SV OU [First Post] SV OU Glimmora-Kingambit

Hi everyone. I'm posting as a beginner to Pokémon Showdown, currently at 1100 ELO (Gen 9 OU). I'd much appreciate some advice on improving the team especially countering Corviknight and other tanks. Also, are there any unnecessary Pokémon / unnecessary moves?
Team: Glimmora-Kingambit HO

Glimmora @ Focus Sash
Ability: Toxic Debris
Tera Type: Flying
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
- Stealth Rock
- Mortal Spin
- Spikes
- Earth Power

Glimmora starting off the team with a focus sash to not get OHKO'd. Toxic Debris, Stealth Rock, and Spikes are used to set as many hazards on the opponents side before getting knocked out. I have put a Timid nature to get an edge against other Glimmora which I can OHKO using Earth Power.

Kingambit @ Black Glasses
Ability: Supreme Overlord
Tera Type: Dark
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- Swords Dance
- Kowtow Cleave
- Sucker Punch
- Iron Head

Kingambit is a pretty good attacker, mainly using Kowtow Cleave and Sucker Punch. I sometimes use Iron Head for coverage. Adamant nature for extra attacking power.

Roaring Moon @ Booster Energy
Ability: Protosynthesis
Tera Type: Flying
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Dragon Dance
- Knock Off
- Earthquake
- Acrobatics

Roaring Moon is another great attacker with wide coverage. Acrobatics always gets the x2 multiplier when the booster energy is used up. I don't know why I have Tera Flying - I've just seen it been used before.

Gholdengo @ Air Balloon
Ability: Good as Gold
Tera Type: Fighting
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Make It Rain
- Shadow Ball
- Thunderbolt
- Focus Blast

Gholdengo is my ultimate special coverage with a wide variety of moves. I recently added Thunderbolt to counter Corviknight and it seems to be working (but it is the only counter I have against it). Air Balloon adds yet another immunity to it, removing the x2 times ground weakness.

Dragonite @ Heavy-Duty Boots
Ability: Multiscale
Tera Type: Normal
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- Dragon Dance
- Extreme Speed
- Earthquake
- Encore

Dragonite provides some more coverage to support my main attackers of Kingambit and Roaring Moon. It is a relatively tanky Pokémon so can take some hits too. Extreme Speed is especially useful due to its Priority +2 to quickly neutralise threats, as well as Earthquake for coverage. I never see myself using Dragon Dance or Encore however - not sure why I have them.

Iron Valiant @ Booster Energy
Ability: Quark Drive
Tera Type: Ghost
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
- Calm Mind
- Moonblast
- Shadow Ball
- Psyshock

Iron Valiant is a great Pokémon and it covers any other weaknesses I have really well, rounding out the team.
 
Really like your team pretty solid over all but I would probably suggest small changes.

For example giving glimmora the ghost Tera type. This allows the hazards it lay to not be spun away in a pinch it’s much more useful here than the flying Tera type.

2. Since you are already running shadowball I do suggest you put encore over psyshock on iron valiant. You pressure walks easier by breaking them out of their recovery moves.

3. To further help the stall/fat matchup I think that your roaring moon can run taunt > earthquake . This is also very helpful into stuff like :ting Lu: and could possible turn it setup fodder watch would otherwise be annoying for your team. You also taunt stuff like :corviknight:.

4. Last chance I think you would benefit from running this dragonite set instead better into opposing :gholdengo: for example and you can have a easier time removing steels that are otherwise kinda of annoying here. Even :kingambit:

Those are all the changes I suggest this was a real good start take care!
 
Some other issues I'm facing:

1. Glimmora isn't lasting long enough to set up all of the following: Stealth Rock, 3 layers of Spikes, 2 layers of Toxic Spikes. I appreciate it is difficult to get all of it setup before KO, but is there anything I can do to keep Glimmora alive enough for more layers. e.g. should I change my spread from 252 SpA to 252 HP? To be fair, I don't really use Earth Power or Mortal Spin that much.
2. Any way to stop Pokémon like Iron Treads etc. from using Rapid Spin and destroying my hazards?
3. I don't really have a sweeper. I keep having to switch out to matchup type weaknesses. Is this fine / normal? Ideally if Kingambit could take more hits, he could sweep through opposing teams.
4. Are there any Pokémon I can change for increased team synergy?

Appreciate its a lot of questions :bloblul: I'm really new to this...
 
Some other issues I'm facing:

1. Glimmora isn't lasting long enough to set up all of the following: Stealth Rock, 3 layers of Spikes, 2 layers of Toxic Spikes. I appreciate it is difficult to get all of it setup before KO, but is there anything I can do to keep Glimmora alive enough for more layers. e.g. should I change my spread from 252 SpA to 252 HP? To be fair, I don't really use Earth Power or Mortal Spin that much.
2. Any way to stop Pokémon like Iron Treads etc. from using Rapid Spin and destroying my hazards?
3. I don't really have a sweeper. I keep having to switch out to matchup type weaknesses. Is this fine / normal? Ideally if Kingambit could take more hits, he could sweep through opposing teams.
4. Are there any Pokémon I can change for increased team synergy?

Appreciate its a lot of questions :bloblul: I'm really new to this...
No problem at all! Like I said before make sure you give it tera ghost to match in better into spinners. I also forgot to mention forgo spikes and give it earth power so you aren’t completely helpless vs tusk. Giving up spikes is a bit annoying but stealth rocks and toxic spikes still is a very strong combination.
 
No problem at all! Like I said before make sure you give it tera ghost to match in better into spinners. I also forgot to mention forgo spikes and give it earth power so you aren’t completely helpless vs tusk. Giving up spikes is a bit annoying but stealth rocks and toxic spikes still is a very strong combination.
Okay that makes sense. Btw what is the difference in strategy / playstyle between my team and the "Glimm + Tera Ground Spam HO" team? I'm considering using that team too.

Thanks for the help!

SV OU Sample Teams
Glimm + Tera Ground Spam HO by Storm Zone
 
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