SV OU [First Post] SV OU Screens + Clefable + Sweepers

PASTE IS HERE
https://pokepast.es/22cba024693f5679

The Team:
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Grimmsnarl @ Light Clay
Ability: Prankster
EVs: 252 HP / 4 Def / 252 SpD
Tera Type: Steel
Careful Nature
- Reflect
- Light Screen
- Spirit Break
- Parting Shot

Grimmsnarl is my screen setter of choice due to one move: Parting Shot. After setting at least one screen it can usually live any hit and pivot out while letting whatever comes in take a hit pretty safely. However it gets smoked by bullet punch, notably from Scizor.

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Clefable @ Leftovers
Ability: Unaware
Tera Type: Steel
EVs: 252 HP / 252 Def / 4 SpD
Calm Nature
IVs: 0 Atk
- Cosmic Power
- Stored Power
- Moonlight
- Charge Beam

A Bit of a gimmicky set, and it gets completely walled by Ting-Lu or even Krookodile lmao. But with the help of screens and a bit of luck it can stop almost any sweeper after a couple cosmic powers, and Charge Beam allows it to raise its spA while chipping dark types. I chose Charge Beam over Calm Mind for this reason.
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Metagross @ Choice Band
Ability: Clear Body
Tera Type: Steel
EVs: 252 HP / 252 Atk / 4 SpD
Adamant Nature
- Heavy Slam
- Bullet Punch
- Psychic Fangs
- Earthquake

Great wallbreaker and priority user. Heavy Slam 2HKO or OHKOs most mons that don't resist it. and with the HP invest its very bulky, especially with screens. It also helps to support Clefable and Grimmsnarl and Primarina by switching in on a Sludge Wave or Iron Head. But without screens it cannot survive Kingambit
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Corviknight @ Rocky Helmet
Ability: Mirror Armor
Tera Type: Flying
EVs: 248 HP / 252 Def / 8 SpD
Impish Nature
- U-turn
- Defog
- Body Press
- Roost

A basic wall set to punish physical attackers with Body Press to take Kingambit. Ground immunity help support Metagross. U-Turn and Defog help the longevity of the team by providing safe switch-ins and removing hazards respectively.
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Garchomp @ Loaded Dice
Ability: Rough Skin
Tera Type: Fire
EVs: 152 HP / 252 Atk / 104 Spe
Adamant Nature
- Earthquake
- Scale Shot
- Swords Dance
- Fire Fang

The main sweeper of this team. With natural bulk and screens, it can setup on pretty much any mon that does have an ice type move. Scale shot to boost speed with this specific spread gets to 399 (I'm not sure what to aim for). Main issues with this mon are pokemon with ice type moves specifically Weavile and Great Tusk and speed Booster Energy Iron Valiant. Tera Fire shuts down both of these weaknesses, but after a few scale shots its really vulnerable to priority sucker punch.
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Primarina @ Leftovers
Ability: Torrent
Tera Type: Steel
EVs: 80 HP / 252 SpA / 176 Spe
Modest Nature
IVs: 0 Atk
- Calm Mind
- Surf
- Moonblast
- Substitute
Another Sweeper/Check to many special attackers and walls. It is especially bulky and after switching in on a wall it can sub + calm mind etc. This is the slot ive been switching around constantly, im not really sure what to do with it.

One aim of this team was to not use legendaries because I sometimes play pixelmon so legendaries are kinda annoying to get, but for showdown i'm open to suggestions for legendary/mythical mons, although I would prefer some non-legends if possible(paradox, etc).
Please leave suggestions
 
Hey, so I made a few changes and kept it to no legendaries or mythical mons, but at the end I’ll make suggestions for some for a alternative team for showdown.

Kingambit @ Black Glasses/leftovers/ air balloon
Ability: Supreme Overlord
Tera Type: Dark/flying/fire
EVs: 252 Atk / 4 Def/ 252 Spe
Adamant Nature
- Kowtow Cleave
- Swords Dance
- Iron Head/low kick
- Sucker Punch

Gives you a priority user and a better clean up or open up your team for your other threats to help clean up, just overall better then metagross and a superior defensive typing. Can make it fatter if you want and low kick can help vs opposing gambits if you feel you need it, but can stick to iron head and the item black glasses can be for max damage off Tera dark kowtow to clean up and for sucker as well, but Tera can change to a defensive typing to avoid ground moves or fire to avoid burns from wilo pult or Moltres. Lastly air balloon if you want another ground immunity. Also it’s just better into stall.


Garchomp @ Loaded Dice
Ability: Rough Skin
Tera Type: Fire
EVs: 88 HP / 252 Atk / 168 Spe
Adamant Nature
- Earthquake
- Scale Shot
- Swords Dance
- Fire Fang

I just changed the evs in hp and speed so one scale shot let’s you outspeed pult if screens ever happen to be over you can avoid a revenge kill from him.


Primarina @ Leftovers
Ability: Liquid Voice
Tera Type: Ghost/steel
EVs: 76 HP / 252 SpA / 180 Spe
Modest Nature
IVs: 0 Atk
- Draining Kiss
- Calm Mind
- Substitute
- Psychic Noise

This set let’s you sweep better and keep your longevity with healing from draining kiss and liquid voice makes psychic noise become a water move and prevent your opponent from healing, Tera ghost can be for blissey to better 1vs1 from tossing you, but Tera steel works too.

One small change I made was Tera poison on clefable if your going cosmic power and store power over steel if a happen to be 1vs1 a Heatran with taunt n magma storm to stall you out and get chip.
Here’s the paste

https://pokepast.es/77395748367903bb


Now for a few changes from the original


Grimmsnarl @ Light Clay
Ability: Prankster
Tera Type: Steel
EVs: 252 HP / 4 Def / 252 SpD
Careful Nature
IVs: 0 Atk
- Reflect
- Light Screen
- Taunt
- Parting Shot

Same set but made it completely utility to prevent hazards and get screens and get out after.


Ogerpon-Wellspring (F) @ Wellspring Mask
Ability: Water Absorb
Tera Type: Water
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Ivy Cudgel
- Swords Dance
- Horn Leech
- play rough/ sub/ encore

Great Pokemon that loves screens as well and last move can be for scouting with sub and getting hp back (great vs garg who defensive Tera to scout them out) with horn leech or encore to lock any set up Pokemon or sucker punch. Play rough for dragons.

Iron Moth @ Booster Energy
Ability: Quark Drive
Tera Type: Ghost/ fairy/ ground
EVs: 124 Def / 132 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Fiery Dance
- Substitute/tera blast
- Dazzling Gleam/ Tera blast
- Sludge Wave

Helps remove t spikes and a fast special sweeper, Tera ghost is to avoid extreme speed from dragonite revenge killing and sun to scout a switch and try to set up with fierce dance, can go Tera blast ground to hit garg and glowking over sub or dazzling gleam and Tera fairy as well.


Iron Crown @ Booster Energy
Ability: Quark Drive
Tera Type: Fighting
EVs: 84 Def / 172 SpA / 252 Spe
Timid Nature
IVs: 20 Atk
- Focus Blast
- Calm Mind
- Tachyon Cutter
- Psychic Noise

another screen abuser just like moth just set up and sweep, Tera fighting is for gambit and helps, another two moves are just STAB and hit hard after a few calm minds

Iron Crown @ Weakness Policy
Ability: Quark Drive
Tera Type: Water
EVs: 144 HP / 112 SpA / 252 Spe
Timid Nature
IVs: 20 Atk
- Calm Mind
- Iron Defense
- Stored Power
- Tachyon Cutter

Since I know you wanted to run store power can run this iron crown set just become unkillable and sweep and since your behind screens can activate weakness policy and get more boost for store power.


Here’s the paste for the suggestions, but with moth https://pokepast.es/61ab8502d6fb142d hope these suggestions help and have fun laddering!
 
Hey, so I made a few changes and kept it to no legendaries or mythical mons, but at the end I’ll make suggestions for some for a alternative team for showdown.

Kingambit @ Black Glasses/leftovers/ air balloon
Ability: Supreme Overlord
Tera Type: Dark/flying/fire
EVs: 252 Atk / 4 Def/ 252 Spe
Adamant Nature
- Kowtow Cleave
- Swords Dance
- Iron Head/low kick
- Sucker Punch

Gives you a priority user and a better clean up or open up your team for your other threats to help clean up, just overall better then metagross and a superior defensive typing. Can make it fatter if you want and low kick can help vs opposing gambits if you feel you need it, but can stick to iron head and the item black glasses can be for max damage off Tera dark kowtow to clean up and for sucker as well, but Tera can change to a defensive typing to avoid ground moves or fire to avoid burns from wilo pult or Moltres. Lastly air balloon if you want another ground immunity. Also it’s just better into stall.


Garchomp @ Loaded Dice
Ability: Rough Skin
Tera Type: Fire
EVs: 88 HP / 252 Atk / 168 Spe
Adamant Nature
- Earthquake
- Scale Shot
- Swords Dance
- Fire Fang

I just changed the evs in hp and speed so one scale shot let’s you outspeed pult if screens ever happen to be over you can avoid a revenge kill from him.


Primarina @ Leftovers
Ability: Liquid Voice
Tera Type: Ghost/steel
EVs: 76 HP / 252 SpA / 180 Spe
Modest Nature
IVs: 0 Atk
- Draining Kiss
- Calm Mind
- Substitute
- Psychic Noise

This set let’s you sweep better and keep your longevity with healing from draining kiss and liquid voice makes psychic noise become a water move and prevent your opponent from healing, Tera ghost can be for blissey to better 1vs1 from tossing you, but Tera steel works too.

One small change I made was Tera poison on clefable if your going cosmic power and store power over steel if a happen to be 1vs1 a Heatran with taunt n magma storm to stall you out and get chip.
Here’s the paste

https://pokepast.es/77395748367903bb


Now for a few changes from the original


Grimmsnarl @ Light Clay
Ability: Prankster
Tera Type: Steel
EVs: 252 HP / 4 Def / 252 SpD
Careful Nature
IVs: 0 Atk
- Reflect
- Light Screen
- Taunt
- Parting Shot

Same set but made it completely utility to prevent hazards and get screens and get out after.


Ogerpon-Wellspring (F) @ Wellspring Mask
Ability: Water Absorb
Tera Type: Water
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Ivy Cudgel
- Swords Dance
- Horn Leech
- play rough/ sub/ encore

Great Pokemon that loves screens as well and last move can be for scouting with sub and getting hp back (great vs garg who defensive Tera to scout them out) with horn leech or encore to lock any set up Pokemon or sucker punch. Play rough for dragons.

Iron Moth @ Booster Energy
Ability: Quark Drive
Tera Type: Ghost/ fairy/ ground
EVs: 124 Def / 132 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Fiery Dance
- Substitute/tera blast
- Dazzling Gleam/ Tera blast
- Sludge Wave

Helps remove t spikes and a fast special sweeper, Tera ghost is to avoid extreme speed from dragonite revenge killing and sun to scout a switch and try to set up with fierce dance, can go Tera blast ground to hit garg and glowking over sub or dazzling gleam and Tera fairy as well.


Iron Crown @ Booster Energy
Ability: Quark Drive
Tera Type: Fighting
EVs: 84 Def / 172 SpA / 252 Spe
Timid Nature
IVs: 20 Atk
- Focus Blast
- Calm Mind
- Tachyon Cutter
- Psychic Noise

another screen abuser just like moth just set up and sweep, Tera fighting is for gambit and helps, another two moves are just STAB and hit hard after a few calm minds

Iron Crown @ Weakness Policy
Ability: Quark Drive
Tera Type: Water
EVs: 144 HP / 112 SpA / 252 Spe
Timid Nature
IVs: 20 Atk
- Calm Mind
- Iron Defense
- Stored Power
- Tachyon Cutter

Since I know you wanted to run store power can run this iron crown set just become unkillable and sweep and since your behind screens can activate weakness policy and get more boost for store power.


Here’s the paste for the suggestions, but with moth https://pokepast.es/61ab8502d6fb142d hope these suggestions help and have fun laddering!
I like the grimmsnarl swtich to full utility, spirit break has completely crippled some mons like roaring moon and stuff but i do think that preventing hazards is probably more important. I didnt realize that kingambit is so damn bulky. the 4x weakness kinda sucks but like damn, mon is actually uncompetitive imo lmao. i think draining kiss is better than moonblast, but psychic noise just makes it walled by steels right?
 
I like the grimmsnarl swtich to full utility, spirit break has completely crippled some mons like roaring moon and stuff but i do think that preventing hazards is probably more important. I didnt realize that kingambit is so damn bulky. the 4x weakness kinda sucks but like damn, mon is actually uncompetitive imo lmao. i think draining kiss is better than moonblast, but psychic noise just makes it walled by steels right?
No, it’s a noise base move it becomes water not psychic moves, here’s the ability:
  • Liquid Voice This Pokemon's sound-based moves become Water type.
 
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