First RMT here, simple I hope.

I don't know how to post the pics but i've got the descriptions ready.

Metagross @ Occa Berry
Ability:Clear Body
Ev's: 252 Hp/236 Atk/20 Def
Adamant Nature (+Atk/-SAtk)
Bullet Punch
Thunderpunch
Earthquake
Stealth Rock

The current leader of my team, it functions very well, especially against Aerodactyl and Azelf leads, Thunderpunch is usually the first attack against an opposing leader (unless of course it's something that can resist electricity or another Metagross) and is also a nice suprise on unsuspecting Gyarados that enter the field, Bullet Punch follows up Thunderpunch to help take faster leaders out and is there for a stab move, Stealth rock is there for inflicting pain on the enemy and Earthquake is for any fire pokemon or opposing steel pokemon that may enter, thanks to the occa berry no fire pokemon can OHKO this Metagross unless it also welds a berry of it's own or a Focus Sash, but in which case Bullet Punch would terminate it.

Infernape (M) @ Life Orb
Ability:Blaze
Ev's:252 SpA/192 Spe/64 Atk
Naive Nature(+Spd/-SDef)
Close Combat
Grass Knot
Hidden Power Ice
Fire Blast

One of two mixed fighters in my line up, Thanks to the power of the Life Orb it's attacks do severe damage to the enemy, Close Combat has enough attack investment backing it to take down anything fighting beats like Blissey and Snorlax, Grass Knot drops Swampert and other water threats that might enter, Hidden Power Ice deals with Dragon and Flying Pokemon easily and Fire Blast is there for special stab, dealing with grass and steel pokemon easily, I won't deny though that his speed is lower than most other Infernapes which can let it down sometimes, but against anything else this guy is pretty solid.

Jolteon (M) @ Choice Specs
Ability:Volt Absorb
Evs:252 Spd/252 SAtk/ 4 hp
Timid Nature (+Spd/-Atk)
Thunderbolt
Hidden Power Grass
Shadow Ball
Heal Bell

One of my two choicers, and a deadly force to be reckoned with if nothing is left to resist it, the Choice Specs make Thunderbolt a deadly weapon of mass destruction capable of droping most anything after taking stealth rock damage that doesn't resist electricity, Shadow Ball and Hidden Power Grass are there for dealing with other types that might enter the battlefeild, Heal Bell is there in case i run into a team that overuses status moves like toxic or wil-o-wisp, this pokemon has been pretty solid so far, however I do feel that the choice specs while boosting it's power and making it's moves instant death for most who face it, let it down in terms of versitility

Salamance (F) @ Choice Scarf
Ability:Intimidate
Evs: 112 Atk/180Spd/216 SAtk
Rash Nature(+SAtk/-SDef)
Draco Meteor
Fire Blast
Earthquake
Outrage

My second Choicer, this one functions well as a dual mixer like Infernape, Fire Blast works just as well as Napes does, Outrage and Earthquake also have enough force to take down anything without good defense or they just flat out type trump, Draco Meteor however i've never been sure about on this set, although it does OHKO most other dragons like Latias, other Salamance and Dragonites in a single hit, anything else tends to survive and counter strike rather easily, still it's other moves help it out tremendiously in battle, and it is a very solid contender.

Tyranitar (M) @ Leftovers
Ability:Sand Stream
Evs: 252 Spd/ 252 Atk/ 4 Def
Jolly Nature (+Spd/-SAtk)
Stone Edge
Fire Punch
Crunch
Dragon Dance

To be honest I don't like using this guy that often but he gets the job done more times than not, after one Dragon Dance it can outrun most of it's threats and pumel them in with it's moves, Stone Edge can take out flying pokemon, and even opposing Rock's that aren't part Ground, Fire Punch deals with Scizor and other steel types, and Crunch deals with Psychic's (especially a little annoying pixie.) and also damages other threats that don't resist it, the flaw of this guy is blantant, it's ability hurts half the team more than helping it, although after a couple of dragon dances it don't matter most of the time.

Swampert (M) @ Leftovers
Ability:Torrent
Evs: 240 Hp/ 216 def/ 52 SAtk
Relaxed Nature (+Def/-Spd)
Earthquake
Hydro Pump
Ice Beam
Yawn.

The final member of this team, it's bulkiness helps out greatly against most threats, of course their are exceptions like choice specing draco meteor's from Salamance, Dragonite and Latias, but it can handle pretty much anything else, other than Grass attacks of course, Hydro Pump and Ice Beam do enough damage to the things they type trump, Earthquake is there for physicality, and Yawn is well..just there, to be honest i'm not sure even now why I gave it Yawn, but then again when I ran Roar, I was usually taunted most of the time and never able to use it, with Yawn I can force switches of dragon dances or other pokemon that need to stay awake to do thier dirty work, overall it's still a solid choice.

Well there is my team, it has earned me several victories over at Gamefaqs (i'd battle here but i'm nervous to do so.) and has been solid ever since I made it, tell me what you think of it, and I don't mind critiscism at all.
 
Hi,

Lol, every RMT that I see is weak to Spore Punch Breloom. I'm not going to do a full rate right now, just some things that would get your attention. Breloom outspeeds your Metagross and can easily Spore it and get a Sub. Then a possible 6-0, Tyranitar, Swampert, Jolteon all fall to Seed Bomb, Salamence and Metagross takes Focus Punch well(2HKO, lol) Infernape dies from Focus Punch. So, watch out for it. Also, I want to suggest something, change Salamence's nature > Naive. So, that it will outspeed Scarf Porygon-Z and not die from Ice Beam. I hope this helps! Good Luck!
 
Hi,

Lol, every RMT that I see is weak to Spore Punch Breloom. I'm not going to do a full rate right now, just some things that would get your attention. Breloom outspeeds your Metagross and can easily Spore it and get a Sub. Then a possible 6-0, Tyranitar, Swampert, Jolteon all fall to Seed Bomb, Salamence and Metagross takes Focus Punch well(2HKO, lol) Infernape dies from Focus Punch. So, watch out for it. Also, I want to suggest something, change Salamence's nature > Naive. So, that it will outspeed Scarf Porygon-Z and not die from Ice Beam. I hope this helps! Good Luck!

Thanks i'll be sure to do that, thanks for being nice and upbeat about reviewing too^^
 
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Second,

"Well there is my team, it has earned me several victories over at Gamefaqs (i'd battle here but i'm nervous to do so.) and has been solid ever since I made it, tell me what you think of it, and I don't mind critiscism at all."

Don't be stressed about testing a new team here, and being open to criticism is a plus, so keep that!

Unfortunately I'm not very good at team ratings, but someone should be able to help you out with that shortly.
 
Hi,

Lol, every RMT that I see is weak to Spore Punch Breloom. I'm not going to do a full rate right now, just some things that would get your attention. Breloom outspeeds your Metagross and can easily Spore it and get a Sub. Then a possible 6-0, Tyranitar, Swampert, Jolteon all fall to Seed Bomb, Salamence and Metagross takes Focus Punch well(2HKO, lol) Infernape dies from Focus Punch. So, watch out for it. Also, I want to suggest something, change Salamence's nature > Naive. So, that it will outspeed Scarf Porygon-Z and not die from Ice Beam. I hope this helps! Good Luck!

Hah, really now? Breloom is obviously not going to beat this team that bad, yes, it may take more than one Pokemon to take the Loom down, but he's not a Pokemon to 6-0 this team. Jolteon, Salamence and Infernape are all faster than Breloom and can threaten it. If it has Substitute up, it only one of those 3 may die to it, but even then the next one is going to take care of it pretty easily.
 
Hello there. This team requires almost a makeover in order to be truly effective. Let's start from the top.

First of all, I noticed 3 things. 1) A weakness to SD Lucario. 2) You have 4 Pokemon that are weak to Ground-type moves, which requires changing out quite a few of your Pokemon in order to fix. 3) No real Steel-type Pokemon to take Draco Meteors besides Metagross, which is a lead. Let's start from the bottom.

First of all, your team is weak to Draco Meteoring from Latias and Salamence. Because your Metagross is a lead, it won't be able to survive long enough to sponge Draco Meteors. While Jolteon can be quite powerful, checking the top threats is more important for this team. Additionally, by replacing Jolteon, you remove one of your Ground-type weaknesses. In place of Jolteon, I recommend a Choice Band Scizor. Yes it's cliche, but it does its job: Revenge killing various threats, scouting your opponent's team with U-turn, taking out enemy Latias, etc. Try out this set:

Scizor @ Choice Band
Adamant | 160 HP / 176 Atk / 168 SpD / 4 Spe
U-turn / Bullet Punch / Superpower / Pursuit

U-turn allows you to scout your opponent's team, while Bullet Punch revenge kills such threats as DD Salamence and non-Babiri Tyranitar. Superpower lets you handle enemy Magnezone and Heatran as long as you catch them on the switch, while Pursuit traps Latias and Gengar.

Secondly, to fix your SD Lucario weakness. You've mentioned how you don't like using Tyranitar, as his Sand Stream ability hurts your team. Nothing on your team is Pursuit-weak also, so there's not much for Tyranitar to set up on. Tyranitar also additionally adds a Ground-type weakness to your team. I recommend replacing Tyranitar with a Gliscor, as Gliscor is a great counter to Lucario, and replacing Tyranitar with it will help your team. It can also annoy stall with a combination of Taunt and Roost. Try out this set:

Gliscor @ Leftovers
Jolly | 252 HP / 36 Def / 220 Spe
Earthquake / Taunt / Roost / U-turn

Earthquake handles things like weakened Agility Metagross, DD Tyrantar, and SD Lucario. Taunt prevents recovery or Spiking, while Roost prolongs Gliscor's life. U-turn fulfills the same role as it does on Scizor: scouting.

A change to Swampert needed. Your team won't like repeated Fire Blasts from the likes of Heatran and Infernape, and Infernape can actually beat Swampert if it has Grass Knot. Vaporeon does a much better job of walling both of them, as it has Wish and Protect to restore its HP and can also Wish pass to your team. It can also counter Dragon Dance Gyarados. Use this set:

Vaporeon @ Leftovers
Bold | 188 HP / 252 Def / 68 Spe
Surf / Wish / Protect / HP Electric

Surf is STAB, while Wish and Protect allow Vaporeon to last longer. HP Electric lets you 2HKO Gyarados while it can't do the same with Stone Edge or Earthquake.

With all of these new threats added, Salamence doesn't need to be a Scarfer anymore. By changing it to a Mixmence, it can effectively break stall and be a huge threat to the opposing enemy team. No Choice Scarf also means that Salamence won't need to switch as much anymore. Try out this set for more power:

Salamence @ Life Orb
Naive | 32 Atk / 224 SpA / 252 Spe
Draco Meteor / Fire Blast / Brick Break / Roost

Draco Meteor is insanely strong, taking away 50% from Scizor, which resists it. Fire Blast and Brick Break cover everything that resist Draco Meteor, and Brick Break also 2HKOes Blissey. Roost allows Salamence to heal off any Life Orb, Stealth Rock, or sandstorm damage.

One small nitpick. Move those Defense EVs on Metagross to Speed. You want Metagross to be able to outspeed opposing Metagross and get off an Earthquake first.

That's about it. I know it's a lot of changes, but it's really for the best. Your team will have some slight problems with Bulky DD Salamence, but a combination of Taunt + Bullet Punch should handle that. Good luck!
 
Hah, really now? Breloom is obviously not going to beat this team that bad, yes, it may take more than one Pokemon to take the Loom down, but he's not a Pokemon to 6-0 this team. Jolteon, Salamence and Infernape are all faster than Breloom and can threaten it. If it has Substitute up, it only one of those 3 may die to it, but even then the next one is going to take care of it pretty easily.

So, Spore would force him to switch, right? Freely giving Breloom a Sub, le's say, you are playing his team and Breloom switched in on your Metagross, what will you do? Of course you'd switch out cause you know it'll outspeed you, but to whom? Salamence, Jolteon or Infernape? If one of them switches in, they will be useless. And even if you switch out, Breloom can easily get a Sub. So, let's say Breloom got a Sub. One of his pokemon will surely die. You said the next one is going to take care of it pretty easily, right? I don't think so. A noob would stay and not switch. Correct?
 
Something you have to watch out for are offensive spiking teams that easily work around your choicers taking a huge toll on your five grounded pokemon. Your Infernape helps being a mixed attacker but is easily dispatched by latias and vaporeon that are commonly seen on these teams.
The only pokemon I can suggest are a Rapid Spin Starmie and a Stallbreaking Gliscor that won't take away from your offensive momentum and will cover common weaknesses like to SD lucario. Just wanted to give you the heads up and good luck!
 
Hello there. This team requires almost a makeover in order to be truly effective. Let's start from the top.

First of all, I noticed 3 things. 1) A weakness to SD Lucario. 2) You have 4 Pokemon that are weak to Ground-type moves, which requires changing out quite a few of your Pokemon in order to fix. 3) No real Steel-type Pokemon to take Draco Meteors besides Metagross, which is a lead. Let's start from the bottom.

Yes I did come to realise the ground factor recently when i faced several ground teams in a row, which is why i've got another pokemon in place of Tyranitar at the moment.

Gengar (M) @ Life Orb
Ability:Levitate
Evs: 252Spd/252SAtk/4 def
Timid Nature (+Spd/-Atk)
Shadow Ball
Focus Blast
Thunderbolt
Destiny Bond.

Does pretty well at avoiding ground types and forcing them to run, and besides, if Scizor comes in and tries to pursuit me, it gets Destiny Bonded for it's effort and dies, same goes for Blisseys that attack it when it's at low health, Thunderbolt forces Gyarados and Vaporeon off the field, Focus Blast handles Tyranitar, most steels and normals provided it doesn't miss, and Shadow Ball is there of course for Stab purposes.

In place of Jolteon, I recommend a Choice Band Scizor. Yes it's cliche, but it does its job: Revenge killing various threats, scouting your opponent's team with U-turn, taking out enemy Latias, etc. Try out this set:

Scizor @ Choice Band
Adamant | 160 HP / 176 Atk / 168 SpD / 4 Spe
U-turn / Bullet Punch / Superpower / Pursuit

U-turn allows you to scout your opponent's team, while Bullet Punch revenge kills such threats as DD Salamence and non-Babiri Tyranitar. Superpower lets you handle enemy Magnezone and Heatran as long as you catch them on the switch, while Pursuit traps Latias and Gengar.

I actually have a choice banded Scizor in storage, albeit mine has different stats that I don't remember at the moment, as well as the new Bug Bite move which gets a boost thanks to technician, but if U-turn is better I can switch it back.

Secondly, to fix your SD Lucario weakness. You've mentioned how you don't like using Tyranitar, as his Sand Stream ability hurts your team. Nothing on your team is Pursuit-weak also, so there's not much for Tyranitar to set up on. Tyranitar also additionally adds a Ground-type weakness to your team. I recommend replacing Tyranitar with a Gliscor, as Gliscor is a great counter to Lucario, and replacing Tyranitar with it will help your team. It can also annoy stall with a combination of Taunt and Roost. Try out this set:

Gliscor @ Leftovers
Jolly | 252 HP / 36 Def / 220 Spe
Earthquake / Taunt / Roost / U-turn

Earthquake handles things like weakened Agility Metagross, DD Tyrantar, and SD Lucario. Taunt prevents recovery or Spiking, while Roost prolongs Gliscor's life. U-turn fulfills the same role as it does on Scizor: scouting.

I happen to have a Gliscor too in storage, I built it however as a swords dancing type because i've seen how easily it gets walled by pokemon like Gyarados and they don't expect a swords danced Stone edge wapping thier skulls into the dirt.

However you do bring up a good point, so perhaps I should switch them.

A change to Swampert needed. Your team won't like repeated Fire Blasts from the likes of Heatran and Infernape, and Infernape can actually beat Swampert if it has Grass Knot. Vaporeon does a much better job of walling both of them, as it has Wish and Protect to restore its HP and can also Wish pass to your team. It can also counter Dragon Dance Gyarados. Use this set:

Vaporeon @ Leftovers
Bold | 188 HP / 252 Def / 68 Spe
Surf / Wish / Protect / HP Electric

Surf is STAB, while Wish and Protect allow Vaporeon to last longer. HP Electric lets you 2HKO Gyarados while it can't do the same with Stone Edge or Earthquake.

Not to be a nitpicker here, but i've tried using Vaporeon before like this several times and it never really did all that great, cause it's move set is too predictable.

With all of these new threats added, Salamence doesn't need to be a Scarfer anymore. By changing it to a Mixmence, it can effectively break stall and be a huge threat to the opposing enemy team. No Choice Scarf also means that Salamence won't need to switch as much anymore. Try out this set for more power:

Salamence @ Life Orb
Naive | 32 Atk / 224 SpA / 252 Spe
Draco Meteor / Fire Blast / Brick Break / Roost

Draco Meteor is insanely strong, taking away 50% from Scizor, which resists it. Fire Blast and Brick Break cover everything that resist Draco Meteor, and Brick Break also 2HKOes Blissey. Roost allows Salamence to heal off any Life Orb, Stealth Rock, or sandstorm damage.

I disagree on this one, If I take the scarf off of Salamance, Blissey can nail it with Thunder Wave and then counter kill with Ice beam, with the Scarf and Outrage Blissey dies quickly to it, not to mention that since my Salamance is Naive already I need that speed boost to outrun other Salamances and Latias to beat and kill them with DM or Outrage.

I do appreaciate the advice you've given me, I now have reasons to replace Tyranitar and return Gliscor and Scizor to the team, however I don't want to ditch Jolteon, it does have HP grass to handle ground types if it comes against them and unless thier scarfing they'll die first.

Time to go do some changing lol off to pokesav we go.

Edit: ok i've got Scizor/Gliscor/Vaporeon ready to go customised as you specified, however since we're doing an overhaul, I've decided to replace Metagross with this as a Leader instead.

Aerodactyl (M) @ Focus Sash
Ability:Pressure
Evs: 252 Atk/252Spe/ 4 hp
Jolly Nature (+Spe/-SAtk)
Stealth Rock
Earthquake
Taunt
Stone Edge

Why not, I would prefer to keep at least one rock pokemon around, and this guy's faster than Gross is plus isn't weak to what gross is either, plus it can stop gross from setting up stealth rock as well with taunt and then use Stone Edge and Earthquake to kill all who appose it, but with Metagross gone this leaves me with a new problem, I'm left without a high powered physical fighter, what to do..I'm thinking of Machamp, but he's easily countered by psychic's, I want something along his level of power though or close to it.

I've made the changes to my other pokemon my team now consists of Aerodactyl, Scizor, Gliscor, Vaporeon, Infernape and Gengar, let's see how they do.

Edit2:I just got done testing the team over at Gamefaqs and it held up nicely, thanks for the tips guys.

now all i guess i need to find is a bulky pokemon that can fight off Latias, that isn't blissey.
 
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