PASTE IS HERE
https://pokepast.es/22cba024693f5679
The Team:
Grimmsnarl @ Light Clay
Ability: Prankster
EVs: 252 HP / 4 Def / 252 SpD
Tera Type: Steel
Careful Nature
- Reflect
- Light Screen
- Spirit Break
- Parting Shot
Grimmsnarl is my screen setter of choice due to one move: Parting Shot. After setting at least one screen it can usually live any hit and pivot out while letting whatever comes in take a hit pretty safely. However it gets smoked by bullet punch, notably from Scizor.
Clefable @ Leftovers
Ability: Unaware
Tera Type: Steel
EVs: 252 HP / 252 Def / 4 SpD
Calm Nature
IVs: 0 Atk
- Cosmic Power
- Stored Power
- Moonlight
- Charge Beam
A Bit of a gimmicky set, and it gets completely walled by Ting-Lu or even Krookodile lmao. But with the help of screens and a bit of luck it can stop almost any sweeper after a couple cosmic powers, and Charge Beam allows it to raise its spA while chipping dark types. I chose Charge Beam over Calm Mind for this reason.
Metagross @ Choice Band
Ability: Clear Body
Tera Type: Steel
EVs: 252 HP / 252 Atk / 4 SpD
Adamant Nature
- Heavy Slam
- Bullet Punch
- Psychic Fangs
- Earthquake
Great wallbreaker and priority user. Heavy Slam 2HKO or OHKOs most mons that don't resist it. and with the HP invest its very bulky, especially with screens. It also helps to support Clefable and Grimmsnarl and Primarina by switching in on a Sludge Wave or Iron Head. But without screens it cannot survive Kingambit
Corviknight @ Rocky Helmet
Ability: Mirror Armor
Tera Type: Flying
EVs: 248 HP / 252 Def / 8 SpD
Impish Nature
- U-turn
- Defog
- Body Press
- Roost
A basic wall set to punish physical attackers with Body Press to take Kingambit. Ground immunity help support Metagross. U-Turn and Defog help the longevity of the team by providing safe switch-ins and removing hazards respectively.
Garchomp @ Loaded Dice
Ability: Rough Skin
Tera Type: Fire
EVs: 152 HP / 252 Atk / 104 Spe
Adamant Nature
- Earthquake
- Scale Shot
- Swords Dance
- Fire Fang
The main sweeper of this team. With natural bulk and screens, it can setup on pretty much any mon that does have an ice type move. Scale shot to boost speed with this specific spread gets to 399 (I'm not sure what to aim for). Main issues with this mon are pokemon with ice type moves specifically Weavile and Great Tusk and speed Booster Energy Iron Valiant. Tera Fire shuts down both of these weaknesses, but after a few scale shots its really vulnerable to priority sucker punch.
Primarina @ Leftovers
Ability: Torrent
Tera Type: Steel
EVs: 80 HP / 252 SpA / 176 Spe
Modest Nature
IVs: 0 Atk
- Calm Mind
- Surf
- Moonblast
- Substitute
Another Sweeper/Check to many special attackers and walls. It is especially bulky and after switching in on a wall it can sub + calm mind etc. This is the slot ive been switching around constantly, im not really sure what to do with it.
One aim of this team was to not use legendaries because I sometimes play pixelmon so legendaries are kinda annoying to get, but for showdown i'm open to suggestions for legendary/mythical mons, although I would prefer some non-legends if possible(paradox, etc).
Please leave suggestions
https://pokepast.es/22cba024693f5679
The Team:

Grimmsnarl @ Light Clay
Ability: Prankster
EVs: 252 HP / 4 Def / 252 SpD
Tera Type: Steel
Careful Nature
- Reflect
- Light Screen
- Spirit Break
- Parting Shot
Grimmsnarl is my screen setter of choice due to one move: Parting Shot. After setting at least one screen it can usually live any hit and pivot out while letting whatever comes in take a hit pretty safely. However it gets smoked by bullet punch, notably from Scizor.

Clefable @ Leftovers
Ability: Unaware
Tera Type: Steel
EVs: 252 HP / 252 Def / 4 SpD
Calm Nature
IVs: 0 Atk
- Cosmic Power
- Stored Power
- Moonlight
- Charge Beam
A Bit of a gimmicky set, and it gets completely walled by Ting-Lu or even Krookodile lmao. But with the help of screens and a bit of luck it can stop almost any sweeper after a couple cosmic powers, and Charge Beam allows it to raise its spA while chipping dark types. I chose Charge Beam over Calm Mind for this reason.

Metagross @ Choice Band
Ability: Clear Body
Tera Type: Steel
EVs: 252 HP / 252 Atk / 4 SpD
Adamant Nature
- Heavy Slam
- Bullet Punch
- Psychic Fangs
- Earthquake
Great wallbreaker and priority user. Heavy Slam 2HKO or OHKOs most mons that don't resist it. and with the HP invest its very bulky, especially with screens. It also helps to support Clefable and Grimmsnarl and Primarina by switching in on a Sludge Wave or Iron Head. But without screens it cannot survive Kingambit

Corviknight @ Rocky Helmet
Ability: Mirror Armor
Tera Type: Flying
EVs: 248 HP / 252 Def / 8 SpD
Impish Nature
- U-turn
- Defog
- Body Press
- Roost
A basic wall set to punish physical attackers with Body Press to take Kingambit. Ground immunity help support Metagross. U-Turn and Defog help the longevity of the team by providing safe switch-ins and removing hazards respectively.

Garchomp @ Loaded Dice
Ability: Rough Skin
Tera Type: Fire
EVs: 152 HP / 252 Atk / 104 Spe
Adamant Nature
- Earthquake
- Scale Shot
- Swords Dance
- Fire Fang
The main sweeper of this team. With natural bulk and screens, it can setup on pretty much any mon that does have an ice type move. Scale shot to boost speed with this specific spread gets to 399 (I'm not sure what to aim for). Main issues with this mon are pokemon with ice type moves specifically Weavile and Great Tusk and speed Booster Energy Iron Valiant. Tera Fire shuts down both of these weaknesses, but after a few scale shots its really vulnerable to priority sucker punch.

Primarina @ Leftovers
Ability: Torrent
Tera Type: Steel
EVs: 80 HP / 252 SpA / 176 Spe
Modest Nature
IVs: 0 Atk
- Calm Mind
- Surf
- Moonblast
- Substitute
Another Sweeper/Check to many special attackers and walls. It is especially bulky and after switching in on a wall it can sub + calm mind etc. This is the slot ive been switching around constantly, im not really sure what to do with it.
One aim of this team was to not use legendaries because I sometimes play pixelmon so legendaries are kinda annoying to get, but for showdown i'm open to suggestions for legendary/mythical mons, although I would prefer some non-legends if possible(paradox, etc).
Please leave suggestions