First RMT "Deadly Sins". Capped at 1430. Looking for any suggestions to experiment with the team.

Hello Friends. I've been playing teams that have been very similar to this team throughout 4th, 5th, and 6th generation and with a lot of experimenting, it eventually evolved into this team. I know that I, as a player, am not skill capped at 1400 because I've reached 1500-1600 with some other teams from the RMT forums. So I was looking for some insight from other players on what i could do to help out the team. I think the biggest issue is Breloom because there are more Pokemon in the current meta now than ever to take on Brelooms so I'm most willing to drop Breloom than the other Pokemon, though I'm open to all suggestions. It's your standard Balanced Pokemon team but with a couple surprises up my sleeve and i would like it to not completely change play style to stall, HO, etc.

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Without any further adieu, let's get to the Pokemon.

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Wrath (Garchomp) @ Choice Scarf
Ability: Rough Skin
EV's: 252 Atk, 252 Spd, 4 HP
Nature: Jolly
- Outrage
- Dragon Claw
- Earthquake
- Stone Edge / Fire Fang / Fire Blast

Yup. It's another choice scarf Garchomp. Nothing too special about him. I'm always switching between Stone Edge, Fire Fang, and Fire Blast. I'm not Sure which of the three i like the most, but for now i'm using Stone Edge for Talonflame, Charizard, and other flying type Pokemon. Fire Fang and Fire Blast are both good for steel and grass type Pokemon. It's role is a typical revenge killer / late game sweeper. He's almost always my win condition along with Heatran.

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Lust (Heatran) @ Choice Scarf
Ability: Flash Fire
EV's: 252 SAtk, 252 Spd, 4 HP
Nature: Timid
- Fire Blast
- Lava Plume / Flash Cannon / Dark Pulse
- Earth Power
- Hidden Power, Ice

I know what you're thinking. "Choice Scarf Heatran?" I'm absolutely in love with choice scarf Heatran purely because of the surprise factor which kills most Salamences, Landorus, Gliscors, Pinsirs, Mawiles, and other Heatrans in one shot or two shots. I choose to run Lava Plume over Flash Cannon mainly to fake a standard special defensive set on a switch in and have a chance to burn, although using flash cannon can prove somewhat useful against fairy type Pokemon, and dark pulse is a nice option for certain matchups like Espeon predicting a stealth rock or toxic. The only thing i could ask for with this Pokemon is that Game-Freak gives Heatran an unnecessary Ice Beam.

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Envy (Breloom) @ Toxic Orb
Ability: Poison Heal
EV's: 252 Atk, 252 Spd, 4 HP
Nature: Jolly
- Substitute
- Spore
- Focus Punch
- Seed Bomb / Bullet Seed

Sub-Punch Breloom is my choice of Breloom. I prefer Sub-Punch over technician any day because it's a better wall killer and with having 2 choice scarfs on the team, you should have a way to severely wear down defensive pokemon. I choose to use Seed Bomb normally over Bullet Seed because it does a good consistant damage. If you're feeling lucky you can take Bullet Seed. if you get 3 hits with it you will do 75 base damage of the Bullet Seed compared to 80 base damage from Seed Bomb. if you get 4 or 5 hits with Bullet Seed then it's a stronger choice than Seed Bomb. That's pretty much the reason to play Sub-Punch Breloom.

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Pride (Rotom-Wash) @ Leftovers
Ability: Levitate
EV's: 252 SAtk, 252 HP, 4 Spd
Nature: Modest
- Will-O-Wisp
- Hydro Pump
- Volt Switch
- Pain Split

Rotom-Wash is my bulky attacker and is my leading pokemon probably 9/10 times. I prefer to have Rotom as a special attacker instead of being defensive because it has decent base defenses so he can take resisted hits really well. It's a very standard attack set with Will-O-Wisp to status special walls except Heatran and physical attackers except Conkeldurr and other fire type Pokemon. Other than that, his attacks are very straight forward.

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Greed (Skarmory) @ Rocky Helmet
Ability: Sturdy
EV's: 252 HP, 232 Def, 24 Spd
Nature: Impish
- Taunt / Defog
- Roost
- Whirlwind
- Brave Bird

Skarmory is the standard defensive part of the infamous Skarm-Bliss Wall Core. I've been using this defensive core since 4th generation and it's still as strong as ever. My team has a pretty bad fighting type weakness so Skarmory is my only real answer to fighting type pokemon except Keldeo. I choose to run taunt most of the time on Skarmory so i can stop bulkier pokemon from setting up and also to taunt on expected switched pokemon. Defog is the other option to run to clear field hazards mainly being sticky web and spikes because those two hazards are the ones that hurt garchomp and heatran the most. Taunt is also good with 24 speed EV's because that allows you to outspeed wabbafett so you can taunt before it encores you, then you can whirlwind it out into something else.

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Gluttony (Blissey) @ Leftovers
Ability: Natural Cure
Ev's: 252 HP / 252 Def / 4 SDef
Nature: Bold
- [Stealth Rock] / (Wish) / [Aromatheoropy]
- [Soft-Boiled] / (Protect)
- Toxic / Thunder Wave
- Seismic Toss

Part two of the Skarm-Bliss defensive core. I'm currently using the Stealth Rock set because none of my other Pokemon are using it and it's the least suspected to run it so most people won't switch into a pokemon with Defog or Rapid Spin against the Blissey. The moves i've selected have different parentheses and the reason is because i would reccommend only pairing moves with these (parentheses) together and moves with these [parentheses] together. Choosing between all the moves is up to personal preference.

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That's everything with my team. Thank you for checking out my RMT. All advice, suggestions, and criticism is allowed.

IMPORTABLE

Wrath (Garchomp) @ Choice Scarf
Ability: Sand Veil
EVs: 252 Spd / 252 Atk / 4 HP
Jolly Nature
- Outrage
- Dragon Claw
- Earthquake
- Stone Edge

Lust (Heatran) @ Choice Scarf
Ability: Flash Fire
EVs: 252 Spd / 252 SAtk / 4 SDef
Timid Nature
- Fire Blast
- Lava Plume
- Earth Power
- Hidden Power [Ice]

Envy (Breloom) @ Toxic Orb
Ability: Poison Heal
EVs: 252 Spd / 252 Atk / 4 HP
Jolly Nature
- Substitute
- Spore
- Focus Punch
- Seed Bomb

Pride (Rotom-Wash) @ Leftovers
Ability: Levitate
EVs: 252 HP / 252 SAtk / 4 Spd
Modest Nature
IVs: 0 Atk
- Will-O-Wisp
- Hydro Pump
- Volt Switch
- Pain Split

Greed (Skarmory) @ Leftovers
Ability: Sturdy
EVs: 232 Def / 252 HP / 24 Spd
Impish Nature
- Taunt
- Roost
- Whirlwind
- Brave Bird

Gluttony (Blissey) @ Leftovers
Ability: Natural Cure
Shiny: Yes
EVs: 252 Def / 252 HP / 4 SDef
Bold Nature
IVs: 0 Atk
- Stealth Rock
- Soft-Boiled
- Toxic
- Seismic Toss
 
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This team is awkward because you don't actually have all the moves mapped out. Anyways, I'd recommend you put a Hidden Power Ice somewhere on your Rotom-wash, as it helps stop Breloom and other grass types on the switch. I'm honestly not too sure about 2 scarfs, you might want to consider a Banded or Life Orb gar. But as for your Heatran, I strongly recommend Eruption. If you plan on going first, and lead with Heatran, It will give you an absurd base 150 power, which can ohko pretty much anything that doesn't resist it. I really strongly think that Technician breloom is better than SubPunch, but I see how it works better on this team. I'd also recommend giving your Skarm a Shed Shell, so it can get away from Magnezone. That's all I have though. Good luck.
 
This team is awkward because you don't actually have all the moves mapped out. Anyways, I'd recommend you put a Hidden Power Ice somewhere on your Rotom-wash, as it helps stop Breloom and other grass types on the switch. I'm honestly not too sure about 2 scarfs, you might want to consider a Banded or Life Orb gar. But as for your Heatran, I strongly recommend Eruption. If you plan on going first, and lead with Heatran, It will give you an absurd base 150 power, which can ohko pretty much anything that doesn't resist it. I really strongly think that Technician breloom is better than SubPunch, but I see how it works better on this team. I'd also recommend giving your Skarm a Shed Shell, so it can get away from Magnezone. That's all I have though. Good luck.
HP Flying imo cuz it also hits venu for significant damage.
 
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