Hey guys, I was feeling a little bit overwhelmed and wanted a little bit of advice on where I should turn to with my team. I know it has its flaws, but I just need a little help fixing them. I am also open to adding Gen 5 Pokemon into my team, I'm just unfamiliar with that Gen right now. Thanks!
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Aerodactyl (M) @ Focus Sash
Ability: Pressure
EV's: 252 Atk/ 252 Spd/ 6 Hp
Nature: Jolly (+Spd, -SpAtk)
-Stealth Rock
-Taunt
-Rock Slide
-Earthquake
I am particularly fond of this lead because it has been successful, for the most part, as a suicide lead. It's first and foremost job is to Taunt if the opponent is setting up as well or using Stealth Rocks if they aren't. But, you probably know that, so let's move on.
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Raikou @ Life Orb
Ability: Pressure
EV's: 252 SpAtk/ 252 Spd/ 6 Hp
Nature: Rash (+SpAtk, -SpDef), because Calm doesn't work w/ Aura Sphere on Pokemon Online
-Thunderbolt
-Volt Change
-Calm Mind
-Aura Sphere
I was in need of an electric type Poke when I decided to add this guy on my team. He does very well against anything non-resistant, but has terrible defenses, even when hit with a neutral move. Volt Change is also helpful in sticky situations.
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Swellow (M) @ Toxic Orb
Ability: Guts
EV's: 252 Atk/ 252 Spd/ 6 Hp
Nature: Jolly (+Spd, -SpAtk)
-Brave Bird
-Facade
-U-Turn
-Protect
This is just the plain Toxic Orb Swellow set, but I decided to use Protect because it ensures that Swellow gets poisoned w/o getting hit. When set-up, this Poke is a force to be reckoned with and I pull off a lot of sweeps with it.
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Blaziken (M) @ Lum Berry
Ability: Speed Boost
EV's: 252 Atk/ 252 Spd/ 6 Def
Nature: Adamant (+Atk, -SpAtk)
-Swords Dance
-Sky Uppercut
-Flare Blitz
-Rest
After learning that Speed Boost and Baton Pass is illegal on Blaziken, I was having a little trouble finding a move to put in the fourth slot. I was also finding that Flare Blitz was draining too much Hp to actually make it viable when trying to kill multiple Pokes. So, I figured that Rest and Lum Berry would be helpful in a few ways. It can let me set up the Swords Dance and then return to full health, or it can let me use a few Flare Blitz's and once again, return to full health.
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Dusclops (M) @ Evolution Stone
Ability: Pressure
EV's: 252 Def/ 253 SpDef/ 6 SpAtk
Nature: Bold (+Def, -SpDef)
-Toxic
-Protect
-Pain Split
-Dark Pulse
Dusclops is a beast with Evolution Stone. I use this as a physical wall and it works well. I don't remember the exact stats now, but I think that it's defenses reach to around to the 550's with it on. Also, with it's very low Hp, Pain Split is a killer to a lot of walls and even some attackers. For the most part, I see that people recommend to use Will-O-Wisp on Dusclops rather than Toxic, but I don't understand it. Maybe it's my lack of knowledge of the certain mechanics of the two status', but ant clarification there would be great! Finally, I use Protect to Toxic stall a little bit and then Dark Pulse as my only attacking move.
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Milotic (M) @ Leftovers
Ability: Marvel Scale
EV's: 252 Hp/ 252 SpDef/ 6 SpAtk
Nature: Calm (+SpDef, -Atk)
-Boil Over/ Surf
-Toxic
-Haze
-Recover
While Dusclops is my physical wall, I use Milotic as my special wall. Once again, it works really well. I generally use Surf all the time, but as I was writing this I was thinking about how Boil Over might be better because of it's 30% burn chance. But I also use Toxic, so once again I am at a burn/toxic dilemma. Moving on, I love using Haze against Pokes that think they can set up on me <3. Finally, Recover is useful to restore health and make sure Milotic stays in longer.
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Well, that's the team I am currently using. ANY feedback would be nice because this is my first thread and I'm a bit of a noob. Thanks for reading!
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Aerodactyl (M) @ Focus Sash
Ability: Pressure
EV's: 252 Atk/ 252 Spd/ 6 Hp
Nature: Jolly (+Spd, -SpAtk)
-Stealth Rock
-Taunt
-Rock Slide
-Earthquake
I am particularly fond of this lead because it has been successful, for the most part, as a suicide lead. It's first and foremost job is to Taunt if the opponent is setting up as well or using Stealth Rocks if they aren't. But, you probably know that, so let's move on.
---
Raikou @ Life Orb
Ability: Pressure
EV's: 252 SpAtk/ 252 Spd/ 6 Hp
Nature: Rash (+SpAtk, -SpDef), because Calm doesn't work w/ Aura Sphere on Pokemon Online
-Thunderbolt
-Volt Change
-Calm Mind
-Aura Sphere
I was in need of an electric type Poke when I decided to add this guy on my team. He does very well against anything non-resistant, but has terrible defenses, even when hit with a neutral move. Volt Change is also helpful in sticky situations.
---
Swellow (M) @ Toxic Orb
Ability: Guts
EV's: 252 Atk/ 252 Spd/ 6 Hp
Nature: Jolly (+Spd, -SpAtk)
-Brave Bird
-Facade
-U-Turn
-Protect
This is just the plain Toxic Orb Swellow set, but I decided to use Protect because it ensures that Swellow gets poisoned w/o getting hit. When set-up, this Poke is a force to be reckoned with and I pull off a lot of sweeps with it.
---
Blaziken (M) @ Lum Berry
Ability: Speed Boost
EV's: 252 Atk/ 252 Spd/ 6 Def
Nature: Adamant (+Atk, -SpAtk)
-Swords Dance
-Sky Uppercut
-Flare Blitz
-Rest
After learning that Speed Boost and Baton Pass is illegal on Blaziken, I was having a little trouble finding a move to put in the fourth slot. I was also finding that Flare Blitz was draining too much Hp to actually make it viable when trying to kill multiple Pokes. So, I figured that Rest and Lum Berry would be helpful in a few ways. It can let me set up the Swords Dance and then return to full health, or it can let me use a few Flare Blitz's and once again, return to full health.
---
Dusclops (M) @ Evolution Stone
Ability: Pressure
EV's: 252 Def/ 253 SpDef/ 6 SpAtk
Nature: Bold (+Def, -SpDef)
-Toxic
-Protect
-Pain Split
-Dark Pulse
Dusclops is a beast with Evolution Stone. I use this as a physical wall and it works well. I don't remember the exact stats now, but I think that it's defenses reach to around to the 550's with it on. Also, with it's very low Hp, Pain Split is a killer to a lot of walls and even some attackers. For the most part, I see that people recommend to use Will-O-Wisp on Dusclops rather than Toxic, but I don't understand it. Maybe it's my lack of knowledge of the certain mechanics of the two status', but ant clarification there would be great! Finally, I use Protect to Toxic stall a little bit and then Dark Pulse as my only attacking move.
---
Milotic (M) @ Leftovers
Ability: Marvel Scale
EV's: 252 Hp/ 252 SpDef/ 6 SpAtk
Nature: Calm (+SpDef, -Atk)
-Boil Over/ Surf
-Toxic
-Haze
-Recover
While Dusclops is my physical wall, I use Milotic as my special wall. Once again, it works really well. I generally use Surf all the time, but as I was writing this I was thinking about how Boil Over might be better because of it's 30% burn chance. But I also use Toxic, so once again I am at a burn/toxic dilemma. Moving on, I love using Haze against Pokes that think they can set up on me <3. Finally, Recover is useful to restore health and make sure Milotic stays in longer.
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Well, that's the team I am currently using. ANY feedback would be nice because this is my first thread and I'm a bit of a noob. Thanks for reading!