First RMT(Balanced offensive)

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Swampert @ Leftovers
Relaxed Nature
Ev's 240 HP/ 216 Def/ 52 Spa
Moveset
-Roar
-Icebeam
-Earthquake
-Stealh rock
I use swampert as my lead because of his resistance to electricity which can be problematic, and though he is weak to a grass knot or hidden power grass his main use is being able to easily take care of popular leads such as aerodactyl and being able to set up a SR with ease.

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Jolteon @ CHoice Specs
Timid Nature
Ev's: 4 HP/ 252 SpA/ 252 Spe
Moveset
-thunderbolt
-Baton Pass
-Shadow Ball
-Hidden Power Grass
Jolteon makes for an amazing sweeper in the right situation with his extremely high SpA after choice specs, and his incredibly high speed. His thunderbolt can easily OHKO skarm and other threats, HP grass for swampert, and shadowball for those pesky psychic/ghost types, as well as Baton Pass for seemlessly switching into counters and being able to scout.

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Scizor @ Choice Band
Adamant Nature
Ev's: 32 HP/ 252 ATk/ 224 Spe
Moveset-
-U-turn
-Pursuit
-Superpower
-Bullet Punch
Scizor makes for my high Atker. Sporting U-turn for an easy high amount of damage and a switch to a possibly better type, pursuit for any fleeing psychics, superpower for dark/wall types like blissey, and the ability to OHKO heatran/magnezone, even though it drops ATK, and bullet punch for gengar/or even salamence.


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Heatran @ Choice Scarf
Naive Nature
Ev's:4 Hp/ 252 SpA/252 Spe
Moveset
-Fire Blast
-Earth Power
-HP ice
-Explosion
I eliminated cressalia for a special wall became all that apparent that it wasn't as much needed as a good quick counter was, Heatran can deal with many counters in the game with an extremely high STAB fire blast for scizors, HP ice will scare of a salamance(this included considering jolteon is already packing HP grass for water types) and explosion in case of emergencies, with earth power for other heatrans/fire types

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Gyrados @ Leftovers
Adamant Nature
Ev's: 4 Hp/ 252 Atk/ 252 Spe
Moveset
-Taunt
-Stone Edge
-Waterfall
-Dragon Dance
Gyrados made a better place in my team than my DD mence, being able to easily switch in on a blissey switch, taunt it, and get a free DD off to run straight through many teams with his extremely high ATK with waterfall and a counter for other gyrados/DD mences with Stone edge.

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Vaporeon @ Leftovers
Bold Nature
Ev's: 188 HP/ 252 Def/ 68 Spa
Moveset
-Wish
-Toxic
-Surf
-Protect
Wish-Protect is a nasty combo, with Water absorb he's an easy gyrados counter with toxic and protect to keep him alive, and with Surf for STAB damage and provide team wish support as well.


So this is my first team, comments?
If anyone spots any blaring weaknesses please let me know.
 
not really a rate but...

seeing as Umbreon is my fav poke and i just made a team based on her (check it out :D... it's on the 1st page) i must say she won't last long if you can't get a Curse or 2 off before some counter comes in (namely Sizor, which completely pwns her no matter what set, and Luke) without Protect and even so, good luck

also if her purpose is to BP then put thoses EVs into her deffenses rather than attack. after all, if she can last long enough vs a Ghost/Psychic to Curse (which from my experience she will) then you won't need Atk EVs
 
Hello Pokefan.

For starters, I'd like to look at Umbreon. I honestly don't see a major use it has for your team; the only Pokemon appreciating its boosts are Cresselia (who isn't making great use of them, given her attacking from the special side), Swampert (whos only physical attacking move is very commonly resisted, and his one weakness is commonly special), and Scizor (who can't make great use of these boosts due to the fact that he'll be locked into one attack). For these reasons, and for the reasons that Umbreon in itself doesn't do much for your team in general, I reccomend you replace it completely. Your team, however, will miss Wish support. As such, the best Pokemon to sub in would be one who could retain this advantage. I suggest a Wish support Jirachi in this spot. Not only does it provide great resistances for your team and provide Wish support, but it also pairs infinitely well with Salamence in terms of weaknesses and support.

Jirachi @ Leftovers
Impish - Serene Grace
240 HP / 160 Def / 76 SpD / 32 Spe
Wish
U-turn
Thunder / Body Slam
Iron Head

The reason I suggest Thunder is because you have a bit of trouble dealing with Jolly Dragon Dance Gyarados, and Thunder will allow you to, if not kill it off, at least cripple it and allow for it to be revenged by Jolteon. It will also 2HKO Skarmory, even with a hindering nature, I believe. Body Slam is a safer alternative, however. U-turn is really useful to switch out of a super effective Ground or Fire move and go straight to Salamence to set up. '240 HP EVs hits 401, allowing Jirachi optimal Leftovers recovery as well as granting him the ability to take 5 consecutive Seismic Tosses. 32 Speed EVs beats Jolly Tyranitar and Timid Magnezone, allowing this Jirachi to escape Specs Magnezone's clutches unharmed. The rest of the EVs are split between the defenses, with enough physical defense to not be 2HKOed by Adamant Salamence's Life Orb Outrage after a Dragon Dance.'

Cresselia actually is a decent wall on a team with so many counters to Tyranitar (Jirachi can now beat it as well with Iron Head), but I don't love the set you're currently using. For starters, it makes you way more succesible to a Lucario sweep, and you honestly can't afford to let it KO you at this point. I recommend switching to a more standard walling set that will also help you a lot in supporting your team taking physical hits with Reflect (and Thunder Wave); a Bold nature and 252/252 in Defense and HP with 4 SpA EVs is effective, and a moveset consisting of Reflect/Ice Beam/Thunder Wave/Moonlight will probably work naturally better on your team. I would recommend Superpower over Brick Break on Scizor, as you will be switching out constantly with the Choice Band anyway. Hydro Pump is a more powerful, albeit less consistent option on Swampert to consider.

Thanks and good luck!
 
ahh i see. well for more of a rate (though it's still focusing on Umbreon lol):

DDmence and Umbreon work quite well together, in fact they're on my team. Mence takes out basically every OU powerhouse that would be packing a Fighting or Bug threat to Umbreon along with taking out the Steels that resist Payback

i also like your idea of Curse passing to Scizor. though he will get locked into something, a +2-6 STAB Technician CB Bullet Punch will basically blaze through anything O.O


as for the rest of the team i see no problems (Pert) or have no experience with them (Cress, SpecJolt). however watch out for Mixnape! he can fly through the team hitting 5 for SE (and every x4 weak you have): Fire Blast/Flamethrower- Scizor, CC- Umbreon, Grass Knot- Pert, HP [Ice]- Mence, U-Turn- Umbreon, Cress

EDIT: diinbong has a point, Umbreon could be replaced for something better... after all, i'm kinda Umbreon biast >.<
 
Okay I went back and made changes in bold.
Edit: Also I meant to ask are there any options in place of Jirachi that would work well for wi-fi battling or shoddy, possibly a wishbliss?
BUMP
I tested this team and it worked incredibly well, thank you for the advice,
any other rates or suggestions?
Also i'm still wondering on the Jirachi thing because I have personally yet to obtain him in-game and i'd like to use this team on Wi-Fi as well.
 
Actually, I ran into a punch alakazam that kind of ran through, well not really but it did do some damage to my team, suggestions?
 
Since you lack something to phaze out, you might want to try out using Roar over surf on your swampert. Your team might get wrecked by a mixmence, if he is carrying fireblast, you lose scizor and jirachi, Draco Meteor hits swampert hard and most likely ohko's your ddmence, EQ hits your swampert for about 1/2 - 3/4 i think, ohko's jolteon and i think ohko's heatran with. Seeing as nothing really Ohko's swampert on a mixmence's set, you really should change surf to roar, plus its good early game to shuffle about their team and scout.
 
for your salamence youget completely walled by levitate bronzong. I suggest switching stone edge to fire blast/flamethrower/fire fang
 
Yes but after you get a dragon dance or two out are you really gonne make all the setting up wasted? I mean, first you'll be losing your boosted stats and then, next time you send him out, chances are you'll Stealth Rock damage
 
Okay on that one I can agree but also i've been wondering whether I should run an HP electric on my vaporeon over surf as he is my only real gyra counter.
 
Ok well, personally i suggest a totally different set.
Vaporeon w/ leftovers
Nature:bold
Ability: water absorb
Evs: 252 Def/ 188 HP/ 68 SpA
Moveset:
Wish
Protect
Surf
Hidden power Electric

Now, this set is an amazing set when it comes to team support. It can take a hit and do some damage to. Now, you can use Ice Beam over HP electric if you cant get it in game. This set also works well with stalling
 
Yeah that's one thing I was considering, I have ice beam on pert so it's not as needed on vap more of the HP electric, and that was one thing I had been wondering about, HP electric and such is available in game right?
 
Yeah that's one thing I was considering, I have ice beam on pert so it's not as needed on vap more of the HP electric, and that was one thing I had been wondering about, HP electric and such is available in game right?

The TM Hidden Power changes its type depending on the pokemon's IVs. For Vaporeon, if you were to teach it Hidden Power, then the IVs need to match the IV spreads for HP-Electric. You may end up with HP-Fire or HP-Flying if you don't end up with the right IVs. It can be a HUGE pain in the ass to get the right type, so in-game I would suggest an AR to hack out a Vaporeon with the right IVs.

As for your team, I discourage the use of Choice users as your 'sweepers' because Swampert won't be sticking around for pure sweeping. Jolteon sounds like an amazing Specs user, however in my experience, it is extremely difficult to stick it back in after a counter has forced it out. Try Life Orb on her instead of Choice Specs. Life Orb still boosts Jolteon's SAtk x1.3 and, if you don't mind the 10% loss, it can do some real damage.

The Flamethrower/Fire Blast on Salamence is a must. Bronzong and Skarmory will wall the HELL out of that mence, forcing it to switch and giving them a free chance to setup whatever. If you really feel that Stone Edge is going to save you from anything (Gyarados is the only other threat that it would help with, another Salamence or Dragonite would be taken care of with Outrage) then keep it, but in my opinion, saving those DDances is most important.

I don't understand why you need a Subpasser. You're only pokemon that sets up is Salamence, so it may sound like a good idea, but you are actually wasting a spot for some other sweeper. Since Mixape rips through this team like rice paper, I suggest running Bulky Gyarados.

Gyarados
Adamant @ Leftovers
156 HP/104 Atk/100 Def/148 Spe
-Taunt
-Waterfall
-Stone Edge
-Dragon Dance

This guy is the almost perfect Infernape counter (if by the rare chance that a Mixape carries HP-Electric, you're doomed). Switch in on almost ANY attack of Mixape's and then DDance when it switches out.

Good luck battling =D
 
It's funny what you mentioned because shortly after posting this i not only switched out specs on jolteon for life orb but replaced my mence with gyrados using that exact same set, and it's been HIGHLY succesful :)
also vaporeon's set was switched out to..
Vaporeon @ Leftovers
Ev's: 188 HP/ 252 Def/ 68 Spe
-Protect
-Wish
-Surf
-HP electric and he was a monster out there.
So I probably would have to hack out a jolteon too to work HP grass?
 
Thunder does better overall damage to the likes of Scizor and Tyranitar specifically, while Toxic can cripple defensive switch-ins so you can sweep later in the match. It is also a suitable move versus Swampert. Hidden Power Ice, should it be more obtainable, is also a good choice.
 
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