Hi!
This is my first post on Smogon. I'm no noob, but I certainly could use some improving. Smogon is way better than Marriland. Lol. Anyway, this is my team, I hope you guys like it. Oh, Don't flame, but give me constructive criticism.
Gyrados@Leftovers
Adamant Nature/ Intimidate
212 Hp/ 16 Atk / 180 Def/ 100 Spe
-Dragon Dance
-Ice Fang/ Waterfall?
-Earthquake/ Stone Edge?
-Taunt
My lead and solid physical sweeper. You know the drill. Bulky Ev spread, Taunt to not lose some valuable Dances to Phazers. Ice Fang over Waterfall in my opinion because of Garchomp/Salamence/Dragons. I'm open to ideas, as I'm not completely sure. Also, personally, I think that Earthquake has way better coverage, and is more useful in the long run than Stone Edge. I never really liked it's bad accuracy. However, it can deal with other Gyaras, but I think switching would be better than trying to Stone Edge. I am totally open to suggestions on this.
Spiritomb@Leftovers
Careful Nature/ Pressure
252 Hp /140 Atk /116 SpD
-Sucker Punch/Pursuit?
-Taunt/Pursuit?
-Pain Split
-Will-O-Wisp
This is meant to absorb the Thunderbolts a potential Starmie could throw at me, and then it hits back with Sucker Punch for massive damage. The same applies to Gengar. Will-O-Wisp is obvious. If I predict a switch, just cripple the physical sweeper or wall that comes in. Taunt is so that Sweepers or Walls don't set up. It's a little redundant, I guess to have Taunt on Gyara and Tomb. If I Taunt a wall, making it useless, or if I come in on a Starmie, Pursuit would be an Ideal move to use because of the spontaneous switch-out. Sucker Punch is priority though...Please help.
Swampert@Leftovers
Careful Nature/ Torrent
252 Hp/ 180 Def/ 88 Sp Def
-Waterfall
-Earthquake
-Stealth Rock
-Roar
Lol, Lefties Abuse. Anyway, this is meant to counter Boah, and Mix-Ape (Non-Grass Knotting Ones) which would pose a threat to the team. This beast also sets up rocks, and can Phaze things away with roar. This is me being paranoid of Grass Knotting Mix-Apes, but I would probubly scout around with Tomb before switching back in again with Pert. This can slowly kill Boah with Earthquake, ignoring Ice Beam/Focus Punch/Dark Pulse damage. I could use some advice on this set, as it's a bit shaky actually competing against Boah and Ape. >.<
Azelf@Life Orb
Naive Nature/Levitate
36 Atk/ 252 Sp Atk/ 220 Spe
-Psychic
-Flamethrower/Thunderbolt/Hidden Power(Ice)?
-U-Turn
-Explosion
My Bomb. Lol. A bit of a mixed sweeper actually. This can Destroy Skarm with Flamethrower, and then explode on Blissey or Psychic/U-Turn depending on it's Hp. However, Thunderbolt would help a lot with Gyaras, and Suicune, and Bulky waters. But, Hidden Power could seriously destroy Dragons. Then again, I'm worried about the lack of speed, so maybe Garchomp can destroy Azelf first. That moveslot is something I'm "Iffy" about. Help Please. ^^
Celebi@Leftovers
Bold Nature/ Natural Cure
252 Hp/ 220 SpD/ 36 Spe
-Psychic/Recover?
-Grass Knot
-Leech Seed
-Heal Bell
Ahhh....The beauty of Status Absorbers. Lol. Yea. Natural Cure soaks up a Hypnosis/Thunder Wave pretty well. Heal Bell is just like Aromatherapy Support, which is nice , in case Gyara gets burned. This is meant to destroy Hippowdown W/ Thunder Fang that would normally pose a threat to Gyara. Also, this takes care of Rhyperior, and Bulky Waters with Grass Knot. Psychic is a good STAB move, but Recover would be a nice support. Leech Seed when the battle comes down to My Celebi Vs Someone's Cress/Wall. Leech Seed helps with many walls and Blisseys. I don't think I did anything wrong...but I'm not sure.
Blissey@Leftovers
Bold Nature/ Natural Cure
252 Def/ 60 SpD/ 198 Hp
-Charm
-Softboiled/Wish
-Thunder Wave
-Seismic Toss/ Thunderbolt/Ice Beam
What's wrong with Obesity? Lol. For a lack of a special wall. Absorbs Thunderbolts, Ice Beams, and Lava Plumes that threaten my team. This is my idea of trying to be original. Charm is great for stopping things like Garchomp, half-way through outrage, giving me a chance to Softboiled up, and then attack accordingly. Seismic Toss is a solid move, but Ice Beam would help with Dragons, and Thunderbolt would help alot with Waters. I dunno'. Thunder Wave is always nice to have, crippling speed and Para Hax for me. ^^ Softboiled is a solid recovery move, but other members of my team would enjoy wish support. :/
Threat List:(I ripped this off of Earthworm's RMT)(I just thought it was an awesome list.)
Garchomp:
--- Initial Switchin:Gyrados. It can take it quite well, as it's bulky, and hit back with a Quad Super-Effective Ice Fang.
---SD Garchomp: Gyrados. If it dances on the switch, Gyara would come in with an Intimidate, and then absorbing what it attacks with, and Ice Fang back.
---Choiced Garchomp: If I knew it was choiced, I'd scout around with Swampert and Spiritoumb, find it's moveset, lock it into one move(Earthquake?) and Switch to Gyara for a Free Dance!
---Sub Garchomp:(I hate this set so much) I do. But seriously, Swampert can come in and just roar it away.
---Chain Chomp: Spiritoumb to WoW it, then switch to Blissey.
Gengar:
---Initial Switchin: Blissey. Not many people run Sub/Punch on Gengar nowadays. Blissey takes it's attacks quite well, not to mention absorbing hypnosis.
---Life Orb Gengar: Blissey. Special Walls FTW. Anyway, I could probubly cripple it, then switch to Tomb for a Sucker Punching Death.
---Scarf Gengar: Blissey to lock it into one move, then switch accordingly.
---Subbing Gengar: (I HATE SUBS SO MUCH!) Seriously. But, Spiritomb can probubly take it with a few Sucker Punches.
Blissey:
---Initial Switchin: Celebi. Can destroy Blissey's Hp with Leech Seed, plus absorbing Thunder Wave/Sing/Toxic. Then, I would switch accordingly.
---CMBliss: Swampert. Honestly, Ice Beam is neutral, so there's like, no way of it KOing me unless it has 6 CMs up. Just Roar it out.
Gyarados:
---Initial switchin: Celebi/Tomb. Tomb Can WoW non-taunt Gyaras, and Celebi can Leech Seed it and slowly wear it down with grass knot.
---Bulky Gyarados: Leech Seed and Grass Knot on Celebi FTW.
---STalk Gyarados: Do people even do these? If they did, I would still go to celebi.
---Choiced Gyarados:Definitely WoW with Tomb, making Gyara useless.
---Life Orb Sweeper Gyarados: Celebi/Tomb can probubly take it. Wow and then Grass Knot?
Tyranitar:
---Initial switchin: Swampert. Swampert has good defense, and can roar out subs. Immunity to Thunderbolt is very nice.
---BOAH: Swampert. Roar Boah away. Immunity to Thunder Bolt, and Good Defenses.
---DDTar: Swampert. Roar.
---Choiced Tyranitar: Tomb for Wow, then Swampert to EQ it.
Lucario:
---Initial Switchin: Spiritomb, or Gyara. Spirtomb can WoW it, killing all those except Specs. Gyara gets a nice intimidate and can Eq non-Stone Edge Lucarios.
---SDLuke: Swampert to Roar, or Tomb to WoW.
---SpecsLuke: Blissey. Thunder Wave to cripple.
---Agili/MixLuke: Tomb. Wow it, then switch to Bliss to absorb Special hits.
Heatran:
---Initial Switchin: Blissey. They are usually special, no? Blissey can screw up a Heatran, I've experienced it the hard way. >.<
---SpecsTran: Blissey, lock it into a single move, then switch accordingly.
---Life Orb Heatran: Blissey/Swampert can wall this.
---ScarfTran/ResTalk Tran: Blissey can take both, it would just take a while. Lol.
Bronzong:
---Initial Switchin: Celebi/Azelf. Celebi to Leech Seed it, then Azelf can come in and hit it hard with Flamethrower. Heatproof Bronzongs take decent damage from flamethrower. (Heatproof doesn't negate the damage)
---CMZong: Swampert. Phaze it away, but Grass Knotting ones can hit hard. Celebi can also take it.
---Rain Dance Bronzong: Celebi/Azelf can take Bronzong.
Salamence:
---Initial Switchin: Gyardos/Blissey. So many people run SpecsMence these days. *Sigh*. Gyrados gets Intimidate in, and Blissey walls specsMence.
---SpecsMence: Blissey. 'Nuff Said.
---MixMence: Gyrados/Tomb to Wow/intimidate it. Gyara can also Ice Fang, but can't take a Draco Meteor well.
---DDMence: Swampert can Phaze.
---CBMence: Swampert, then maybe Gyara.
Metagross:
---Initial Switchin: Swampert/Tomb/Celebi all can take this pretty well. Swampert can just Eq it down, Tomb can Wow, and Celebi can Leech.
---CBGross: Swampert. I might switch to Gyara next, depending on his move.
---ScarfGross: Lolwut? Scarf? Same as CB.
---Life Orb Pure Physical Gross: Swampert/Tomb. Swampert just to see if it can wall it, if not, then Tomb Comes in FTW with Wow.
---AgiliGross: Tomb/Swampert. Wow and Roar.
---MixGross: Lolwut? Swampert/Blissey can wall this nicely.
Infernape:
---Initial Switchin: Swampert. Lol, Non Grass Knotting apes are doomed. Swampert and Celebi are nessecary to scout around for Grass Knot before keeping Swampert in.
---SDNape: Swampert. Roar, Eq if it's health is low.
---MixNape: Swampert/Celebi. Swampert can actually take him pretty well, Resistant against Flamethrower and normal to Close combat. Grass Knot is deadly, but that's where Celebi comes in to Scout.
---ScarfNape: Lolwut? Swampert to get it locked into a move.
Weavile: Swampert can take it with Eq, and can Roar SDing ones away.
Swampert: Celebi can switch in fairly easily, and Grass Knot it.
Skarmory: Azelf with Flamethrower is FTW.
Gliscor: Gyara can switch in nicely, and hit it with Ice Fang.
Starmie: Blissey.
Celebi: Azelf with U-Turn can OHKO it. Thank god for Quad weaknesses.
Forretress: Azelf with Flamethrower can switch in while it's Rapid Spinning/Spiking/Stealth Rocking. If it explodes, >.< for Azelf.
Cresselia: Celebi and Tomb can take it, Celebi to Leech, and then Tomb to Wow and Sucker Punch.
Togekiss: Blissey.
Heracross:
---Initial Switchin: Gyardos. Gyardos and Swampert can completely destroy it, as Gyarados resists everything except for Stone Edge, which Swampert takes well.
---CBCross: Gyardos switches in, and then Switch/plan accordingly.
---ScarfCross: Gyardos. If it uses Stone Edge, switch to Swampert.
---Setup Cross: Swampert to Roar it away.
Jirachi: Azelf can take it with Flamethrower.(Help?)
Breloom: Celebi completely destroys Breloom, as it can't do a thing to Celebi
Vaporeon: Celebi can come in with Grass knot.
Electivire: Physical ones, I can take with Swampert. Otherwise, Bliss/Tomb/Pert can take it pretty well.
Hippowdon: Celebi OHKO's it with Grass Knot.
Azelf: Blissey, but then I would switch to Spiritomb to avoid the Explosion.
Snorlax: Swampert can destroy Curse Laxes with Roar, and Tomb gets a nice Wow.
Mamoswine: Swampert and Tomb can take it nicely.
Scizor: Azelf can switch in when it's not using X-Scissor, and then kill with Flamethrower.
Porygon-z: Blissey can destroy scarf sets, and Blissey TWaving it is a counter for Nasty Plotting ones.
Magnezone: Swampert. Swampert is resistant to Steel, and is immune to Electric.
Yanmega: Blissey can absorb Hypnosis, then wall accordingly.
Zapdos: Blissey can TWave it, and then wall it.
Suicune: Celebi and Grass Knot usually 2HKO's it.
Machamp: Celebi is resistant to fighting, but Celebi would only work if it has Psychic. Tomb can wall it pretty effectively.
Ninjask: Swampert can Roar.
Gallade: Swampert can Wall it, and then Roar if they set up.
Mismagius: Blissey can handle it to TWave, but then I would have to switch to Tomb to Sucker Punch. Subbing ones give me trouble, but Sacrificing something would suffice.
Kingdra: Tomb and Celebi take it quite nicely. Tomb can Wow, and Celebi can Leech/Grass knot.
Abomasnow: Stupid Hail. Gyarados can sort-of wall it. Help?
Umbreon: Gyarados with Taunt messes this up.
Alakazam: Blissey. I must watch out for trick though.
Charizard: Swampert, but Blissey if they are Specs.
Aerodactyl: Swampert. or Gyara. Stone Edge/Rock Slide is a problem.
Raikou: Blissey can take Raikou easily.
AGAIN, THIS IS MY FIRST POST, SO DON'T FLAME. PLEASE! GIVE CONSTRUCTIVE CRITICISM.


Gyrados@Leftovers
Adamant Nature/ Intimidate
212 Hp/ 16 Atk / 180 Def/ 100 Spe
-Dragon Dance
-Ice Fang/ Waterfall?
-Earthquake/ Stone Edge?
-Taunt
My lead and solid physical sweeper. You know the drill. Bulky Ev spread, Taunt to not lose some valuable Dances to Phazers. Ice Fang over Waterfall in my opinion because of Garchomp/Salamence/Dragons. I'm open to ideas, as I'm not completely sure. Also, personally, I think that Earthquake has way better coverage, and is more useful in the long run than Stone Edge. I never really liked it's bad accuracy. However, it can deal with other Gyaras, but I think switching would be better than trying to Stone Edge. I am totally open to suggestions on this.

Spiritomb@Leftovers
Careful Nature/ Pressure
252 Hp /140 Atk /116 SpD
-Sucker Punch/Pursuit?
-Taunt/Pursuit?
-Pain Split
-Will-O-Wisp
This is meant to absorb the Thunderbolts a potential Starmie could throw at me, and then it hits back with Sucker Punch for massive damage. The same applies to Gengar. Will-O-Wisp is obvious. If I predict a switch, just cripple the physical sweeper or wall that comes in. Taunt is so that Sweepers or Walls don't set up. It's a little redundant, I guess to have Taunt on Gyara and Tomb. If I Taunt a wall, making it useless, or if I come in on a Starmie, Pursuit would be an Ideal move to use because of the spontaneous switch-out. Sucker Punch is priority though...Please help.

Swampert@Leftovers
Careful Nature/ Torrent
252 Hp/ 180 Def/ 88 Sp Def
-Waterfall
-Earthquake
-Stealth Rock
-Roar
Lol, Lefties Abuse. Anyway, this is meant to counter Boah, and Mix-Ape (Non-Grass Knotting Ones) which would pose a threat to the team. This beast also sets up rocks, and can Phaze things away with roar. This is me being paranoid of Grass Knotting Mix-Apes, but I would probubly scout around with Tomb before switching back in again with Pert. This can slowly kill Boah with Earthquake, ignoring Ice Beam/Focus Punch/Dark Pulse damage. I could use some advice on this set, as it's a bit shaky actually competing against Boah and Ape. >.<

Azelf@Life Orb
Naive Nature/Levitate
36 Atk/ 252 Sp Atk/ 220 Spe
-Psychic
-Flamethrower/Thunderbolt/Hidden Power(Ice)?
-U-Turn
-Explosion
My Bomb. Lol. A bit of a mixed sweeper actually. This can Destroy Skarm with Flamethrower, and then explode on Blissey or Psychic/U-Turn depending on it's Hp. However, Thunderbolt would help a lot with Gyaras, and Suicune, and Bulky waters. But, Hidden Power could seriously destroy Dragons. Then again, I'm worried about the lack of speed, so maybe Garchomp can destroy Azelf first. That moveslot is something I'm "Iffy" about. Help Please. ^^

Celebi@Leftovers
Bold Nature/ Natural Cure
252 Hp/ 220 SpD/ 36 Spe
-Psychic/Recover?
-Grass Knot
-Leech Seed
-Heal Bell
Ahhh....The beauty of Status Absorbers. Lol. Yea. Natural Cure soaks up a Hypnosis/Thunder Wave pretty well. Heal Bell is just like Aromatherapy Support, which is nice , in case Gyara gets burned. This is meant to destroy Hippowdown W/ Thunder Fang that would normally pose a threat to Gyara. Also, this takes care of Rhyperior, and Bulky Waters with Grass Knot. Psychic is a good STAB move, but Recover would be a nice support. Leech Seed when the battle comes down to My Celebi Vs Someone's Cress/Wall. Leech Seed helps with many walls and Blisseys. I don't think I did anything wrong...but I'm not sure.

Blissey@Leftovers
Bold Nature/ Natural Cure
252 Def/ 60 SpD/ 198 Hp
-Charm
-Softboiled/Wish
-Thunder Wave
-Seismic Toss/ Thunderbolt/Ice Beam
What's wrong with Obesity? Lol. For a lack of a special wall. Absorbs Thunderbolts, Ice Beams, and Lava Plumes that threaten my team. This is my idea of trying to be original. Charm is great for stopping things like Garchomp, half-way through outrage, giving me a chance to Softboiled up, and then attack accordingly. Seismic Toss is a solid move, but Ice Beam would help with Dragons, and Thunderbolt would help alot with Waters. I dunno'. Thunder Wave is always nice to have, crippling speed and Para Hax for me. ^^ Softboiled is a solid recovery move, but other members of my team would enjoy wish support. :/
Threat List:(I ripped this off of Earthworm's RMT)(I just thought it was an awesome list.)

--- Initial Switchin:Gyrados. It can take it quite well, as it's bulky, and hit back with a Quad Super-Effective Ice Fang.
---SD Garchomp: Gyrados. If it dances on the switch, Gyara would come in with an Intimidate, and then absorbing what it attacks with, and Ice Fang back.
---Choiced Garchomp: If I knew it was choiced, I'd scout around with Swampert and Spiritoumb, find it's moveset, lock it into one move(Earthquake?) and Switch to Gyara for a Free Dance!
---Sub Garchomp:(I hate this set so much) I do. But seriously, Swampert can come in and just roar it away.
---Chain Chomp: Spiritoumb to WoW it, then switch to Blissey.

---Initial Switchin: Blissey. Not many people run Sub/Punch on Gengar nowadays. Blissey takes it's attacks quite well, not to mention absorbing hypnosis.
---Life Orb Gengar: Blissey. Special Walls FTW. Anyway, I could probubly cripple it, then switch to Tomb for a Sucker Punching Death.
---Scarf Gengar: Blissey to lock it into one move, then switch accordingly.
---Subbing Gengar: (I HATE SUBS SO MUCH!) Seriously. But, Spiritomb can probubly take it with a few Sucker Punches.

---Initial Switchin: Celebi. Can destroy Blissey's Hp with Leech Seed, plus absorbing Thunder Wave/Sing/Toxic. Then, I would switch accordingly.
---CMBliss: Swampert. Honestly, Ice Beam is neutral, so there's like, no way of it KOing me unless it has 6 CMs up. Just Roar it out.

---Initial switchin: Celebi/Tomb. Tomb Can WoW non-taunt Gyaras, and Celebi can Leech Seed it and slowly wear it down with grass knot.
---Bulky Gyarados: Leech Seed and Grass Knot on Celebi FTW.
---STalk Gyarados: Do people even do these? If they did, I would still go to celebi.
---Choiced Gyarados:Definitely WoW with Tomb, making Gyara useless.
---Life Orb Sweeper Gyarados: Celebi/Tomb can probubly take it. Wow and then Grass Knot?

---Initial switchin: Swampert. Swampert has good defense, and can roar out subs. Immunity to Thunderbolt is very nice.
---BOAH: Swampert. Roar Boah away. Immunity to Thunder Bolt, and Good Defenses.
---DDTar: Swampert. Roar.
---Choiced Tyranitar: Tomb for Wow, then Swampert to EQ it.

---Initial Switchin: Spiritomb, or Gyara. Spirtomb can WoW it, killing all those except Specs. Gyara gets a nice intimidate and can Eq non-Stone Edge Lucarios.
---SDLuke: Swampert to Roar, or Tomb to WoW.
---SpecsLuke: Blissey. Thunder Wave to cripple.
---Agili/MixLuke: Tomb. Wow it, then switch to Bliss to absorb Special hits.

---Initial Switchin: Blissey. They are usually special, no? Blissey can screw up a Heatran, I've experienced it the hard way. >.<
---SpecsTran: Blissey, lock it into a single move, then switch accordingly.
---Life Orb Heatran: Blissey/Swampert can wall this.
---ScarfTran/ResTalk Tran: Blissey can take both, it would just take a while. Lol.

---Initial Switchin: Celebi/Azelf. Celebi to Leech Seed it, then Azelf can come in and hit it hard with Flamethrower. Heatproof Bronzongs take decent damage from flamethrower. (Heatproof doesn't negate the damage)
---CMZong: Swampert. Phaze it away, but Grass Knotting ones can hit hard. Celebi can also take it.
---Rain Dance Bronzong: Celebi/Azelf can take Bronzong.

---Initial Switchin: Gyardos/Blissey. So many people run SpecsMence these days. *Sigh*. Gyrados gets Intimidate in, and Blissey walls specsMence.
---SpecsMence: Blissey. 'Nuff Said.
---MixMence: Gyrados/Tomb to Wow/intimidate it. Gyara can also Ice Fang, but can't take a Draco Meteor well.
---DDMence: Swampert can Phaze.
---CBMence: Swampert, then maybe Gyara.

---Initial Switchin: Swampert/Tomb/Celebi all can take this pretty well. Swampert can just Eq it down, Tomb can Wow, and Celebi can Leech.
---CBGross: Swampert. I might switch to Gyara next, depending on his move.
---ScarfGross: Lolwut? Scarf? Same as CB.
---Life Orb Pure Physical Gross: Swampert/Tomb. Swampert just to see if it can wall it, if not, then Tomb Comes in FTW with Wow.
---AgiliGross: Tomb/Swampert. Wow and Roar.
---MixGross: Lolwut? Swampert/Blissey can wall this nicely.

---Initial Switchin: Swampert. Lol, Non Grass Knotting apes are doomed. Swampert and Celebi are nessecary to scout around for Grass Knot before keeping Swampert in.
---SDNape: Swampert. Roar, Eq if it's health is low.
---MixNape: Swampert/Celebi. Swampert can actually take him pretty well, Resistant against Flamethrower and normal to Close combat. Grass Knot is deadly, but that's where Celebi comes in to Scout.
---ScarfNape: Lolwut? Swampert to get it locked into a move.










---Initial Switchin: Gyardos. Gyardos and Swampert can completely destroy it, as Gyarados resists everything except for Stone Edge, which Swampert takes well.
---CBCross: Gyardos switches in, and then Switch/plan accordingly.
---ScarfCross: Gyardos. If it uses Stone Edge, switch to Swampert.
---Setup Cross: Swampert to Roar it away.

























AGAIN, THIS IS MY FIRST POST, SO DON'T FLAME. PLEASE! GIVE CONSTRUCTIVE CRITICISM.
