XY OU First RMT: A Newbie's OU

Hai! So I've just joined to the Smogon Forums, and have been on Pokemon Showdown for a while now. I've decided to actually pull out some time yesterday to make a fairly good OU team, or attempt at it. I'm also going to write out how I put this team together in hope that it will clear up my need for some of these Pokemon. Here we go.
- Building the Team -

At first, I was going to make a team based around Mega Charizard X, but I decided not to simply because I feel as if he's quite predictable once the Mega is revealed. So who's the next best dragon? Obviously Dragonite. I actually just picked him out randomly to check his move pool, and I was pretty impressed.

-

Dragonite~
149.png

DragonIC_Big.png
FlyingIC_Big.png

So with Dragonite as the first member of the team, I noticed his few, but common weaknesses. However, he has a key resistance to Fire, and an immunity to Ground, opening up the options for teammates.
Weak to:
DragonIC_Big.png
FairyIC_Big.png
IceIC_Big.png
RockIC_Big.png

Resistant to:
BugIC_Big.png
FightingIC_Big.png
FireIC_Big.png
GrassIC_Big.png
WaterIC_Big.png

Immune to:
GroundIC_Big.png


-

Klefki
125tgyu.jpg

SteelIC_Big.png
FairyIC_Big.png

I'll admit it right now: I hate this little thing. I hate everything about it. It's huge pool of resistances, it's immunity to Dragon, it's design, and it's Prankster. That's why it's the perfect match to pair with Dragonite. Immunity to Dragon, Only weak to Fire and Ground, has Prankster, and can get supporting moves up. Did I mention that it resists Fairy, Ice, and Rock? It sounds like a core to me.
Weak to:
FireIC_Big.png
GroundIC_Big.png

Resistant to:
BugIC_Big.png
DarkIC_Big.png
FairyIC_Big.png
FlyingIC_Big.png
GrassIC_Big.png
IceIC_Big.png
NormalIC_Big.png
PsychicIC_Big.png
RockIC_Big.png

Immune to:
DragonIC_Big.png
PoisonIC_Big.png


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Raikou
243.png

ElectricIC_Big.png

From my Dragonite/Klefki core, the only types that can pass through without being resisted by one of them are Electric, Ghost, and Steel. Ghost types didn't seem like too much of a problem, so I was left with Electric and Steel. It just so happens that a pure Electric type resists both of those types. I chose Raikou out of those because of it's pretty awesome base 115 speed. His pure Electric typing also adds no new weaknesses to the team, but does give me two Pokemon with a Ground weakness.
Weak to:
GroundIC_Big.png

Resistant to:
ElectricIC_Big.png
FlyingIC_Big.png
SteelIC_Big.png


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Skarmory
227.gif

SteelIC_Big.png
FlyingIC_Big.png

Skarmory is only on here because Raikou's XY analysis told me to use him. I see why, but he doesn't add much to the team. I'm willing to switch this guy out. I've also got another Fire weakness. However, he does give me another immunity to Ground, and some overall bulk.
Weak to:
ElectricIC_Big.png
FireIC_Big.png

Resistant to:
BugIC_Big.png
DragonIC_Big.png
FairyIC_Big.png
FlyingIC_Big.png
GrassIC_Big.png
NormalIC_Big.png
PsychicIC_Big.png
SteelIC_Big.png

Immune to:
GroundIC_Big.png
PoisonIC_Big.png


-

Keldeo
647.png

WaterIC_Big.png
FightingIC_Big.png

Yes, another Pokemon weak to Electric. Keldeo is more of my late game sweeper than a switcher. I usually won't even use him unless I'm down to 2-3 Pokemon. However, all of his weaknesses are covered single handedly by Skarmory, aside from Electric. He can take the Fire attacks aimed for Skarmory, and the Ice and Rock attacks for Dragonite if a more offensive switch is needed.
Weak to:
ElectricIC_Big.png
FairyIC_Big.png
FlyingIC_Big.png
GrassIC_Big.png
PsychicIC_Big.png

Resistant to:
BugIC_Big.png
DarkIC_Big.png
FireIC_Big.png
IceIC_Big.png
RockIC_Big.png
WaterIC_Big.png


-

Rotom-Heat
479.png

*oven*
ElectricIC_Big.png
FireIC_Big.png

I had some trouble filling this last spot. I was looking for a Pokemon that resists Electric and Fire attacks, as they are my biggest flaw. I tried putting a Flash Fire Pokemon that has access to Ground type moves, but that gave my team another weakness to Ground. I was kind of at a loose-loose situation. Whichever Pokemon I would pick, another type weakness would pop up. So hey look, it's Rotom-Heat. He takes half damage from both Electric and Fire, and also has yet another immunity to Ground. #AntiGroundSquad.
Weak to:
RockIC_Big.png
WaterIC_Big.png

Resistant to:
BugIC_Big.png
ElectricIC_Big.png
FairyIC_Big.png
FireIC_Big.png
GrassIC_Big.png
IceIC_Big.png
SteelIC_Big.png

Immune to:
GroundIC_Big.png


---

The Team ( In Detail )

Now that you know the reasoning for my team and how they compliment each other, here are their move sets, and their team roles. Keep in mind that I took some of these EV spreads straight from their Smogon analysis, so don't expect them to be like the VGC spreads.

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Dragonite
149.gif

Dragonite @ Weakness Policy Lum Berry
Ability: Multiscale
EVs: 252 Atk / 4 SpA 4 Def / 252 Spe
Lonely Adamant Nature
- Dragon Dance
- Dragon Claw
- Iron Head Extreme Speed
- Fire Blast Fire Punch

Dragonite: The dragon that will never get a mega. That's totally fine though, because Multiscale is an amazing ability. Who needs a mega when you've got the perfect ability to use a Weakness Policy with? Exactly. I usually switch Dragonite in on slower Pokemon that should be using a move that will be SE against Dragonite, but nothing able to 1HKO him through the Multiscale. Once he gets the 2+ boost to Attack and Special Attack, Dragonite can easily sweep out 2-3 Pokemon. I've noticed that once Dragonite's in, he's usually in until he faints. That's why I gave him Dragon Dance. If it happens that he gets a free switch in, then I can use a DD and get his speed boosted up too. This usually won't happen, but it's good to have. His main attacking move, Dragon Claw, gets a nice STAB boost and can usually end anything after either a DD or Weakness Policy boost. I have Iron Head for fairy types of course. Iron Head can shut down and Rock and Ice types trying to get some damage in, too. Fire Blast is for the many Steel types that wall through physical Dragon and Steel attacks. Fire Blast can 1HKO Ferrothorn in any of his standard sets, plus it can destroy a Klefki without Light Screen up. Dragonite's biggest fear are Stealth Rocks, and dual screens. Once SR is up, Dragonite's Weakness Policy + Multiscale trick is ruined, basically meaning he's a chunk of HP. I've gotten a DD up after SR, but it's not as much of a clear shot compared to the WP.

EDIT: I've decided to switch Iron Head with Extreme Speed, Fire Punch with Fire Blast, and I'm debating wether to use a Lum Berry over the Weakness Policy. Also switched his nature from Lonely to Adamant, on account of Fire Blast being scraped.

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Klefki
707.gif

Klefki @ Light Clay
Ability: Prankster
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
- Thunder Wave
- Light Screen
- Reflect
- Foul Play

As I said before, Klefki is Dragonite's bestie. They cover each other's weaknesses perfectly, which is pretty awesome. As Dragonite is the offensive side of this core, Klefki is the supporting and defensive half. Her dual screens help keep minimal damage to Dragonite and the rest of the team, most notably Keldeo. Thunder Wave is to slow faster Pokemon in hope that my sweepers will be able to touch it without getting too much damage stacked up. Due to Klefki's Fairy typing, her Light Clay doesn't get knocked offed too often, but when it does, Klefki is pretty useless. I'll sometimes use her to just get a clean switch into Dragonite or Keldeo. Klefki is often switched out between Raikou as a little defensive core, as Klefki has 252+ EVs invested in Defense, while Raikou has an Assault Vest for bulk. Klefki is pretty prone to Taunt, but no one Taunts a Raikou. c:

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Raikou
243.gif

Raikou @ Assault Vest
Ability: Pressure
EVs: 252 SpA / 32 SpD / 224 Spe
Modest Timid Nature
- Thunderbolt
- Volt Switch
- Hidden Power [Ice]
- Extrasensory

Meow, it's the cat-dog. Is Raikou a cat or a dog? Like, it's called a Dog Pokemon, but seriously looks more like a cat when it's sitting. Okay, anyway, Raikou is a pretty awesome Pokemon. I found him by checking the OU usage rates, and found him somewhere up there. I still haven't battled against one, though... This is his standard Smogon set, and I have to say it's pretty amazing. The Assault Vest and the 32 SpD EVs really give it a lot more bulk than you'd think. On my team, Raikou acts almost as a Specially Defensive Tank. He can get in and out quickly, tanking and shutting down Special Attackers. Volt Switch is his main move, and allows him to be mobile compared to most of the team. HP Ice is somewhat useful for Ground types such as Garchomp, but I usually switch him around. Extrasenory is just my filler move, but does provide itself useful for Gengars. I was hoping to be able to use Volt Absorb, but since it's unreleased, I'll have to make do without it. Raikou is quite amazing paired with Skarmory and Rotom-Heat. I can switch into either of them when faced with a strong Ground type. Rotom-Heat can get the Ground types without Rock attacks by using HP Ice, while Skarmory can usually tank up Raikou to physical attacks pretty well. My favorite thing about Raikou's set is the fact that no one ever thinks a Raikou can totally tank up a full-out Special Attacker. Surpriseee!

EDIT: Changed his nature from Modest to Timid to outspeed some stuff :3

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Skarmory
227.gif

Skarmory @ Leftovers
Ability: Sturdy
EVs: 252 HP / 232 Def / 24 Spe
Impish Nature
- Stealth Rock
- Defog
- Roost
- Brave Bird

I hate to say it, but Skarmory is probably the weak link of this team. He does have a pretty amazing physical tanking power, but doesn't really do much. None of my team benefits much from having a SR set up on the opponent, unless there's a Talonflame or Staraptor in the rooster. *Ba dum tiss* Sorry. But still, SR isn't that important for my team. However, having floating rocks always off of my side helps out quite a bit. Dragonite really relies on Skarmory to keep the floating rocks away before he gets his Multiscale broken, and Rotom-Heat dislikes having to be jabbed by pointy objects whenever he's Volt Switching around. Skarmory is worn down after time against other Pokemon; usually Pokemon with Roost or a reliable source of recovery. The recoil from Brave Bird almost always ensures a loss in a stall-off against another recoverable Pokemon. I do like Skarmory's whole idea with Defog and Roost, but I think I need a new Pokemon to play the role.


EDIT: Totally replaced this guy with a Mandibuzz.
630.gif

Mandibuzz (F) @ Leftovers
Ability: Overcoat
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
- Defog
- Taunt
- Foul Play
- Roost

So Skarmory really wasn't cutting it for me, so I decided to switch him out with Mandibuzz, as it was suggested multiple times in the comments. Mandibuzz seems to last much longer than Skarmory did, and simply Defogs better. Mandibuzz causes lots of switches, and doesn't have that horrible Fire weakness that Skarmory carried. I've put Taunt on here to stop her from being Paralyzed, Burned, and whatever else. Mandibuzz also can wall almost any physical attacker that doesn't carry an Electric typed move, so that's awesome.

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Keldeo
647.png

Keldeo @ Sitrus Berry Choice Specs
Ability: Justified
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Scald
- Secret Sword
- Hidden Power [Flying]
- Calm Mind Hydro Pump

Keldeo over here is my late-game sweeper. This is also a Smogon set, but it seems to be the only viable thing Keldeo can do this generation. Keldeo acts as a setup sweeper, as his attacks don't do enough without a boost. Once he gets a Calm Mind or two up, it takes 3-4 special hits to take him down. He has STAB Scald and Secret Sword to dish out damage with, while HP Flying is for coverage against most Grass types, and anything that resists both of his STAB attacks. Secret Sword is probably the more used of the three attacks, as it targets the opponent's Defense, not Special Defense. This is one of the things that I feel like should be predicted but never is. Kinda awesome. Keldeo is my late game sweeper because he really can't last much without a CM. Even then, he relies on his Sitrus Berry to give him a chance to sweep. Without that turn or two, Keldeo isn't of much use to me. He has trouble with Ghost and Flying types, which is really sad because he's so majestic.

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Rotom-Heat
479-heat.gif

Rotom-Heat @ Choice Scarf
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Overheat
- Volt Switch
- Hidden Power [Ice]
- Trick

Overheat, Rotom Heat's only STAB Fire move, has a freaking huge chance to 1HKO like, everything. However, that isn't too likely to happen because it's quite easy to predict. That's why Rotom-Heat has Volt Switch. I tend to switch Rotom-Heat around with Raikou and Skarmory more than I use Overheat or HP Ice, which is there for coverage against Ground types. Rotom-Heat is usually in for only one or two turns at a time, depending on the opponent. None of his attacks can be used more than once without breaking their viability, as Overheat lowers Rotom-H's Special Attack, Volt Switch will automatically switch him out, and Hidden Power Ice is pretty weak itself. I filled the last moveslot up with Trick, as I have seen it on Rotom-Wash forms before in the VGCs. I haven't found much use in Trick yet, but it's probably the best move to go with this set. His main targets are Steel types, as most of my team's move pool is walled by them. Rotom-Heat's biggest problem is Shadow Tag and other trapping moves, as he needs to be able to move around like Raikou to be of use. Rotom is much more fragile than I would like, but I think he's a good candidate for what I needed.

EDIT: Debating whether I should switch this guy out for Rotom-Wash or not. He'd give me much more bulk, but then I'd be missing a STAB Fire attack and a Trick user, which is really helpful sometimes... x/
-

Thank you for reading this entire thing. So far, I've won 8/10 battles with this team, and I haven't really changed much since the initial build so I'll be open to any suggestions.

~An Echoless production~​
 
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Hey, Nice team!
One thing I would say though is swap Skarmory for another defogger or rapid spinner, like Latias/Latios, Excadrill or Zapdos, as you have said it yourself, he is the weak link.
 
Hey, Nice team!
One thing I would say though is swap Skarmory for another defogger or rapid spinner, like Latias/Latios, Excadrill or Zapdos, as you have said it yourself, he is the weak link.
Thanks for the feedback! I'm thinking about using Latias, but it does have a ton of weaknesses o.o
 
Hey there Echoless! Nice team you have there, but I can see a couple of changes being made. One change I can see is switching out skarm for another defogger, but I wouldn't say latios/ latias mainly because of you already have a dragon type, and that it has a lot of weaknesses. I would use Mandibuzz, mainly because you might have chose skarm for defense, and for defog, and mandi has both of those packed with it. Another change I can see is running HP Ghost on keldeo, mainly because you don't have really anything for pokemon such as gengar or other strong ghost types, that can do damage to your team. Other than that, great team and I hop it goes well.
 
I like this team. Don't bother changing Keldeo's HP to Ghost just for Gengar, because Scald hits it just as hard. HP Flying is quite good.
 
Dragonite must have Extreme Speed; being able to outspeed Priority Brave Birds and T-Waves from Talonflame and Thundurus is just too good to pass up. With that, I suggest replacing Iron Head for E-speed. Iron Head doesn't really have any other notable targets other than Fairies. Replace Fire Blast with either Earthquake or Fire Punch; EQ allows you to hit the majority of non-Air Balloon Steel-types while Fire Punch allows you to hit Skarmory, (Mega) Scizor, and Ferrothorn. Here's an importable version (with Earthquake; if you want Fire Punch, then change it):

Dragonite @ Weakness Policy
Ability: Multiscale
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- Dragon Dance
- Dragon Claw
- Extreme Speed
- Earthquake

You mentioned that Klefki tends to be useless if it loses its item; I has teh solution! Replace Foul Play with Spikes! Not only do you have another form of hazards, but Klefki is no longer useless after having its item knocked off.

I can't help you too much atm, cuz I got school. I'll continue later.

EDIT: I also agree with the above and below posts; keep HP Flying.
 
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Dragonite must have Extreme Speed; being able to outspeed Priority Brave Birds and T-Waves from Talonflame and Thundurus is just too good to pass up. With that, I suggest replacing Iron Head for E-speed. Iron Head doesn't really have any other notable targets other than Fairies. Replace Fire Blast with either Earthquake or Fire Punch; EQ allows you to hit the majority of non-Air Balloon Steel-types while Fire Punch allows you to hit Skarmory, (Mega) Scizor, and Ferrothorn. Here's an importable version (with Earthquake; if you want Fire Punch, then change it):

Dragonite @ Weakness Policy
Ability: Multiscale
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- Dragon Dance
- Dragon Claw
- Extreme Speed
- Earthquake

You mentioned that Klefki tends to be useless if it loses its item; I has teh solution! Replace Foul Play with Spikes! Not only do you have another form of hazards, but Klefki is no longer useless after having its item knocked off.

I can't help you too much atm, cuz I got school. I'll continue later.

EDIT: I also agree with the above and below posts; keep HP Flying.
Thanks! I tried out the set, and I've decided to keep Fire Blast over Earthquake. It gives me a little bit of a spin on my opponents, and can usually 1HKO all of the steel typed threats. I'm probably going to use Extreme Speed over Iron Head as you said, simply because Dragonite hates having to take those priorities ;^;

Hey there Echoless! Nice team you have there, but I can see a couple of changes being made. One change I can see is switching out skarm for another defogger, but I wouldn't say latios/ latias mainly because of you already have a dragon type, and that it has a lot of weaknesses. I would use Mandibuzz, mainly because you might have chose skarm for defense, and for defog, and mandi has both of those packed with it. Another change I can see is running HP Ghost on keldeo, mainly because you don't have really anything for pokemon such as gengar or other strong ghost types, that can do damage to your team. Other than that, great team and I hop it goes well.
I just switched to Mandibuzz and it's amazing compared to Skarmory. It does seem a little more predictable, but it gets the Defogging out quicker and better than Skarm did. Thanks c:
 
I think that you need a check/counter to Greninja as he can run through your team after Klefki is removed. Solution: Keldeo becomes scarfed. He can OHKO with secret sword. Also I'm sure that specs Keldeo is a lot more common
 
I think that you need a check/counter to Greninja as he can run through your team after Klefki is removed. Solution: Keldeo becomes scarfed. He can OHKO with secret sword. Also I'm sure that specs Keldeo is a lot more common
Good idea, but I'd rather not cary a specs user. I already have Rotom-Heat locked into a Choice Scarf, and Keldeo usually has to predict between Secret Sword and Scald a lot. Also has Calm Mind.
 
Hey there Echoless, nice team!
First off, I would change dragonite's item to a lum berry. This allows dragonite to continue sweeping even after being crippled by common status users like sableye and thundurus. I would also recommend Extreme Speed over Iron Head. While Iron head does hit fairies super effectively, it is a waste of a move slot. Extreme Speed allows you to outspeed common priority users, mainly Talonflame. I would also replace fire blast for either earthquake, or fire punch. Fire blast uses dragonite's weaker special attack, so it's just not as strong. The only thing it can do some damage to is skarmory, but fire punch still hurts. The most notable thing that fire punch let's you OHKO is Ferrothorn at +1. Also, I strongly recommend replacing Dragonite's nature from lonely to adamant/jolly. Adamant hits extremely hard, and does not outspeed lots of notable things at +1. Earthquake or fire punch is your call, fire punch nails ferrothorn, while earthquake hits heatran which otherwise walls you.
+1 252 Atk Dragonite Fire Punch vs. 252 HP / 88+ Def Ferrothorn: 340-400 (96.5 - 113.6%) -- guaranteed OHKO after Stealth Rock
Everything on your Raikou seems perfect except for it's nature. Timid is generally used over modest as it allows you to outspeed thundurus with your current spread, and nail it with a thunderbolt or HP ice.
On skarmory, leftovers is fine, but with the magnezone hype, it's rising and usage and getting more common. I would recommend shed shell over lefties as an item, but this is up to you. You still have another counter to Mega Pinsir in scarf rotom-h, so that is up to you. Keldeo's set seems very weird. Sitrus berry is not a very good item for most mons in OU to hold, except for bellyjet azumarill. In this case, keldeo would much rather prefer life orb or leftovers. Leftovers gives Keldeo much needed passive recovery since it will be taking lots of damage when setting up. It also lets it switch around more. Life orb can also be used, after a few calm minds, it gives keldeo very good power and even without boosts, can still deal lots of damage.
I would recommend switching out rotom-h for rotom-w, as it does a better job of countering talonflame. It also loses a stealth rock weakness, and allows you to deal with azumarill easily. It also has a much better typing, with only one 2x weakness to grass, and another 2x weakness to ground if moldbreaker earthquake etc. I would recommend physically defensive rotom-w as it gives you another check to mega pinsir if skarmory gets trapped.
Here is the set:
479_whosshu.gif

Rotom-Wash @ Leftovers
Ability: Levitate
EVs: 252 HP / 212 Def / 44 Spe
Bold Nature
- Volt Switch
- Hydro Pump
- Will-O-Wisp
- Pain Split

Summary of changes:
Dragonite
Lum berry > Weakness Policy
Extreme speed > Iron Head
Earthquake/Fire Punch > Fire Blast
Adamant nature> Lonely nature

Raikou
Timid > Modest

Skarmory
Shed shell > leftovers

Keldeo
Life orb/leftovers > Sitrus Berry

Rotom-w > Rotom-h
Good luck with this team :)
 
Hey there Echoless, nice team!
First off, I would change dragonite's item to a lum berry. This allows dragonite to continue sweeping even after being crippled by common status users like sableye and thundurus. I would also recommend Extreme Speed over Iron Head. While Iron head does hit fairies super effectively, it is a waste of a move slot. Extreme Speed allows you to outspeed common priority users, mainly Talonflame. I would also replace fire blast for either earthquake, or fire punch. Fire blast uses dragonite's weaker special attack, so it's just not as strong. The only thing it can do some damage to is skarmory, but fire punch still hurts. The most notable thing that fire punch let's you OHKO is Ferrothorn at +1. Also, I strongly recommend replacing Dragonite's nature from lonely to adamant/jolly. Adamant hits extremely hard, and does not outspeed lots of notable things at +1. Earthquake or fire punch is your call, fire punch nails ferrothorn, while earthquake hits heatran which otherwise walls you.
+1 252 Atk Dragonite Fire Punch vs. 252 HP / 88+ Def Ferrothorn: 340-400 (96.5 - 113.6%) -- guaranteed OHKO after Stealth Rock
Everything on your Raikou seems perfect except for it's nature. Timid is generally used over modest as it allows you to outspeed thundurus with your current spread, and nail it with a thunderbolt or HP ice.
On skarmory, leftovers is fine, but with the magnezone hype, it's rising and usage and getting more common. I would recommend shed shell over lefties as an item, but this is up to you. You still have another counter to Mega Pinsir in scarf rotom-h, so that is up to you. Keldeo's set seems very weird. Sitrus berry is not a very good item for most mons in OU to hold, except for bellyjet azumarill. In this case, keldeo would much rather prefer life orb or leftovers. Leftovers gives Keldeo much needed passive recovery since it will be taking lots of damage when setting up. It also lets it switch around more. Life orb can also be used, after a few calm minds, it gives keldeo very good power and even without boosts, can still deal lots of damage.
I would recommend switching out rotom-h for rotom-w, as it does a better job of countering talonflame. It also loses a stealth rock weakness, and allows you to deal with azumarill easily. It also has a much better typing, with only one 2x weakness to grass, and another 2x weakness to ground if moldbreaker earthquake etc. I would recommend physically defensive rotom-w as it gives you another check to mega pinsir if skarmory gets trapped.
Here is the set:
479_whosshu.gif

Rotom-Wash @ Leftovers
Ability: Levitate
EVs: 252 HP / 212 Def / 44 Spe
Bold Nature
- Volt Switch
- Hydro Pump
- Will-O-Wisp
- Pain Split

Summary of changes:
Dragonite
Lum berry > Weakness Policy
Extreme speed > Iron Head
Earthquake/Fire Punch > Fire Blast
Adamant nature> Lonely nature

Raikou
Timid > Modest

Skarmory
Shed shell > leftovers

Keldeo
Life orb/leftovers > Sitrus Berry

Rotom-w > Rotom-h
Good luck with this team :)

Eh, I already suggested the changes to his Dragonite to him; he said he'd rather keep Fire Blast, though he's replaced Iron Head for E-speed. Anyway, I'm gonna rate some more.

Since Skarmory is the weakest link on your team, I suggest replacing it with Latias.

Latias @ Life Orb
Ability: Levitate
EVs: 72 HP / 184 SpA / 252 Spe
Timid Nature
- Defog
- Draco Meteor
- Hidden Power Fire / Thunderbolt / Psyshock
- Healing Wish / Roost

Not only is Latias bulky, but it also hits decently hard and it can provide a nice emergency heal to help bring back a weakened teammate. Hidden Power Fire is mainly for mons such as Scizor and Bisharp, which are two mons that commonly switch into Latias. Although Thunderbolt only gets a 3HKO (slight change to 2HKO after SR damage), it can nail Water types such as Azumarill hard. Psyshock is mainly for M-Venusaur if you're in need for a check for it. Healing Wish is an absolutely fantastic move, because as I mentioned earlier it can heal a weakened teammate once. This would be especially important to your Dragonite and/or Raikou as they don't have a way of recovering their HP. If you really don't want it, you can have Roost instead. However, your Raikou and Dragonite (or the rest of your team), if you were to run Roost, would have no way of getting back up to top condition.

If you were to add Latias, you would now have a weakness to Fairies on your team. Furthermore, I remember you saying that Klefki tends to be dead weight if it's hit with a Knock Off. My solution to you is replacing Klefki with Air Balloon Heatran.

Heatran @ Air Balloon
Abilty: Flash Fire
EVs: 12 HP / 252 SpA / 244 Spe
Timid Nature
- Stealth Rock
- Fire Blast
- Taunt
- Flash Cannon

This Heatran set allows you to not only check Fairies, but it can help you set up rocks, stop slower Defoggers, and be a bit of a stallbreaker. Fire Blast is your nice and powerful STAB; it is able to 2HKO M-Venusaur. Flash Cannon is to hit Fairy types and to assure you're not walled by Dragon types. That's all there really is to this set; set up rocks and get outta there.

Also, I agree with everyone else suggesting for you to change Rotom-H for Rotom-W. It has a much better typing that allows it to take on much more threats, such as Azumarill (which Raikou cannot safely switch into) and M-Pinsir (unless it's weakened enough to the point where e-speed KOs). firehusky already mentioned the set, so I'm not going to bother putting it here.

I noticed everyone is suggesting you run Specs Keldeo. I will admit it's an excellent choice (no pun intended), but if you really don't want to be Choice-locked then I say run Life Orb Keldeo. Although I will say this; Choice Specs Keldeo has better longevity and power while LO has weaker power in exchange for the ability to switch moves.

Keldeo @ Life Orb
Ability: Justified
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Hydro Pump
- Scald
- Secret Sword
- Hidden Power Flying

If you're wondering why there are 2 Water type attacks, it's because Scald has more consistency and has a nice burn chance to hit opponent's with, while Hydro Pump is used between mid to late game, where its extra power will really put in some work. Secret Sword is to hit Chansey and other mons weak to Fighting. HP Flying is especially for M-Venusaur, though don't go switching into it; you'll either risk a KO and/or it'll be blatantly obvious that you have it.

Side Note: If you want, you can run specially defensive Rotom-W to check Greninja, though it cannot check the other threats it is supposed to.
 
Hey Echoless that's a nice team you putted on, but I'd like to suggest you some changes:

Dragonite Band > WP Dragonite
You really need a good wallbreaker and Band Dragonite is very good!

Dragonite @ Choice Band
Ability: Multiscale
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- Outrage
- Fire Punch
- Earthquake
- ExtremeSpeed

Counter instead of Brave Bird on Skarmory

Choice Specs instead of Sitrus Berry on Keldeo

Keldeo @ Choice Specs
Ability: Justified
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Scald
- Hydro Pump
- Secret Sword
- Hidden Power [Flying]

Tornadus-Therian instead of Raikou
Tornadus-T is better than Raikou if you want to use it with AV, he also has access to regenerator, that help him a lot

Tornadus-Therian @ Assault Vest
Ability: Regenerator
EVs: 132 HP / 160 SpA / 216 Spe
Timid Nature
- Hurricane
- Focus Blast
- Knock Off
- U-turn

Rotom-W instead of Rotom-H
Klefki and Tornadus are your only good check to Greninja but Klekfi doesn't have recovery and Tornadus doesn't like rocks

Rotom-Wash @ Leftovers
Ability: Levitate
EVs: 252 HP / 212 SpD / 44 Spe
Calm Nature
- Volt Switch
- Hydro Pump
- Pain Split
- Will-O-Wisp

Hope i helped you!

EDIT: I mispelled Tornadus with Thundurus lol
 
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Hey Echoless that's a nice team you putted on, but I'd like to suggest you some changes:

Dragonite Band > WP Dragonite
You really need a good wallbreaker and Band Dragonite is very good!

Dragonite @ Choice Band
Ability: Multiscale
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- Outrage
- Fire Blast
- Earthquake
- ExtremeSpeed

Counter instead of Brave Bird on Skarmory

Choice Specs instead of Sitrus Berry on Keldeo

Keldeo @ Choice Specs
Ability: Justified
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Scald
- Hydro Pump
- Secret Sword
- Hidden Power [Flying]

Thundurus-Therian instead of Raikou
Thundurus-T is better than Raikou if you want to use it with AV, he also has access to regenerator, that help him a lot

Tornadus-Therian @ Assault Vest
Ability: Regenerator
EVs: 132 HP / 160 SpA / 216 Spe
Timid Nature
- Hurricane
- Focus Blast
- Knock Off
- U-turn

Rotom-W instead of Rotom-H
Klefki and Tornadus are your only good check to Greninja but Klekfi doesn't have recovery and Tornadus doesn't like rocks

Rotom-Wash @ Leftovers
Ability: Levitate
EVs: 252 HP / 212 SpD / 44 Spe
Calm Nature
- Volt Switch
- Hydro Pump
- Pain Split
- Will-O-Wisp

Hope i helped you!
Well he needs a sweeper/late game cleaner so DDnite is a must. Plus, he built his team around it so we really can't remove it. Also, Thundy-T is definitely not better than Raikou w/ AV; it performs the role much better than Thundy-T can.

EDIT: I realized you're confusing torn-t and thundy-t between each other; thundurus-t has volt absorb while tornadus-t has regenerator.
 
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Eh, I already suggested the changes to his Dragonite to him; he said he'd rather keep Fire Blast, though he's replaced Iron Head for E-speed. Anyway, I'm gonna rate some more.

Since Skarmory is the weakest link on your team, I suggest replacing it with Latias.

Latias @ Life Orb
Ability: Levitate
EVs: 72 HP / 184 SpA / 252 Spe
Timid Nature
- Defog
- Draco Meteor
- Hidden Power Fire / Thunderbolt / Psyshock
- Healing Wish / Roost

Not only is Latias bulky, but it also hits decently hard and it can provide a nice emergency heal to help bring back a weakened teammate. Hidden Power Fire is mainly for mons such as Scizor and Bisharp, which are two mons that commonly switch into Latias. Although Thunderbolt only gets a 3HKO (slight change to 2HKO after SR damage), it can nail Water types such as Azumarill hard. Psyshock is mainly for M-Venusaur if you're in need for a check for it. Healing Wish is an absolutely fantastic move, because as I mentioned earlier it can heal a weakened teammate once. This would be especially important to your Dragonite and/or Raikou as they don't have a way of recovering their HP. If you really don't want it, you can have Roost instead. However, your Raikou and Dragonite (or the rest of your team), if you were to run Roost, would have no way of getting back up to top condition.

If you were to add Latias, you would now have a weakness to Fairies on your team. Furthermore, I remember you saying that Klefki tends to be dead weight if it's hit with a Knock Off. My solution to you is replacing Klefki with Air Balloon Heatran.

Heatran @ Air Balloon
Abilty: Flash Fire
EVs: 12 HP / 252 SpA / 244 Spe
Timid Nature
- Stealth Rock
- Fire Blast
- Taunt
- Flash Cannon

This Heatran set allows you to not only check Fairies, but it can help you set up rocks, stop slower Defoggers, and be a bit of a stallbreaker. Fire Blast is your nice and powerful STAB; it is able to 2HKO M-Venusaur. Flash Cannon is to hit Fairy types and to assure you're not walled by Dragon types. That's all there really is to this set; set up rocks and get outta there.

Also, I agree with everyone else suggesting for you to change Rotom-H for Rotom-W. It has a much better typing that allows it to take on much more threats, such as Azumarill (which Raikou cannot safely switch into) and M-Pinsir (unless it's weakened enough to the point where e-speed KOs). firehusky already mentioned the set, so I'm not going to bother putting it here.

I noticed everyone is suggesting you run Specs Keldeo. I will admit it's an excellent choice (no pun intended), but if you really don't want to be Choice-locked then I say run Life Orb Keldeo. Although I will say this; Choice Specs Keldeo has better longevity and power while LO has weaker power in exchange for the ability to switch moves.

Keldeo @ Life Orb
Ability: Justified
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Hydro Pump
- Scald
- Secret Sword
- Hidden Power Flying

If you're wondering why there are 2 Water type attacks, it's because Scald has more consistency and has a nice burn chance to hit opponent's with, while Hydro Pump is used between mid to late game, where its extra power will really put in some work. Secret Sword is to hit Chansey and other mons weak to Fighting. HP Flying is especially for M-Venusaur, though don't go switching into it; you'll either risk a KO and/or it'll be blatantly obvious that you have it.

Side Note: If you want, you can run specially defensive Rotom-W to check Greninja, though it cannot check the other threats it is supposed to.
Hmm... I would like to run that Latios, but I feel like Heatran would bring my team down. The main reason why I have Klefki on here is for pairing with Dragonite and for getting Dual Screens up. If I took that away, my entire team would be hindered more than it would gain, I think. I'll try out the Life Orb Keldeo set too, thanks ^-^
 
There's no way I'm going to be able to respond to everyone who's commented, but I did read all of your posts on this thread. :3 I've put the changes into the thread post, so check it out ^-^
 
Hey again!

Your team is looking pretty good right now. Since I'm on my phone, I'll only say a few things.

Move Dragonite's HP EVs into defense or sp. defense. The reason being u take less damage from SR.

Also, I say go for Lum Berry; it'll allow u to set up on status users (except Sableye). Thus, u won't have to worry too much about status when setting up.
 
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