First RMT, I'd really love your opinions!

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At-a-glance; My current team


Before we start, here's a little intro.


I have an OU team consisting of Volcarona, Weezing, Swampert, Espeon, Heliolisk and Mega Pinsir, it's alright. But then I realized, half of those pokemon are UU! And if they do as well as they do in OU, what if I threw them into UU?

So I first tried making a UU team with the same roles as my OU team, replacing Volcarona with Chandelure, Espeon with Xatu, and Pinsir with...I don't remember. But it didn't work too well, so I did a bunch of changing and fixing and tweaking and eventually came up with this team.

Then I forgot about UU for a while, came back today out of boredom, and won my first 3 battles. Luck? Skill? Good team? Bad opponents? Who knows?

Maybe you guys do.

So what I'm asking for is your opinion. I consider myself to still be "new" to UU and I wanna know if I'm doing alright. Are any of these pokemon outclassed by others? Are there better movesets I'm not using? Am I doing anything wrong (or right)? Please let me know!




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dumb (Slurpuff) (M) @ Sitrus Berry
Ability: Unburden
EVs: 252 Spd / 252 Atk / 4 HP
Adamant Nature
- Belly Drum
- Play Rough
- Return
- Aromatherapy

This is a basic Belly Drum/Unburden Slurpuff. Of course it has terrible coverage, which means I'll be forced to switch out now and then. Luckily I have Umbreon to heal it with Wish if things get bad, plus I have Bronzong and Blastoise to switch in on any super effective hits. Because its coverage is terrible (and thief nullifies the unburden boost), I threw in Aromatherapy as filler. It works nicely against anyone who thinks it can just burn it or poison it and be on their merry way.

EDIT: Currently Slurpuff isn't looking too good. I think I might replace it with a different pokemon, one that can take a hit, effectively use heal bell/aromatherapy, and provide good use to my team.

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dumb (Weezing) (M) @ Black Sludge
Ability: Levitate
EVs: 252 SDef / 252 HP / 4 Atk
Careful Nature
- Will-O-Wisp
- Pain Split
- Curse
- Payback

This Weezing is my pride and joy. I used it back in Gen 5 when Secret Power lowered accuracy instead of inflicting paralysis (I liked that because it added to Weezing's "troll factor"). Its natural physical bulk allowed to tank unboosted Talonflames in Gen 6 OU, and with maxed Sp. Defense it can still take a Psychic from a few threats (Of course I could just switch to Umbreon). Poison typing makes it a nice switch-in against anything that would hurt Blastoise or Umbreon, and it can still take a Knock Off from various pokemon and live on with Pain Split.

I chose Payback because it's got nice synergy with Curse and has no immunities. Plus, when a pokemon switches in on a curse-boosted Payback and takes laughable damage, they tend to forget that payback's base power isn't boosted on switch-ins and then I laugh back.

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dumb (Heracross) @ Choice Scarf
Ability: Moxie
EVs: 252 Atk / 4 Def / 252 Spd
Jolly Nature
- Megahorn
- Close Combat
- Knock Off
- Rock Slide

Replacing Weezing is Heracross. I'm quite upset about this because it lowers my team's toxic immunity from 2 to 1, and ground immunity from 3 to 2. Although initially it proved to be a very useful addition to my team as a bruiser/sweeper, its true value has been hindered by its Jolly nature and my opponent's smart switches. It never seems to be able to OHKO anything that isn't clearly frail, partly because of its seemingly poor moveset. It hits too few pokemon for Super Effective damage, I tend to find.

I was told I could try Mienshao as an alternative. With Regenerator I could rely less on Umbreon's Wish, or with Reckless I could finally have the power Heracross is missing. However, Mienshao is quite frail I think, and could prove to be an inconsistent pokemon to have on my team.


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dumb (Bronzong) @ Leftovers
Ability: Levitate
EVs: 200 Def / 108 Atk / 200 SDef
Brave Nature
IVs: 0 Spd
- Stealth Rock
- Protect
- Gyro Ball
- Toxic

Bronzong plays a support role very nicely on my team. It can set up stealth rock no matter what the opponent does because of its natural bulk. Toxic is also very nice; I prefer it to Toxic Spikes (in general) because I'm still somewhat unclear on how common poison-types are in UU. Protect is also nice because if it takes a hit when it uses SR or Toxic, Protect is a free leftovers recovery/scout/toxicstall all in one. Plus even with a mediocre 89 base attack stat it deals enough damage with Gyro Ball to take down some weakened foes.


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dumb (Rotom-Mow) @ Choice Scarf
Ability: Levitate
EVs: 252 Spd / 252 SAtk / 4 SDef
Modest Nature
- Volt Switch
- Leaf Storm
- Trick
- Hidden Power [Fire]

I like Rotom. It's got a nice movepool and somehow always manages to trick up the opponent no matter what set it runs. Plus its Speed/Sp.Attack are high enough for it to function very well on its own, even without scarf. There's not much else I can say, Rotom is a pretty simple guy.

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dumb (Rotom-Heat) @ Choice Specs
Ability: Levitate
EVs: 252 SAtk / 4 SDef / 252 Spd
Timid Nature
- Overheat
- Volt Switch
- Hidden Power [Grass]
- Trick

Rotom-Heat is replacing Rotom-Mow. I'm not exactly sure how much better having a fire-type on my team has been than having a grass-type. Grass gave me immunity to leech seed and sleep powder/spore, which is sometimes a bit of an issue. However, the fire type seems better offensively somehow, especially against some steel- or grass-type pokemon like Magnezone or Trevenant.

I was told Choice Specs on Rotom is better than Scarf. It still can't easily KO a mega blastoise with volt switch, but it sure can leave a dent in pretty much anything, even if it hits for not-very-effective damage. But in my opinion Trick works better with Scarf than with Specs, so I may consider adding Shadow Ball or some other offensive move.


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dumb (Umbreon) (M) @ Leftovers
Ability: Synchronize
EVs: 252 SDef / 252 HP / 4 Atk
Careful Nature
- Protect
- Wish
- Heal Bell Foul Play
- Yawn

Umbreon! It's got no attacking moves but it doesn't care. Jk! I added Foul Play. Umbreon really does miss Heal Bell, though :c

Bronzong has Toxic for the stallers, and Umbreon's got Yawn for the sweepers. It can take a hit as it yawns, and if they get greedy and refuse to switch they soon regret it when their move bounces harmlessly off of protect. It's got a nice HP to pass wishes with, and Heal Bell works nicely too, since it's more reliable than switching to frail little Swirlix for his Aromatherapy.

I know Yawn is kind of iffy but honestly I like it. It scares away most pokemon, giving me a free wish, heal bell, or switch-in. Plus like I said, Bronzong has Toxic covered.


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dumb (Blastoise) (M) @ Blastoisinite
Ability: Rain Dish
EVs: 44 SAtk / 252 HP / 100 SDef / 112 Def
Modest Nature
- Rapid Spin
- Roar
- Water Pulse
- Aura Sphere

And then there's Blastoise. Great bulk for switch-ins and Rapid Spinning. Decent Sp.Attack for Launcher-boosted Water Pulse and Aura Sphere. Without any recovery it relies on Umbreon for heals, but a well-timed switch-in ensures that it won't die before wish activates.

One thing I can't decide is whether to replace Roar with Dragon Tail. Roar is nice because Magic Bounce and Suction Cups don't seem like big issues in UU, plus it gets past subs. But Dragon Tail sometimes seems like it can do the same job with less issues. Idk.

Also, would Surf/Scald be better than Water Pulse? I realize having Mega Launcher doesn't actually mean that Water Pulse is the better choice.

If I did anything wrong in regards to formatting this post please let me know. I want to make sure I'm using proper forum etiquette and such. Thanks!
Yes, all my pokemon are named "dumb". You don't have to question it, but if you choose to, I have a dumb answer to respond with.

Again, thanks a lot! <3
 
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Cool team, don't see any glaring typing holes but I have a feeling you'd do badly against fast volt switch teams, and you don't have a revenge killer so I'm going to suggest replacing rotom with a more threatening scarfer, since I doubt you need the trick with all those utility moves capable of crippling tanks. I would suggest darmanitan to deal with sub/swords dance toxicroak, who I use and can safely say wrecks 6/6 of your team currently. It would also deal with specs magnezone who also looks like he could sweep your team.
 
Cool team, don't see any glaring typing holes but I have a feeling you'd do badly against fast volt switch teams, and you don't have a revenge killer so I'm going to suggest replacing rotom with a more threatening scarfer, since I doubt you need the trick with all those utility moves capable of crippling tanks. I would suggest darmanitan to deal with sub/swords dance toxicroak, who I use and can safely say wrecks 6/6 of your team currently. It would also deal with specs magnezone who also looks like he could sweep your team.

Thanks! I tried this, having a revenge killer really has made a difference. Unfortunately, if its HP gets low and my opponent plays smart, I can't really heal it back properly with wish, and if it faints I have a big problem (especially against Whimsicott). Know of any ways I can help against that?
 
Hi, this is a pretty solid team, but has major issues in the long run. Not only do you have barely anything to switch into Magnezone, but you have nothing to kill it either. On top of that, setup sweepers run through you, and I do also agree that a revenge killer is necessary. Your team has a difficult time breaking down most steel types which wall your single most important win condition, Slurpuff.

To start, I would replace Weezing. Your set loses tons of momentum for you, and I don't even see how it helps your team. Seeing as you need a more threatning scarfer as well as something to revenge magnezone, I highly reccomend Choice Scarf Heracross. It has great synergy with slurpuff, and can aid it greatly by revenging threats to it, before slurpuff sweeps, or picking up a sweep where slurpuff gets left off.

Next off, your Umbreon set is horrible considering you already have an aromatherapy user, and taunt exists. In fact, taunt is so common that any pokemon with 0 attacks becomes near unviable in the current metagame. For this reason alone, I suggest you run Foul Play over heal bell, as Aromatherapy covers status. This opens up a way for your umbreon not to be utter taunt bait, and actually lets you possibly win if you are left as the last pokemon. I would run Toxic over yawn, since your pseudo phazing won't work as effectively with a lack of hazards, but it is your choice.

Finally, I suggest you change your Rotom-C to Specs Rotom-H. Not only does it make the perfect wallbreaking duo with Mega Blastoise, breaking each other's checks and counters, while Blastoise removes the rocks Rotom hates while Rotom dishes pain out on Grass types. On top of this, it beats something I previously stated your team absolutely had difficulty getting by, which was Steel types.

Cool stuff!
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Heracross @ Choice Scarf
Ability: Swarm / Guts
EVs: 252 Spd / 252 Atk / 4 Def
Jolly Nature
- Megahorn
- Close Combat
- Stone Edge / Knock Off
- Sleep Talk

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Umbreon @ Leftovers
Ability: Synchronize
EVs: 252 SDef / 248 HP / 8 Def
Careful Nature
- Foul Play
- Toxic / Yawn
- Wish
- Protect

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Rotom-Heat @ Choice Specs
Ability: Levitate
EVs: 252 SAtk / 4 SDef / 252 Spd
Timid Nature
- Overheat
- Volt Switch / Thunderbolt
- Hidden Power [Grass]
- Trick
 
Thanks! I tried this, having a revenge killer really has made a difference. Unfortunately, if its HP gets low and my opponent plays smart, I can't really heal it back properly with wish, and if it faints I have a big problem (especially against Whimsicott). Know of any ways I can help against that?
actually scarf mienshao might be good as he is faster than darmanitan and has regenerator to heal when he gets low on health (you said that was tough). he can also ease the need for urgent wish passing.

also, why are all of your pokemon named dumb. i want your dumb answer
 
The Umbreon works great, although leaving it to Swirlix to heal my party of status wasn't my intention. With the EV spread it has it's quite frail :/

Heracross is working out great so far. I'm not so sure about sleep talk since it means I have a 1/3 chance of choosing the correct move when I'm sleeping, and when I wake up I have to switch out.

Also, why specs on Rotom? Just curious.

Ununhexium: My dumb answer? Well, here you go. I'm almost certain you'll agree to its dumbness.
I'm not telling.
 
The Umbreon works great, although leaving it to Swirlix to heal my party of status wasn't my intention. With the EV spread it has it's quite frail :/

Heracross is working out great so far. I'm not so sure about sleep talk since it means I have a 1/3 chance of choosing the correct move when I'm sleeping, and when I wake up I have to switch out.

Also, why specs on Rotom? Just curious.

Ununhexium: My dumb answer? Well, here you go. I'm almost certain you'll agree to its dumbness.
I'm not telling.
You could run Leftovers on a Offensive Utility set, but Specs Rotom easily 2HKO's the majority of the meta, leaving no easy switches, and being able to trick a wall into a move is always better.
 
Specs has a ton of power and smashing and switchind with Volt Switch is a nice momentum grabber.

Laughed harder than I should have at your dumb answer lol.

I dont want to sound like I/m forcing you to use Mienshao but it does have a few advantages over Heracross. It is resistant to SR, hits harder with HJK than Heracross with Close Combat, and has access to U-Turn/Regenerator which is a cool combo. Its also faster. Heracross' strengths lie in its secondary STAB and two more offensively oriented abilities.

Choose wisely, young padawan.
 
If you choose Mienshao (which I think is equally as good as Hera), remember that Reckless is another option over Regenerator to smack a bitch with your HJK, so keep that in mind as well!
 
DD Haxorus can run through your entire team, so you probably need something for that. Also why do have everything in hide tags? There is no need for that.
 
I might switch Heracross for Mienshao to try it out but I do somewhat prefer Heracross just as a personal thing. Plus, I really do like Moxie.

Taehl: Everything is in hide tags because I wanted new readers to read the intro before just skipping to the team. I think I can do without two hide tags and make it be just one? Thanks for pointing that out, by the way!

I've yet to see a DD haxorus...and if I encounter one, I assume it's got Moldbreaker and Dragon Claw/Outrage, Earthquake, and maybe Rock Slide? In that case I could start off with Bronzong Toxic/Protect, then switch to Heracross to take an Earthquake...I guess that means I should consider adding a Flying-type. Any suggestions before I actually make that change?


EDIT: I made changes to the original post to match the changes I've made to my team after all the input.

Also, does it look nice? Or does it not? Let me know ^^
 
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