First real team ive ever really used (OU)

So, this is the only/first team ive ever really used competitively, its gone through lots of tweaking over a few months of battling/testing, Medicham used to be Scizor and Lucario, Weezing use to be a forretress (which i dint like) and it took me forever to find a sixth guy so i just stuck Heatran in there and it worked out great, I think it works pretty well.
glance:
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Kingdra (M) @ Lum Berry
Ability: Swift Swim
EV's: 252 attack, 66 speed, 192 Special attack
Rash nature
-Surf
-Waterfall
-Rain Dance
-Draco Meteor

So, my kingdra, its nickname is Beastdra cause its a beast. i usually wanna Rain Dance to boost my water stab moves and just try to kill stuff with Surf and Waterfall until he dies, taking advantage of swift swim. With its only weakness being dragon, i can usualy do just that since the oponents opening guy can rarely kill me before i kill him, Kingdra's not supposed to live to the late or even mid game. I used to have a Damp rock attached to it, and Dragon Pulse Instead of Draco meteor, but then people started to put me to sleep alot with spore on a lead breelom (the most common one) or smeargle or even hipnosis on crobat or something like that, and it sucked, so i replaced the Damp rock wth a Lum Berry to wake me up so i could kill them with Dragon Pulse, but Breelom always lived Dragon Pulse nad sleeped me anyway, so i was like "screw it" and just went with Draco meteor instead which killed Breelom in one hit. When i go up against sand storm teams im so happy, cause i just rain on their parade, lol.


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Medicham (M) @ Choice Scarf
Ability: Pure Power
Ev's: 252 attack, 252 speed, 6 hp
Jolly Nature
-Brick Break
-Ice Punch
-Thunder Punch
-Psycho cut

Well, I chose Medicham because i just wanted to have a guy who could hit (kill) and run, and it does that pretty well. Its also my main physical attck guy (sucks i have to switch alot, but watever). Great revenge killer too (then the switch out for me). For that i nicknamed it Strike Ninja. It works pretty well with a wide covering range. It use to have Fire Punch instead of Thunder Punch, but i had to put in Thunder Punch or else my team could get destroyed by Gyrados, lol. Before i thought of using him i used Scizor with technician for a similar purpose, but i dint work out, then i tried a Lucario with THREE PRIORITY MOVES, which while interesting just dint work out, so i went with Medicham, which worked out.


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Swampert (F) @ Leftovers
Ability: Torrent
EV's: 252 hp, 196 deffence, 62 special attack
Relaxed Nature
-Surf
-Earthquake
-Ice Beam
-Stealth Rock (?)


Well, Swamperts a reliable poke, i call mine Nessie, i chose the basic mixedpert, good typing and stats make it fairly durable and it can do good damage with a well rounded ice, water, and ground moves, just good poke. Stealth rock, good move. Like kingdra, works good against Sand storm teams.


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Weezing (M) @ Black Sludge
Ability: Levitate
EV's: 4 hp, 252 defence, 252 special attack
Bold Nature
-Flamethrower
-Toxic
-Pain Split
-Haze

Weezing is the physical wall of my group, i named it Deep Purple after a technique ised in hunter x hunter by a smoke using guy. Flamethrowers has served me well against other Physical walls like the common Skarmory and Forretress, good for Scizor's too (i hit ko). Pain Split for recovery & damage, i have little hp ev's to make the damage greater. Toxic to take care of a few particular annoying pokes. I used to have explosion instead of Haze, but i needed a way to prevent somebody from doing some crazy sub/baton pass power up cycle of death on me, so i went with Haze, besides, Heatran can explode and Snorlax self destructs, so watever. It used to be a Forretress, but he just dint fit my style (it couldnt really fight asside from exploding).


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Snorlax (M) @ Leftovers
Ability: Thick Fat
EV's : 6 hp, 252 attack, 252 special defense
Careful Nature
-Crunch
-Fire Punch
-Ice Punch
-Self Destruct

The special wall that can also hit back. You know most snorlaxes do that whole rest & sleep talk stall stuff or the curselax routine, and i used to do that too, but over time mine evolved into this weird thing which i like better ause of its good attaking ability. The reason it works so well for me is because people dont expect this, tey expect the usual, and i noticed some things. For example, a Salamce will always Dragon Dance in front of a Snorlax thinking its safe, they never expect to get ice punched (1 hit ko) in the face. Latias will try to calm mind alot, and get ice punched. Sometimes scizor will use swords dance or some crap like that thinking its safe and eat a fire punch (but most times itl kill me so i better switch to weezing). Its that kind of stuff im talking about. Besides that, it works pretty well against common special attackers, Crunch is good for ghosts and psychiks and combined with Ice Punch and Fire Punch it has good coverage, Self destruct is there for desperate times. Sometimes an opponent will bring in Gyrados, and in my experience they will always dragon dance, and me fearing getting killed by the thing, self destruct in its face, problem solved. For his wisdom, i name him Buddah.


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Heatran @ Life Orb
Ability: Flash Fire
EV's: 6 attack, 252 speed, 252 special attack
Naive Nature
-Flamethrower
-Earth Power
-Hidden Power (grass)
-Explosion


Heatran, obviously my special guy. It took me a long time to get a sixth guy, i knew i was looking for a special attacker, cause the rest of my team is prety physical focused (except Weezing) and i tried lots of stuff. I tried gengar, Alakazam, and even a special Charizard (with dragon dance, just for the speed boost, stupid.....). I came acroos Heatran and it worked best for my team. I have yet to come up with a cool nickname (help please?)

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So this is my team, after kingdra is done with its death walk i usualy switch in Medicham for the revenge kill, and then switch out to either Weezing or Snorlax depending on the poke, and if its appropriate one of the other two and it continues like that. It think its a good team, it gives me alot of wins, and when i lose, its almost never an overwhelming defeat but a close game, which for me is a sign of a good team. It rapes Sand Teams and Hail teams.

If you guys have any advice to give me or see some gaping flaw in my team then help me out, though i wouldnt want to make any major changes (but if its neccesary, so be it). Or better yet if you have a good nickname for Heatran, post it!!

I usually have a hard time against guys like Cresselia, Vaporeon, Suicune, and Jirachi. Any help on dealing with those guys would be greatly appreaciated.
 
Why not use choice band on that snorlax?
you know, that's a good idea, that would help against those few pokemon that barely survive self destruct (that barely will turn into a definite ko), and just do more damage in general. Il have to try it of course, the forced switching and lack of leftover heal might hurt me, but it sounds like it'd be beast.
 
Just a quick question on Kingdra.

Seeing as its only weakness is Dragon, why not just be a SPA dra and change waterfall to a hiddenpower that covers more pokemon. I mean you have surf and draco meter, the waterfall just seemed outta place(perhaps for SpD walls?) Just wondering.

Overall looks like a great team.
 
It looks pretty good. The only thing I would suggest is to change your Kingdra. nobody else on your team benefits from rain dance. I would go with the DD variant. It plays in a similar way to lead gyrados, only without taunt. But if you usually find some way to stall out the rain before Heatran, weezing, or even snorlax come in, then I'd say your team is fine.
 
Kingdra: Run a Modest nature and switch Waterfall for Dragon Pulse or Hidden Power (Electric). That way, you keep Draco Meteor, and you still get the Water/Dragon combo without the drawback. The only pokemon in the entire game that resists Water and Dragon is Empoleon, so HP (Electric) can go there. And I agree; I hate Breloom. So very, very much.

Medicham: Scizor didn't work out? Even though you have Heatran and Weezing on the team? Medicham is by no means a bad revenge killer, but even with Pure Power, I'm pretty sure Gallade can do this better; Pure Power doubles Cham's Attack stat, effectively making it base 120. Gallade's base Attack is 125. Personally, I prefer Choice Band on my revenge killers--they often force switches, and the Band allows you to hit the switch-in very hard. Either way, Scarf or Band, Gallade would probably work better, as he can hit harder with Close Combat, take Special hits better than Cham, and has exactly the same Speed.

Swampert's EVs are usually 236 HP/216 Def/56 SpD Relaxed. Hits the optimal Leftovers recovery point, hits a high jump point in Defense with his Relaxed nature, and the remainder make him more Specially bulky. If you run Hydro Pump, you can move the SpD EVs to SpA to get the 2HKO on Skarmory. Keep Stealth Rock there--it's important to prevent repeated switch-ins by Salamence, Gyarados, Ninjask, and Weavile, as well as breaking Focus Sashes. It can also turn a few two-hit KOs into one-hit KOs by damaging anything that switches in.

Weezing: Deep Purple is a reference to the band, Deep Purple. You might know this song.. Just a fun fact. Anyway, you want more HP on Weezing. Pain Split is primarily a recovery move, and damage-dealing is just a nice side effect. You may also consider Thunderbolt on him, probably over Toxic, in order to deal with Gyarados.

I agree that this Snorlax would do well with a Choice Band. You could run Earthquake over Self Destruct, and then an Expert Belt would also be a good idea.

You have a basic strategy here. It's not bad, really. Rain with Kingdra can actually hurt your Heatran, though, so be careful.

Opposing Kindgra could cause quite a problem for you. The only Steel you have to absorb its Outrage happens to be weak to its other STAB move. You could consider Dragon Pulse on Heatran for that. When Kingdra is locked into Outrage, switch him in for the KO.
 
Your team is REALLY offensive and the only defense you truley have is your resistance you pack in your team. First off for kingdra I wouldnt pack rain dance unless at least 2 other members of your team can benifit from it. If you want power from kingdra without focusing your team on rain dance i suggest...

Kingdra @ lum/leftovers
Ability:Sniper
208 Atk / 136 SpA / 164 Spe
Nature: Lonely
Dragon dance
Draco meter
Outrage
Waterfall

This set Supports the offensive theme of your team without focusing on rain dance for speed and power, instead you rely on dragon dance for that. Thanks to kingdras awesome typing it only has one weakness, which is dragon, and if your able to pull off a dragon dance on a switch your faster than any dragon in OU assuming they dont have scarf.

Medicham seems to work well with this team its moveset supports it well.

For Swampert I would change him up a little, your team is already very offensively focused, making swampert a wall might help you scout a little more and with 2 pokemon taking .5 from grass moves (heatran and weezing) its a smart choice this is what i would suggest.
Swampert @ leftovers
Ability:Torrent
252 HP / 6 Atk / 252 Def
Nature: Impish
Stealth Rock
Roar
Earthquake
Avalanche

The set is basic yet very affective, this could easily be your new lead. EQ coupled with avalanche gives very good type coverage. Swampert also provides SR and phaze support. With your weezing packing haze and your swampert packing roar its going to be very hard for your foe to set up a sweeper thanks to weezing and swamperts resistance. Roar also helps scout and counters metagross lead.

Weezing for sure must have something done to it, you packed 252 spl attack evs into a pokemon with one spl attack. Its moveset simply doesnt support its ev spread, theres 2 ways to go with this now, full on spl attack or defensive toxic staller.

Weezing @ black sludge
Ability:levitate
252 HP / 252 Def / 4 SpA
252 HP/ 252 spD/ 4 Spa
Nature:Bold
Pain split
Flamethrower
Toxic
Haze

Notice its the exact same moveset you had but with a different focus on it. Instead of packing 252 Evs into a pokemon with one spl attack you can put them into def. I also tried puting 252 evs into weezings Spl def and it worked really well. With his naturaly bulky defense stat a 252 ev investment in spl def can really pay off.

For the weezing focused on spl attacking i suggest this
Weezing @ black sludge
252 HP / 176 Def / 80 SpA
Ability:Levitate
Nature:Bold
T-bolt
HP ice/HP fight
Fire blast/Flamethrower
Pain split
With this set you only have 80 spAtt evs becuase your going to be relying on super affective Dmg to provide you with power, which easy to do with this moveset since it provides amazing coverage. With HP ice you can hit latias mence flygon and the usual flyers but with HP fight you can switch into ttar and pull off a surprise hit. Fire blast or flamethrower is just prefrence play it safe with flamethrower or take a risk with fire blasts power. Pain split is just for recovery and helps weaken anything that switches into weezing.



Moving onto snorlax, your set is more of a CB set, but you already have a choice scarf pokemon and in OU metagame 2 choice items on a pokemon can be very risky. I would suggest making him a sponge/attacker

Snorlax @ leftovers
168 HP / 120 Def / 220 SpD
Ability: Thick Fat
Nature: Careful
Curse
Fire punch/ice punch
Body slam
Selfdestruct

It's your standard curselax but just becuase its super standard doesnt make it useless, curselax on your team can be very very affective. Fire punch is usualy chosen over ice punch to hit steels that otherwise resist your body slam. Self destruct, most the time, provides you with a clean wipe of a pokemon, after 2 or 3 curses which is easy to do in late game, snorlax becomes a fat sweeping beast.

Heatran stays where it is maybe substitute for explosion.

Sorry for some of the bad organiztion of things, I was in a hurry ;D Hope I helped
 
Thanks for the advice guys, il have to try all those changes you suggested out and see how they work out, il get back to you guys with the results.

Medicham: Scizor didn't work out? Even though you have Heatran and Weezing on the team?
well, i dint have Heatran yet when i had Scizor, Heatran is the last guy i added to this party. and besides, i prefer Medicham cause with its moves it can take on a variety of different poke types, and Scizor there not as much range (that's how i feel anyway).

Just a quick question on Kingdra.

the waterfall just seemed outta place(perhaps for SpD walls?) Just wondering.
you got it, i wanted both a physical & special stab as to make other people walling me harder.

But if you usually find some way to stall out the rain before Heatran, weezing, or even snorlax come in, then I'd say your team is fine.
yeah, Kingdra most often dies on the 4th (maybe 3rd) rain dance turn, and i almost always switch right to Medicham after it dies, so Heatran, Snorlax & Weezing almost never feel the effect of it.
 
Medicham: Medicham is by no means a bad revenge killer, but even with Pure Power, I'm pretty sure Gallade can do this better; Pure Power doubles Cham's Attack stat, effectively making it base 120. Gallade's base Attack is 125.

I thought it would be important for me to point out that that is most certainly NOT what Pure Power does. Pure Power doubles the attack stat, after accounting for EVs and IVs, which is why a a jolly 252 Medicham reaches a colossal 436 attack. Gallade, using the same spread, reaches 349 attack, almost 100 points lower than Medicham. They also have the same speed. So yeah, stick with Medicham.

Gallade, does have CC, so he's worthy of consideration, but I don't think one move would be worth it in the long run.
 
ok, im not much of an advise giver for teams, but you said you needed a name for heatran so i figured i'd say something (also i think choice scarf would be better on heatran in my opinion)

Toaster is the nickname i gave mine :)
 
I thought it would be important for me to point out that that is most certainly NOT what Pure Power does. Pure Power doubles the attack stat, after accounting for EVs and IVs, which is why a a jolly 252 Medicham reaches a colossal 436 attack. Gallade, using the same spread, reaches 349 attack, almost 100 points lower than Medicham. They also have the same speed. So yeah, stick with Medicham.

Gallade, does have CC, so he's worthy of consideration, but I don't think one move would be worth it in the long run.
woah, thanks for pointing that out dude, i actually believed that guy was right in that Galade would have better attack and was going to make the change, but it'd be 100 points lower??, wow.

Il be sticking with Medicham.

Weezing: Deep Purple is a reference to the band, Deep Purple. You might know this song.. Just a fun fact. Anyway, you want more HP on Weezing. Pain Split is primarily a recovery move, and damage-dealing is just a nice side effect. You may also consider Thunderbolt on him, probably over Toxic, in order to deal with Gyarados.

I dont know, if i change Toxic for ThunderBolt couldnt Machamp own me? People are always switching in machamp or i switch weezing into machamp, and with Toxic + Pain split i almost always manage to beat it. Sure Medicham can kill it, but i cant switch him into Machamp, Dynamic Punch will confuse and that might screw me and cost me Medicham (50% actually). And Toxic is just useful.

Medicham usually kills Gyrados.

You could consider Dragon Pulse on Heatran for that. When Kingdra is locked into Outrage, switch him in for the KO.
That's happened to me before, i just explode in its face when its in Outrage.
 
For the weezing focused on spl attacking i suggest this
Weezing @ black sludge
252 HP / 176 Def / 80 SpA
Ability:Levitate
Nature:Bold
T-bolt
HP ice/HP fight
Fire blast/Flamethrower
Pain split
With this set you only have 80 spAtt evs becuase your going to be relying on super affective Dmg to provide you with power, which easy to do with this moveset since it provides amazing coverage. With HP ice you can hit latias mence flygon and the usual flyers but with HP fight you can switch into ttar and pull off a surprise hit. Fire blast or flamethrower is just prefrence play it safe with flamethrower or take a risk with fire blasts power. Pain split is just for recovery and helps weaken anything that switches into weezing.

Well, i tried this out and it more or less worked, but the hidden power wasn't of much use, the rest of my team sort of made it unnecessary. And the Special attack wasnt quite high enough (only a little) so i evened out the ev's between hp and it and made def max, now its like this:

126 HP / 252 Def / 132 SpA
Ability:Levitate
Nature:Bold
T-bolt
Haze
Flamethrower
Pain split

And this has been working better for me (in fact, its doing me pretty amazing) so im going to keep it like this for now.
 
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