First RMT, And Its Pretty Weird... {UU}

At A Glance;
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Hi Everyone
So, I am fairly new to competitive battling, and this is actually only my second team, so I don't expect much from it. However, considering that it is an early team, it has had a decent amount of success. It mostly consists of common sets, but with twists that have caught my opponents out many times. However, I think that it is far more than just slightly modified copypasta Smogon. The general idea of the team is to hinder the opposing Pokémon in order to give my two Sweepers and my sort of half-sweeper time to do some damage. So, here it is;
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froslass.png

Froslass @ Focus Sash
Nature; Timid
Ability; Snow Cloak
EVs; 252 SpA / 252 Spe / 4 Def
Moveset; Spikes, Taunt, Ice Beam, Destiny Bond
The setup begins. With its Focus Sash and Taunt to prevent opponents from setting up, this Froslass can hope to get up at least 2 layers of Spikes and make a safer switch-in for another team member. Despite being frail, the number of times that it has managed to get down 3 layers of Spikes and Taunt, Ice Beam, or Bond its opponents has been pretty surprising as Froslass often causes switches. The high speed is there for the obvious reason; to outspeed other leads and setup before them. The 252 SpA EVs and Ice Beam are there to actually do damage to something, should I need to. People seem to often assume that I am running 252 HP, so they think neutral switch-ins are fairly safe, but Ice Beam normally takes away a good amount of health.
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lanturn.png

Lanturn @ Leftovers
Nature; Calm
Ability; Volt Absorb
EVs; 80 HP / 204 SpA / 166 SpD / 60 Spe
Moveset; Thunder Wave / Surf / Ice Beam / Thunderbolt
This thing never ceases to amaze me. It is not the first team I have had it on, but it will definitely not be my last. Lanturn is not something that I see too often in UU, but when I use it, it generally causes mayhem. I switch it in on something that cannot hurt it badly, I Thunder Wave, then i deal great amounts of damage with my set of moves that is completely unresisted, except by other Lanturn. With the 204 SpA EVs, it packs quite a punch too. In a battle, it will often be responsible for two or three KOs, and damage to maybe three of my opponent's Pokémon. Although it only has 80 HP EVs, it can take a fair beating from both Physical and Special moves. I know the EVs are a bit messy, so I would appreciate some help with them.
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claydol.png

Claydol @ Leftovers
Nature; Relaxed
Ability; Levitate
EVs; 252 HP / 144 Def / 114 SpD.
Moveset; Stealth Rock, Rapid Spin, Earthquake, Ice Beam
Claydol, an awesome Rapid Spinner/Stealth Rocker that is often forgotten about due to the presence of Donphan. The idea of this set is simple; Come in, Usually after Abipom's U-Turn, and set up Stealth Rock. It is almost always my answer to Donphan, which often appears as a lead. It takes Ambipom's Fake out, stays in while it U-Turns to Earthquake the switch-in, but is met by a large flying mound of earth otherwise known as Claydol. this is where my weird move, Ice Beam comes in. Donphan stays in because it thinks that it can take a hit from Earth Power, only to be surprised (and KO'd) by an Ice Beam in the face. Although that is the primary reason that Ice Beam is there, it also hits Claydol's Grass-Type counters that think they are safe from Earthquake, the Ground-Types that Claydol is not threatened by, but can hurt Manectric, and the increasingly annoying Toxic/Flame Orb Swellow that could Sweep half of my team. If it can find time, Claydol will also set up a layer of Stealth Rocks with Donphan out of the way. Claydol is crucial to Scyther's survival, so it has adequate defences to switch in several times.
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manectric.png

Manectric @ Choice Specs
Nature; Timid
Ability; Static
EVs; 252 Spe / 252 SpA / 4 Def.
Moveset; Switcheroo, Thunderbolt, Flamethrower, Hidden Power [GRASS].
My half-sweeper. While it is certainly very capable of doing reasonable damage, its main purpose is to paralyse an opponent, which will either force a switch or allow for large amounts of damage to be caused to Manectric's victim. Timid nature is used compensate for Choice Specs over Scarf, and Switcheroo can catch out an opponent trying to set up. Thunderbolt is there for the obvious STAB, Flamethrower hits the Grass-type Switch-ins that resist my main attack, and HP Grass is for the Ground-type switch-ins. Overall, the general idea here is to Paralyze at least one opponent, then cause all the damage possible before dying.
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scyther.png

Scyther @ Life Orb
Nature; Jolly
Ability; Technician
EVs; 252 Spe / 252 Atk / 4 Def.
Moveset; Bug Bite, Aerial Ace, Swords Dance, Brick Break
And so the massacre begins. This is where all the Paralysis and Claydol's efforts to remove Stealth Rock really show up. It can come in, hopefully unharmed by entry hazards, set up Swords, and begin to sweep. An odd HP is used in order to take 3 hits from Stealth Rock, should Claydol be unable to remove it, and Jolly is used because Swords Dance will provide a much better Attack boost than Adamant nature would. As for the moveset, Bug Bite and Aerial Ace are my core moves, as they both use STAB and Technician to boost power to great levels. Night Slash is to hit fast Ghosts, namely Mismagicus. Although it no longer uses Brick Break, Scyther actually does a pretty good job of scaring away Registeel and other high-defense Steels, which gives me a free turn to set up is I can predict the switch.
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mismagius.png

Mismagius @ Leftovers
Nature; Timid
Ability; Levitate
EVs; 48 HP / 252 Spe / 208 SpA
Moveset; Shadow Ball, Substitute, Nasty Plot, Hidden Power [FIGHTING]
So, this wraps it up. My (sort of) Special Sweeper. The idea here is to come in on a paralysed opponent, hide behind a Substitute, and wait for a safe moment to Nasty Plot. After this, I will simply repeat if needed then unleash hell. Shadow Ball is expected on this set, but HP Fighting gives me the surprise factor; Several times, Steelix have switched in, expecting a Thunderbolt, only to be OHKO'd by a +4 Hidden Power. So far, I have not faced an opponent that predicted HP Fighting, as far as I can tell. HP Fighting also hits the Normal-Type switch-ins, like Linoone, which hope to outspeed and OHKO/2HKO with Shadow Claw. It is a great Pokémon which has helped me many times.
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So, there you have it. Constructive Criticism is greatly appreciated, but please do not say its bad without trying to improve it. I would like advice on anything and everything, including the Pokémon that I am uncertain about. No one laugh, I do know it kinda sucks and needs improvement but thats why i asked for help. Thank you.
EDIT: Team edited after BurtonEarny's post. I will put in other changes afterwards.
 
i second changing dunsparce for lanturn. the volt absorbing fishy is really a much better thunder waver.

if you are considering trying out butterfree, i recommend uturn>bug buzz. this thing isnt meant to cause damage anyways, and the advantage uturn gives you may easily be a free entry point for one of your sweepers.
 
i second changing dunsparce for lanturn. the volt absorbing fishy is really a much better thunder waver.

if you are considering trying out butterfree, i recommend uturn>bug buzz. this thing isnt meant to cause damage anyways, and the advantage uturn gives you may easily be a free entry point for one of your sweepers.

Oh great, I never thought of using U-Turn... I only ever say its 35-point better SpA, and automatically used Bug Buzz. I'll put Lanturn in and try out the Butterfree, and see how it compares to Ambipom.
 
Give scyther night slash bug hits dark super effectively. The only reason you may wanna keep brick break is for steels who ruin your fun without it. You should test both and see how it works out.
Also with t-wave everywhere you should use a spiker to make sure the opponent is screwed no matter if they switch or not. I suggest froslass as the lead.
@focus sash
timid
252spd/252spatk/6hp
-spikes
-taunt
-t-wave/ice beam or shadow ball
-destiny bond
This shuts down steel leads like regi and steelix and will get 2 layers of spikes down almost all the time. T-wave for extra para but you could choose to run one of its stabs so taunt doesn't shut you down.
I hope I helped.
 
Give scyther night slash bug hits dark super effectively. The only reason you may wanna keep brick break is for steels who ruin your fun without it. You should test both and see how it works out.
Also with t-wave everywhere you should use a spiker to make sure the opponent is screwed no matter if they switch or not. I suggest froslass as the lead.
@focus sash
timid
252spd/252spatk/6hp
-spikes
-taunt
-t-wave/ice beam or shadow ball
-destiny bond
This shuts down steel leads like regi and steelix and will get 2 layers of spikes down almost all the time. T-wave for extra para but you could choose to run one of its stabs so taunt doesn't shut you down.
I hope I helped.
You have helped! I am putting in the Froslass now, and changing the Scyther. I am also putting in the Lanturn mentioned earlier. Can anyone give me some advice as to its EV spread?
EDIT: Using SR and Spikes isn't overdoing it, is it?
 
First off, a Rock Polish Rhyperior would destroy this team and would have ample time to switch in with twaves flying around. Tangrowth makes a great switch into Rhyperior, and I also think fits the bill of the team well, as it can spread its own status with Sleep Power or Stun Spore. I would try the double status set:

Tangrowth@Leftovers
Bold - 252HP/252Def/4SpA
~Grass Knot
~Sleep Powder
~Stun Spore
~Hidden Power[Ice]

The biggest threats tangrowth will be switching into have higher attack, which normally comes with lower Special Defense, which is why I suggest using the special moves over the physical, even with his higher physical attack. A Hidden Power to hit Honchkrow might also be useful, as I'm pretty sure Tangrowth could even take out Krow (who likes to switch in on Sleep Powders due to Insomnia) if you chose Hidden Power Ice. That also helps against fellow grass types that usually wall Tangrowth with the standard Power Whip/EQ. The speed mentioned in the analysis is more for OU than UU I'm pretty sure, but if you find a need to run speed than go for it.

This is my first team rate, hope it helped :)
 
First off, a Rock Polish Rhyperior would destroy this team and would have ample time to switch in with twaves flying around. Tangrowth makes a great switch into Rhyperior, and I also think fits the bill of the team well, as it can spread its own status with Sleep Power or Stun Spore. I would try the double status set:

Tangrowth@Leftovers
Bold - 252HP/252Def/4SpA
~Grass Knot
~Sleep Powder
~Stun Spore
~Hidden Power[Ice]

The biggest threats tangrowth will be switching into have higher attack, which normally comes with lower Special Defense, which is why I suggest using the special moves over the physical, even with his higher physical attack. A Hidden Power to hit Honchkrow might also be useful, as I'm pretty sure Tangrowth could even take out Krow (who likes to switch in on Sleep Powders due to Insomnia) if you chose Hidden Power Ice. That also helps against fellow grass types that usually wall Tangrowth with the standard Power Whip/EQ. The speed mentioned in the analysis is more for OU than UU I'm pretty sure, but if you find a need to run speed than go for it.

This is my first team rate, hope it helped :)

I appreciate it, but where on the team do you think I should put it? Over Manectric?
 
I really don't see Dunsparce doing much, while Tangrowth could do so much more. I know Dunsparce is probably crazy fun to use, but I've tried him with a team of 5 twavers and he was very underwhelming. Try Tangrowth over Dunsparce.
 
I really don't see Dunsparce doing much, while Tangrowth could do so much more. I know Dunsparce is probably crazy fun to use, but I've tried him with a team of 5 twavers and he was very underwhelming. Try Tangrowth over Dunsparce.

Ahaha, sorry, I should have updated my post but hes already out. For Lanturn, which is pretty awesome tbh so I don't really want to drop him... I will update the post soon. Also, Ambipom is out for Froslass.
 
Manectric then. It's purpose is to paralyze things then deal damage - I would say that Tangrowth outclasses it there. That does leave you somewhat Raikou weak though, so I dunno.
 
Manectric then. It's purpose is to paralyze things then deal damage - I would say that Tangrowth outclasses it there. That does leave you somewhat Raikou weak though, so I dunno.

Lanturn is my response to Raikou. Absorb the Tbolt, Paralyze, then spam Surf. I will try it over Manectric, and see what happens.
 
You need to update your team. Your op has no lanturn, and you mention having one... I'll rate if you update your pokes.

Im just doing that now :)
I tried out the Tangrowth, but, although it helped, I lost a fair amount of attacking power and it put me in serious trouble when Scyther and Mismagius went down. Thanks for the suggestion, though :)
 
Just a nitpick, id probably run Earthquake >> Earth Power and switch to Relaxed on Claydol, Raikou is a massive pest to your team. It sets up even once and you lose as everyone is outsped and KO'd and can actually set up on Claydol's weak Earth Powers too. I found this out the hard way. =[ So yeah that will at least let you beat/check it well.
 
Okay firstly, give Ambipom Low Kick over Fire Punch as it does a significant amount of damage more towards Steelix/Registeel/Aggron than Fire Punch can ever dream of doing.

One thing i notice is that your team has no recovery and hardly any switch ins for any offensive pokes so it is going to get destroyed by offensive pokes.
Lanturn and Claydol both do not have recovery moves and although they have nice resistances/immunes they won't be staying around for long.
Try using Slowbro as your physical wall over Claydol as it has threatening STABs and access to Slack Off and Thunder Wave.
For a spinner to replace Claydol, as it can't be used with Slowbro as it shares a big Ghost/Dark weakness, try using Hitmontop as a spinner.
Hitmontop is an incredibly reliable spinner as it has access to Foresight and a STAB Close Combat.

These are the movesets for both of these:

Slowbro (M) @ Leftovers
Ability: Own Tempo
EVs: 252 HP/252 Def/4 SDef
Bold nature (+Def, -Atk)
- Surf
- Slack Off
- Psychic
- Thunder Wave/Light Screen
---
Hitmontop (M) @ Lum Berry
Ability: Intimidate
EVs: 252 HP/56 Atk/200 SDef
Adamant nature (+Atk, -SAtk)
- Rapid Spin
- Close Combat
- Rest
- Stone Edge/Foresight

Bulky Hitmontop set. Foresight is too predictable nowadays, but still useful nonetheless. Rest and Lum for some quick healing in case they set up entry hazards again. Stone Edge for coverage.

However if you still want to retain the Lanturn/Claydol combo try giving Claydol Rest and Lanturn Heal Bell? Might help give Claydol some valuable recovery as it is your only defence.

An idea for a Manectric set:

Manectric (M) @ Choice Specs/Choice Scarf
Ability: Static
EVs: 4 HP/252 Spd/252 SAtk
Timid/Modest nature
- Switcheroo
- Thunderbolt
- Flamethrower
- Hidden Power [Grass]

I have found this set to be extremely effective on Manectric as many people do not know that he can use Switcheroo. If you're using Specs get a Timid nature and Scarf get a Modest nature. Specs gets you KO's on many pokemon while Scarf allows you to revenge kill Swellow.

Since the Scyther and Mismagius is the crux of your team, i really have no comments except that they would be better supported with walls with reliable recovery. Even with the addition of Slowbro and Hitmontop, the team would still not be very strong defensively but perhaps less fragile than before. However a major problem now is that there is no Entry Hazards. Possibly put Froslass over Ambipom? Even though Ambipom is a great lead...

Edit: Lanturn isn't going to be doing a lot against Raikou. It can just absorb Thunder Wave with Substitute and Calm Mind away. Raikou is a slut, maybe Venusaur over Hitmontop would help but Hitmontop gives reliable spinning...

I hope i helped.
 
Just a nitpick, id probably run Earthquake >> Earth Power and switch to Relaxed on Claydol, Raikou is a massive pest to your team. It sets up even once and you lose as everyone is outsped and KO'd and can actually set up on Claydol's weak Earth Powers too. I found this out the hard way. =[ So yeah that will at least let you beat/check it well.
I understand you, but this means that I lose power on Claydol's Ice Beam which has actually been incredibly helpful to me due to its surprise factor... I might try using a -Spe nature, and adding in EQ instead so that I do not lose anything of Ice Beam or EQ
Okay firstly, give Ambipom Low Kick over Fire Punch as it does a significant amount of damage more towards Steelix/Registeel/Aggron than Fire Punch can ever dream of doing.

One thing i notice is that your team has no recovery and hardly any switch ins for any offensive pokes so it is going to get destroyed by offensive pokes.
Lanturn and Claydol both do not have recovery moves and although they have nice resistances/immunes they won't be staying around for long.
Try using Slowbro as your physical wall over Claydol as it has threatening STABs and access to Slack Off and Thunder Wave.
For a spinner to replace Claydol, as it can't be used with Slowbro as it shares a big Ghost/Dark weakness, try using Hitmontop as a spinner.
Hitmontop is an incredibly reliable spinner as it has access to Foresight and a STAB Close Combat.

These are the movesets for both of these:

Slowbro (M) @ Leftovers
Ability: Own Tempo
EVs: 252 HP/252 Def/4 SDef
Bold nature (+Def, -Atk)
- Surf
- Slack Off
- Psychic
- Thunder Wave/Light Screen
---
Hitmontop (M) @ Lum Berry
Ability: Intimidate
EVs: 252 HP/56 Atk/200 SDef
Adamant nature (+Atk, -SAtk)
- Rapid Spin
- Close Combat
- Rest
- Stone Edge/Foresight

Bulky Hitmontop set. Foresight is too predictable nowadays, but still useful nonetheless. Rest and Lum for some quick healing in case they set up entry hazards again. Stone Edge for coverage.

However if you still want to retain the Lanturn/Claydol combo try giving Claydol Rest and Lanturn Heal Bell? Might help give Claydol some valuable recovery as it is your only defence.

An idea for a Manectric set:

Manectric (M) @ Choice Specs/Choice Scarf
Ability: Static
EVs: 4 HP/252 Spd/252 SAtk
Timid/Modest nature
- Switcheroo
- Thunderbolt
- Flamethrower
- Hidden Power [Grass]

I have found this set to be extremely effective on Manectric as many people do not know that he can use Switcheroo. If you're using Specs get a Timid nature and Scarf get a Modest nature. Specs gets you KO's on many pokemon while Scarf allows you to revenge kill Swellow.

Since the Scyther and Mismagius is the crux of your team, i really have no comments except that they would be better supported with walls with reliable recovery. Even with the addition of Slowbro and Hitmontop, the team would still not be very strong defensively but perhaps less fragile than before. However a major problem now is that there is no Entry Hazards. Possibly put Froslass over Ambipom? Even though Ambipom is a great lead...

Edit: Lanturn isn't going to be doing a lot against Raikou. It can just absorb Thunder Wave with Substitute and Calm Mind away. Raikou is a slut, maybe Venusaur over Hitmontop would help but Hitmontop gives reliable spinning...

I hope i helped.
I'm really liking your ideas, but the main issue is that by doing this, I loose Stealth Rock completely (I have got Froslass in as a Spiker, though). I will try using Slowbro over Lanturn, and see how it works out, and I will try Hitmontop over Claydol, but I think Claydol will have to stay. I'm not sure yet, though. It could work even better. I will also see how the Specs/Scarf goes. Thanks for the advice, much appreciated :D
EDIT: Ahh... Upon putting in Slowbro, I noticed that I now have 3 Ghost/Dark Weaknesses. Pokémon like Mismagius and Raikou are very threatening... What can I do?
 
Alright, the main problem I see is that scyther is not in any way softening up your opponent for a sweep from your mismagius or your manectric. That is not a good thing and it lacks synergy where there could potentially be some. Here are some individual comments about certain pokes.
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These changes affect your defensive "core" and aren't as big a deal as the sweeper suggestions

Froslass-
I think that this pokemon would serve a better purpose being bulky alongside a pokemon that could take care of other froslass leads since your team is already weak to them.
Froslass @ leftovers
Timid; 248 Hp/ 228 Def./ 32 Spe.
Taunt/ Spikes/ Pain Split/ Ice Beam
This allows you to block spins better since you will want to be saving your missy for sweeping.

Lanturn-
Im not a big fan of lanturn... on this team his coverage is pretty redundant. And though his resists are nice, I dont feel it needs a spot on the team. However, its not such a huge deal. I would probably go with a specially defensive steelix in this spot if I were to change it. Put it in the lead position if you use it.
Steelix @ Leftovers
Sassy (0 speed iv's); 252 Hp/ 4 Def/ 252 Sp Def
Stealth Rock/ Roar/ Gyro Ball/ Earthquake
- this steelix is actually pretty useful in checking most missy, some raikou, all swellow etc etc... Basically the phazing aspect of this steelix is one of its main selling points.

Claydol-
Here is another optional change that I think could really help. Claydol is a bad spinner... The only reason to use it over other spinners is because of its access to trick which you are not even taking advantage of. Claydol just fails when it comes to spinning because it loses to every ghost in uu. The remedy, would be to slap on choice specs and nail ghost switchins with a boosted shadow ball. However, spiritomb stilll remains a pain and really doesn't mind choice items much either. I want to suggest blastoise simply because it too has access to rapid spin and works well in conjunction with steelix.
Balstoise @ Leftovers
Relaxed; 252 Hp/ 252 Def/ 4 Sp Def
Yawn/ Rapid Spin/ Surf/ Aqua Jet (or toxic/ roar/ foresight/ ice beam etc.)
- if you dont want aqua jet, then run a bold nature. Blastoise has the wonderful ability to rack up damage from entry hazards set thanks to froslass and steelix with yawn making it much easier for your sweepers to actually sweep. On top of that he is a VERY good bulky water in this meta. Aqua jet is just basically filler, but it is nice to have priority on the team somewhere.
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These are changes to your sweepers, and I feel they are more important to consider

Looking at your sweepers I noticed a problem... they dont help one another. I looked at manectric and automatically wanted to replace it with specs raikou. I dont know how you feel about that, but its defiantly something to consider as a specs raikou devastates teams in a way that manectric cannot and switcheroo, at least to me, was not worth the heavy drop in fire power and bulk. At any rate, they both have a similar set of counters so I wanted to make a set of pokes that actually supported that pokemons sweep. I wont suggest raikou, but please know that I prefer it over manectric and encourage you to at least test it.

Alright, now lets look at a list of pokemon that can counter manectric(raikou makes the list MUCH smaller)
Regis, Chansey, Clefable, Lickilicky, Umbreon, Venusaur(not really but it CAN counter raikou), anything faster that can ohko (swellow, sceptile, etc.)
My core suggestions handle swellow just fine and I'll get to the other faster pokes in a little bit.

Mismagius-
Mismagius needs to change only one move to make it an utterly amazing support pokemon for manectric. You see, things that counter missy are also counters to manectric... primarily the regis and umbreon. Manectric has a very hard time getting past them, as does missy and thats why I suggest destiny bond. When you send out missy you will learn very quickly if they have an umbreon or not, you will also learn any other counter to missy they may have, and by extension a probable counter to manectric. Destiny bond will quickly remove said counter opening up a huge hole for manectric to sweep. If chansey, clefable, etc is their counter to manectric, then missy beats them anyway. Basically missy needs destiny bond to help manectric get past pokes it ordinarily could not. Plus destiny bond is great honchkrow mind games who is a terror to just about any team... :P
Missy @ Life Orb
Timid; Whatever ev's you want
Nasty Plot/ Destiny Bond/ Shadow Ball/ Thunderbolt
- I suggest thunderbolt simply because steelix isn't going to be beating a blastoise any time soon. However, hp fighting is a viable option and helps remove steelix who can be a problem pokemon for manectric. Basically this thing is an umbreon magnet, and you can ko it with destiny bond likely removing their main way to deal with manectric.

Scyther-
He isn't helping either of your sweepers the way a pursuiter could. He also isn't quite fast enough. Try this poke
Honchkrow @ Choice Scarf
Jolly; 252 Atk/ 220 Spe./ 36 Def.
Pursuit/ Drill Peck (brave bird can work)/ Super power/ filler like night slash
-This things pursuit is another huge help in removing threats to manectric's specs sweep. Vensaur runs screaming from this thing and with proper hazards down it is then in 2hko range from thunderbolt. Chansey and the other pink sp walls suffer a similar treatment. Pursuiting sp walls/ tanks aside this thing is a wonderful check to alakazam, espeon, gallade, any missy not scarf, rotom, sceptile, swellow (you outspeed), etc. etc. etc. He really will help you to open a whole for your special attackers while at the same time often getting other kos from checking threats.

Those are some quick rates. Funny enough, the suggestions make you lanturn weak, but you didn't really have a way to deal with it before either... Test some of those things out, and see what you like and what you dont. Good luck.
 
@ BurtonEarny;
Woah. Thats a lot of changes you've put there, and I very much appreciate it. I will implement all of your ideas into a completely new team, to keep my old one in tact and I will test them both. Afterwards, I will take what I like and what I think works on both teams and make them into a final team, with a few modifications so that it stays together and does not simply become a mix-and-match team. I know that just using a team you came up with doesnt mean that I will use it well, but its a good example for me :) Thanks a lot! :D I guess I don't really understand the whole concept of Synergy yet, is there an article on it?
 
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