First RMT--Help Appreciated!

Hello Smogon Community. I am kind of new to the game and I have built and tested a medicore team. I did not want to make a weather team due to the it being mainstream (/hipster). I decided to work with the core of scizor and kingdra due to the fact that they resist each other weaknesses. Without further a due, let get to it.

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Scizor
@ Leftovers
Trait: Technician
EVs: 252 Atk / 248 HP / 8 Spd
Adamant Nature
- Bug Bite
- Bullet Punch
- Superpower
- Swords Dance

I chose a bulky Scizor because it allowed me to easily swords dance and start easily sweeping. I avoided life orb because i felt that the survivability of Scizor decreased which in turn decreased the total damage output. I avoided choice band due to the simple reasoning of enjoying being flexible.


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Kingdra
@ Leftovers
Trait: Swift Swim
EVs: 76 Spd / 252 Atk / 180 HP
Adamant Nature
- Dragon Dance
- Rain Dance
- Outrage
- Waterfall

Here is my Kingdra. As you might of noticed it is different type of Kingdra. First of all it is bulky. This is due to the very same reasoning as Scizor. However, Kingra does not have a problem out speeding things with a dragon dance and rain. That is why i have only 76 EVs invested into speed. I mainly used Kingdra over Heatran due to the fact that drizzle teams are the most commonly used teams out there.


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Latios (M)
@ Choice Scarf
Trait: Levitate
EVs: 252 SAtk / 252 Spd / 4 HP
Timid Nature
- Draco Meteor
- Surf
- Ice Beam
- Hidden Power [Fire]

Choice Scarf Latios allows me to revenge kill. I chose Ice Beam over psyshock because I did not have an ice move on my team and ice provides more coverage against the OU meta than psychic. It is Timid due to the ability to out speed as many pokemon as possible including choice scarf garchomp and modest venasaur.


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Rotom-Wash
@ Choice Scarf
Trait: Levitate
EVs: 4 SAtk / 252 Spd / 252 SDef
Calm Nature
- Volt Switch
- Will-O-Wisp
- Trick
- Thunder Wave

Due to my team being aggressive, I needed some support from Rotom-Wash to cripple a bit of the opponents team before I start to kill. Thunder Wave is used to slow down pokemon such as Heatran for example so my scizor can kill. Will-o-Wisp is around to weaken the pokemon that might pose problems due to the fragility of my team. Trick is just there to cripple mostly tanks/ spikers etc. Volt Switch allows my to easily scout the opponents pokemon.


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Landorus (M)
@ Life Orb
Trait: Sheer Force
EVs: 252 Spd / 252 SAtk / 4 HP
Modest Nature
- Earth Power
- Focus Blast
- Psychic
- Rock Polish

Landorus is my special attack sweeper. This is a typical build. Rock Polish is the reason why i chose Modest over timid Landorus. The lack of psyshock on my Latios is covered here by my Landorus. Landorus also helps me cover electric and ground attacks.


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Conkeldurr
@ Leftovers
Trait: Iron Fist
EVs: 252 Atk / 252 HP / 4 SDef
Adamant Nature
- Bulk Up
- Drain Punch
- Ice Punch
- Mach Punch

So far I only had one priority attack on the team and this is where Conkeldurr came into the equation. I didn't use Breloom instead because it is fragile. I used the iron fist ability over guts due to the same reason why i did not give my scizor and kingdra life orb. I have been thinking about removing ice punch with thunder punch but so far lack of electric move on the team has not been an issue.
 
Hi. I like your team, it's not really that bad for a first timer. I'm going to suggest some little changes that could make your team more efficient.

First of all, your bulky Scizor set could be reworked a bit. It seems a mix of offensive SD (movepool), CB (EVs) and bulky SD (item choice). Since you stated you don't like LO or CB, I'd suggest to alter the EVs and the movepool to better suit a bulky set: an EV spread of 252 HP / 40 Atk / 216 SpD with an Adamant nature will make the trick, and Roost over Superpower (or over Bug Bite, since Fighting grants better coverage than Bug; however, you lose considerable power against neutral targets like Bulky Toed, Psychics, and the likes) will fix the moveset part. Having reliable recovery allows you to set up on a number of threat that could otherwise chip at your health while you're setting up. I'd also consider Iron Plate / Metal Coat as items, since they're recoil-free, and give a much needed boost to Bullet Punch, the move you'll spam the most.

Second, you Kingdra set is really weird. I'd switch to a more standard SubDD set: Rain is already everywhere in this meta, and even if it's not up, Substitute and Dragon Dance give Kingdra a good way to set up and become threatening. Using both Rain Dance and Dragon Dance makes hard for you to set up properly, in my opinion; if you decide to Rain Dance while they switch to their answer to Kingdra, you're probably forced out by the threat of Thunder Wave / Will-O-Wisp / whatever, and if you DD, you lack the Speed to prevent revenge killing once you lock yourself into Outrage (and probably you still won't have enough power). SubDD avoids the status problem enabling you to set up multiple dances and then overwhelm your counters with powerful attacks without fearing status conditions.

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Kingdra @ Leftovers | Swift Swim
Adamant | 40 HP / 228 Atk / 12 Def / 228 Spe
- Substitute
- Dragon Dance
- Outrage
- Waterfall

On your Latios, Ice Beam is quite redundant with Surf; I'd substitute that with Trick, that allows to dispose of your Scarf if no more needed, and to cripple walls if needed.

Your Rotom-W is very weird. Even with SpD investment, you won't be taking many attacks from Tornadus-T (Choice Specs almost 2HKOs with Hurricane), and the lack of SpA investment and of a Water STAB really hamper your set; threats like Ground types in general can easily switch into anything besides Trick and do what they want. I'd suggest a Specially Defensive set, that is able to pull off the Thunder Wave support much better, has a Water STAB to threaten Ground types, and avoids being set-up bait thanks to the lack of a Choice item. Pain Split is also immensely useful to keep it healthy from repeated assaults by Tornadus-T.

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Rotom-W @ Leftovers | Levitate
Calm | 248 HP / 28 SpA / 232 SpD
- Hydro Pump
- Volt Switch
- Thunder Wave
- Pain Split

I don't like your spread on Landorus-I. Either go 252 Speed Timid, to retain usefulness even if unboosted, or use 68 HP / 252 SAtk / 188 Spd Modest, that allows to outspeed everythhing relevant after a RP and give a little boost to survivability. The choice of Psychic over HP Ice is also questionable, since things like Dragons can easily take an attack and hit hard back.

Lastly, use Guts over Iron Fist on Conkeldurr. Being able to switch into Scald / WoW / Toxic / TWave with impunity is huge, and it's not worth to give it up for just a 20% boost on punching moves.

Yeah, there are quite a bit of changes you could make, however they're all small ones and I feel the general nature of the team is still unchanged. Hope my rate helped somewhat. Good luck!
 
Hey man I got your PM so I'll give you a rate.

First of all, I'd change Scizor's set in an offensive one. You have an offensive team so I think that an offensive set on Scizor would work well in your team. Then, on Kingdra I'd use a Rain Dance Sweeper set, replacing your current one. Your current set doesn't work very well because it's a mix between Dragon Dance set and Rain Dance, the set which I suggest you to use otherwise is a very good sweeper and a great revenge-killer too when rain is up. I will post their set below in this same rate anyway they would work better than your current set in a offensive team as yours. Third, on Latios Ice Beam is a pretty bad move because you have already Surf to hit ground-types and Draco Meteor to hit dragon-types so it's quite redundant. Therefore, I suggest you to replace Ice Beam with Trick, it's useful, as already said ganj4lf to crippe walls like Chansey, Blissey and Ferrothorn if you need it. Third, on Rotom-W Choice Scarf in combination with Will-O-Wisp and Thunder Wave is a really bad choice because when you'll use Will-O-Wisp or Thunder Wave you'll give to your opponent many chances to setup. Therefore, I'd use Leftovers, replacing Choice Scarf and I'd use also Pain Split replacing Will-O-Wisp and Hydro Pump replacing Trick. I suggest you to change Will-O-Wisp into Pain Split because your Rotom-W really needs one recovery move to tank better Keldeo and Tornadus-T's attacks for example and I suggest you to keep Thunder Wave on Rotom-W because it's better than Will-O-Wisp to hit threats like Keldeo, Tornadus-T, Latios, Latias and so on and I'd use Hydro Pump replacing Trick because Hydro Pump is a good STAB and it's useful to hit stuff like Landorus, Terrakion and so on and because without Choice Scarf, Trick is a useless move. Finally, I agree with ganj4lf's suggestion to change Conkeldurr's ability into Guts. It's better than Iron Fist because with it Conkeldurr can switch into Scald, Will-O-Wisp, Toxic etcetera without fear of status because they gives Conkeldurr a useful boost on Atk, that's better than just a 20% boost on punching moves like Drain Punch and Mach Punch.

Anyways, nice HO team! Here's the sets you should use:

Gemini's_Scizor.gif

Scizor (F) @ Life Orb
Trait: Technician
EVs: 4 HP / 252 Atk / 252 Spd
Adamant Nature (+Atk, -SAtk)
- Bullet Punch
- Bug Bite
- Swords Dance
- Superpower

230kingdra.gif

Kingdra (F) @ Life Orb
Trait: Swift Swim
EVs: 252 SAtk / 4 SDef / 252 Spd
Modest Nature (+SAtk, -Atk)
- Rain Dance
- Hydro Pump
- Draco Meteor
- Surf

Good luck!
 
Nice for the suggestions both of you! I'll defiantly test out the changes. However I think I might give my Kingdra Ice beam due to the lack of special ice move on my team instead of hydro pump.
 
Interesting team you have there.


The first thing is that you may not want to run a choiced Rotom-w since it really hurts how much he can do. If your opponent scouts and finds out you're choiced he can bait the will-o-wisp and switch in a Heatran and simply laugh at it due to the fact that you don't carry Hydro Pump. If you want to cripple threats, I suggest running a more bulky Rotom-W over a choiced one

Rotom-W
Leftovers Calm Nature
~ Volt Switch
~ Hydro Pump
~ Thunder Wave / Will-O-Wisp
~ Pain Split
248 HP / 28 SpA / 232 SpD


My next suggestion is more of a preference thing. You stated that you didn't want Life Orb on Scizor to make sure he wouldn't go down too fast and leftovers takes away some of his power. In the past I have used a Lum Berry on Scizor. It allows you to escape any status conditions that your opponent might throw at you. It also doesn't damage you back like life orb does and if your check is low, you can bait their crippling move, get up another SD and take it out. The only true "loss" in this is that you won't get leftovers recovery. Lum Berry (from experience) was helpful in many situations but sometimes worthless in others so I advise you be a little careful with the berry since it can throw you the game due to something better you could have chosen or turned the tables as if they were coins.

Hopefully I helped!

If you're daring, try using the Muscle band. It gives you a 10% increase on physical attacks! Sure it may not be as strong as a life orb but it works pretty well for bluffing the choice item and gives you some power!
 
Hi, got the pm, cool team. First off, I agree with the others on your Rotom-W and Kingdra sets, so I suggest changing them to the ones provided. Second, Ice Beam isn't that great on Latios. I suggest changing it either Psyshock or Trick. Psyshock helps against Special Defensive juggernauts, while Trick can cripple any walls that give you trouble. On Landorus, I definitely recommend using Hidden Power Ice as it provides better coverage and is much more useful. Since your team centers around a Landorus sweep, you want to eliminate anything that threatens it. The main dangers are Rotom-W, Gengar, the Lati twins, Celebi, Mamoswine, and Chansey. While your team certainly handles these threats well, you can facilitate the role even further. This can be done by changing your Scizor into a Choice Band set. Scizor can come in and easily trap the Lati twins and even Celebi if it doesn't carry Hidden Power Fire. Gengar and Mamoswine get punished by Bullet Punch and Chansey gets drilled by Superpower. The problem with your Scizor is that it lacked power off the bat. With a Choice Band, the power is already there and helps these with these threats quicker and easier. Band Scizor is also good at revenging thing since you don't need to set up to hit harder, it's already there. I know you like the flexibility of the Swords Dance variant, but a Banded Scizor increases Landorus's sweeping capabilities by shutting down these dangers. Other than that, I think the team plays well.

Hope I helped and here is the set.

Set:
PPW212.png

Scizor @ Choice Band
Trait: Technician
EVs: 248 HP / 252 Atk / 8 Spd
Adamant Nature (+Atk, -SAtk)
- Bullet Punch
- U-turn
- Superpower
- Pursuit
 
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