VGC First rmt for VGC 2016, Yveltal-Groudon

After watching the German Nationals, I was inspired to build a Yveltal-Groudon Team, and was surprised how well it did on Showdown, but it still got problems, that is why this thread. Thank you in advance :)

Groudon-Primal @ Red Orb
Ability: Desolate Land
Level: 50
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Earth Power
- Overheat
- Solar Beam
- Protect

The first restricted Pokemon, Groudon, which is amazing in the current meta. I personally prefer Special over Physical due to the better move coverage imo. The max speed and max Sp. A allows outspeeding other Groudon and Kyogre and dealing as much damage as possible. Overheat over Eruption because the damage is more constant in case I get outsped and lose lots of HP, like a Xerneas after Geomancy or Life Orb Yveltal Sucker Punch. Also I wanted as much coverage as possible so instead of taking another fire move I put Solar Beam, which in the sun does good Damage to Kyogre. Sadly Flying Types are a problem, so maybe Physical with rock slide is better.

252+ Atk Primal Groudon Precipice Blades vs. 0 HP / 4 Def Primal Groudon: 144-170 (82.2 - 97.1%) -- guaranteed 2HKO
252 SpA Primal Groudon Earth Power vs. 252 HP / 0 SpD Primal Groudon: 186-222 (89.8 - 107.2%) -- 37.5% chance to OHKO
252 SpA Primal Groudon Overheat vs. 252 HP / 68+ SpD Thundurus in Harsh Sunshine: 187-222 (100.5 - 119.3%) -- guaranteed OHKO
252 SpA Primal Groudon Solar Beam vs. 248 HP / 252+ SpD Primal Kyogre: 78-94 (37.8 - 45.6%) -- guaranteed 3HKO
252 SpA Primal Groudon Overheat vs. 4 HP / 0 SpD Mega Salamence in Harsh Sunshine: 102-120 (59.6 - 70.1%) -- guaranteed 2HKO

Yveltal @ Life Orb
Ability: Dark Aura
Level: 50
EVs: 252 Atk / 4 SpA / 252 Spe
Hasty Nature
- Sucker Punch
- Knock Off
- Oblivion Wing
- Protect

I liked Yveltal since it was first presented, and with life orb, dark aura and a great movepool can be a great threat. The EV spread is rather simple, max speed (sadly max speed Kang outspeeds), max attack to hit those sucker punches hard and almost always OHKO Cresselia with Knock Off, which also rids Xerneas from its Power Herb, and some special attack to get some damage on Oblivion Wing, it is good to refill some health and for stuff which resist Dark (mostly fighting types). Also the design is great!

252 Atk Life Orb Dark Aura Yveltal Sucker Punch vs. 252 HP / 4 Def Primal Groudon: 79-95 (38.1 - 45.8%) -- guaranteed 3HKO (That is the reason why I don't run Eruption on my own Groudon)
252+ SpA Primal Groudon Eruption (150 BP) vs. 0 HP / 0 SpD Yveltal in Harsh Sunshine: 178-211 (88.5 - 104.9%) -- 31.3% chance to OHKO
252 Atk Life Orb Dark Aura Yveltal Knock Off (97.5 BP) vs. 252 HP / 252+ Def Cresselia: 187-221 (82.3 - 97.3%) -- guaranteed 2HKO
4 SpA Life Orb Yveltal Oblivion Wing vs. 252 HP / 60 SpD Hitmontop: 133-156 (84.7 - 99.3%) -- guaranteed 2HKO

Gengar-Mega @ Gengarite
Ability: Levitate
Level: 50
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Hex
- Sludge Bomb
- Hypnosis
- Protect

Mega-Gengar is a great partner for Groudon and Meowstic, because if I have the sun up, and the opponent has Kyogre, he is trapped and has to take thise Solar Beams right in the face, also Thunderus has a tough time against Groudon, so he also stays. With Meowstick setting up Gravity, Gengar can hit those Hypnosis and put the opponent to sleep, which is always good or should the opponent be paralysed, Hex can hit and cause a lot of damage. The EVs are simple, fast and as much damage as possible. Hex does big damaged when paired with Meowstic, Sludgebomb necessary STAB, especially for Xerneas, Hypnosis to put stuff to sleep, Protect staple.

252 SpA Mega Gengar Hex (130 BP) vs. 252 HP / 4 SpD Primal Groudon: 147-174 (71 - 84%) -- guaranteed 2HKO
252 SpA Mega Gengar Hex (130 BP) vs. 252 HP / 4 SpD Mega Mawile: 141-166 (89.8 - 105.7%) -- 37.5% chance to OHKO
252 SpA Mega Gengar Sludge Bomb vs. 252 HP / 0 SpD Xerneas: 192-228 (82.4 - 97.8%) -- guaranteed 2HKO
252 SpA Mega Gengar Hex (130 BP) vs. 0 HP / 0- SpD Mega Salamence: 165-195 (97 - 114.7%) -- 81.3% chance to OHKO

Meowstic @ Mental Herb
Ability: Prankster
Level: 50
EVs: 252 HP / 4 Def / 252 SpD
Calm Nature
IVs: 0 Atk
- Thunder Wave
- Swagger
- Safeguard
- Gravity

Meowstic is my support, and is crucial for the team's success. It has Prankster (duh) and provides speed control (T-Wave), Swagger (ruins fun), Safeguard (screw smeargle), SafeSwag and most importantly gravity so my Gengar can put stuff to sleep and opposing Cresselia can't skill swap with Groudon to avoid my Earth Powers. Mental Herb because if its taunted, the matchup becomes a real struggle (sorry, pun intended), and there is indeed lots of taunt with Thundurus, Crobat etc. Lastly the EV spread is to stay as long as possible on the field and I thought Defense wasn't that important because Yveltal destroys it anyway and not much can be done against Groudon either. However if I am wrong, tell me please.

Salamence-Mega @ Salamencite
Ability: Intimidate
Level: 50
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Hyper Voice
- Draco Meteor
- Tailwind
- Protect

So, 4 done, 2 to go. I thought I need Intimidate, I need more speed control because Meowstic alone is too risky and preferably I need another Mega because Gengar is very frail, dies in certain matchups and requires Set up to really shine. Another counter for Groudon would also be nice. So it was decided: Mega-Salamence. Again I decided for the Special set, because of the dual target with Hyper Voice and the strong Dragon Stab in the form of Draco Meteor. As I said more speed control so Tailwind came into play. I also enjoy outspeeding Rayquaza. The EVs are to do damage and to outspeed as much as possible.

Hitmontop @ Focus Sash
Ability: Intimidate
Level: 50
EVs: 252 HP / 252 Atk / 4 SpD
Adamant Nature
- Close Combat
- Fake Out
- Quick Guard
- Wide Guard

The last one is maybe a slightly weird choice, but I think it is the right one. I wanted Fake Out so I can Set up Meowstic, I wanted Double Intimidate to Cripple Physical Attackers, of which there are loads, I wanted Quick and Wide Guard because Dazzling Gleam, Eruption, Origion Pulse, Water Spout, Precipice Blades, Hyper Voice on one end and because Prankster and Gale Wings on the other end. Lastly I wanted to Destroy Kangaskhan. So Hitmontop fits imo. The Item Choice and EV spread is to survive and to kill Kang.

252+ Atk Hitmontop Close Combat vs. 4 HP / 0 Def Mega Kangaskhan: 182-216 (100.5 - 119.3%) -- guaranteed OHKO
4 SpA Primal Groudon Eruption (150 BP) vs. 252 HP / 4 SpD Hitmontop in Harsh Sunshine: 126-148 (80.2 - 94.2%) -- guaranteed 2HKO
-1 252+ Atk Primal Groudon Precipice Blades vs. 252 HP / 0 Def Hitmontop: 76-90 (48.4 - 57.3%) -- 92.2% chance to 2HKO
252+ Atk Hitmontop Close Combat vs. 252 HP / 4 Def Primal Kyogre: 99-117 (47.8 - 56.5%) -- 83.2% chance to 2HKO
252+ SpA Primal Kyogre Origin Pulse vs. 252 HP / 4 SpD Hitmontop in Heavy Rain: 136-162 (86.6 - 103.1%) -- 18.8% chance to OHKO

Again, thanks in Advance for your help :)
 
After watching the German Nationals, I was inspired to build a Yveltal-Groudon Team, and was surprised how well it did on Showdown, but it still got problems, that is why this thread. Thank you in advance :)

Groudon-Primal @ Red Orb
Ability: Desolate Land
Level: 50
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Earth Power
- Overheat
- Solar Beam
- Protect

The first restricted Pokemon, Groudon, which is amazing in the current meta. I personally prefer Special over Physical due to the better move coverage imo. The max speed and max Sp. A allows outspeeding other Groudon and Kyogre and dealing as much damage as possible. Overheat over Eruption because the damage is more constant in case I get outsped and lose lots of HP, like a Xerneas after Geomancy or Life Orb Yveltal Sucker Punch. Also I wanted as much coverage as possible so instead of taking another fire move I put Solar Beam, which in the sun does good Damage to Kyogre. Sadly Flying Types are a problem, so maybe Physical with rock slide is better.

252+ Atk Primal Groudon Precipice Blades vs. 0 HP / 4 Def Primal Groudon: 144-170 (82.2 - 97.1%) -- guaranteed 2HKO
252 SpA Primal Groudon Earth Power vs. 252 HP / 0 SpD Primal Groudon: 186-222 (89.8 - 107.2%) -- 37.5% chance to OHKO
252 SpA Primal Groudon Overheat vs. 252 HP / 68+ SpD Thundurus in Harsh Sunshine: 187-222 (100.5 - 119.3%) -- guaranteed OHKO
252 SpA Primal Groudon Solar Beam vs. 248 HP / 252+ SpD Primal Kyogre: 78-94 (37.8 - 45.6%) -- guaranteed 3HKO
252 SpA Primal Groudon Overheat vs. 4 HP / 0 SpD Mega Salamence in Harsh Sunshine: 102-120 (59.6 - 70.1%) -- guaranteed 2HKO

Yveltal @ Life Orb
Ability: Dark Aura
Level: 50
EVs: 252 Atk / 4 SpA / 252 Spe
Hasty Nature
- Sucker Punch
- Knock Off
- Oblivion Wing
- Protect

I liked Yveltal since it was first presented, and with life orb, dark aura and a great movepool can be a great threat. The EV spread is rather simple, max speed (sadly max speed Kang outspeeds), max attack to hit those sucker punches hard and almost always OHKO Cresselia with Knock Off, which also rids Xerneas from its Power Herb, and some special attack to get some damage on Oblivion Wing, it is good to refill some health and for stuff which resist Dark (mostly fighting types). Also the design is great!

252 Atk Life Orb Dark Aura Yveltal Sucker Punch vs. 252 HP / 4 Def Primal Groudon: 79-95 (38.1 - 45.8%) -- guaranteed 3HKO (That is the reason why I don't run Eruption on my own Groudon)
252+ SpA Primal Groudon Eruption (150 BP) vs. 0 HP / 0 SpD Yveltal in Harsh Sunshine: 178-211 (88.5 - 104.9%) -- 31.3% chance to OHKO
252 Atk Life Orb Dark Aura Yveltal Knock Off (97.5 BP) vs. 252 HP / 252+ Def Cresselia: 187-221 (82.3 - 97.3%) -- guaranteed 2HKO
4 SpA Life Orb Yveltal Oblivion Wing vs. 252 HP / 60 SpD Hitmontop: 133-156 (84.7 - 99.3%) -- guaranteed 2HKO

Gengar-Mega @ Gengarite
Ability: Levitate
Level: 50
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Hex
- Sludge Bomb
- Hypnosis
- Protect

Mega-Gengar is a great partner for Groudon and Meowstic, because if I have the sun up, and the opponent has Kyogre, he is trapped and has to take thise Solar Beams right in the face, also Thunderus has a tough time against Groudon, so he also stays. With Meowstick setting up Gravity, Gengar can hit those Hypnosis and put the opponent to sleep, which is always good or should the opponent be paralysed, Hex can hit and cause a lot of damage. The EVs are simple, fast and as much damage as possible. Hex does big damaged when paired with Meowstic, Sludgebomb necessary STAB, especially for Xerneas, Hypnosis to put stuff to sleep, Protect staple.

252 SpA Mega Gengar Hex (130 BP) vs. 252 HP / 4 SpD Primal Groudon: 147-174 (71 - 84%) -- guaranteed 2HKO
252 SpA Mega Gengar Hex (130 BP) vs. 252 HP / 4 SpD Mega Mawile: 141-166 (89.8 - 105.7%) -- 37.5% chance to OHKO
252 SpA Mega Gengar Sludge Bomb vs. 252 HP / 0 SpD Xerneas: 192-228 (82.4 - 97.8%) -- guaranteed 2HKO
252 SpA Mega Gengar Hex (130 BP) vs. 0 HP / 0- SpD Mega Salamence: 165-195 (97 - 114.7%) -- 81.3% chance to OHKO

Meowstic @ Mental Herb
Ability: Prankster
Level: 50
EVs: 252 HP / 4 Def / 252 SpD
Calm Nature
IVs: 0 Atk
- Thunder Wave
- Swagger
- Safeguard
- Gravity

Meowstic is my support, and is crucial for the team's success. It has Prankster (duh) and provides speed control (T-Wave), Swagger (ruins fun), Safeguard (screw smeargle), SafeSwag and most importantly gravity so my Gengar can put stuff to sleep and opposing Cresselia can't skill swap with Groudon to avoid my Earth Powers. Mental Herb because if its taunted, the matchup becomes a real struggle (sorry, pun intended), and there is indeed lots of taunt with Thundurus, Crobat etc. Lastly the EV spread is to stay as long as possible on the field and I thought Defense wasn't that important because Yveltal destroys it anyway and not much can be done against Groudon either. However if I am wrong, tell me please.

Salamence-Mega @ Salamencite
Ability: Intimidate
Level: 50
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Hyper Voice
- Draco Meteor
- Tailwind
- Protect

So, 4 done, 2 to go. I thought I need Intimidate, I need more speed control because Meowstic alone is too risky and preferably I need another Mega because Gengar is very frail, dies in certain matchups and requires Set up to really shine. Another counter for Groudon would also be nice. So it was decided: Mega-Salamence. Again I decided for the Special set, because of the dual target with Hyper Voice and the strong Dragon Stab in the form of Draco Meteor. As I said more speed control so Tailwind came into play. I also enjoy outspeeding Rayquaza. The EVs are to do damage and to outspeed as much as possible.

Hitmontop @ Focus Sash
Ability: Intimidate
Level: 50
EVs: 252 HP / 252 Atk / 4 SpD
Adamant Nature
- Close Combat
- Fake Out
- Quick Guard
- Wide Guard

The last one is maybe a slightly weird choice, but I think it is the right one. I wanted Fake Out so I can Set up Meowstic, I wanted Double Intimidate to Cripple Physical Attackers, of which there are loads, I wanted Quick and Wide Guard because Dazzling Gleam, Eruption, Origion Pulse, Water Spout, Precipice Blades, Hyper Voice on one end and because Prankster and Gale Wings on the other end. Lastly I wanted to Destroy Kangaskhan. So Hitmontop fits imo. The Item Choice and EV spread is to survive and to kill Kang.

252+ Atk Hitmontop Close Combat vs. 4 HP / 0 Def Mega Kangaskhan: 182-216 (100.5 - 119.3%) -- guaranteed OHKO
4 SpA Primal Groudon Eruption (150 BP) vs. 252 HP / 4 SpD Hitmontop in Harsh Sunshine: 126-148 (80.2 - 94.2%) -- guaranteed 2HKO
-1 252+ Atk Primal Groudon Precipice Blades vs. 252 HP / 0 Def Hitmontop: 76-90 (48.4 - 57.3%) -- 92.2% chance to 2HKO
252+ Atk Hitmontop Close Combat vs. 252 HP / 4 Def Primal Kyogre: 99-117 (47.8 - 56.5%) -- 83.2% chance to 2HKO
252+ SpA Primal Kyogre Origin Pulse vs. 252 HP / 4 SpD Hitmontop in Heavy Rain: 136-162 (86.6 - 103.1%) -- 18.8% chance to OHKO

Again, thanks in Advance for your help :)
Hey Lazur :D
This is a really interesting team, and I love the way that you have decided to mesh both the gravity and yveltal-groudon archetypes together, so big props for that.
However, this team has a couple of flaws that I would like to address and improve upon.

First and foremost is your apparent weakness to opposing gravity teams (namely to kyurem-white's blizzard spam), and your matchup against other teams with yveltal. Just looking over the team, I noticed that your team has the potential for Hitmontop to be replaced with Weavile to vastly improve upon both of these matchups. Weavile not only improves your matchup against yveltal and kyurem-white+gravity leads (explained here*), but also greatly against thundurus, who is often paired with yveltal. It can also 'abuse' yveltal's dark aura ability with its knock off, and also provides fake out support to aid a tailwind set up with salamence.

*Against appropriate Yveltal+Groudon teams, you could bring: Weavile Groudon (Salamence Yveltal)
Against Yveltal+Kyogre teams: Weavile Yveltal (Groudon Salamence)
Against Kyurem-White+Groudon teams, bring: Weavile Groudon (Yveltal Meowstic)**

**Against a lead of say sableye+kyurem-white, weavile can fake out the kyurem, and groudon can use rock tomb (an exemplar use of a physical set which I would suggest you use) also on kyurem, so that groudon can KO the kyurem the following turn with precipice blades.

Here's a sample set:

weavile.png


Weavile @ Focus Sash
Ability: Pressure
Level: 50
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Fake Out
- Icicle Crash
- Knock Off
- Feint

Pretty self-explanatory. Fake out remains in this slot, but you also recieve feint which is at times incredibly useful. Knock off support is really nice for negating sitrus recovery etc and for just general offensive pressure, and the same goes for icicle crash.

If you want to keep your gravity mode, then this is all I suggest you change in terms of pokemon slots. However, this does present a pretty big weakness to kyogre (although yveltal handles it quite well), which can be alleviated if you remove the gravity mode from the team (I'll cover this later). Apart from that, there are some more refined EV spreads and sets that I would suggest you use for your remaining pokemon:

groudon-primal.png


Groudon-Primal @ Red Orb
Ability: Desolate Land
Level: 50
EVs: 12 HP / 236 Atk / 4 Def / 4 SpD / 252 Spe
Jolly
Nature
- Precipice Blades
- Fire Punch
- Rock Tomb

- Protect

This is the physical primal groudon set that I was talking about earlier with reference to kyurem-white. I think you would enjoy running this set, as precipice blades actually does more damage to primal kyogre than solar beam would (especially in rain) and fire punch, although weak in BP does more damage to a set up xerneas. Precipice blades still does a substantial amount to groudon, and after a bit of chip damage can knock it out from around 60% HP. This spread allows groudon to survive 2 dazzling gleams from a +2 xerneas (3HKO), although you could equally run 4/252/252 so that groudon's precipice blades has a higher chance to 2HKO. I prefer this spread as I believe it is a little more efficient, but it's up to you.

yveltal.png


Yveltal @ Life Orb
Ability: Dark Aura
Level: 50
EVs: 4 HP / 252 Atk / 20 Def / 4 SpD / 228 Spe
Jolly
Nature
- Sucker Punch
- Knock Off
- Foul Play
- Protect

I would strongly recommend running foul play with a jolly nature on your yveltal, as running oblivion wing and a hasty nature worsens your matchup versus mega rayquaza. A life orb foul play will actually OHKO a 4 HP / 252 Atk life orb rayquaza, which is pretty cool to note. This spread will also survive a dragon ascent from mega ray and also outspeed it in its base form on turn 1. Apart from that you're definitely in the right direction with your offensive spread. If you want to go more bulky and supportive, then just ask me for a sample set.

gengar-mega.png


Gengar-Mega @ Gengarite
Ability: Levitate
Level: 50
EVs: 12 HP / 92 Def / 180 SpA / 4 SpD / 220 Spe
Timid Nature
IVs: 0 Atk
- Hex
- Sludge Bomb
- Hypnosis
- Protect

This spread is a little more optimal than your 4/252/252 variant. It allows mega gengar to survive a brave bird from standard LO talonflame, as well as still outspeeding weavile with the remaining EVs.

meowstic.png


Meowstic @ Mental Herb
Ability: Prankster
Level: 50
EVs: 252 HP / 156 Def / 100 SpD
Calm Nature
IVs: 0 Atk
- Thunder Wave
- Swagger
- Safeguard
- Gravity

This set will just make sure you survive an eruption from timid primal groudon as well as a double-edge from kangaskhan, a pretty simple yet effective change.

salamence-mega.png


Salamence-Mega @ Salamencite
Ability: Aerilate
Level: 50
EVs: 4 HP / 4 Atk / 4 Def / 244 SpA / 252 Spe
Naive
Nature
- Double-Edge
- Hyper Voice
- Tailwind
- Protect

Since you may have weavile, salamence can now run double-edge over draco meteor to do more damage against opposing primal kyogre so that your matchup against double primal teams is a lot more secure.
The new EV spread utilises the 244 EV tech - you take 8 EVs out of a stat and redistribute the remaining 2x4 EVs into two other used stats to recieve a net gain of 1 stat point overall (more efficient), which I thought you might like to learn about, as it's a pretty neat tech.

As I was saying earlier, if you want to keep your gravity mode, then it presents a weakness to primal kyogre. To resolve this, I would suggest using Thundurus and Amoonguss over Meowstic and Mega Gengar.
By doing this, you still keep your smeargle counter (taunt>safeguard), thunder wave, swagger (if you want), a sleep move (spore>hypnosis) and you even free up a mega slot so that the team is overall easier to use.
The only real thing that you lose out on is a safeswag combo into groudon and maybe precipice blades' accuracy, but equally you gain a swagger combo with yveltal's foul play and even a safer lead vs big 6 teams (groudon+thundurus).
These two additions will not only check primal kyogre efficiently, but will allow you to have a much easier time against trick room teams and even xerneas. Overall you really don't lose out on much, and the advantages of using these two are numerous, as I have explained.

Here are some sample sets:

thundurus.png


Thundurus @ Sitrus Berry
Ability: Prankster
Level: 50
EVs: 180 HP / 60 Def / 4 SpA / 164 SpD / 100 Spe
EVs: 180 HP / 64 Def / 164 SpD / 100 Spe (If HP Ice)
Timid Nature
IVs: 0 Atk / 30 Def (If HP Ice)
- Thunderbolt
- Thunder Wave
- Taunt
- Swagger / Protect / Hidden Power [Ice]

This is a thundurus that was originally created by SamVGC, and fills its role pretty well. Sitrus Berry enables it to survive a double-edge from mega kangaskhan. The speed EVs allow it to outspeed max speed base 90s (i.e primal kyogre) so that it can use thunderbolt to weaken the power of water spout so that it is survivable. On that note, the SpD allows thundurus to survive an origin pulse and ice beam from primal kyogre, as well as a dazzling gleam from +2 xerneas.
In terms of move choices, thunderbolt is the standard choice of STAB, allowing thundurus to OHKO talonflame. Be wary that your thundurus is not in sun when attempting the OHKO, as a sun-powered flare blitz will KO thundurus. Your last move choice is completely up to you. Swagger will allow yveltal to OHKO a lot of threats with foul play that it originally could not, whereas HP Ice enables thundurus to hit salamence and landorus, two big threats to groudon that thundurus can't handle with ease otherwise. Protect is my preferred last move choice, as it allows thundurus to beat a kangaskhan+smeargle lead when paired with groudon etc.

amoonguss.png


Amoonguss @ Mental Herb
Ability: Regenerator / Effect Spore
Level: 50
EVs: 220 HP / 44 Def / 244 SpD
Sassy Nature
IVs: 0 Atk / 0 Spe
- Rage Powder
- Spore
- Grass Knot
- Clear Smog / After You / Protect

Mental herb amoonguss is really annoying to deal with, seen as most of the time your opponent will try to taunt it, similar to the logic of using mental herb smeargle (although amoonguss' greater bulk means that it is generally more successful with this item). Clear smog will allow you to check xerneas more effectively, as this move clears xerneas' geomancy boosts whilst doing a little damage. After you is an interesting option that allows amoonguss to provide speed control whilst under trick room, allowing your partner to sweep. The EVs allow amoonguss to survive a kangaskhan double-edge as well as 3 moonblasts from a +2 xerneas from full health. It also survives 3 water spouts from max SpA kyogre from full health. Amoonguss also survives a knock off from 252 Atk Life Orb yveltal, which is pretty cool. The 220 HP EVs hits a 'regenerator number' (3n+1), meaning amoonguss can recover the maximum health possible from a switch. Because this year's meta is really offensive (i.e regenerator won't often come in handy), Effect Spore can be used as an alternate ability (great for kangakhan), which can be pretty fun to play around.

So that's about it!
Hope I've helped, and best of luck with VGC in future :D

Here are the links to the importables for my suggested teams:
With Gravity: http://pastebin.com/9rQ5w9HR
With Thundurus/Amoonguss: http://pastebin.com/UdpjsTfZ
 
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