Hai! So I've just joined to the Smogon Forums, and have been on Pokemon Showdown for a while now. I've decided to actually pull out some time yesterday to make a fairly good OU team, or attempt at it. I'm also going to write out how I put this team together in hope that it will clear up my need for some of these Pokemon. Here we go.
- Building the Team -
At first, I was going to make a team based around Mega Charizard X, but I decided not to simply because I feel as if he's quite predictable once the Mega is revealed. So who's the next best dragon? Obviously Dragonite. I actually just picked him out randomly to check his move pool, and I was pretty impressed.
-
Dragonite~
So with Dragonite as the first member of the team, I noticed his few, but common weaknesses. However, he has a key resistance to Fire, and an immunity to Ground, opening up the options for teammates.
Weak to:
Resistant to:
Immune to:
-
Klefki
I'll admit it right now: I hate this little thing. I hate everything about it. It's huge pool of resistances, it's immunity to Dragon, it's design, and it's Prankster. That's why it's the perfect match to pair with Dragonite. Immunity to Dragon, Only weak to Fire and Ground, has Prankster, and can get supporting moves up. Did I mention that it resists Fairy, Ice, and Rock? It sounds like a core to me.
Weak to:
Resistant to:
Immune to:
- Building the Team -
At first, I was going to make a team based around Mega Charizard X, but I decided not to simply because I feel as if he's quite predictable once the Mega is revealed. So who's the next best dragon? Obviously Dragonite. I actually just picked him out randomly to check his move pool, and I was pretty impressed.
-
Dragonite~



So with Dragonite as the first member of the team, I noticed his few, but common weaknesses. However, he has a key resistance to Fire, and an immunity to Ground, opening up the options for teammates.
Weak to:




Resistant to:





Immune to:

-
Klefki



I'll admit it right now: I hate this little thing. I hate everything about it. It's huge pool of resistances, it's immunity to Dragon, it's design, and it's Prankster. That's why it's the perfect match to pair with Dragonite. Immunity to Dragon, Only weak to Fire and Ground, has Prankster, and can get supporting moves up. Did I mention that it resists Fairy, Ice, and Rock? It sounds like a core to me.
Weak to:


Resistant to:









Immune to:


-
Raikou


From my Dragonite/Klefki core, the only types that can pass through without being resisted by one of them are Electric, Ghost, and Steel. Ghost types didn't seem like too much of a problem, so I was left with Electric and Steel. It just so happens that a pure Electric type resists both of those types. I chose Raikou out of those because of it's pretty awesome base 115 speed. His pure Electric typing also adds no new weaknesses to the team, but does give me two Pokemon with a Ground weakness.
Weak to:

Resistant to:



-
Skarmory



Skarmory is only on here because Raikou's XY analysis told me to use him. I see why, but he doesn't add much to the team. I'm willing to switch this guy out. I've also got another Fire weakness. However, he does give me another immunity to Ground, and some overall bulk.
Weak to:


Resistant to:








Immune to:


-
Keldeo



Yes, another Pokemon weak to Electric. Keldeo is more of my late game sweeper than a switcher. I usually won't even use him unless I'm down to 2-3 Pokemon. However, all of his weaknesses are covered single handedly by Skarmory, aside from Electric. He can take the Fire attacks aimed for Skarmory, and the Ice and Rock attacks for Dragonite if a more offensive switch is needed.
Weak to:





Resistant to:






-
Rotom-Heat

*oven*


I had some trouble filling this last spot. I was looking for a Pokemon that resists Electric and Fire attacks, as they are my biggest flaw. I tried putting a Flash Fire Pokemon that has access to Ground type moves, but that gave my team another weakness to Ground. I was kind of at a loose-loose situation. Whichever Pokemon I would pick, another type weakness would pop up. So hey look, it's Rotom-Heat. He takes half damage from both Electric and Fire, and also has yet another immunity to Ground. #AntiGroundSquad.
Weak to:


Resistant to:







Immune to:

---
The Team ( In Detail )
Now that you know the reasoning for my team and how they compliment each other, here are their move sets, and their team roles. Keep in mind that I took some of these EV spreads straight from their Smogon analysis, so don't expect them to be like the VGC spreads.
-
Dragonite

Dragonite @
Ability: Multiscale
EVs: 252 Atk /
- Dragon Dance
- Dragon Claw
-
-
Dragonite: The dragon that will never get a mega. That's totally fine though, because Multiscale is an amazing ability. Who needs a mega when you've got the perfect ability to use a Weakness Policy with? Exactly. I usually switch Dragonite in on slower Pokemon that should be using a move that will be SE against Dragonite, but nothing able to 1HKO him through the Multiscale. Once he gets the 2+ boost to Attack and Special Attack, Dragonite can easily sweep out 2-3 Pokemon. I've noticed that once Dragonite's in, he's usually in until he faints. That's why I gave him Dragon Dance. If it happens that he gets a free switch in, then I can use a DD and get his speed boosted up too. This usually won't happen, but it's good to have. His main attacking move, Dragon Claw, gets a nice STAB boost and can usually end anything after either a DD or Weakness Policy boost. I have Iron Head for fairy types of course. Iron Head can shut down and Rock and Ice types trying to get some damage in, too. Fire Blast is for the many Steel types that wall through physical Dragon and Steel attacks. Fire Blast can 1HKO Ferrothorn in any of his standard sets, plus it can destroy a Klefki without Light Screen up. Dragonite's biggest fear are Stealth Rocks, and dual screens. Once SR is up, Dragonite's Weakness Policy + Multiscale trick is ruined, basically meaning he's a chunk of HP. I've gotten a DD up after SR, but it's not as much of a clear shot compared to the WP.
EDIT: I've decided to switch Iron Head with Extreme Speed, Fire Punch with Fire Blast, and I'm debating wether to use a Lum Berry over the Weakness Policy. Also switched his nature from Lonely to Adamant, on account of Fire Blast being scraped.
-
Klefki

Klefki @ Light Clay
Ability: Prankster
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
- Thunder Wave
- Light Screen
- Reflect
- Foul Play
As I said before, Klefki is Dragonite's bestie. They cover each other's weaknesses perfectly, which is pretty awesome. As Dragonite is the offensive side of this core, Klefki is the supporting and defensive half. Her dual screens help keep minimal damage to Dragonite and the rest of the team, most notably Keldeo. Thunder Wave is to slow faster Pokemon in hope that my sweepers will be able to touch it without getting too much damage stacked up. Due to Klefki's Fairy typing, her Light Clay doesn't get knocked offed too often, but when it does, Klefki is pretty useless. I'll sometimes use her to just get a clean switch into Dragonite or Keldeo. Klefki is often switched out between Raikou as a little defensive core, as Klefki has 252+ EVs invested in Defense, while Raikou has an Assault Vest for bulk. Klefki is pretty prone to Taunt, but no one Taunts a Raikou. c:
-
Raikou

Raikou @ Assault Vest
Ability: Pressure
EVs: 252 SpA / 32 SpD / 224 Spe
- Thunderbolt
- Volt Switch
- Hidden Power [Ice]
- Extrasensory
Meow, it's the cat-dog. Is Raikou a cat or a dog? Like, it's called a Dog Pokemon, but seriously looks more like a cat when it's sitting. Okay, anyway, Raikou is a pretty awesome Pokemon. I found him by checking the OU usage rates, and found him somewhere up there. I still haven't battled against one, though... This is his standard Smogon set, and I have to say it's pretty amazing. The Assault Vest and the 32 SpD EVs really give it a lot more bulk than you'd think. On my team, Raikou acts almost as a Specially Defensive Tank. He can get in and out quickly, tanking and shutting down Special Attackers. Volt Switch is his main move, and allows him to be mobile compared to most of the team. HP Ice is somewhat useful for Ground types such as Garchomp, but I usually switch him around. Extrasenory is just my filler move, but does provide itself useful for Gengars. I was hoping to be able to use Volt Absorb, but since it's unreleased, I'll have to make do without it. Raikou is quite amazing paired with Skarmory and Rotom-Heat. I can switch into either of them when faced with a strong Ground type. Rotom-Heat can get the Ground types without Rock attacks by using HP Ice, while Skarmory can usually tank up Raikou to physical attacks pretty well. My favorite thing about Raikou's set is the fact that no one ever thinks a Raikou can totally tank up a full-out Special Attacker. Surpriseee!
EDIT: Changed his nature from Modest to Timid to outspeed some stuff :3
-

Skarmory @ Leftovers
Ability: Sturdy
EVs: 252 HP / 232 Def / 24 Spe
Impish Nature
- Stealth Rock
- Defog
- Roost
- Brave Bird
I hate to say it, but Skarmory is probably the weak link of this team. He does have a pretty amazing physical tanking power, but doesn't really do much. None of my team benefits much from having a SR set up on the opponent, unless there's a Talonflame or Staraptor in the rooster. *Ba dum tiss* Sorry. But still, SR isn't that important for my team. However, having floating rocks always off of my side helps out quite a bit. Dragonite really relies on Skarmory to keep the floating rocks away before he gets his Multiscale broken, and Rotom-Heat dislikes having to be jabbed by pointy objects whenever he's Volt Switching around. Skarmory is worn down after time against other Pokemon; usually Pokemon with Roost or a reliable source of recovery. The recoil from Brave Bird almost always ensures a loss in a stall-off against another recoverable Pokemon. I do like Skarmory's whole idea with Defog and Roost, but I think I need a new Pokemon to play the role.
EDIT: Totally replaced this guy with a Mandibuzz.

Mandibuzz (F) @ Leftovers
Ability: Overcoat
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
- Defog
- Taunt
- Foul Play
- Roost
So Skarmory really wasn't cutting it for me, so I decided to switch him out with Mandibuzz, as it was suggested multiple times in the comments. Mandibuzz seems to last much longer than Skarmory did, and simply Defogs better. Mandibuzz causes lots of switches, and doesn't have that horrible Fire weakness that Skarmory carried. I've put Taunt on here to stop her from being Paralyzed, Burned, and whatever else. Mandibuzz also can wall almost any physical attacker that doesn't carry an Electric typed move, so that's awesome.
-
Keldeo

Keldeo @
Ability: Justified
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Scald
- Secret Sword
- Hidden Power [Flying]
-
Keldeo over here is my late-game sweeper. This is also a Smogon set, but it seems to be the only viable thing Keldeo can do this generation. Keldeo acts as a setup sweeper, as his attacks don't do enough without a boost. Once he gets a Calm Mind or two up, it takes 3-4 special hits to take him down. He has STAB Scald and Secret Sword to dish out damage with, while HP Flying is for coverage against most Grass types, and anything that resists both of his STAB attacks. Secret Sword is probably the more used of the three attacks, as it targets the opponent's Defense, not Special Defense. This is one of the things that I feel like should be predicted but never is. Kinda awesome. Keldeo is my late game sweeper because he really can't last much without a CM. Even then, he relies on his Sitrus Berry to give him a chance to sweep. Without that turn or two, Keldeo isn't of much use to me. He has trouble with Ghost and Flying types, which is really sad because he's so majestic.
-
Rotom-Heat

Rotom-Heat @ Choice Scarf
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Overheat
- Volt Switch
- Hidden Power [Ice]
- Trick
Overheat, Rotom Heat's only STAB Fire move, has a freaking huge chance to 1HKO like, everything. However, that isn't too likely to happen because it's quite easy to predict. That's why Rotom-Heat has Volt Switch. I tend to switch Rotom-Heat around with Raikou and Skarmory more than I use Overheat or HP Ice, which is there for coverage against Ground types. Rotom-Heat is usually in for only one or two turns at a time, depending on the opponent. None of his attacks can be used more than once without breaking their viability, as Overheat lowers Rotom-H's Special Attack, Volt Switch will automatically switch him out, and Hidden Power Ice is pretty weak itself. I filled the last moveslot up with Trick, as I have seen it on Rotom-Wash forms before in the VGCs. I haven't found much use in Trick yet, but it's probably the best move to go with this set. His main targets are Steel types, as most of my team's move pool is walled by them. Rotom-Heat's biggest problem is Shadow Tag and other trapping moves, as he needs to be able to move around like Raikou to be of use. Rotom is much more fragile than I would like, but I think he's a good candidate for what I needed.
EDIT: Debating whether I should switch this guy out for Rotom-Wash or not. He'd give me much more bulk, but then I'd be missing a STAB Fire attack and a Trick user, which is really helpful sometimes... x/
-
Thank you for reading this entire thing. So far, I've won 8/10 battles with this team, and I haven't really changed much since the initial build so I'll be open to any suggestions.
~An Echoless production~
Last edited: