Hi everyone well this is my first RMT that i have posted on Smogon. I've tested this team a lot and say it it very successful. Out of about 30 games i think i lost 4. Anyway i've come here to seek advice to make it better and hopefully you guys can do just that. Thanks in advance. Anyway heres the team...
The Team






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The Lead
Heatran @ Shuca Berry
Timid
EVs: 252 Spe/252 SpA/4 HP
~Stealth Rock
~Earth Power
~Fire Blast
~Hidden Power Grass
Role: I wanted a lead that could deal with todays top leads which are metagross, swampert, machamp (you guys must be sick of this opening statement). With heatran is i see any of those leads or a taunt lead i open up with an attack thats super effective. If its anything else i'll SR and bounce. I didnt want explosion because im not a fan of killing my own pokemon. Fire blast is very important in killing steels and just providing a strong STAB to those who i dont have a super effective move for. Earthpower is for lead apes and mostly tyranitars and other heatrans. HP Grass is to kill those annoying ass swamperts. usually its a OHKO. Heatran gives my team a 1-0 start to most matches.
The Wish Passer
Vaporeon @ Leftovers
Bold
EVs:188 HP/252 Def/70 Spd
~Hidden Power Electric
~Surf
~Wish
~Protect
Role: Standard wish pass set. Gyarados is a huge problem for this team and with this vaporeon he is easily killed. With swampert killed by heatran, vaporeon is able to kill all other bulky waters that i would usually have no answers for. With this wish set im able to pass hp to my other teammates that lack recovery moves. HP electric is for bulky waters and flying types that i sometimes face. Surf helps with ground and fire types that can also hurt my team. This thing is a tank and is rarely ever killed.
First Revenge Killer
Jirachi @ Choice Scarf
Jolly
EVs: 82 HP/252 Atk/176 Spe
~Iron Head
~Fire Punch
~Ice Punch
~Trick
Role: Ice punch is to revenge kill salamence and flygons. Fire punch is to kill lucario and scizor and other steel types. Iron head is for STAB. The 60% flich rate is pretty nice as most people get so mad that i flinched their poke to death. I've won a couple games based on that fact. Trick is pretty fun to screw with walls and pokemon that are really slow like scizor. It allow me to support my team be crippling walls that could annoy some of my pokes.
Second Revenge Killer
Machamp @ Leftovers
Adamant
EVs: 252 HP/128 Atk/128 Spe
~Bulk Up
~Dynamic Punch
~Payback
~Stone Edge
Role: This is my second revenge killer/stat upper. After 2-3 Bulk Ups this thing is a tank. Machamp is able to kill steels and flying types that could kill other members. He also is a good blissey counter as it can wall some of my pokes. I had hipmontop before this but machamp was just more stronger. Payback is for gangar and other ghost types and also latias. Since no-one uses flying or psychic moves that much he usually stays around for a long time.
The Wall
Latias @ Leftovers
Timid
EVs: 252 Spe/252 SpA/4 HP
~Dragon Pulse
~Substitute
~Recover
~Calm Mind
Role: With this set latias can act as a wall and sweeper. I usually calm mind as soon as i send it in and then sub so it is almost unbreakable. I recover off the damage caused by the sub and anything that i had taken before i sub. Dragon pulse provides excellent coverage and kills everything except steels. Because im seeing more and more mixmences this my primary dragon counter. This set is pretty self-explanatory.
The Wall Breaker
Salamence @ Life Orb
Naive
EVs: 16 Atk/252 Spe/240 SpA
~Draco Meteor
~Outrage
~Flamethrower
~Earthquake
Role: Still the best wall breaker in the game. This set deals so much havoc its crazy. With DM and Outrage i usually kill about 1-2 pokes a game. Flamethrower and earthquake kill all steels and dragon moves kill everything else. EV'd so i can tie with other max salamences and 100 base speed pokes. Salamence can allow my other pokes to sweep my opening up holes in my opponents team. This is the best set i have ever used on this team.
Options:
~thinking of changing sub to roar on latias.

Heatran @ Shuca Berry
Timid
EVs: 252 Spe/252 SpA/4 HP
~Stealth Rock
~Earth Power
~Fire Blast
~Hidden Power Grass
Role: I wanted a lead that could deal with todays top leads which are metagross, swampert, machamp (you guys must be sick of this opening statement). With heatran is i see any of those leads or a taunt lead i open up with an attack thats super effective. If its anything else i'll SR and bounce. I didnt want explosion because im not a fan of killing my own pokemon. Fire blast is very important in killing steels and just providing a strong STAB to those who i dont have a super effective move for. Earthpower is for lead apes and mostly tyranitars and other heatrans. HP Grass is to kill those annoying ass swamperts. usually its a OHKO. Heatran gives my team a 1-0 start to most matches.
The Wish Passer

Vaporeon @ Leftovers
Bold
EVs:188 HP/252 Def/70 Spd
~Hidden Power Electric
~Surf
~Wish
~Protect
Role: Standard wish pass set. Gyarados is a huge problem for this team and with this vaporeon he is easily killed. With swampert killed by heatran, vaporeon is able to kill all other bulky waters that i would usually have no answers for. With this wish set im able to pass hp to my other teammates that lack recovery moves. HP electric is for bulky waters and flying types that i sometimes face. Surf helps with ground and fire types that can also hurt my team. This thing is a tank and is rarely ever killed.
First Revenge Killer

Jirachi @ Choice Scarf
Jolly
EVs: 82 HP/252 Atk/176 Spe
~Iron Head
~Fire Punch
~Ice Punch
~Trick
Role: Ice punch is to revenge kill salamence and flygons. Fire punch is to kill lucario and scizor and other steel types. Iron head is for STAB. The 60% flich rate is pretty nice as most people get so mad that i flinched their poke to death. I've won a couple games based on that fact. Trick is pretty fun to screw with walls and pokemon that are really slow like scizor. It allow me to support my team be crippling walls that could annoy some of my pokes.
Second Revenge Killer

Machamp @ Leftovers
Adamant
EVs: 252 HP/128 Atk/128 Spe
~Bulk Up
~Dynamic Punch
~Payback
~Stone Edge
Role: This is my second revenge killer/stat upper. After 2-3 Bulk Ups this thing is a tank. Machamp is able to kill steels and flying types that could kill other members. He also is a good blissey counter as it can wall some of my pokes. I had hipmontop before this but machamp was just more stronger. Payback is for gangar and other ghost types and also latias. Since no-one uses flying or psychic moves that much he usually stays around for a long time.
The Wall

Latias @ Leftovers
Timid
EVs: 252 Spe/252 SpA/4 HP
~Dragon Pulse
~Substitute
~Recover
~Calm Mind
Role: With this set latias can act as a wall and sweeper. I usually calm mind as soon as i send it in and then sub so it is almost unbreakable. I recover off the damage caused by the sub and anything that i had taken before i sub. Dragon pulse provides excellent coverage and kills everything except steels. Because im seeing more and more mixmences this my primary dragon counter. This set is pretty self-explanatory.
The Wall Breaker

Salamence @ Life Orb
Naive
EVs: 16 Atk/252 Spe/240 SpA
~Draco Meteor
~Outrage
~Flamethrower
~Earthquake
Role: Still the best wall breaker in the game. This set deals so much havoc its crazy. With DM and Outrage i usually kill about 1-2 pokes a game. Flamethrower and earthquake kill all steels and dragon moves kill everything else. EV'd so i can tie with other max salamences and 100 base speed pokes. Salamence can allow my other pokes to sweep my opening up holes in my opponents team. This is the best set i have ever used on this team.
Options:
~thinking of changing sub to roar on latias.