After watching the German Nationals, I was inspired to build a Yveltal-Groudon Team, and was surprised how well it did on Showdown, but it still got problems, that is why this thread. Thank you in advance :)
Groudon-Primal @ Red Orb
Ability: Desolate Land
Level: 50
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Earth Power
- Overheat
- Solar Beam
- Protect
The first restricted Pokemon, Groudon, which is amazing in the current meta. I personally prefer Special over Physical due to the better move coverage imo. The max speed and max Sp. A allows outspeeding other Groudon and Kyogre and dealing as much damage as possible. Overheat over Eruption because the damage is more constant in case I get outsped and lose lots of HP, like a Xerneas after Geomancy or Life Orb Yveltal Sucker Punch. Also I wanted as much coverage as possible so instead of taking another fire move I put Solar Beam, which in the sun does good Damage to Kyogre. Sadly Flying Types are a problem, so maybe Physical with rock slide is better.
252+ Atk Primal Groudon Precipice Blades vs. 0 HP / 4 Def Primal Groudon: 144-170 (82.2 - 97.1%) -- guaranteed 2HKO
252 SpA Primal Groudon Earth Power vs. 252 HP / 0 SpD Primal Groudon: 186-222 (89.8 - 107.2%) -- 37.5% chance to OHKO
252 SpA Primal Groudon Overheat vs. 252 HP / 68+ SpD Thundurus in Harsh Sunshine: 187-222 (100.5 - 119.3%) -- guaranteed OHKO
252 SpA Primal Groudon Solar Beam vs. 248 HP / 252+ SpD Primal Kyogre: 78-94 (37.8 - 45.6%) -- guaranteed 3HKO
252 SpA Primal Groudon Overheat vs. 4 HP / 0 SpD Mega Salamence in Harsh Sunshine: 102-120 (59.6 - 70.1%) -- guaranteed 2HKO
Yveltal @ Life Orb
Ability: Dark Aura
Level: 50
EVs: 252 Atk / 4 SpA / 252 Spe
Hasty Nature
- Sucker Punch
- Knock Off
- Oblivion Wing
- Protect
I liked Yveltal since it was first presented, and with life orb, dark aura and a great movepool can be a great threat. The EV spread is rather simple, max speed (sadly max speed Kang outspeeds), max attack to hit those sucker punches hard and almost always OHKO Cresselia with Knock Off, which also rids Xerneas from its Power Herb, and some special attack to get some damage on Oblivion Wing, it is good to refill some health and for stuff which resist Dark (mostly fighting types). Also the design is great!
252 Atk Life Orb Dark Aura Yveltal Sucker Punch vs. 252 HP / 4 Def Primal Groudon: 79-95 (38.1 - 45.8%) -- guaranteed 3HKO (That is the reason why I don't run Eruption on my own Groudon)
252+ SpA Primal Groudon Eruption (150 BP) vs. 0 HP / 0 SpD Yveltal in Harsh Sunshine: 178-211 (88.5 - 104.9%) -- 31.3% chance to OHKO
252 Atk Life Orb Dark Aura Yveltal Knock Off (97.5 BP) vs. 252 HP / 252+ Def Cresselia: 187-221 (82.3 - 97.3%) -- guaranteed 2HKO
4 SpA Life Orb Yveltal Oblivion Wing vs. 252 HP / 60 SpD Hitmontop: 133-156 (84.7 - 99.3%) -- guaranteed 2HKO
Gengar-Mega @ Gengarite
Ability: Levitate
Level: 50
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Hex
- Sludge Bomb
- Hypnosis
- Protect
Mega-Gengar is a great partner for Groudon and Meowstic, because if I have the sun up, and the opponent has Kyogre, he is trapped and has to take thise Solar Beams right in the face, also Thunderus has a tough time against Groudon, so he also stays. With Meowstick setting up Gravity, Gengar can hit those Hypnosis and put the opponent to sleep, which is always good or should the opponent be paralysed, Hex can hit and cause a lot of damage. The EVs are simple, fast and as much damage as possible. Hex does big damaged when paired with Meowstic, Sludgebomb necessary STAB, especially for Xerneas, Hypnosis to put stuff to sleep, Protect staple.
252 SpA Mega Gengar Hex (130 BP) vs. 252 HP / 4 SpD Primal Groudon: 147-174 (71 - 84%) -- guaranteed 2HKO
252 SpA Mega Gengar Hex (130 BP) vs. 252 HP / 4 SpD Mega Mawile: 141-166 (89.8 - 105.7%) -- 37.5% chance to OHKO
252 SpA Mega Gengar Sludge Bomb vs. 252 HP / 0 SpD Xerneas: 192-228 (82.4 - 97.8%) -- guaranteed 2HKO
252 SpA Mega Gengar Hex (130 BP) vs. 0 HP / 0- SpD Mega Salamence: 165-195 (97 - 114.7%) -- 81.3% chance to OHKO
Meowstic @ Mental Herb
Ability: Prankster
Level: 50
EVs: 252 HP / 4 Def / 252 SpD
Calm Nature
IVs: 0 Atk
- Thunder Wave
- Swagger
- Safeguard
- Gravity
Meowstic is my support, and is crucial for the team's success. It has Prankster (duh) and provides speed control (T-Wave), Swagger (ruins fun), Safeguard (screw smeargle), SafeSwag and most importantly gravity so my Gengar can put stuff to sleep and opposing Cresselia can't skill swap with Groudon to avoid my Earth Powers. Mental Herb because if its taunted, the matchup becomes a real struggle (sorry, pun intended), and there is indeed lots of taunt with Thundurus, Crobat etc. Lastly the EV spread is to stay as long as possible on the field and I thought Defense wasn't that important because Yveltal destroys it anyway and not much can be done against Groudon either. However if I am wrong, tell me please.
Salamence-Mega @ Salamencite
Ability: Intimidate
Level: 50
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Hyper Voice
- Draco Meteor
- Tailwind
- Protect
So, 4 done, 2 to go. I thought I need Intimidate, I need more speed control because Meowstic alone is too risky and preferably I need another Mega because Gengar is very frail, dies in certain matchups and requires Set up to really shine. Another counter for Groudon would also be nice. So it was decided: Mega-Salamence. Again I decided for the Special set, because of the dual target with Hyper Voice and the strong Dragon Stab in the form of Draco Meteor. As I said more speed control so Tailwind came into play. I also enjoy outspeeding Rayquaza. The EVs are to do damage and to outspeed as much as possible.
Hitmontop @ Focus Sash
Ability: Intimidate
Level: 50
EVs: 252 HP / 252 Atk / 4 SpD
Adamant Nature
- Close Combat
- Fake Out
- Quick Guard
- Wide Guard
The last one is maybe a slightly weird choice, but I think it is the right one. I wanted Fake Out so I can Set up Meowstic, I wanted Double Intimidate to Cripple Physical Attackers, of which there are loads, I wanted Quick and Wide Guard because Dazzling Gleam, Eruption, Origion Pulse, Water Spout, Precipice Blades, Hyper Voice on one end and because Prankster and Gale Wings on the other end. Lastly I wanted to Destroy Kangaskhan. So Hitmontop fits imo. The Item Choice and EV spread is to survive and to kill Kang.
252+ Atk Hitmontop Close Combat vs. 4 HP / 0 Def Mega Kangaskhan: 182-216 (100.5 - 119.3%) -- guaranteed OHKO
4 SpA Primal Groudon Eruption (150 BP) vs. 252 HP / 4 SpD Hitmontop in Harsh Sunshine: 126-148 (80.2 - 94.2%) -- guaranteed 2HKO
-1 252+ Atk Primal Groudon Precipice Blades vs. 252 HP / 0 Def Hitmontop: 76-90 (48.4 - 57.3%) -- 92.2% chance to 2HKO
252+ Atk Hitmontop Close Combat vs. 252 HP / 4 Def Primal Kyogre: 99-117 (47.8 - 56.5%) -- 83.2% chance to 2HKO
252+ SpA Primal Kyogre Origin Pulse vs. 252 HP / 4 SpD Hitmontop in Heavy Rain: 136-162 (86.6 - 103.1%) -- 18.8% chance to OHKO
Again, thanks in Advance for your help :)
Groudon-Primal @ Red Orb
Ability: Desolate Land
Level: 50
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Earth Power
- Overheat
- Solar Beam
- Protect
The first restricted Pokemon, Groudon, which is amazing in the current meta. I personally prefer Special over Physical due to the better move coverage imo. The max speed and max Sp. A allows outspeeding other Groudon and Kyogre and dealing as much damage as possible. Overheat over Eruption because the damage is more constant in case I get outsped and lose lots of HP, like a Xerneas after Geomancy or Life Orb Yveltal Sucker Punch. Also I wanted as much coverage as possible so instead of taking another fire move I put Solar Beam, which in the sun does good Damage to Kyogre. Sadly Flying Types are a problem, so maybe Physical with rock slide is better.
252+ Atk Primal Groudon Precipice Blades vs. 0 HP / 4 Def Primal Groudon: 144-170 (82.2 - 97.1%) -- guaranteed 2HKO
252 SpA Primal Groudon Earth Power vs. 252 HP / 0 SpD Primal Groudon: 186-222 (89.8 - 107.2%) -- 37.5% chance to OHKO
252 SpA Primal Groudon Overheat vs. 252 HP / 68+ SpD Thundurus in Harsh Sunshine: 187-222 (100.5 - 119.3%) -- guaranteed OHKO
252 SpA Primal Groudon Solar Beam vs. 248 HP / 252+ SpD Primal Kyogre: 78-94 (37.8 - 45.6%) -- guaranteed 3HKO
252 SpA Primal Groudon Overheat vs. 4 HP / 0 SpD Mega Salamence in Harsh Sunshine: 102-120 (59.6 - 70.1%) -- guaranteed 2HKO
Yveltal @ Life Orb
Ability: Dark Aura
Level: 50
EVs: 252 Atk / 4 SpA / 252 Spe
Hasty Nature
- Sucker Punch
- Knock Off
- Oblivion Wing
- Protect
I liked Yveltal since it was first presented, and with life orb, dark aura and a great movepool can be a great threat. The EV spread is rather simple, max speed (sadly max speed Kang outspeeds), max attack to hit those sucker punches hard and almost always OHKO Cresselia with Knock Off, which also rids Xerneas from its Power Herb, and some special attack to get some damage on Oblivion Wing, it is good to refill some health and for stuff which resist Dark (mostly fighting types). Also the design is great!
252 Atk Life Orb Dark Aura Yveltal Sucker Punch vs. 252 HP / 4 Def Primal Groudon: 79-95 (38.1 - 45.8%) -- guaranteed 3HKO (That is the reason why I don't run Eruption on my own Groudon)
252+ SpA Primal Groudon Eruption (150 BP) vs. 0 HP / 0 SpD Yveltal in Harsh Sunshine: 178-211 (88.5 - 104.9%) -- 31.3% chance to OHKO
252 Atk Life Orb Dark Aura Yveltal Knock Off (97.5 BP) vs. 252 HP / 252+ Def Cresselia: 187-221 (82.3 - 97.3%) -- guaranteed 2HKO
4 SpA Life Orb Yveltal Oblivion Wing vs. 252 HP / 60 SpD Hitmontop: 133-156 (84.7 - 99.3%) -- guaranteed 2HKO
Gengar-Mega @ Gengarite
Ability: Levitate
Level: 50
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Hex
- Sludge Bomb
- Hypnosis
- Protect
Mega-Gengar is a great partner for Groudon and Meowstic, because if I have the sun up, and the opponent has Kyogre, he is trapped and has to take thise Solar Beams right in the face, also Thunderus has a tough time against Groudon, so he also stays. With Meowstick setting up Gravity, Gengar can hit those Hypnosis and put the opponent to sleep, which is always good or should the opponent be paralysed, Hex can hit and cause a lot of damage. The EVs are simple, fast and as much damage as possible. Hex does big damaged when paired with Meowstic, Sludgebomb necessary STAB, especially for Xerneas, Hypnosis to put stuff to sleep, Protect staple.
252 SpA Mega Gengar Hex (130 BP) vs. 252 HP / 4 SpD Primal Groudon: 147-174 (71 - 84%) -- guaranteed 2HKO
252 SpA Mega Gengar Hex (130 BP) vs. 252 HP / 4 SpD Mega Mawile: 141-166 (89.8 - 105.7%) -- 37.5% chance to OHKO
252 SpA Mega Gengar Sludge Bomb vs. 252 HP / 0 SpD Xerneas: 192-228 (82.4 - 97.8%) -- guaranteed 2HKO
252 SpA Mega Gengar Hex (130 BP) vs. 0 HP / 0- SpD Mega Salamence: 165-195 (97 - 114.7%) -- 81.3% chance to OHKO
Meowstic @ Mental Herb
Ability: Prankster
Level: 50
EVs: 252 HP / 4 Def / 252 SpD
Calm Nature
IVs: 0 Atk
- Thunder Wave
- Swagger
- Safeguard
- Gravity
Meowstic is my support, and is crucial for the team's success. It has Prankster (duh) and provides speed control (T-Wave), Swagger (ruins fun), Safeguard (screw smeargle), SafeSwag and most importantly gravity so my Gengar can put stuff to sleep and opposing Cresselia can't skill swap with Groudon to avoid my Earth Powers. Mental Herb because if its taunted, the matchup becomes a real struggle (sorry, pun intended), and there is indeed lots of taunt with Thundurus, Crobat etc. Lastly the EV spread is to stay as long as possible on the field and I thought Defense wasn't that important because Yveltal destroys it anyway and not much can be done against Groudon either. However if I am wrong, tell me please.
Salamence-Mega @ Salamencite
Ability: Intimidate
Level: 50
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Hyper Voice
- Draco Meteor
- Tailwind
- Protect
So, 4 done, 2 to go. I thought I need Intimidate, I need more speed control because Meowstic alone is too risky and preferably I need another Mega because Gengar is very frail, dies in certain matchups and requires Set up to really shine. Another counter for Groudon would also be nice. So it was decided: Mega-Salamence. Again I decided for the Special set, because of the dual target with Hyper Voice and the strong Dragon Stab in the form of Draco Meteor. As I said more speed control so Tailwind came into play. I also enjoy outspeeding Rayquaza. The EVs are to do damage and to outspeed as much as possible.
Hitmontop @ Focus Sash
Ability: Intimidate
Level: 50
EVs: 252 HP / 252 Atk / 4 SpD
Adamant Nature
- Close Combat
- Fake Out
- Quick Guard
- Wide Guard
The last one is maybe a slightly weird choice, but I think it is the right one. I wanted Fake Out so I can Set up Meowstic, I wanted Double Intimidate to Cripple Physical Attackers, of which there are loads, I wanted Quick and Wide Guard because Dazzling Gleam, Eruption, Origion Pulse, Water Spout, Precipice Blades, Hyper Voice on one end and because Prankster and Gale Wings on the other end. Lastly I wanted to Destroy Kangaskhan. So Hitmontop fits imo. The Item Choice and EV spread is to survive and to kill Kang.
252+ Atk Hitmontop Close Combat vs. 4 HP / 0 Def Mega Kangaskhan: 182-216 (100.5 - 119.3%) -- guaranteed OHKO
4 SpA Primal Groudon Eruption (150 BP) vs. 252 HP / 4 SpD Hitmontop in Harsh Sunshine: 126-148 (80.2 - 94.2%) -- guaranteed 2HKO
-1 252+ Atk Primal Groudon Precipice Blades vs. 252 HP / 0 Def Hitmontop: 76-90 (48.4 - 57.3%) -- 92.2% chance to 2HKO
252+ Atk Hitmontop Close Combat vs. 252 HP / 4 Def Primal Kyogre: 99-117 (47.8 - 56.5%) -- 83.2% chance to 2HKO
252+ SpA Primal Kyogre Origin Pulse vs. 252 HP / 4 SpD Hitmontop in Heavy Rain: 136-162 (86.6 - 103.1%) -- 18.8% chance to OHKO
Again, thanks in Advance for your help :)