First RMT, Ft. Braviary Bulky Offense

*CHANGES DOWN BELOW*

Ambipom @ Life Orb
Ability: Technician
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Fake Out
- Double Hit
- Brick Break
- Fire Punch
This Ambipom is fairly standard with fake out to hit pokes that have set up and outspeed everything else. It hits things like Sawk twice to break sturdy and sashes. Generally a revenge killer after everything is wittled by stealth rocks

Braviary @ Choice Scarf
Ability: Sheer Force
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Return
- Brave Bird
- Rock Slide
- Superpower
Again, another revenge killer. Hits hard and decently fast of course, with jolly+scarf. Again, fairly standard, and the presence of many rock/steel types in this tier makes superpower incredibly helpful.

Glalie-Mega @ Glalitite
Ability: Refrigerate
EVs: 216 Atk / 40 SpA / 252 Spe
Hasty Nature
- Ice Shard
- Return
- Explosion
- Freeze-Dry
This team is just full of revenge killers. Semi-standard Meglalie with priority and mixed attacker. Explosion does what you'd expect, hitting hard and even makes use of Glalies decent speed tier capping out at 328. Running freeze dry hits things like Ludicolo and Gastrodon for 4 times super effective when they normally can eat a hit fairly well.

Togetic @ Eviolite
Ability: Serene Grace
EVs: 248 HP / 252 Def / 8 SpA
Bold Nature
IVs: 0 Atk
- Ancient Power
- Roost
- Defog
- Toxic
Togetic's typing makes it especially useful for walling any fighting types. The set is a bit gimmicky but if you can get the buffs from Ancient Power (with the help of Serene Grace) you can essentially stall out anything that is not a steel type. Also the teams Defogger and not a bad pivot.

Magneton @ Eviolite
Ability: Magnet Pull
EVs: 248 HP / 252 SpA / 8 SpD
Modest Nature
IVs: 0 Atk / 30 SpA / 30 Spe
- Thunderbolt
- Flash Cannon
- Volt Switch
- Hidden Power [Fire]
Magneton is incredibly helpful in this tier with magnet pull and volt switch. This set is (once again) standard, but choice scarf is more common. Knowing this, if a scarf mag KO's a poke with t bolt, you can send this is to revenge kill. Eviolite plus volt switch makes this a great tool for weakening an opponents team and pivoting in and out for the rest of the team to revenge kill.

Diancie @ Leftovers
Ability: Clear Body
EVs: 252 HP / 4 Atk / 252 SpD
Careful Nature
- Stealth Rock
- Diamond Storm
- Heal Bell
- Skill Swap
Diancie is the stealth rocker and the special wall. It comes in on Druddigon and such to wall and set up rocks. I chose Diamond Storm over Moonblast to buff it's defenses and make it a really effective wall for a lot of things. However, this team is very steel weak, but with the recent ban of M-Steelix, Magneton should be able to help counter and weaknesses Diancie has. Heal bell and Skill swap prolong the teams longevity and basically just mess with the opponent.

(raw import)
Ambipom @ Life Orb
Ability: Technician
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Fake Out
- Double Hit
- Brick Break
- Fire Punch

Braviary @ Choice Scarf
Ability: Sheer Force
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Return
- Brave Bird
- Rock Slide
- Superpower

Glalie-Mega @ Glalitite
Ability: Refrigerate
EVs: 216 Atk / 40 SpA / 252 Spe
Hasty Nature
- Ice Shard
- Return
- Explosion
- Freeze-Dry

Togetic @ Eviolite
Ability: Serene Grace
EVs: 248 HP / 252 Def / 8 SpA
Bold Nature
IVs: 0 Atk
- Ancient Power
- Roost
- Defog
- Toxic

Magneton @ Eviolite
Ability: Magnet Pull
EVs: 248 HP / 252 SpA / 8 SpD
Modest Nature
IVs: 0 Atk / 30 SpA / 30 Spe
- Thunderbolt
- Flash Cannon
- Volt Switch
- Hidden Power [Fire]

Diancie @ Leftovers
Ability: Clear Body
EVs: 252 HP / 4 Atk / 252 SpD
Careful Nature
- Stealth Rock
- Diamond Storm
- Heal Bell
- Skill Swap
 
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Hey, nice team. I have some improvements that can assist the overall function of your team, and I hope my suggestions help.
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Ambipom -> Flygon: Ambipom is currently a lackluster pokemon in the ru metagame and proves to often not do much on teams. A good option would be using Flygon over Ambipom. Flygon provides defog support as well as two hard hitting stabs in Life Orb Draco Meteor and Earth Power. This also gives you a good defogger which allows your Togetic to perform other roles as Togetic often suffers with defogging due to it's crippling weakness with rocks. Flygon also gives you a a good way to tackle steel types like Registeel and Magneton which provides good synergy with Magneton and allows it to spam Flash Cannon more easily.
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On Braviary, momentum is definitely more of a target than the move Rock Slide. Superpower, Return and Brave Bird definitely hit what this Pokemon is designed to target while using U-turn over Rock Slide allows you to have additional momentum in this team. Being locked into a non STAB rock slide is very unfortunate and can result in mons like Scrafty and Virizion using you as set up or finishing you off. U-turn allows you to pivot to other mons and Magneton and Mega Glalie definitely appreciate the support given by this, as they generally want to get in for free.
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Togetic. Ancient Power is a gimmick that rarely works and makes Togetic often useless against most builds. Also defog is no longer needed on this set due to the addition of Defog Flygon, which supports your team. I would recommend a set change from your current set to Roost / Thunder Wave / Dazzling Gleam and Heal Bell. This is more of a supportive set that incorporates Thunder Wave which in the end will assist mons like Glalie and Magneton in cleaning up while also using Dazzling Gleam as a stab to check Fighting and Dark types. Heal Bell helps if Togetic gets Toxiced, or other of your mons gain unfavourable status.
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On Magneton, Magnet Pull is no longer a neccessity due to the recent ban of Mega Steelix. Instead I will recommend you to use Choice Specs with the Analytic ability. This allows you to get off way more damage, and even more when the opponent switches. Also Magneton should use 252 Spa and 252 Speed EVs with a timid nature. This allows it to outspeed certain key threats like Jolly Scrafty, Modest Exploud and Modest Hoopa which can prove to be very threatening. Finally on Magneton, HP Grass over HP Fire is definitely more beneficial as it's two stabs are resisted by only Ground-type Pokemon. Having HP Grass allows you to hit these mons for Supereffective damage on the switch, and especially hit Seismitoad for 4x damage.
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Skill Swap barely has use with Diancie, and I would recommend using Moonblast. Moonblast is definitely a needed stab on Diancie in hitting Dark and fighting types and if not present, Pokemon like Malamar, Spiritomb, Scrafty, and Gurdurr can take advantage of the Pokemon. Moonblast is definitely needed at all times on Diancie and if not present can allow a lot of Pokemon that would normally fear it to set up on it. Finally, running a Sassy nature on Diancie makes sure you do not lose any of your Special Attack or Attack and only losing out on Speed which is not needed on Diancie.
Flygon @ Life Orb
Ability: Levitate
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
- Draco Meteor
- Earth Power
- Defog
- Roost

Run U-turn > Rock Slide on Braviary

Togetic @ Eviolite
Ability: Super Luck
EVs: 248 HP / 252 Def / 8 SpD
Bold Nature
IVs: 0 Atk
- Dazzling Gleam
- Roost
- Heal Bell
- Thunder Wave

Magneton @ Choice Specs
Ability: Analytic
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk / 30 SpA
- Thunderbolt
- Volt Switch
- Flash Cannon
- Hidden Power [Grass]

Moonblast > Skill Swap
Sassy > Careful
on Diancie
I hope I helped with the team. :toast:
 
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