





At-a-glance; My current team
Before we start, here's a little intro.
I have an OU team consisting of Volcarona, Weezing, Swampert, Espeon, Heliolisk and Mega Pinsir, it's alright. But then I realized, half of those pokemon are UU! And if they do as well as they do in OU, what if I threw them into UU?
So I first tried making a UU team with the same roles as my OU team, replacing Volcarona with Chandelure, Espeon with Xatu, and Pinsir with...I don't remember. But it didn't work too well, so I did a bunch of changing and fixing and tweaking and eventually came up with this team.
Then I forgot about UU for a while, came back today out of boredom, and won my first 3 battles. Luck? Skill? Good team? Bad opponents? Who knows?
Maybe you guys do.
So what I'm asking for is your opinion. I consider myself to still be "new" to UU and I wanna know if I'm doing alright. Are any of these pokemon outclassed by others? Are there better movesets I'm not using? Am I doing anything wrong (or right)? Please let me know!

dumb (Slurpuff) (M) @ Sitrus Berry
Ability: Unburden
EVs: 252 Spd / 252 Atk / 4 HP
Adamant Nature
- Belly Drum
- Play Rough
- Return
- Aromatherapy
This is a basic Belly Drum/Unburden Slurpuff. Of course it has terrible coverage, which means I'll be forced to switch out now and then. Luckily I have Umbreon to heal it with Wish if things get bad, plus I have Bronzong and Blastoise to switch in on any super effective hits. Because its coverage is terrible (and thief nullifies the unburden boost), I threw in Aromatherapy as filler. It works nicely against anyone who thinks it can just burn it or poison it and be on their merry way.
EDIT: Currently Slurpuff isn't looking too good. I think I might replace it with a different pokemon, one that can take a hit, effectively use heal bell/aromatherapy, and provide good use to my team.

dumb (Weezing) (M) @ Black Sludge
Ability: Levitate
EVs: 252 SDef / 252 HP / 4 Atk
Careful Nature
- Will-O-Wisp
- Pain Split
- Curse
- Payback
This Weezing is my pride and joy. I used it back in Gen 5 when Secret Power lowered accuracy instead of inflicting paralysis (I liked that because it added to Weezing's "troll factor"). Its natural physical bulk allowed to tank unboosted Talonflames in Gen 6 OU, and with maxed Sp. Defense it can still take a Psychic from a few threats (Of course I could just switch to Umbreon). Poison typing makes it a nice switch-in against anything that would hurt Blastoise or Umbreon, and it can still take a Knock Off from various pokemon and live on with Pain Split.
I chose Payback because it's got nice synergy with Curse and has no immunities. Plus, when a pokemon switches in on a curse-boosted Payback and takes laughable damage, they tend to forget that payback's base power isn't boosted on switch-ins and then I laugh back.

dumb (Heracross) @ Choice Scarf
Ability: Moxie
EVs: 252 Atk / 4 Def / 252 Spd
Jolly Nature
- Megahorn
- Close Combat
- Knock Off
- Rock Slide
Replacing Weezing is Heracross. I'm quite upset about this because it lowers my team's toxic immunity from 2 to 1, and ground immunity from 3 to 2. Although initially it proved to be a very useful addition to my team as a bruiser/sweeper, its true value has been hindered by its Jolly nature and my opponent's smart switches. It never seems to be able to OHKO anything that isn't clearly frail, partly because of its seemingly poor moveset. It hits too few pokemon for Super Effective damage, I tend to find.
I was told I could try Mienshao as an alternative. With Regenerator I could rely less on Umbreon's Wish, or with Reckless I could finally have the power Heracross is missing. However, Mienshao is quite frail I think, and could prove to be an inconsistent pokemon to have on my team.

dumb (Bronzong) @ Leftovers
Ability: Levitate
EVs: 200 Def / 108 Atk / 200 SDef
Brave Nature
IVs: 0 Spd
- Stealth Rock
- Protect
- Gyro Ball
- Toxic
Bronzong plays a support role very nicely on my team. It can set up stealth rock no matter what the opponent does because of its natural bulk. Toxic is also very nice; I prefer it to Toxic Spikes (in general) because I'm still somewhat unclear on how common poison-types are in UU. Protect is also nice because if it takes a hit when it uses SR or Toxic, Protect is a free leftovers recovery/scout/toxicstall all in one. Plus even with a mediocre 89 base attack stat it deals enough damage with Gyro Ball to take down some weakened foes.

dumb (Rotom-Mow) @ Choice Scarf
Ability: Levitate
EVs: 252 Spd / 252 SAtk / 4 SDef
Modest Nature
- Volt Switch
- Leaf Storm
- Trick
- Hidden Power [Fire]
I like Rotom. It's got a nice movepool and somehow always manages to trick up the opponent no matter what set it runs. Plus its Speed/Sp.Attack are high enough for it to function very well on its own, even without scarf. There's not much else I can say, Rotom is a pretty simple guy.
http://play.pokemonshowdown.com/sprites/xyani/rotom-heat.gif
dumb (Rotom-Heat) @ Choice Specs
Ability: Levitate
EVs: 252 SAtk / 4 SDef / 252 Spd
Timid Nature
- Overheat
- Volt Switch
- Hidden Power [Grass]
- Trick
Rotom-Heat is replacing Rotom-Mow. I'm not exactly sure how much better having a fire-type on my team has been than having a grass-type. Grass gave me immunity to leech seed and sleep powder/spore, which is sometimes a bit of an issue. However, the fire type seems better offensively somehow, especially against some steel- or grass-type pokemon like Magnezone or Trevenant.
I was told Choice Specs on Rotom is better than Scarf. It still can't easily KO a mega blastoise with volt switch, but it sure can leave a dent in pretty much anything, even if it hits for not-very-effective damage. But in my opinion Trick works better with Scarf than with Specs, so I may consider adding Shadow Ball or some other offensive move.

dumb (Umbreon) (M) @ Leftovers
Ability: Synchronize
EVs: 252 SDef / 252 HP / 4 Atk
Careful Nature
- Protect
- Wish
-
- Yawn
Umbreon!
Bronzong has Toxic for the stallers, and Umbreon's got Yawn for the sweepers. It can take a hit as it yawns, and if they get greedy and refuse to switch they soon regret it when their move bounces harmlessly off of protect. It's got a nice HP to pass wishes with, and Heal Bell works nicely too, since it's more reliable than switching to frail little Swirlix for his Aromatherapy.
I know Yawn is kind of iffy but honestly I like it. It scares away most pokemon, giving me a free wish, heal bell, or switch-in. Plus like I said, Bronzong has Toxic covered.


dumb (Blastoise) (M) @ Blastoisinite
Ability: Rain Dish
EVs: 44 SAtk / 252 HP / 100 SDef / 112 Def
Modest Nature
- Rapid Spin
- Roar
- Water Pulse
- Aura Sphere
And then there's Blastoise. Great bulk for switch-ins and Rapid Spinning. Decent Sp.Attack for Launcher-boosted Water Pulse and Aura Sphere. Without any recovery it relies on Umbreon for heals, but a well-timed switch-in ensures that it won't die before wish activates.
One thing I can't decide is whether to replace Roar with Dragon Tail. Roar is nice because Magic Bounce and Suction Cups don't seem like big issues in UU, plus it gets past subs. But Dragon Tail sometimes seems like it can do the same job with less issues. Idk.
Also, would Surf/Scald be better than Water Pulse? I realize having Mega Launcher doesn't actually mean that Water Pulse is the better choice.
If I did anything wrong in regards to formatting this post please let me know. I want to make sure I'm using proper forum etiquette and such. Thanks!
Yes, all my pokemon are named "dumb". You don't have to question it, but if you choose to, I have a dumb answer to respond with.
Again, thanks a lot! <3
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