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XY OU First Rate My Team ORAS balanced

Hey Guys! So I have been on showdown for awhile now but have never posted anything to the forums. I have created a lot of different teams in the past in the hopes to climb up the ladder, however, I can not seem get past the 1500 mark. I really wanted to do it myself but I have had no luck so am not looking for some advice to better my team. Here goes nothing!


lopunny.jpg


Lopunny-Mega (F) @ Lopunnite
Ability: Scrappy
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Fake Out
- High Jump Kick
- Return
- Ice Punch

So Lopunny-M has became pretty popular in OU I feel, and for very good reason: shes a monster. Which her insane speed, stong attack, and priority stab in fake out lopunny does a lot of my KOing. While I sometimes lead with her to apply some offensive pressure early she works best in her late game sweeping mode with some hazards down and some of her checks worn down. Ice punch in the versatility move of choice due to the high presence of garchomp and lando-T.





conkeldurr.jpg



Conkeldurr @ Assault Vest
Ability: Guts
EVs: 252 Atk / 236 SpD / 20 Spe
Adamant Nature
- Drain Punch
- Mach Punch
- Ice Punch
- Knock Off

I think the Conk is fatastic pokemon in OU. With assoult vest, conk possesses a rare mix of bulk and power which allows him to be really dangerous. Conk is my go-to lead for a lot of the same reasons as i like lopunny, he applies a ton of offensive pressure early and spamming knock off early can get ride of some opponents items off the bat which can really screw up their strategy. He is also bulky enough to beat a lot of pokemon one on one if a break is badly needed. Mach punch allows for a priority to finish off targets. I have used both the guts set and the iron fist set and i really dont know which is better. The extra power from guts is noticeable over iron fist and makes him a good counter to rotom-w will-o-wisp. However, i do have heal bell on the team so the consistent increase in power from iron fist is also very nice. Also i have switched ice punch for poison jab but i feel like ice is more useful. Most (not all) fairys I can usually break through with darmanitan or lopunny. Input here would be much appreciated.





ferrothorn.jpg


Ferrothorn @ Leftovers
Ability: Iron Barbs
EVs: 252 HP / 208 Def / 48 SpD
Relaxed Nature
IVs: 0 Spe
- Spikes
- Stealth Rock
- Toxic
- Gyro Ball

Ferrothorn is my hazards setter. Its all around great defenses and defensive typing make it very good at setting up multiple hazards. Most of the beginning of my games are used to try to get up as many hazards as possible and eliminate the opponents spinner/defogger. Toxic is a great move to passively wear down bulky pokemon and gyro ball tries to take advantage of ferrothorns crazy slow speed and does significant damage to fairys. If i can get rocks and two layers of spikes down without a spinner around to clean it up the game is usually in the bag.



slowbro.jpg



Slowbro @ Choice Specs
Ability: Regenerator
Shiny: Yes
EVs: 252 HP / 4 Def / 252 SpA
Modest Nature
- Surf
- Psychic
- Ice Beam
- Trick

Slobro is my second defensive pokemon and equally as effective. Good defensive typing and a great ability in regenerator makes it a great switch in to common flying and fighting threats like talonflame, keldeo, lopunny-M, and conk. Now the set that I use with slobro changes every week. I used to use the classic defensive set with scald, t-wave, slack off, psychic. It was effective but i feel like i needed a little more power on the team so i switched it to a calm mind set. this was also very effective and i switch back to it from time to time. I recently tried a more interesting set with the choice specs. I have liked this set so far because it really catches people by surprise. with surprising coverage slobro can actually take down a lot of unsuspecting threats with a 2hko. Having trick or another way to stop people from setting up is also a plus. insight here would be great.


umbreon.jpg


Umbreon (M) @ Leftovers
Ability: Synchronize
EVs: 252 HP / 4 Def / 252 SpD
Impish Nature
- Foul Play
- Wish
- Protect
- Heal Bell

Umbreon is one of my favorite pokemon around and plays a huge role is being my special wall. He is insanely bulky and has a great supporting move pool. umbreon is a great wish passer and can stall out most pokemon in the metagame that are toxic poised by ferrothorn. Foul play is a great move for umbreon as it allows him to bypass his awful attack and actually do some damage offensively. He also is a great way to take down dragon dancers and swords dance users like charizard- mega X, megagross, and lando-T. All else aside, umbreon is just insanely difficult to take down and helps the team a ton by passing wishes and providing cleric support. I really like the cleric support but with the guts set on conk i sometimes add toxic instead to force some switches. Between ferrothorn, umbreon and slobro, there almost always always is a safe switch for me to keep momentum


darmanitan-standard.jpg

Darmanitan (M) @ Choice Scarf
Ability: Sheer Force
EVs: 4 HP / 252 Atk / 252 Spe
Adamant Nature
- Flare Blitz
- Rock Slide
- U-turn
- Superpower

Last but certainly not least is Darmanitan. Now I know alot of you are going to suggest I get rid of him but hear me out. Darmanitan is a TRUCK. STAB flare blitz literally obliterates everything it comes across including a lot of pokemon that resist it. With choice scarf it can easily outspeed the rest of the metagame and works as a great revenge killer. On the switch darma can usually 2hko anything. U-turn is a nice pivot when rocks arnt down and rockslide helps against other fire and flying pokes like charizard and tornadus while superpower is for heatran and its annoying flash fire. Now darma is obviously pretty flail so i usually have to target one or two pokes who darma s committed to taking out.



So there it is...my balanced OU team. I really just want to have a good open discussion about how i can better my team and play so i can climb to higher parts of the ladder. My main weaknesses are kind of obvious. I dont have a spinner/defogger which is annoying but rocks really only hurt darma and considering he is usually targeting one or two pokemon anyway it doesnt seem worth it (could be wrong) to waste a slot. darma is also my only fire presence which makes scizor very dangerous if darma goes down early. I also have trouble with bulky water and fairy types as i lack a grass/electric/and poison presence. between toxic stall and the raw power of the rest of my team i usually can get by. Any and all input is greatly appreciated! lets see if we can get me past the 1500 mark! look forward to hearing everyones thoughts
 
Well, this is an okay starting point, but certainly there is room for improvement.

Run Leech Seed over Toxic on ferrothorn, and power whip over spikes. Leech seed is crucial to give ferrothorn passive recovery and it also allows it to annoy the crap out of teams that lack good ways of dealing with it, which happens to be a lot of teams at the rank you are at. I don't think dual hazards ferrothorn is very viable, as it would much prefer to have both or its stab moves to deal damage to the mons it walls. Specifically, power whip deals with hippowdon and water types such as manaphy and starmie.

Next, I believe that slowbro should be running a defensive set. Choice specs slowbro really isn't that great because it would much rather have the bulk to take on physical attackers much better. In this case, it allows you to take on things like talonflame and zard x much better. I will post the full set below, but it is basically all defensive with t wave to slow down opposing mons.

I'm not a huge fan of umbreon. Sure, it can wall some things, but it falls flat against well-built teams. I feel as if clefable would fit much better. It still walls a lot of special attackers, but it also gives you a crucial switch in to dragons, especially the lati twins, two mins that otherwise shrek your team. Specifically, a calm mind set gives you a very strong win condition that can defeat many teams when played properly. I believe flamethrower is a good option in this case to not be walled by steel types once set up.

I realize you don't particularly want to get rid of darmanitan, but choice band victini hits about as hard as dark, doesn't have recoil, and has better coverage. I won't force you to change it, but if you are interested, let me know and I will give you the set.

In summary:
Leech seed > toxic, power whip > spikes on ferrothorn
Defensive > specs slowbro
Clefable > Umbreon

Sets:

Slowbro @ Leftovers
Ability: Regenerator
EVs: 252 HP / 216 Def / 40 SpD
Bold Nature
- Scald
- Slack Off
- Thunder Wave
- Psyshock

Clefable @ Leftovers
Ability: Magic Guard
EVs: 252 HP / 172 Def / 84 SpD
Calm Nature
- Moonblast
- Calm Mind
- Soft-Boiled
- Flamethrower

I realize I haven't solved all of your problems, such as with the hazard removal, but I did not want to change a large portion of your team. If you still want more help, then feel free to let me know. Good luck, and hope I helped!
 
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