physical movepool enough, plus I didn't want to be reduced to a single Special attacker.

I chose Aerial Ace to give me something to hurt Fighting-types super-effectively, since I don't have anything else to do that.

I've been wondering if Life Orb would be a viable alternative to Choice Band. Weavile is already pretty fragile, so the life drop most likely won't make a difference, but the Attack drop might... I'll have to do some calcs later, unless someone feels particularly kind.
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Clefable (F) @ Chople Berry
Ability: Magic Guard
EVs: 252 HP/152 Def/104 SDef
Bold nature (+Def, -Atk)
- Flamethrower
- Softboiled
- Cosmic Power
- Psychic

This is a set that I came up with on my own (although I seriously doubt I'm the first to use such a set), except for the EV spread, which I got from a warstory by umbarsc. Cosmic Power allows Clefable to become a tank of nightmarish proportions, able to shrug off any non-Fighting/boosted attacks with ease, and allow it to whittle down the opponent's HP at its leisure. The combination of Fire + Psychic is only walled in OU, I believe, by Tyranitar.

The true purpose of this setup, however, is to counter Scizor, Infernape, and \other common switch-ins, as the Chople Berry suggests. Assuming that Clefable uses Cosmic Power on the opponent's switch-in, even a Life Orb max-ATK+ Superpower from Scizor will only do ~31-37%; Brick Break is laughable. On the flip side, even with minimum SAtk, Clefable will still OHKO with Flamethrower every time. Against Mixapes, Close Combat will do only ~30-35.5%, while I can hit back with Psychic for over half Infernape's HP (although it will likely 2HKO if I attempt to stay in). A Leadape fares even worse, dealing only ~24-28% and unable to 2HKO even if it uses Fake Out first.
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Suicune @ Leftovers
Ability: Pressure
EVs: 252 HP/252 Def/4 Spd
Bold nature (+Def, -Atk)
- Roar
- Rest
- Sleep Talk
- Surf

The second of my two newest changes, the other being Weavile. I'm using Roar instead of Calm Mind to give my team some much-needed phazing ability (Anti-Lead Machamp was often troublesome for my team). This also helps me abuse Stealth Rocks more, which is always nice.

The lack of a second attacking move has been troublesome at times, but I still feel Roar is best for the team. Also, I will not run Rest without Sleep Talk, but without another recovery move to replace it, I see little reason to run Suicune over something else like, for example, Vaporeon or Swampert.
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Hitmonchan (M) @ Life Orb
Ability: Iron Fist
EVs: 252 Atk/4 SDef/252 Spd
Adamant nature (+Atk, -SAtk)
- Drain Punch
- Ice Punch
- Bullet Punch/Mach Punch
- Thunderpunch

Now that Ninjask is gone, Hitmonchan is uncontested for the title of Favorite Pokemon on the Team.

Life Orb is much better than Choice Band, IMO; being able to switch attacks without having to switch twice allows him to occasionally sweep a bit at times, often taking two or three Pokemon down before he expires. Drain Punch is used over Close Combat for the healing, which helps offset Hitmonchan's frailty, and the loss of power is rarely noticed. Bullet Punch is used over Mach Punch so I have a priority move to hit Ghosts with, but it's rarely proved useful elsewhere, so I think I might change that in the future.
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Rotom-h @ Choice Scarf
Ability: Levitate
EVs: 4 HP/252 Spd/252 SAtk
Timid nature (+Spd, -Atk)
- Leaf Storm
- Trick
- Shadowball
- Thunderbolt

A Scarf-Tricking Rotom-C, as seen in the Platinum Updates forum. This helps me cover some holes in my team, such as no effective way of getting rid of Swampert and a difficulty with Cresselia. It also gives me another option to get rid of Pychics and Ghosts if Weavile happens to be taken out. All-in-all, pretty standard Trick Rotom.
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With the change from Rotom-H to Rotom-C, Swampert is no longer a problem. I have one fewer way of dealing with Heatran, but it still shouldn't be that much of a problem with Suicune still on my team. Hitmonchan and Weavile can rack up a bit of damage as well with their Fighting attacks.

If Weavile's gone, a DD Salamence might still run rampant on my team. I'm not sure about this since I do have Brozong (although it tends to explode on other Pokemon first) and now Suicune that might be able to take those boosted hits long enough to alleviate the problem, but I won't find out except through the hard way.

Latest edits:
- Changed Brozong's moves from Light Screen/Reflect/Stealth Rock/Explosion to Earthquake/Reflect/Stealth Rock/Explosion, and gave it Leftovers.
- Changed Clefable's EV spread to 252 HP/152 Def/104 SDef. Changed Clefable's moveset to Cosmic Power/Softboiled/Flamethrower/Psychic, and gave it a Chople Berry.
- Switched Rotom-H to Rotom-C, and changed its moveset to Leaf Storm/Shadowball/Thunderbolt/Trick.
 
Need a water-based special wall? Look no further than Lanturn. As for a spinner, you don't need one.

I'd say replace 'chan because a lot of other Fighting pokemon are better, but I've never used him, so I guess I don't have a right to say that.
 
Well, it doesn't have to be a Special Wall... Just a Water-based wall that can dish out better damage with Special Attacks than Tentacruel can. I suppose it doesn't NEED to be Water and a Wall (at least one or the other, though), but Water resists a lot that the rest or a majority of my team doesn't (Water, Fire, and Ice, specifically).

Lanturn, while being the evolution of my favorite Pokemon, is actually worse in every stat (except HP) than Tentacruel, so I don't think that will work, unfortunately. I do use him in my UU team, though.

Hitmonchan has actually been doing very well for me. His moveset allows him to hit SE on quite a large number of Types (Drain Punch = Normal, Ice, Rock, Steel, Dark; Thunder Punch = Flying, Water; Ice = Grass, Flying, Ground, Dragon), so there's very little that he can't OH/2H-KO, even on the Physical Wall side.

Here's some stats to show just what he's capable of against the top OUs:

Ice Punch vs. "Bulkymence" Salamence w/Intimidate: 59.74% - 70.39%
Ice Punch vs. "Bulkymence" Salamence, w/o Intimidate: 88.57% - 104.16%
Drain Punch vs "Lead" Tyranitar: 99.50% - 116.96%
Drain Punch vs Max HP, Max DEF, +DEF-nature Weavile: 135.17% - 159.01%
Drain Punch vs "Diverse" Blissey: 64.24% - 75.58%
Thunder Punch vs "Sleep Talker" Skarmory: 35.33% - 41.62%
Thunder Punch vs "ResTalk" Gyarados, w/Intimidate: 59.49% - 70.00%

These are the Pokemon I've seen the most, and aside from Skarmory, he can easily take care of them. The only problem is that he really can't take a hit, so he can't really switch in on these guys... But if I can manage to BP a Sub to him, that's less of a problem, especially considering that he'll usually be getting a Swords Dance or two and several Speed Boosts along with it.
 
If you somehow miss baton passing boosts to hitmonchan, then you are mixmence weak. It has things such as earthquake to ruin tentacruel, Brick Break can destory your screens and 2KO? clefable and it can also Fire Blast your bronzong. I would suggest giving Gengar HP Ice and/or Choice Scarf.
 
Well, I don't plan on keeping Tentacruel anyways, and Gengar's on thin ice as it is, but I see your point. I've already swapped my Tentacruel out for a Swampert, so let's see how that, plus a Scarfed Gengar, works...

EDIT: Alright, I made some pretty big changes to my team. I swapped Tentacruel out for a Spinner Starmie, and Gengar out for a Tricking Rotom-H. Let me know what you think.
 
why don't you change Bronzong for the lead position?
you'll set up screens and SR and then exploud helping ninjask a little with screens
 
Hmmm, that is very possible. I'll have to be more careful, though, since supposedly many leads run Stealth Rock, so I may not be able to switch in Ninjask right away anyways... Can't hurt to try, though.
 
why don't you use Donphan as a spinner? Is sturdier than starmie, maybe with the spinner set from the analysis:

Donphan @ Leftovers
Impish
Sturdy
252 HP / 6 Atk / 252 Def
Rapid Spin
EQ
Ice Shard
*filler*
 
I have given Donphan some thought since Ice Shard would really help me fight off Salamence (who tends to kill me if it gets a Dragon Dance off), but I chose Starmie for its higher Speed and better type coverage (it gives me something to resist Ice and Water attacks, as well as something to launch Water and Ice as well, which is only shared by Hitmonchan's Ice Punch). Plus, I felt I had too many physical attackers before.

Perhaps if my testing of leading with Brozong works out well generally, but shows me that my Ninjask has a hard time switching in, I'll swap Ninjask out for it, and use something else in place of Rapid Spin. The CB set looks promising for this... Unless someone has any other suggestions?
 
Alright, I made some big changes to my team, so hopefully I'm allowed this bump. The changes are as follows:

- Removed Ninjask and Starmie
- Added Weavile and Suicune
- Made Clefable female and chose Knock Off for the final moveslot
 
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